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radiantHero23

radiantHero23

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radiantHero23
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  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595572#Comment_3595572

    I find that kinda silly with how Sadako is.

    Tapes should absolutely counter condemned, thematically with the story of the original and mechanically. You can argue global condemned is an issue but tapes shouldn't just be to shut down TVs. Sadako is still an M1 killer so good players won't even bother with it, her teleport takes enough time for them to get to a safe spot.

    The problem with old Sadako is she was an M1 killer with a very unreliable power. Teleporting isn't the same as a hatchet you can throw or a instant down from stalking, Dredge is a prime example of this. There should be a back and forth with the tapes, be it with the current Sadako or with some adjustments/changes. People who want old Sadako don't remember how many Sadako players desperately wanted buffs because she was effectively just an M1 with a stealth ability that can be heard/seen with heartbeat sensor.

    I was 4th in the leaderboards back when she got "nerfed". I cad constistent matches while only using cabin sign. I had consistent moris. It was genuinely a matter of strategic skill. Did i wante her buffed? Of course i wanted that. but that also why i wrote and fought so much on the ptb back then. I wanted what was best for her. This rework wasnt it and perosnally ruined this killer for me. I have since played her very rarely. I still love the character and hava a small rotten remains statue next to my pc that i build over months with clay.

    Saying that she was only an m1 killer with stealth is downright wrong and i have to say it: SKILL ISSUE.

    Playing her well resulted in a consistent but pretty hard killer. It was strategic skill. Thats something most players dont enjoy learning. For me it was what made her unique.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595667#Comment_3595667

    That is true, but you don't balance games around what someone who just started playing the game last week does. You balance it around the people who know what they are doing and are able to exploit the game to its fullest potential. Any decent game designer will tell you that.

    I would try to balance around the general middle. Swf in the right hands is busted. We all know that. But not everyone uses it that way. Making killers that strong to deal with that would make the game horrible to play for anybody. You also can't nerf swf. This is the problem BHVR has run into.

  • @jonifire said:

    @radiantHero23 Iā€˜m so happy that Iā€˜m not the only one defending old sadako.

    My friend. I was there back then. I posted hours of logical arguments about how horrible this rework would be. Many others supported me back then. Since that, we have been waiting and hoping. I'm so happy that maybe we will get our girl back. I have her sitting at p67 since the rework. I would gladly make her my second main next to pig again. She deserves it.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595657#Comment_3595657

    I'm not pointing out hens for being a "content creator" he regularly plays competitive. In fact i disagree with probably 80% of what hens says, because hens thinks that the game is mostly fine and that SWF and competitive play is "fine" despite them having to come up with rules so the killer doesn't lose in 3 minutes. That is a philosophy problem i disagree with though, not a knowledge one.

    I bring up hens because hens has 10k+ hours in this game and generally people with that many hours are going to know a little bit about what they are talking about.

    That I agree on. Personally I think that the whole competetive scene is absolutely awful and doesn't represent how the majority of the games go.

  • @JudithMorel said:

    trust me, we all would want ANY player cards at this point, how did bhvr think releasing a feature with 1 singular player card was a good idea?

    I don't know...

    At this point, they could even make a new shop selection with licensed banners costing cells and others costing shards. I'd be down for that. Finally a reason to spend my 100.000 shards.

  • So less stacks so it's back to pre 6.1.0?

    Id be fine with that.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595281#Comment_3595281

    Its not that they got rid of it, but they heavily nerfed it. The reality is you aren't winning any games at a high level unless you are stacking 4 gen slowdown perks. Just take a look at hens' recommended builds for every killer: https://hens333.com/killerbuilds

    Notice how pretty much all of them are Pain res/Corrupt/Pop/Deadlock? There's a reason for that. That is the only thing that is able to compete at a high level.

    Prior to the nerfs to gen slowdown, it was relatively viable (outside of the sweatiest of SWF) to take only 1 or 2 gen defense perks, leaving you some room to play with your build a bit and have a little fun. That is no longer the case.

