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absolutely no
even i don't have these things
if they release this for nothing how to compensate originals?
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forgot ghostface
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@Bongbingbing said:
She's a good killer but not without her drawbacks, I personally believe she is the most balanced killer in the game.
If you played as her you'll realize that her power can be gamble. If you're running into spirits a lot and don't like playing against her, Run Iron will, It's her downfall, Maybe even Urban if you're having trouble hiding your scratch marks. Also Vault spots are a good way to loop her.
its big part of right but when both sides all good killer benefits from that guessing
so he counting main ability of her is too good
but it should be cause she have 110% of normal speeds,
for me only op is no sound setting and father glass those addons are no brainer
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yes
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@EJmurdermain said:
I personally liked Freddy but did recognized that he lacked something, and this rework sure had me excited. So until we give it a chance idk if he's actually Nerfed or Broken. I doubt anyone will say that mind games not fun.
i agree rework is good for him he lack of something...
but just worry he sounds like jack of all trades but master of none
cause..rely on trap abilities looks drain more times to down survs
also the tool itself, trap is passive thing
and he gonna lose gen slugging tool
than he must rely on new gen teleport ability to reduce gen speeds but its not sounds promising cause he is just pure wm1 and also billy can move in 5seconds to other gen
i..think..still old dream world freddy + teleport upgrade is better
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@se05239 said:
He's being changed to be Fun™. Like Legion. Although, He'll be able to do better than the new Legion, I think.
His snares give him a potent anti-looping tool. Imagine just placing them down as you run around something (since there's no cooldown or whatever) and if the survivor runs around the loop again, they'll be permanently snared and easy targets. Like a better Clown, almost.
trap hindered effects doesn't have time limit?
i heard freddy trap can more slower target based on how long time passed
but permanently? wow i think that part of new freddy really good
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or are you telling 3gen loop almost finish game so thats same as unlimited?
than yes, prenn center building still does that
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theres no "unlimited loop" without mindgame
if you do that for me you down in 30seconds max
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There are three perks related to chests: Ace in the Hole, Pharmacy, Plunderer's Instinct.
this never decrease genrush cause people still not gonna use those useless perks
4man 4chest? 3chests already enough for waste time with those perk users
even with good items they must search and sacrifice least 2perks from start
they are just gamble farming perks, not competetive perks
sometimes you pull out purple or red key from box and you will say its paying greatly
but most times it will be green key or maps and yellow or weak green items with yellow+brown addons
even when its toolbox still its slower or same your gen speed, not increases
cause you will go front of chest and search and go gen,unless its commodious one and killer not chase you for long time
also weaker in chase, i personally needs sprint,balancedland,ds for maximum loop possible and aggressive play
than i have to give up balancedland or ds for those perks
if ace in the hole and plunderer instinct combine one perk
i agree its competetive and make people gamble for good items
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i think this game is kinda old to discuss optimazation
you don't needs to have expensive parts to run this game 100+ frames
haswell series now super cheap and enough for most games and this one too
card of mine is 1070 and still no problem
its kinda fair cause dbd had few of big graphic update from released
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noed has counter? who noobish killer gives totem pre-cleansing time?
wow the other region servers looks more and more amazing everyday
individual ideas so funny i can imagine what your play looks like
its like their red ranked popular streamers, right? like bunch of our green and yellows
dbd have many of unbalanced things
but this thing have counterpart both sides, i want to say just left it for fun
i think thats what those items should be
and this is party game do you know that?
you good at this? i always surprised every na/eu players had massive playtimes
guess what?
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pffs... you never said about mori
mori is more often than instaheal and have better effect
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@adalesmo said:
https://forum.deadbydaylight.com/en/discussion/comment/558795#Comment_558795
lol imagine being this out of touch with reality.
Nurse is objectively broken. It isn't opinion. She has no counters. Doubling back, trying to use corners to your advantage, etc., do not work past a certain point. No killer should be guaranteed a four man kill, and a decently skilled Nurse is - even without addons.
But it goes without saying that this board is overwhelmingly killer-main since all you guys really want is free kills.
hey, don't try to persuade na/eu players
cause its fact for them, especially in this time... great sale season
and try nurse like me you can all kill everytimes and earns tons of points
also don't have to equip chase perks!
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@Zomfries said:
"i play from PS4, and probably PC players dont understand why i want this, so the reason i want that its cause if a killer recognize me and maybe i pissed off him hes gonna put mori everytime he see me and thats pretty annoying actually many times that happen being moried in purpose from same killer, its not a problem for PC players cause you guys change your name anytime as much you want.
loooool thats not only happen in ps4
its happen playin pc too
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wow, that detection
by the way this youtuber is decent in chase!
