prettyf
prettyf
About
- Username
- prettyf
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
what you wrote about legion seems similar with me
but if they buff legions action speeds about pallets and window vault
its too easy to land ability hit, even its the only legion can do still legion have no downsides after that now it have 115% and low profile
i think meter regression from normal hit should fix first
they should make it bonus to meter, not regression of meter
if you hit someone you can't nothing about that survivor with ability
why it have to regress
-
Well, it's mostly my opinion on how simple the solutions are, it is also my opinion on whether or not this balance change will be good or balanced. Legion:
both at middle tier and doesn't need more than fixing
both characters most easy to play they shouldn't have high tier
-
I was thinking what if diversion gives stacks.
yea this perk is do nothing but gain more bp
why its so hard to get full stacks
it needs to be change easier way
like certain time of chase
-
i just met us 4man swf with instaheal and every items except key and they ran "1"generator in red-purple ranked battle, in coldwind farm, brown yellow addons
before that i met random korean japanese players in autohaven didn't even legit 2kills with nurse before 0gen and very annoyed i bring yellow addons
-
@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/545673#Comment_545673
I mostly don't play meta killers but I can imagine it beeing even better on them.
yep meta killer good to run both ruin and pgtw
-
So yeah, why is this even a thing. Literally the most unbalanced thing about the game. As it is right now it just promotes tunneling.
i think mori shouldn't design for balance currently
not even similar each killers performances so i think wm1 mori and camping is legit
even i don't play wm1 killers,cause i know their underpowered feeling
and personally im judging its same as instaheal
if one of them goes other one should go
-
Purple = exhaustion recovers while running for the next 20 seconds Red = exhaustion recovers instantly. Both obviously one time use.
than they should fix mori too like last phase only
-
i think it should be 20% 25% 30% if you consider "balance"
it were 50% already than became 0% so 65% is insane much
-
asia region red players significantly better than others so wm1s are just target to bully in here
we talking about green ping volunteer and how lack of killer players in here
vpn to play na also calls go to land of opportunity, with massive 170+pings
so why you think its over the top? i never saw this differently skilled between region and frustrated how they can't follow us quickly
side fast vaulting and hex maps started from here and still majority of them not good at pallets and windows, at red rank most of them roadkilled by wm1s and dc cause of camping or patrolled, by wm1s!
in asia with wm1 if you not camping or patrol you can't kill and surely game end in 4mins if you do camp so there no killer players except..nurse and they all excels it disgustingly
thats how i started and what we thinks nomally
and about nurse
nurse have fastest combined movement speed and through wall or floor
and no safe delay between them so if nurse driven by decent players
survivors can't do nothing theoretically, but asia players very close to there
and nurse have no cooldown to double tap if player using any addons
you can chase them right away after hit and possible to hit em again in 6seconds
its the main problem,no cooldown at all and so much powercreep in this game of standard
when i started nurse and blowed up lots of rounds i thought its broken, in 5hours
if this game consider i did good at two hit straight in 6seconds everytimes i wonder
why its possible and easy? cause in this game survivor can't run even 10% of gen in 6s
and im not even great at nurse, i just started yesterday
also i did 3straight hits in 10seconds to down full health rescuer and hooked one
next time 3worms to confirm all kills at last gen, im disgusting trash
and ignore all stun while using blinks, this character even ignores game rules
-
that map have most fake pallets between pillars like larry
if you don't kick it and greed about it you might possible to hit them
-
Seriously! Everytime I face a GF and dropped a Pallet when I and he was CLEARLY on each side,he hit me.No not every comnection was bad ...
it have same range if your ping not low enough than drop or vault quicker
-
That's currently the case (rank 1+ gameplay).
currently host is killer and you can camping
if you spotted near survivor try to grap or go one shot ability killers
or oh yes... do nurse and don't care camping like me
you can ton's of mistakes but still win with this character
-
@Bravo0413 said:
No....... shes the killer that was implemented to take on SWF and the cream of the crop.... the only time itll be okay to make changes to her is when the team finally takes care of the maps...... and the objective to where it's not possible to end a game in 4mins or less... then she can be toned down maybe just a tiny tiny bit....... it's also difficult because in her current state she does something that the majority of characters dont do...... reward for playtime...... also shes still next to unplayable on console.
nope im only nurse player from yesterday but already massively rewarded every rounds
you could reward 1hours playtime after knowing maps without any addons
i feel better than all killers + red addons from current state
can down anyone in any place in my sight whatever they does
this character is only dismally easy to play and most op in all my fighting games
doesn't needs to lead like demoman or torbjorn
don't needs to stratigic like any other killers, doesn't need to camp at all
don't needs to learn timing of pallets and no stun from any ability relate motion
fastast and wall through to scout survivor easier than others
only downside is when you bad at precise blinking you can feel its hard
but its depends on how good player is, also i can incourse and find well without whisper my using perks can be perfect without chase perks
if you did good at gaming sense you can't say its rewarding
unless... its from console i respect console nurse players
-
i think mom should be old borrowed white timer 15s and rollback 3hits
one free hit was too op
and 15s is pretty long for killers
-
Can U Dev's do something like:
you can try to counter it for borrowed time but most time you can't
cause grab is not that hard and if killer have one hit down thats it
most of dbd actings are onesided don't try to change it
it can't be change
-
@Milo said:
@Luigifan64 "tanking 2 hits (i.e sacrificing yourself for another survivor) no longer grants you stacks for WGLF or MoM for some reason even though it did previously."