    Can we pls stop with the content creator gospel?

    Who said they are "high mmr"?

    You can stack 3 or 4 Gen perks against anybody. Is that the way to go? No I don't think so. Becoming truly good with a killer is the way to go for me.

  • @adsads123123123123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595223#Comment_3595223

    I still expect both of the things I said to happen though. I highly doubt they will return her TV reset addon, which will pretty much achieve what I said. I assume by returning her to her original, they will remove global Condemn.

    That would be awesome. Global condemn is the source of all the problems she currently has.

  • @Devil_hit11 said:

    wow they just hard-nerfing killers blight and onryo which are killer is a good spot and I assume they're buffing billy(I assume he is getting his instant saw back. Huntress and Clown i assume are add-on nerfs because huntress has mangled add-on and clown has mangled add-on.

    Hag, Pig, demo, doctor might be buffs? I imagine pig would be biggest buff?

    all killer perk getting nerfed. stbfl, sloppy, ultimate weapon. Decisive strike is likely getting buffed. I see 0 regression perks getting buffed.

    Pig only needs some number changes in regard to the ambush and the stealth. Nothing more needed or wanted. Sadako is hopefully becoming the killer she was and that many dedicated players fell in love with. She will be nerfed for the casual playerbase and buffed for us dedicated players. At least if they do what i think they will do. Blights addons are problematic and you know that they are.

  • @Chocolate_Cosmos said:

    Why are some people hyped about good/decent Killers getting nerfed?

    Because she feels awful to play now. She was awesome and unique with a high strategical skill cieling. Now all of that strategic thinking has been reduced to spam teleport when ever possible.

    I want to play a fun killer. Not a boring pub- and loloq-stomper.

  • @ChaosWam said:

    I have mixed feelings.

    The new changes, to me, were only problematic because of slug condemned and players refusing to interact with her power. If they bring her back to what she was before, it will just be having no TVs to teleport to due to high cooldowns, no incentives to interact with her TVs because it's not a threat, condemned buildup will be rare, probably incentivize even more condemned slug and have those who don't focus on condemned and play for her stealth even worse since she still has a lullaby. Not to mention she's still just an M1 killer who can be looped mindlessly.

    I did have great results with pre rework Sadako. I didnt slug but played for condemned. It worked. It was hard but it worked.

  • Im all ears, dark devotion, huntress lullaby and discordance.

    I know. Pure meta. But seriously try this build. Just without huntress lullaby. Thats just for me.

  • @Gucci_218_TTV said:

    I've been playing chucky since drop and haven't had this.. you on PC I assume.

    Im also on PC. Didnt encounter this bug yet either.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595248#Comment_3595248

    Negative. Buying Tiffany unlocks one, I guess a bonus for the cost of picking up that skin. I believe they said the content for the cards will be incorporated in to event rewards and in the rift. I'd imagine they'll put out the occasional code for one as well. Kinda like how many charms are gained.

    I'm thinking of the addition of these cards as for going forward, especially the new players, and not directly aimed the vets.

    You also get it for buying the chucky skin.

  • I have to see what the changes for Stbfl will be. If it's just pre 6.1.0 Stbfl I'm fine. If it's more, I'm definitely not ok with it.

  • @adsads123123123123 said:

    They're not bringing back Sadako. They're nerfing her because her kill rate is too high and she usually slugs.

    They said in the livestream, that they will make her more close to what she originally was due to player feedback.

    That means that we won.

  • @Chocolate_Cosmos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3595091#Comment_3595091

    More like "Bring the D tier sadako back that had nothing lethal or interesting going on for her other than being weaker wraith."

    That's honestly just uninformed and wrong.

  • #bringbackSadako IS REAL!!!

  • @NekoGamerX said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594870#Comment_3594870

    that what I'm saying MFT nerf + FTP + BU =nothing killer can do and endgame going to suck with that 3 combo.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594903#Comment_3594903

    after this update Stbfl wont counter it.