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well... looks no one interested about these half new mechanics
these sub-objectives also compensate both factions
searching can takes lots of times it somekind of buffing gen for killers
this is buff for low mobility trap wm1 killers and indirect buff for wraith/jigsaw/myers/ghostface etc cause gear farm zones also spawn in unsafe area
and if killer fully kiss camping survivors can do safer farming
this make them to funnier gen rush without interaction with killers
and finding few fuels from all cabinets also takes long times to farming separately
so even if killer couldn't cancel it still its not totally game changer
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point of this is why they nerfed origianlly thought it need buffs
simply they tested in ptb and forgot what this perk originally had in public server
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@se05239 said:
The developers thought it was too punishing to survivors and had its values reduced.
no, look at subject again
i can explain this easier let me try
this perk buffed at ptb 6/12/18/24 from 6/9/12/15
and nerfed in public server 4/8/12/16 from 6/9/12/15
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@nichtRoxas said:
I don't like the fact that Ruin punishes good players too by giving you 0% progression for a great skillcheck. I'm getting tired of seeing all the Nurses with Hex Ruin. They buffed Ruin 1 and 2 I would be fine if a great skillcheck still gave you the progression bonus and them removing toolboxes from the game or making them only work on hooks. A commodious toolbox with socket swivels and clean rag is so stupid.
oh, you know something man
keys and toolboxes can break game but killer can use mori when they equipped multi items
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@blue4zion said:
What if left behind had something to do with reopening the hatch?
oh yeah thats the realistic and balanced answer
who knows they gonna be last one? but with this perk they want to live til last one
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i think this game devs most generous about giving their hard works
even dlc for shards from playing this game its godlike
this game package also cheaper than others
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i don't kill them when my other points are full but sacrifice
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farming is fair for me if survivors used streamers
i also farming when i used mori, if survivors used streamers and wants to farm bp
cause bp is more essential for killers and its main objective for killers
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for full item holding situation like toolboxes or vs swf nurse is fine
other than that its way off from fine
vs solo nurse fine=never met my nurse or other asia decent nurse players
or not even red in na/eu wow than def your standard is way off from track
if you could played nurse keeping more than 50% precise hit ratio and knew maps
its must called op, i said this is decent in asia not even great for me or others
you can't agree its not game breaker bro, its funny
asians are not playing killers like blind and good at hearing or predict things well
unlike amazing wm1+nurse calling or bc using ez mode server
if i play nurse i can generate all kill screenshots every 5-10mins
these things all different rounds
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how about... effect all survivors when game started and still being current hex perk?
personally i don't like unintuitive changes like they adding lit condition or something
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hmph, they not using ds and exhaust perk in 6,9ranks?
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@Horus said:
https://forum.deadbydaylight.com/en/discussion/comment/556671#Comment_556671
Then lets get rid of them all together im tired of these splinters poping up in my bloodweb even tho i own all of them
yea, i had this problem once
i just re-bought dlc and solved
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Maybe make it when a survivor misses a DS skill check, the perk will go to a 100 second cooldown (at the very least) instead of disabling the perk entirely.
current ds is op
i think its the least amount of risk of it
and my perks are perfect
balanced,sprint,dstrike,OoO
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wow...
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this guy did ctrl c+v of his wrote, i clearly seen this yesterday
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this is direct buffing killer
anyone can thought of these, gen buff etc
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i played just about 1weeks and all killed everyone since 3days
this thing needs to fix with swf nerf and dc nerf
if you decent at nurse you can all kill whatever survivors bring in match
only exception is key
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myers never op with any addons
he is good when fastest stalking build or unlimited3 + green stalking addon
if he used tombstone piece you can guess from how much gauge he earned and needs for level3
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/555943#Comment_555943
lol no, once you get good with nurse, she's a cake walk against most survivors. you have this opposite of the truth, playing any other killer that isn't nurse is incredibly stressful since survivors are just so damn strong.
shhh thats secret ticket to earn pack of bp and crush swf easy way
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after adapt all roles i rather ask which role is harder to success
i personally order
wm1 killers are hardest
survivor is easier than wm1 (in korea 90% solo players and they destroy wm1 killers whatever they equip)
nurse is more easier than survivor
most easy role is swf, personally i did very few of swf but felt same as nurse
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@se05239 said:
Survivors don't want to hold M1 all game.
Killers don't wanna rely on Ruin but they have no choice, as they cannot exhort enough pressure on the map to stop generators from being done fast.
