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@[Deleted User] said:
Devs stated that DBD has no auto-aim. Every killer has a hit detection zone in form of a cone. If a survivor hitbox is within that cone killer will gain momentun to make the animation look better and score a hit. My only problem is that these hit detection zones are the size of a bus.
is dbd have no auto aim?
than why sometimes lunge at corner screen automatically slam into walls not just hit the walls
surely everyone pressing w while using long lunge so its count as autoaim for me
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@blue4zion said:
The mobile option makes the killer's screen follow the survivor, even without lunging, (It works in the Spirit's phase too) so it's not at all the same thing.
im talking autoaim of 5th personal mobile game
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im all ears? i rather recommand pgtw
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don't rub nurse with both other killers you mentioned, its totally different level
in dead by daylight theres no hard to master thingy, its not hard as fighting game
it sounds like specially untalented dude or noobie you are
what your saying is only came out from potatos vs potato killer
but reality is its only hard for you and its only ok when you using it
or your opponents are just much noob as you
i already heard from lots of people nurse is easy and insanely op
but didn't heard same about billy or spirit
even with their best addons never heard of its easy or insanely op
just few people said they are op when using their best addons and mori
nurse in my hand it performs insanely op even without addons
other decent players can do same just like ohtofu showed
i only saw few rounds he played because he less skilled than me
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when survivor my team looks sheeps and potatos and really is
when killer critical mistake nomally i don't and that lead to lose
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if you meaning ~~shroud series offerings.. they not useful
killer already can find survivors opposite of map from their spawn
4survivors together one is just trash,
cause you don't have any bonus working together but having some penalty
and if survivors downed near that first gen situation even more favorable for killer side
so using shroud doesn't mean anything
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this always happend in korea, no one can think dumb unless they can prove in game
we all know possibility what idea from what skilled level
and have much more open community allow almost everything
but in this community players pingrate could be high
so playing in game might pointless sometimes
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no, this game is already cheap and open for everyone
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myers have same problem
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i think his basic range should be longer and range addons should be charge speed
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if you don't like tunnel use dstrike
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this is too complicated
reduce 5% gen speed per squad is fine for me
4man=15%
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@Ember_Hunter said:
Holy cow this is long. I feel like nurse is easily counterable though, and she is fun to play against for me :) Basekit is really fine, addons do need rework.
thats how you make tear koreans, did you read whole post? please no
no its never reality
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this is not a question time but whats your standard of looping?
i wonder what map you complaining about and what killer you used
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this is kinda wired cause im using it and feels worthy with bamboozle
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@NMCKE said:
Here's your favorite YouTuber showing you that Nurse isn't easy to play, this proves that Nurse isn't an easy pick up killer!
that guy in video maybe first hour of nurse or hes one of the sheep no talent at games
for me its looks like 30mins of my exped, because i played lots of other games before dbd
if you can call thats not bad maybe i can feels like im in "the invention of lying" scene
and wanting to born in your region
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/592488#Comment_592488
So i watched his stream, most of the time he used broken add on combinations. The survivors were not full swfs, most of them didn't even bring items 2 at best. In 10matches I saw 1 freaking instaheal, it is hilarious to say as you did, that the people wanted to beat him otherwise they wouldve brought everything at their disposal but they didn't. Most of the time it wasnt even red ranks but purple. Sick experiment.
Yes nerf the nurse make it garbage like legion.