    Whats gonna change?

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594923#Comment_3594923

    we should not bother pretending people are asking for cheats when people ask for acessibility options. just dishonest and time wasted.

    What would be your solution to some of the problems then? Spirit would be my starting point. For people hard of hearing shes almost impossible to play i feel.

  • @DrDucky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593042#Comment_3593042

    Engravings or none, billy is always chad. A basekit blight with only bbq is almost as chad though (;

    So a Trapper with padded jaws is not?

    I don't feel like blight is that much of a chad killer, because they have such a strong base power.

    The true chads deal with what little they have because they can. Because they want to.

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594899#Comment_3594899

    what you said is a terrible example.

    killers should get accessibility options just like survivors. yes or no?

    gonna assume you are not a terrible person and answered yes... so instead of saying dumb examples of overpowered things, let's use our time and effort into suggesting and talking about things that we think are actually viable.

    like, a small foot symbol appearing in the general direction of the sound. or a small arrow like the ones from the xenomorphs tunnel. the symbol can be more or less "solid" based on distance or how loud it should be. and/or use distance from the center of the screen to indicate one of these.

    a gen that you should be hearing being worked on should get a certain symbol indicating it aswell, same if it's not being worked on but not regressing. and a different one for regressing.

    these 2 things seem pretty fair to me and should not be an issue.

    your argument from "the mindgame potential". is it a mindgame potential? if I should be able to hear the sound and pin point your location, then it's not a mindgame, you are just taking advantage of the fact that I can't properly hear you.

    I don't see the difference in this from you just turning my screen off for a second while you run. it's not game mechanics, it's just taking advantage that I'm currently not receiving the full information I should be receiving.

    imagine this, we are playing chess.

    because it's chess, we know all the possible things that can be made.

    but then at some point you look away from the board, I notice that, and I play my move.

    you look back and ask me what I did, but I don't tell you.

    this leads you to lose the game because you could not properly prepare to what I was doing, you were too late when you realized.

    this to me is the same thing. it's not game mechanics being used, it's not mind games, it's not skill expression. your opponent lacked a critical info that by the rules of the game they should be getting, and you are taking advantage of the fact that they lack it.

    in this case, they lack an expensive headset or they are hard of hearing. congratulations? such mindgames, much wow?

    You took this way out of context.

    My point was that we should generally be careful with accessibility functions.

    That's it.

    No bad intentions.

  • I'd even go as far to that they want you even more out of the game at this point. Why do killers tunnel?

    Some are doing it for malicious reasons.

    A majority in my opinion do it to match the efficiency of good survivors and Gen speed. Making the killer eat ds (especially a 5 second one) makes this time problem even more prevalent. What will they do then? They wasted massive time and got nothing. Of course they will try to get the survivor out as fast as possible now.

    You can't just punish tunneling, you have to reward an alternative playstyle.

  • @Gabe_Soma said:

    When are you going to adapt instead ?

    Adapt to what?

    Stbfl countering the combo in that I have a super short cooldown to injure the for the people - hero?

    Already doing that!

  • @Pulsar said:

    After they nerf Pig, the apparently busted and ridiculously OP perk Windows of Opportunity and then Pig again.

    So probabky Soon

    T🐽T

  • @HaunterofShadows said:

    1. Anyone is free to use the visual heartbeat.

    2. Yes, killers in general need some more accessibility. Starting with the fov slider ideally

    Theoretically, killers with a great headset can hear survivors through walls and pin point their location. Killers without that can't do that normally.

    Should therefore all killers have the option to see survivors they can hear in a small radius via aura read or killer instinct?

    Absolutely not in my opinion, because it robs survivors of crucial mind game potential and therefore skill expression.

    This is a great example to how difficult it is to decide what's acceptable as accessibility and what goes too far.

  • Pinhead is fine. I played my fair share or him the last days. Really enjoying him actually. It feels really rewarding to hit the right chain at the right time. Sometimes even mindgaming the survivor with some animations.