Increasing generator repair time and nerfing ruin is an overall negative change for Dead by Daylight.
its based on slower gen without ruins
idk how you misunderstood subject
thats only way to asia people can play killer without playing nurse
cause i saw people of here talk about same thing, gen rushing?
we don't thinking na/eu players magically become good and buff and nerf right things quickly but i think both region consider gen rushing as problem? so i suggested this
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@wisdom said:
If someone can’t hit great skillchecks, it’s going to take far longer than 10-20 seconds longer. You lose 4 seconds of progression and 3 seconds of progression you cannot work on the generator. That is 7 seconds of lost generator time for 1 not great skillcheck.
But ruin, generally, is fine where it is. The only real “nerf” I would like to see is increasing the point gain for hex skillchecks to encourage survivors to actually play against the perk correctly.
Also you don’t need ruin at red ranks. I know streamers like to say you do, but ruin is only run 20% of the time between ranks 4-1. At least for me, ever since the healing nerf, I’ve had a much easier time keeping up pressure with survivors choosing not to heal or spending copious amounts of time healing. Killers don’t need longer gen times, they need more effective ways to keep people off gens. If they choose to use ruin, they run a huge risk in having it broken early and running on 3 perks or just going against survivors who see it every game and just work through it without any significant loss of time.
Ruin is one of the best perks in the game, but nerfing it just doesn’t make sense, since it is such a high risk perk. Really other hex perks should be more like it.
i just tried to fit my idea to na/eu server who doesn't know that they doing
and increase perk slots for asia wm1 to make them appear some
all player doing nurse and neither do i
and i know your red players can killed more than one without ruin
they consider finding survivors is hard so equip whisper or nurse calling or bc for wm1
i think thats healthy but not competetive at all..i saying everytime its 15ranky play
and of course played like blind vs decent players like me from my experiences
but when opposite matching happend they melt for a seconds like nothing
bad at stealth cause they bad at search,bad at looping cause still wm1s viable
bad at timing cause they not playing tight,bad at gen rushing cause they scare killer
its not my personal idea its general idea in korea so don't personal about this
sometimes happen this even they think competetive themselves but not even respectable
like current big league games
we are feeling like waiting them forever, unless real big money world competition happen may change cause top1~8 matches much all korean,
so basically if na people does like there in here 5gen rans at first down from my calculrated
so im telling if even ruin always gonna down in 15seconds of start
we counting still that times matter
we are not sitting around and stop gens from nearby killer if its not nurse
cause we knows killer only can chase one at a time
so your gen rushing is actually not a maximized gen rushing speed
i can have answer from your people allow swf and items,
we don't have killer players without swf and item holders
but still can crush eu/na swf full item party with wm1
nurse calling with wm1, if that kind of killer in here
survivors will welcome and pray you with 100% respectful acting without teabags or something but he will not kill anyone in here except noed camping 1kill at last target
of course no swf, no items... oh, if they know you from na/eu they willing to unequip dc and dead hard
do i misinformed? tell me if i backwardly informed
my ideas basically consider both regions
i usually thinking half of japanese players as do nothing but lain super fast and not rescue someone front of them with borrowed time and dies or abandon important hooks
but na/eu players doens't know what it is, thats how takes so long til survivors got nerfed this year
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@Gcarrara said:
This was a really interesting read. An original take on how to streamline the bloodpoint offerings! 🙂
well, lot other people thought same and they suggested same and this idea is simply benefit everyone in game
of course players like me welcome anyday
but devs should worry about inflation
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So BBQ and Chili gives you bonus blood points for Survivors you hook.
i agree but thats not enough
if wglf still have no actual effect
i rather suggest add more source of tokens, not change it
if its gives you tokens from chase won? thats also in object of survivors
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i think they should make party mm standard of highest rank
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/547071#Comment_547071
What the flying fking crap are you talking about. Something easy to play so it shouldnt be high tier explain the survivour role ffs. It is widely considered easier yet as a role it has an 80% survival rate in red ranks. 85% of loops favour survivour giving them large amounts of room to reach the pallet.
Some structure have zero mindgame potential ie crotus prenn so no you are way off on this statement if we opperated on your rules survivours role due to its lower difficulty would be abnormally weak.