I think it does. But the protection scoring is super wonky and sometimes just doesn't work.
As for the rest they don't seem game breaking.
@prettyf how about no
than keep struggle to try change its good for you
i can moving to more op side at meta whatever balance goes
-
yep, but ghostface perks not even have any effects on high ranked game
i think players should give up about perks not in meta
thats how dbd balancing works like vigil and tinkerer
-
can my pointing of these correct your mind?
if you better at this game you notice whats misplayed or unbalanced
-
Dear Anybody who reads this rant, Nerf Ghostface because he is somehow decent Nerf Spirit because she can Mindgame Nerf Billy and Leather face because they can down you with one hit Nerf Nurse because she can blink through walls How about just making every killer Wraith and Doctor level?
they buffed killers since they released huntress and that was old and long time
stop whine cause lots of nerfed survivors vault and pallet like side fast vaulting what kr invented first til spread worldwide
more and better hex positions
map changed like coldwind and macmillan for killers
the only left to nerf unnormal thing in dbd is swf and nurse
also they added trapper red addons
most of all they not nerfing nurse at all which na players too bad performed to give hope so much they actually its balanced but everyone knows how its broken in asia
other things just left for bloodpoints like mori and instaheals
they stomped brand new parts to not worth of red addon
nerfed healing time
added endgame which only good for killers
-
@Aven_Fallen said:
Its 100% up to the player to choose whether he wants to use Wake Up or not. If he wants to use Wake Up, and is intentionally using bugged content (and yes, you can clearly see that it is not correct, because the Progress Bar is yellow), they can also get consequences for this.
If someone was using Wake Up before, well... Use another Perk until it is fixed.
you needs correct order first how this happend
point of what myers69 said was why they banning users causes from their mistaken
if they made it bugged they should fix it quickly first
or disable it to users not tempting it
banning them is way far from clever
i don't have wakeup but i really want to use it
its like how conscience and law different
they made new law than, thats not even verify they using intentional or just random
-
So, after a couple of months of not playing that regularly, I finally made it back to red ranks today, and geez...
amazing even looks lots of gap between region still people thinking same
except asians accept camping and tunneling as tactic cause they are not a sheep
unless you do nurse you can't kill them include me so..yeah i agree what your feeling
-
That's currently the case (rank 1+ gameplay).
if survivors doing swf than total yes,
if survivors not doing swf than its not much, it depends on what killer you use
maybe you should camping when you spotted other survivor near and try to unhook
yep, than you get benefit for sure especially when you playing myers or billy and nurse
-
because of its running motion? i guess but he is same as myers walking
-
also i thought some about this actually reminds me theres similar perk at 5th personality but i never tired to copy that
also this one is much weaker than that
it gives same 15s timer but only once per game and actives after gets 3hits
i think it should be any hits, cause 15s is short even devs told this perk should end game perk
so if you got hit 3times before endgame and active this perk after gate opend that 15s will fine for one perk
for me this 15s last standing is better than time wasting selfcare
-
@mcNuggets said:
45 seconds is actually close sometimes.
The stalk increases too fast in my opinion.
But if the stalk time decreases we need something else.
Like a longer lunge, higher speed when having stalkd or aura.
agree
-
@Kiskashi said:
https://forum.deadbydaylight.com/en/discussion/comment/536689#Comment_536689
If that's the case why are people complaining now that it's too long. He's easy to outrun even now. Because he's still loopable while exposed, good survivors could exploit 20s easily if they're even moderately capable at chases.
more than 20seconds per pallet and it happen commonly? lets calculrate it
its never happen from skill, its just misplay by killer because
if survivor can take more than 20seconds from each pallets
he might drag almost 6mins without down
generators takes 80-100seconds with ruin so he can agro 5gen and exit gates before single down without killer players misplay?
even with 110% speed killers can wm1 pushing and destroy pallet in 15seconds
if huntress or hag failed at ability hit that can happen but its high risk and return
and if theres anyone does that misplay constantly he might just fit to play nurse only in this game which no risk high return and doesn't have to learn anything but maps
for 115% killers keep pushing wm1 without enduring can destroy most pallets in 10seconds unless its infamous loopzone like prenn
-
@Kiskashi said:
Because 15-20s is gone by the time the killer completes/chases one loop and if he exposes from a distance the survivor has reaction time lead, I've outrun/been able to lose chase or LOS and hide/evaded the new exposed 40s and Michael's 60s one before (and evading ghost is a lot easier than the Michael one too for me, but not going to say that's the standard)
Ghost needed a buff to the time in comparison given really good survivors can loop a single area for a lot longer than 20 seconds. Just watch any streamers in the early ghost PTB and see how many times the exposed was wasted even if they could get it (was difficult at the time but a few did)
i agree myers 60seconds short for wm1 and drain lots of time to active it
but if you drag more than 10seconds in one tile its your intelligent's limit not reach offers by this game especially if you have bamboozle
-
hex positions are already fine it fixed recently
current totem positions are looks like 2-3 each tiles
if there increase of its hidden spaces it become too random for survivors
also i always expected my ruin keep til 1down and its fine cause
finding hex is also more time for killer
-
only i agree with 3,4 other things are make them plain op
they already easy to injure survivors with normal speeds
this time i will say you needs to adapt it
-
i agree with the idea but what you suggested are underpowered value
idk how much you been played dbd but 15% is more than toolboxes
-
this is awesome idea for all players