    I dot know how finding the box is impossible now. I use lethat pursuer and can locate the box 8/10 times in early game. After that, I focus on where everyone is when the box spawns to predict the area. Then all I have to do is wait around that area and I will not be too far from smacking it out if the survivors hands. Sure, big maps make that harder, but some of the extremes like Mothers dwelling should vanish in the next update.

    I don't get why the next update makes him any worse.

    What infuriates me about Pinhead is, that survivors can still go into a locker with the box to prevent chain hunt from happening.

    It's awful, cheap and should be fixed ASAP.

  • Great idea : heres my opinion

    my-image.png


  • @awustzdn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594564#Comment_3594564

    I think you and I just have fundamentally different views on BHVR's practices and motivations. I assume their decisions are business-based and are completely intentional. I also just plain don't care if their decisions are intended or are mistakes, since the outcome for the consumers is the same regardless. I'm unlikely to ever give BHVR a charitable view.

    You give them much more slack than I do because you assume not everything they do is intentional. You appear to be okay with the game being very sloppily put together. We're not going to see eye-to-eye on what is acceptable to sell to people.

    You're definitely right about one thing though. I don't enjoy the game anymore. I haven't for a very, very long time. Whether it's through malice, greed, or sheer incompetence, BHVR's made the game unenjoyable. Once the current rift's done, I'm uninstalling.

    That's sad to hear. Doesn't mean, however, that other people can't enjoy the game and it's content.

    Yes, I feel that many things BHVR has done happened by accident. I don't think they put in bugs into the game just to troll people. I think it's genuinely the game having spagetti code. Am I fine with it? No. Can I change it right now? Also no. Things in this game tend to take longer to be fixed. All I and many others can do is either adapt or point out these problems.

    If your not enjoying the game anymore, it is as I said, a great opportunity to step down and take a break. The game will not go anywhere, as you said.

    But don't try ruin others expectations or excitement for something they want to enjoy. They don't deserve that.

    I hope you find something else that entertains you and brings you joy.

    That's what games should do after all.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594564#Comment_3594564

    Barring SM, Old Legion is the worst Killer DBD has released.

    Simultaneously weak and OP, OG Legion was the epitome of uninteractive game design and was quickly deleted.

    New Legion really isn't that much better, but he's fun to play as, at least.

    Thanks for clarifying.

  • Chucky is good, no?

    In terms of fun, he seems on par with Wesker for me.

  • @NerfDHalready said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594284#Comment_3594284

    nothing's wrong, apparently it's a new trend to show some individual player complain about anything that fits your narrative and pretend the complaint comes from an entire part of the community, here it's killer mains.

    That seems to me to be an awful way to spin a narrative and to weaponize people.

  • But that's not what it is anymore, is it?

    As far as I know, the bnp "only" removes 10 seconds form a Gen permanently.

    So why call it insta Gen?

    If I got it wrong, I'm sorry.

  • @awustzdn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3594138#Comment_3594138

    For the sake of argument, I take my money seriously, and new chapters for the game cost money. This is not a difficult concept. However, how seriously anyone takes the game is not a real issue here.

    Bouncing off of what is visually thin air is what I consider an invisible hitbox. Calling it a normal hitbox is splitting hairs. Here is an example since you seem to think Xeno's problems are not real.

    https://youtu.be/eyIYWufse3w

    There's also invisible collisions over hay bales in Borgo, and a gigantic invisible collision box around Cow Tree. Those are just the ones I remember off the top of my head while I'm waking up.

    I was giving you the benefit of the doubt, but I no longer believe that you actually play Xenomorph.

    As far as tail strikes going through survivors goes, I shall refer you to a thread from two days ago that went virtually ignored, but has gifs of the exact issue. https://forums.bhvr.com/dead-by-daylight/discussion/397964/xeno-tail But you can keep thinking that the tail going through a survivor who isn't even moving is somehow a skill issue.