Google double standards it will enlighten you.
if you playing trapper you should knows maps and lucks
or if billy you have to know timing and perfect snap turns in lots of structures, maybe easier in us/na they looks doesn't needs to much snap to saw hit survivors cause basically they don't know what their doing
if you play nurse you have to know maps and distance sense of ability and massive op
cannibal is weak cause its easy to play
doctor is weak cause its easy to play, but it you know something you can make some pallets unsafe at moment
but legion is better than any other stealthy killers and easier way to make survivor one hit down, why you complain about them?
nomally i allkills like this, its not random it have order, cause i all kills most times in 1~3gens
they mostly random queued and good, cause they can ran 4-5 gens before all dead vs decent nurse like me without items, and other nurses can do same in here and wm1s all dead
but na/eu swf 4man queue full item in coldwind farm in mostly bushed map look like this, they used 4 of 3rd year cake so they didn't joked, it wasn bp works too cause i know best at it as original region of start it
or allkilled wm1 in autohaven and told myers unlimited 3 is op, much wow amazing
even they looks swf with items if they looks na/eu player i accept all cause much easier job
i think... your standard of easy and you can do in this game, it looks not limited yet
keep in mind we even talking use vpn to play na/eu server with massive 170~250ping calls leave to land of oppertunity cause easier with that high ping
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@JoyfulLeader said:
Seriously though, new Legion is super boring and makes me wish I could refund them. They literally turned them into the most boring M1 killer in the game. Kind of ruins the whole point of them being for cosmetics considering I barely see anyone play them anymore.
yeah its boring
set them middle balanced with underwhelming addon changes
made them vortex of boredom
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@Odimm said:
Honestly, there are only slight changes needed and not a complete rework like some people imply. Here are the three that I believe would make him fun/viable again:
Shorten his cooldown - 3s sounds managable
Old vault speed back
Make DW bar go down while doing a gen - this is the biggest issue with DW right now as survivors just ignore it and do gens in your presence as you get looped by another one... This would boost the pressure that FF applies and thus making it worth using again
That covers the core mechanics, the pin add-ons should also be applied by 1 hit as 60s duration is already kinda short because you need to catch and hang them first to benefit from it.
Pray to BHVR
other things are reasonable and i agree but not need to rollback vaulting speeds
current ability already free hit when you start it close enough
which you can through defence options and reach them what so ever
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i think you considered as yourself bad at legion
either pre-ability using to not reach thruogh defence options
or you said you can whiff sometimes
legion surely hit if you use ability after close the gap
isn't the whole benefits about legion?
from standard of ability? nerfed but still working
bushes? i think its different by each person
i minimal care about bushes when i do nurse shape freddy etc
and if you can hear sounds low profile is surely benefit
legion is half wm1 now, even with only duration increase you can secure free hit for using ability at close range
if that easyness not consider as free i wonder what you does when not using ability, i guess you didn't played killers before legion or not adapted well at wm1?
or..finally na players follow us? i think not that fast from my expriences
and i played 100% legion in my matches before legion became wm1
in asia red you can imagine that as na top players only randomely matching as survivors basically immune to wm1 so im playing nurse and all kills most times
few of green ping volunteers here which intentionally does wm1 killers
if someday na or eu players get good enough people not gonna using wm1
than lots of people talk about wm1s and devs may buff wm1s
so long story for short
1legion never had weak position between all killers in entire time
2they should rollback unnecessary changes but you demanding it totally free from vaulting buff suggest which already have minimum effort to land in all dbd killers if you know what you re doing, it only requires shorter distance than before
3current legion still only half wm1, not fully wm1 so its easier to play than others and wm1 is most basic easy form of killer play in this game so it can be your problem if you feel its weak cause other region players not gud enough to being immune to wm1s
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@Shad03 said:
"well what i meant original addons were fine so thats why i called fix, not buff"
Even then the add ons were mediocre.
"ability speed should cost those same addons before ... also with those rollbacked addons still have to slower stats than before"
I have no idea what you mean here. Sorry.
"and no vaulting buff needs for them"
Yes, they do need a vaulting buff, especially with how the nerf wasn't needed.
"cause current legion already have speed of bloodrust3"
Where are you getting that? Bloodlust 3, if I recall, is faster then current Feral Frenzy.
"its unavoidable getting hit without chain any sort of defence option"
360. If I can do it, you can.
"if they have faster both movements its more than easy its free hit"
I don't like when people say 'free hits'. It's the same as saying you get free gens cause of toolboxes. (Okay not really but I hope you get the point.)
"than survivors think pallets and windows useless when they healthy"
Pallets and windows are the safest bet for a Legion who is almost finished with Feral Frenzy/attacks early.
'and legion is not slow killer now normal speed wm1 after that'
The Trapper is 115% ms, and can trap windows and pallets, yet he doesn't do so well does he?