Afterwards pls do the same to spirit and billy, hopefully with that done we suffer the same fate as the asian region. It was stated in this thread when people go visit there, they dont bother to play dbd due to 40min wait times as survivor. As there isn't even a killerplayerbase anymore. I hope to see this in NA/EU as well and we can thank the people like you in the end for your brilliant views on balance.
git gud its what you only needs
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@UnicornShark said:
He (Salgu) is trying to write a letter including some vids to Devs to talk about the entire balancing problem that DbD has these days. The first experiment vid is this one -the Nurse-, so he could tell them that this one killer is just too OP. He's gonna make vids about some very efficient and low risk'ed perks for Survivors such as DS, BT...etc. He's point is that the devs now are trying to balance out the whole game by creating perks every time the community complains about sth. As a player who deeply loves the game (with 6k hours of play time), he just want the game to be fun but not tedious. He saw so many good players leave the game because of all those ######### balance patches and bugs they never fix (lol). Anyway, since there is no way that devs will hear out the players in Asia (their language setting is messed up as well. nth really makes sense), he, as the biggest streamer of DbD in that server, is trying to come forward to reach out to devs. He is not trying to just one-side blame either killer mains or survivor mains. He is trying to discuss about the whole balance system in DbD nowadays.
As of myself, I played DbD for 3k hours for now and this era is the time I feel the game is boring and tedious for the first time throughout my entire gaming years for DbD.
As a huge fan of this game, I just want them to do the REAL balance patch. Not just doing it by rule of thumbs but doing it with the user-side view as gamers. (Hope devs play at least few hours of DbD a week ._.)
P.S. btw what's the point of having all those colorful and numerous perks as survivor if you are only gonna use several certain perks? some perks are just too OP. I watched his stream (the Nurse one) and every single player has Dead-Hard/Sprint Burst and DS lol. Then the 3rd one would be the Self-Care amiright? I mean... it's just too tedious. ugh
im hard to belive twitch watchers have 3k playtime and skillful enough
cause most of them didn't even bought the actual game
i think he just egoist, nothing but average good korean player
my point is, every korean can perform like him with nurse if they mained it,
but they doesn't do killer from how much people hate nurse,
and wm1 killers are very underwhelming green ping volunteering
broken balance after all
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pffs...im also korean player who matched and sniped him
nothing special between him and other good korean players, like me
but i know theres big gap with good(know something) and decent(kinda good players) players which most japanese top players are decent, never seen any good player as him
but this standard is not even fit in na, they just can't understand what your saying
like we know good and some of us good some of japanese players are decent
but na players doesn't know our definition of decent and good
however they now reached skill level can notice nurse is super op
so i think we can wait more comportable
cause theres not many times left our decent level is also can be common in thier region
so people of here stop saying he is top player, no, he is good player, not a top player
in dbd, being good doesn't requires that much of react speeds and accuracy
personally i think im a decent nurse player so using good addons to all kill everytime
but least i can tell some brain having player main it, no one in earth can think thats balanced no matter how he or she is superhuman being in gaming
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@Groxiverde said:
I find really boring that you have 0 chases against good spirits. It's just hit - power - hit. Or power-hit-power-hit. Nothing you can do if she predicts you well. Of course there are cases where you are chased by her but in most of them at least at rank 1 it's just a really boring and quick chase.
this is true, but least spirit requires incourse and soundplay
limitation of ability meter when its far from you
but in close range it needs more reduction when canceled ability
yea its 2rd best killer character in this game so its little op
however spirit is never even close to nurse
so i can accept opponent not picked nurse at least
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@xXNurseXx said:
the problem here is many of you guys arent just experience enough for talking to balance stuff like this. i have more than 3000 hours in the game rank 1 pc only (like the rank would matter but anyway you get my point) and played both roles long enough heck i even main nurse and cant stop laughing while playing her because its a joke in compare to any other m1 killer gameplay.
Also its a pity that this thread moves in the direction -> "HEY PIGGY IS ALSO OP SEE MY USELESS SCREENSHOT WHERE I GOT A 4 KILL AS RANK 13 ON PS4 WITHOUT ADDONS"
______________
but okay i would rly love when devs would listen to balance feedback from players like zubat, scott, edgar and so on. killers would properly get more time (to help all m1 killers because theyre just in a bad spot rn), nurse would get nerfed by a lot and billy and spirit would get some addon reworks.