    Chucky's predicted nerfs are indeed heavily based on Xeno, as that is the most recent killer. I see you choose to ignore the tail hitbox nerfs and the fact we never got to play with unbugged Xeno before she got nerfed. I don't play Skull Merchant but reception to her changes seems rather mixed. Sadako changes were taken poorly. The fact that you have to say that Knight "works" implies that Knight does not work even after being buffed, which means that BHVR doesn't want Knight to be playable. Singularity was designed from the outset to be useless, but the sales driver of that chapter was always Made For This anyway so it never financially mattered what BHVR did to Singularity. It's no coincidence that MFT's getting nerfed AFTER Black Friday/Cyber Monday sales.

    This is not based purely on their most recent changelogs. Pyramid Head got nerfed several times in a row shortly after his release. Legion as well. Cenobite had his best add-ons gutted pretty quickly. This also applies to certain survivor perks. Mettle of Man and Circle of Healing come to mind immediately, as they were released in massively overpowered states, left alone for a bit, then nerfed once sales dropped off. Reassurance as well. They've got a long history of nerfing things with really suspicious timing.

    The changes to Chucky as he is now appear fair, yes. But I'm preparing for the worst and am going to wait and see if he remains worth the money a couple months from now. If he gets nerfed in the meantime, then I lose nothing. If he doesn't, I still lose nothing except a little playtime with him. His perks are so bad that they won't drive sales and there's no new survivor with the chapter so there's no sales there, so BHVR's marketing strategy right now must be to rely on the popularity of Child's Play combined with the in-game design of Chucky. If Chucky's weak, then they have absolutely nothing but nostalgia for marketing, so Chucky has to release strong. But Chucky cannot remain strong, because it'll make the majority of the playerbase (survivors) complain endlessly, so Chucky will get nerfed as soon as the money flow slows. It's just going to be a typical bait-and-switch from live service game developers, the signs are all there.

    ok....

    Again, lots to unpack here.

    Yes. I do. I do play Xeno. I play Xeno a lot. Actually, i want to make them my thitd p100 project because i like this killer that much. I also bought almostz all the skins for this killer because you started talking about money. I take this game serious, because i want this game to improve and because i really like the premise of DBD. Thats why ive been playing this game constantly for 3+ years. I think however, that all people need to differentiate real life problems from problems with a game. Believe me friend, i learned the struggles of real life the hard way. Thats why i say, that you take this game to serious. Its a game. A game is an entertainment material. Nothing more, nothing less. If the game gets this hard to you that you only think about its balance and if something is competetively viable (for you), you should seriously reconsider taking a break because you dont seem to enjoy the game for what it is anymore and see it as a job. I have seen this happen to a lot of players.

    Not to Xeno. This is what i said: Second, the "invisible" hitboxes are normal hitboxes. You should learn about the tail hit box and how it behaves. Then you would know what your hitting. Thats what i did and it works fine for me.

    Now lets look at what i said because i have the feeling you got it wrong.

    YOU ARE CORRECT!!!!!!!!!!!

    The tail hitbox looks extremely wonky. It sometimes looks like it hits air and clips through survivors. Thats why i asked for video evidence. I knew what you where refering to. Thats why i wront what i wrote. The "invisible" hitboxes are normal hitboxes. Thats how the game works. This is the kind of skill cieling many killers have to play around. Hillbilly, Bubba, Blight, Huntress, Slinger and many more have a very similar issue. Even on Pig i encountered this problem in my 2k hours of playtime on her. The ambush can get stuck on "invisible" hitboxes and completely stop the attack. I actually called them "invisible-ambush-hitboxes". Lovely accurate. This is a overall problem of the game.

    How do we deal with it? We learn and play around it. On Pig, i literally started to learn about all these invisible-ambush-hitboxes. Where they are, how they work and how i play around them. Thats experience. Bug-based skill expression. Most Blight players have even adapted these kinds of bugs and made them tools for better gameplay. Same has been happening to Wesker players if i recall correctly.