"legion have low profile and gives survivors blurry screen"
The lower camera can also screw up the Legion, especially in corn. Also I don't know what you mean by blurry screen? If you're talking about the Deep Wound blood effects, that's nothing compared to the Clown.
'still thats not make me play legion,cause doing wm1 in asia consider as crazy'
Then why bother talking about a killer you know little about?
'well thats fate of wm1 cause low rank people get easy roadkill by wm1'
Low ranks, not high ranks.
'and i said reduce afterdelay only for hitting deep wounded survivors again'
What?
'its can't consider as buffing its fixing cause legion can cancel or whiff it to choose'
Let me reiterate, what?
'not give backprint boost chasing survivor but does that gives boost survivor only'
I do not understand.
at 360 part now i laugh hard
you really serious? anyone can do in here and 360 works til yellow
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@wisdom said:
While I agree with you that the legions add ons are pretty trash and need to be reworked, and I am indifferent about being able to see blood in FF, i disagree with the notion that legion was nerfed.
unless you count legion’s entire identity as using franks mixed tape with cold dirt/stab wounds study. Then yes, legion was in fact nerfed.
the devs did point out, however, that legion started securing more kills with their rework. Which makes sense, since legion was literally one of the the worst killers in the game without those adds ons.
are they the strongest killer in the game? No. They are much better, overall, than they were though. At least without having massive variances in how good they are based entirely on what add-ons you are running.
yes everything right you said til yellow in asia and purple in na which.. most people
its dilemma of above that some decent players can crush any killer using method of wm1
either they maxed high or noobish theres fewer people in here doesn't saying like effected by statistics from their experience
i think devs shouldn't hear fewer people but sometimes they might needs varius ideas
and i believe they are smart cause they seems aiming at middle of all population
yes, purple tape was sooooo op but legion never weak compare to wm1 killers
oh,maybe only in korea cause they lain more with moonwalking
but now im doing nurse and almost all kills without patrol or camping in any map
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well what i meant original addons were fine so thats why i called fix, not buff
ability speed should cost those same addons before
also with those rollbacked addons still have to slower stats than before
and no vaulting buff needs for them
cause current legion already have speed of bloodrust3
its unavoidable getting hit without chain any sort of defence option
if they have faster both movements its more than easy its free hit
than survivors think pallets and windows useless when they healthy
and legion is not slow killer now normal speed wm1 after that
legion have low profile and gives survivors blurry screen
still thats not make me play legion,cause doing wm1 in asia consider as crazy
well thats fate of wm1 cause low rank people get easy roadkill by wm1
and i said reduce afterdelay only for hitting deep wounded survivors again
its can't consider as buffing its fixing cause legion can cancel or whiff it to choose
not give backprint boost chasing survivor but does that gives boost survivor only
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@anarchy753 said:
There's just so little benefit to Legion's power. If people aren't near each other, you literally gain nothing from Deep Wounds. And as most players know, forcing survivors to play split up actually accelerates their game.
Deep Wound is almost impossible to get a down with.
He loses tracking capabilities in frenzy despite actively chasing with it being a disadvantage.
Using his power at ANY point after a survivor is wounded only serves to put space between you despite originally being a chase based power, you CANNOT capitalise off pallet vaulting, movement speed or anything else since however it ends you get stunned for a long duration and they are immune to being downed.
Sitting under a pallet immediately counters his power. If he hits you, you stun him and he can't chain off the instinct. If he doesn't, he's just an M1 killer as his power ends and he's laughable again.
cause legion needs least effort to land ability hits
think about why people hated legion before, it was like mosquitos and everywhere
current legion is already middle tier to injure very easily without any penalty
so this killer doesn't need any dramatic buffs without reasons
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long story for short
1they should rollback useless killers instinct addons to ability speed addons
2no reduce of ability meter with normal hits
3second hitting same survivor with ability reduce killer's stun, why hit survivor twice only gives you penalty,now cancel it is much better option cause boost survivor but stun you same time.. also its not cool
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@undeadmauler said:
Because every braindead survivor and "killer main" said new legion is good. But they're a boring m1 killer who is easier to loop than freddy.
@se05239 said:
Behavior went over and beyond when they nerfed the living daylight out of them, removing everything about them that was fun.
I think the biggest thing about the new Legion is that he feels so slow and sluggish now, compared to how he was before. Being fast was fun.
Moonwalking and being able to use FF to down someone were the two main problems the old Legion had. Those two issues were fixed but everything else was hurt in the progress out of fear I imagine, that people still would have a bad time against Legion.
im not that negative about new legion concept
but it seems never polished from sensible player