THE DREAM TO MAKE DBD A BETTER GAME
im basically doppelganger of you, but im korean
listen i totally agree with this and good to see someone here know about dbd character balance design's limitation well
well..i have same total playtime with you, same thinking direction and situation
main nurse/spirit after wm1s because we just can't take new ds with wm1
but remind whatever you say this is not forum for only good players know something
lots of people rusing their opinion but we don't have to or doesn't have right to change players shouting noobish individual ideas
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@Mrs_Fairfield said:
Friday the 13th had voice chat and it usually made people dislike the other counselors more than Jason.
this is very true, and even further if some 8years boy never shut
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i never thought about this but how about notice this for both killer and survivors?
than killer can little of counting how much survivor stick out from gen
hm...totems are killers properties so i think thats more fair
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i can't believe this written today, how you can see that way at firstplace
this game have noed which most killer pick to obvious counter it
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@StarMoral said:
Using the highest form of play to bolster your argument isn't going to achieve much.
Te'll me when midranks start performing like this, and then we can talk.
someday you might fix your mind when you gud enough and thinking nurse is most easiest op character in competetive game history
even sfv abigail had some balance but fixed in 6months because of top tier and hated
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@StarMoral said:
Using the highest form of play to bolster your argument isn't going to achieve much.
Te'll me when midranks start performing like this, and then we can talk.
in asia mid rankers perform like this and some people have even better accuracy with better jukers, cause they not much playing this game since not even close to progression as competetive game
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this looks reasonable player between new players but i agree
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@DaS_only said:
https://forum.deadbydaylight.com/en/discussion/comment/587140#Comment_587140
And why exactly? People who play a lot already have everything they want and could basically use the strongest ######### the whole time
thats what i said
noobs can't compete with people already been through bp x2 events
and still 50h noob player can have all with x2 bp works
its already not fair for everyone
did you saw your teachable at shrine just next week?
and i can't understand whats the pay to win much
even you can use money on items they are not worth that much
second, if this is real pay to win for truly rich people
devs can limit its viable bp per account to control it,
so people can only viable to get certain level and teachable
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@Onionthing said:
https://forum.deadbydaylight.com/en/discussion/comment/587146#Comment_587146
This idea is better than the one above, but since the shrine is RNG, its still lootboxy. I hate lootbox mechanics I have to pay for, i would rather pay money on certainty. The bloodweb is okay because I DONT have to pay for it.
you know shrine is rng, thats even worse than pay to grind
cause you can't control anything of that, i hate to see some people saying
they don't start this game until system release ruin or bc at shrine
can't like when people new at this game saying they limited at low rank
because of teachable and feel so out of meta
whatever above green all people have things their needs
so what? i think they not only can't adapt this game fast enough
they have to grind first, if they doesn't have least 100h of times they will quit this game
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@Onionthing said:
Buying blood points? Are you serious?
No way in hell can I support that. Thats borderline P2W right there. I can just buy all my perks with a credit card? True its RNG but then thats just predatory right there.
What next? Buying Iridescent shards?
well its not pay 2 win
i already have all perks and of course it could be iredescent shards
always i convert them for bp
and you know what? this option doesn't needs for everyone
but theres really needs for saying yes
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lol you know this game killer killing and survivor surviving right?
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Main topics: Stealth Based game, Game changes, survivor changes (making them realistic) and killer buffs,
this post truly written by needs git gud
survivor mains never read whole thing because of too long and hurt their eyes
second this is too unbalanced even in current state weakest wm1 killratio is half in matches, we doesn't need any easier job after egc begin with
third heres no point, heres no balance, these just makes no sense
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for ms this always happend when survivors cancel their actions faster than my grab but cause of pingrate it didn't just showed me that very short of time,
but doctor rapid m1 grab could be bugged
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@hahmraro said:
The old Freddy wasn't as bad as people said he was, but he definitetly needed a buff. The rework was always asked by survivors tho
may enough with adding teleport for him
i wonder who even said he needs completely rework all he has
never heard of suggested that begin with
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also his perks shows he designed better at end game and make it more important
before egc utilize dream event to make his end game potential better
he was most tactical killer i knew in dbd
now what he is tryhard to being a power role but doesn't powerful
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still much better than varius games include gta5 i playing
heres minimum of pay to win
even game is cheap and dlc is giveaway price
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@FishFry247 said:
https://forum.deadbydaylight.com/en/discussion/comment/580683#Comment_580683
When they are sprinting, then they go a bonus 50% speed out of no where, without stopping, you can clearly see it.