    Going back to Xeno, i will help you out with a nice video: https://www.youtube.com/watch?v=Nlh9IjJEIsw

    This is how i learned a lot about Xenos tail. The tail hitbox works very different than its visual feedback. If you not only understand how this works but also how survivor hitboxes work (a topic that has been discussed and explained a lot on the forums up to this point) you will solve your hitting-survivors-problem relatively fast. I trust your skill in that.

    Is it bad that the visual feedback is this awful sometimes? Yes absolutely. It sucks that it looks like you hit through the wall but still hit the survivor and it sucks that you hit the survivors model but clip though them because the hitboxes didnt collide. But thats it. You didnt hit the hitbox of the survivor.

    On that, i dont think i said anything wrong.

    Now to the killers. Is it bad that we didnt get to try out the unbugged cooldown on Xeno? Yes! Is it still fine? Absolutely yes! The killer is still very strong if you understand its hitbox and therefore hit most of your attacks. The cooldown nerfs from where justified. A killer should get punished accordingly for missing. Same with Chucky.

    In terms of Knight, i, and many others should feel insulted. The killer is buggy and addon dependend, but he definitely works. If you dont trust me, take a look at this:

    https://www.youtube.com/watch?v=xYrmThARPuo - Guide to the Knight from a very invested Kight main

    https://www.youtube.com/watch?v=5W2_zooiqu4 - Guide to counter the Knight form the same very invested Knight main

    Same can be said about Singularity, a killer with an extremely high skill floor and cieling, that most people really enjoy SINCE LAUNCH.

    Some examples are:

    Dead By Daylight Content Creator Discord: https://discord.gg/FKPTYUCJuh

    Or even our lord and saviour: OnePumpWilly

    Calling this killer useless is downright unjustified.

    To the other killers we go. All the nerfs you mention where done for the overall health of the game. Pyramid head m2 into m1 was stupid and had to go. Was the solution the best option possible? Maybe yes, maybe not. Would have to try other alternatives out. Pinheads engineers fang is a strong addon still. You literally cant unhook against this addon. A funny youtuber at the name of Choy actually went on a win streak with this addon and literally didnt lose: https://www.youtube.com/watch?v=Kh0DzRW4yBM

    I (luckily) wasnt around back then when the Legion released. I however know that they where one of the most unhealthy characters ever released into the game. Im sure some players like @Pulsar or @Dwight_Fairfield experienced that time of DBD and can support me in that the changes to this killer where VERY welcome.

    To perks. With mettle of man, i agree. Circle of healing was extremely unhealthy for over a year. It took a very long time for BHVR to finally attack the problematic part of the perk, being the self healing aspect.

    Last but not least, DBD sales because of its premise. Its a "horror" game in which you can chase Steve Harrington as the Shape on Gideon meat plant while Cheryl Mason is healing Jill Valentine and Ash is finishing a generator. Thats the main selling point of not only the game but all the licenses. This is also the main selling point of Chucky. All his voice lines. All the animations. Thats what drives people to a character. On top of that, Chucky is a strong character for people that play this game more competetively. Nothing wrong with that. Saying that a killer gets nerfed just because survivors complain is also needless us VS them so.... Yeah. Just look at how long Bubba was able to facecamp without any measure takes against it. They even posted a picture on twitter, when people where scared about Bubba being removed, where he was facecamping a survivor. They embraced a meme, that made a TON of survivors ragequit really fast.

    I dont think that most of the balance desicions in DBD are based on commercial reasoning. Just look at Freddy. The killer is horrible. His perks are bad, memey but bad compared to other perks. No skins at all. Freddy is a killer that you actually need to pay for if you want to play him. Contrary to this we have Wesker, another licensed killer, that is recieved as pretty strong. Was he nerfed from PTB to live? Yes. His hitbox was way too small. This wasnt liked by BHVR, so they adjusted the hitbox to find a nice middle ground. The middle ground hes sitting on now for a long time. No changes, although survivors complain about him.

    Balancing decisions, although sometimes being a bit wonky, are based on REASONABLE player feedback and a basic understanding for what is healthy for the overall game. Sure, there are some exceptions (Sadako) but generally speaking, i dont think BHVR is this antagonist that just wants your money and doesnt care about your experience at all.

    I challenge you to reconsider your perspective on the game, certain characters, learn about the games mechanics and also its flaws and most of it all enjoy the game for what it is. A buggy, unbalanced mess.

    Thanks for reading and im looking forward to your response.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593811#Comment_3593811

    Batteries is probably getting nerfed quickly because MFT proved to be so problematic. No reason to make the same mistake twice.

    They should just stop messing with haste all together.

  • @WilliamSN said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593720#Comment_3593720

    Its as much of an "outplay" as insta gen BNPs.

    Nobody is getting "outplayed" when the killer has no possible counterplay to FTP+BU allowing insta pickups with free 10s of endurance before killer even finishes wiping his weapon, or just the mere fact that he can't predict a survivor coming from one edge of the map to the other at mach 10 with BP to pallet stun/flashie save.

    These perks are fundamentally busted and demand a revert.

    Insta gen?

  • No. That's basicly bullying.

    That should never be acceptable or tolerated.

  • @Nazzzak said:

    I see a good variety of perks, which is what the devs wanted after the 6.1 perk overhaul

    Seems good, no?

    I don't really get whats wrong here except the huntres disconnecting.

  • @awustzdn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593737#Comment_3593737

    You say "negativity", I say "realistic expectations".

    The tail does not work "fine" though. It still constantly goes through survivors without injuring them, bounces off invisible collision boxes around many loops, and is extremely inconsistent compared to release Xenomorph's tail hitbox regardless of the speed fixes/changes.

    I say Chucky will be nerfed based on an established pattern of previous behavior from BHVR and other live service industry developers. Can I guarantee it will happen? No, but I'm not willing to risk my money on it until at minimum the next full-release chapter.

    It is not "doomsday posting" to not buy into the hype. The game's not going anywhere, it's not going to shut down next week.

    Ok....

    Lots to unpack here. First thing i want to say is: You take this game a bit too serious.

    Second, the "invisible" hitboxes are normal hitboxes. You should learn about the tail hit box and how it behaves. Then you would know what your hitting. Thats what i did and it works fine for me. I dont have the tail clipping through survivors. Could you provide a clip showing the matter? Im interested.

    So Chucky will be nerfed after release..... What exactly do you base that on? On Xeno? The killer that got nerfed because they had literally no cooldown after the ptb for missing attacks? (The tail after the ptb was bugged. If you count bugs as nerfs, i dont know what to tell you) On Singularity? The killer that got buffed 3 times after release? On Skull merchant, who was and still is way too strong in certain scenarios and in my opinion only got changed, not nerfed OR buffed. On knight? Again, a Killer that got buffed and worked on a ton to make him where he is now. (Guards "work" + haste after placing guard to catch up, ...) Or do you base your opinion on Wesker, who was bugged after the ptb, then got worked to have a good middle ground between a too generous and too small of a hitbox. Even in the rework department, BHVR doesnt go back on some changes. Even at things that should be changed back. Case and point Sadako. Since summer shes in this awful state. No changes, no nerfs.

    To say that Chucky will be nerfed based on BHVR's recent change log is downright wrong.

    What happened from the PTB to now? He got nerfed and buffed the right way. A fairer cooldown, a fairer scamper and a stronger slice and dice to not be reliant on addons.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593733#Comment_3593733

    i don't want to go into situations like Wraith and Sadako into maybe capitalize off it. I am just saying overall, the perk needs buffs so you can use exposed on more then 2 killers. I just wish there was more variety in killer builds.

    You wish for more variety, but you want this perk to be buffed.

    I think its fine to have perks that work very well one some killers and not that good on others. Hoarder was a great example of it before they got rid of its synergy with pinhead. If a perk becomes too good, you will see it one every killer. That means less variety overall.