very short of stop pressing w looks like it
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sb possible to make it 95% or 99% and active when you want
you never figure it out in game they exploiting or not
only can spectate to see it
sometimes not popping unintentionally makes survivors get hit
and now theres never happen like use multiple time or something
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/580572#Comment_580572
Could be useful when the killer is standing on a hill while looking at both Exit Gates. Assuming you're outside of a specific range, you won't be seen and you can walk in plain sight away from the killer because you're hidden.
egc doesn't gives you much time and killer still can see footprint and gate have red light thing so its useless
when i patrol gates i see red door progression thingy first
if i found red light go there to detect survivor(noticed using sole survivor)
16m is not that far but mostly places are predictable
so i could detect last surv using this perk
not easily if survivor using urban to "stealth" before i get close in 16m
but still not much change the game and i think even worse than fair cause
that situation also only in egc and you are last survivor
if you not last survivor its useless
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/580511#Comment_580511
Are you sure that you're understanding the perk correctly? I thought this was OP in my honest opinion.
oh wait, its invisible from "perspective" ok than
its looks balanced perk, especially killer using whisper or multi survivors tryhard to use this but only effects when they are last survivor
this is useless when you not are a last survivor
2people remained still 32m is long
and killer can confirm all kill when 2 or 1 survivor left
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hag if i doesn't have weapon
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@Chocolate_Cosmos said:
Spirit: Prayer beads nerf
Nurse: Few add-ons nerf / rework (range, more blinks,...)
That's it.
what your said is reasonable but try think about it first
nurse is not a random hidden character, just a playable
its much easier to play and also different with all others
so even more broken kind of that disparate character can dominates all broken elements in the game and even further, from it self is mega op
you will never fine during i play nurse from how i find so well without search perks except bc
missing? if you are not a console player, try nurse its very easy to hit at least
and some people argue with nonsense there nurse is fine for default stats
that default much better than other killers red addon especially its useless like legion or having massive penalty like clown or passive anyway like trapper
also theres no killer in dbd is fine for default and its balance
nurse is only fine for swf try to toxic but i using it everytime when survivor looks not easy
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still useless
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nurse yes spirit no
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@SnakeSound222 said:
I really, really hate anything allows players to play dumb with little fear of punishment. Borrowed Time is one of those things because the Survivor can unhook in the Killer's face and not have to worry about getting punished for it. I think the only thing it needs is to expose the rescuer. If that happens, then it also needs to apply to the i-frames when unhooking a Survivor (if you're unhooking a Survivor when the Killer is close by, you're basically telling them to put you on the hook and let the other Survivor go) and come with a fix to the Chaser Emblem where Killers get the proper points for an instadown.
https://forum.deadbydaylight.com/en/discussion/comment/579196#Comment_579196
Do you need your no-skill saves that badly? Is getting into YouTube montages that important to you?
its nonsense from varius facts
rescuer already give killer free 2 hits and down 100% if killer facecamped
you can also chase unhooked person what to ever
and before that happen you can grap rescuer and you have 0ping
you can't complain about grab fail or fail to benefit because its easy to do it
for me i like that even i failed to grab still i can get free hook and chance to patrol unhooked person
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what are you talking about
without this perk theres no reason to play killer faction for bp
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it were already useless
how to make useless thing even more useless
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5% doesn't change much i think its ok because..theres more vaulting speed buff perks like spine chill and resilence?
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old borrowed time 20sec and rollback its condition to active
this perk shouldn't be one free hit, than its better than ds