    Could it be buffed? Sure. Is it fine the way it is? I think so, yes. I feel like its similar to make your choice. Good in some build on some killers but not great if the killer doesnt fit.

  • @awustzdn said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593542#Comment_3593542

    Friends to the End is not good, no. I'm sorry, but survivors need to be so bad at the game for a 20 second Expose to do anything that you could play perkless and take them down just as quickly. Friends to the End is definitely his most useful perk, but that's more a statement of how terrible the others are rather than how good Friends to the End is.

    As far as him being another Wesker goes, I have real Wesker at home. Chucky may be fun to play right now, but he'll get gutted as soon as sales fall off and end up in the garbage bin along with Singularity, Xenomorph, and almost all of the rest of the roster.

    This leaves the third-person camera as his selling point in terms of gameplay mechanics. And sure, he's the only source of that for Killer at the moment. If that's all it takes to get people to use a character then maybe BHVR should give Trapper a third-person camera.

    Why the negativity???

    Xeno is still an alright killer. The tail works fine last time i played them (yesterday), tunnels are very fast option to traverse the map. Who says that Chucky will be nerfed????

    I dont get this doomsday posting.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593542#Comment_3593542

    friends to the end is not good enough of a perk because duration of exposed is too short. 20 second is not enough time. the perk at least need to be 30, Maybe 45 second to capitalize off the exposed.

    Depends on the killer you are playing

  • @jonifire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3593548#Comment_3593548

    Yeah insidious only use is to camp something and the most effective one was right next to the hook in the basement.

    It wasnt strong. It was hilarious. I care more about the experience rather than about escaping that much as survivor, therefore I just enjoyed being insidious camped in the basement. It made me laugh.

    Also.... How often did it really happen that you got a REAL insidious basement bubba? They where pretty rare last time I checked.

  • Not the ones that just facecamp you on any hook.

    I miss the insidious basement dwellers.

  • @MikaelaWantsYourBoon said:

    Chucky is the killer i always wanted to see in DbD.

    So yeah i am excited but i am hoping nerfs did not make him unplayable.

    The nerfs seem reasonable and the buffs are exciting.

    Vaulting this fast after a survivor Vaults makes counterplay non existent. This part of the power is best at God pallets like in Gideon meat plant. The cooldown nerf also seems fine to me. Similar to Xeno you didn't really get punished for missing on the Ptb.

    Slice and dice got buffed!!!

    That's what matters most, because that's the main chase power people should be using. Getting really good with it seems to be the way to go for me.

    Chucky seems like a very decent to strong killer to me. Definitely A tier or top B tier.

  • @awustzdn said:

    I'm going to pass. His perks are really bad and Chucky himself is going to get nerfed more within a month.

    Friends to the end is really good, no?

    I'm really excited for chucky. The voice lines are awesome, the power seems fun as well. I love the way he just screams, stops screaming to vault and starts screaming again.

    The dash is really strong. Using it correctly is definitely the way to go.

    The buffs to the slice and dice are very welcome and the nerfs to cooldown and vaulting seem logical to me.

    I'm curious about the other addon changes though.

    He seems to me like another Wesker. A really good designed killer that is fun to play and fun to play against.

    Last but not least, he's 3rd person camera. That alone makes him stand out and change up the monotony of killer that many are feeling right now.

    I'm definitely giving him a try when he releases in 2 days.

  • @Hensen2100 said:

    I don't see why Sadako's CD is a problem, do you really need to go across the map more than every 10 seconds? Even if you just kick the gen that's near the TV that's enough to use up the majority of the cooldown. And was probably the original intent of her design since she came with call of brine

    Chucky I also don't see being too much of a problem since the power is really strong and with the right build he can be staying at a 20 or 16m terror radius in between being undetectable half the game. Since people are learning how to curve him around loops it's debatable if he's weaker than spirit at the current time

    Xeno is so strong it needs to be punished for missing the attack imo

    Did you play pre rework Sadako aka the good/fun Sadako?

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