premiumRICE
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DC happens on both sides, and it should be punished equally hard
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Aye fam, I think I get what you are saying
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I’ll make my point as a survivor main who plays the meta.
with this patch devs touched elements of the game that were a bit overpowered like nurse and instaheals.
both ruined the experience of the counterpart where insta heals especially if the whole team run were insanely gamebreaking. On the other hand nurse was by far the strongest killer in the meta and ignored all the mechanics to counter a killer.
So by far this has been a tradeoff where survivors will probably have more interesting matchups and killers will ALL benefit from instaheal nerf which was a big deal especially against m1 killers therefore you might expect less viable killer to show up and be good at higher ranks.
that said, the nerf nurse had was nothing so terrible she still is a strong killer.
The next thing I personally hope for is a revisitation of ebon mori and brand new parts.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/795549#Comment_795549
It's funny when you find those teams lol facing a 4 man swf, all purple/red ranks and you can tell one player has literally carried them up the ranks.
Even a 2 man swf can climb up the ranks even if they are both useless
with comms even 4 monkeys can play like 4 decent survivors without any skill
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Nurse. Everytime you hear her scream you know it wont be a fun game.
sloppy>slug meta>ignoring every mechanic of this game yayyy
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I used to to but please try playing without
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50%
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Next one on the list is ebon mori
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The strategy behind pallets works only if the team is good or you play swf.
even at rank 1 solo you would throw down a pallet if that means not getting it.
the difference between good and bad survivors is how much efficiency you get out of pallets and how much you get out of loops.
The rule of pallets is never throw down 2 pallets one near another unless you need to cause you arr tunneled or dead on hook.
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Going to rank SSS to rank SS is dying?
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@CashelP14 said:
After a few months of playing this game you'll learn how easy it is to rank up as survivor. Killer it's a lot tougher, you can't get carried through games.
The amount of players at purple and red ranks who are bad are a lot higher than you'd think
cough swf *cough*
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The higher you go in rank the worse it become
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As survivor: when I get hooked and I see the aura of 3 people crouching and when i see ebony mori
As killer: when I see flashlights and claudettes in low rank lobby
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/98779/just-wait-a-week
Well Fallout 76 is the most buggy game since years but, they fix their game faster then BHVR do so.
I dont think bhvr is as big as bethesta tho, this could make the difference
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@xllxENIGMAxllx said:
https://forum.deadbydaylight.com/en/discussion/comment/786908#Comment_786908
Sure balanced landing on haddonfield is totally fine.
Its not an issue with the game balance, cause it doesnt work like that in every map. There are fix that needs to be done but we are looking at the overall picture not the single case
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Why lol. They both have counterplay and arent even so strong together to begin with.
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Balance seems just fine to me. What bothers you?
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/784643#Comment_784643
that had nothing to do with the OP.
OP was discussing how newer people just either don't know what mending is or they forget to do it and they go down from the borrowed time. I've seen it happen a few times.
right, didnt think about that. Well, prob they dont know it
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Mending is usually inefficient at high ranks. Lost so many games cause people waste whole game mending.
git gud, loop well and nonody needs to get mended.
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Slug meta is a thing cause people are just dumb.
they get all downed trying to get that unhook or rescue when the killer is obviously patrolling near the survivor downed.
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mhh yes, my morning rant to start the day in the best way possible
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she doesnt get any freaking advantage, unless you are new as a killer. Every seasoned killer can spot her regardless, so if you play like full immersed blendette you are just using an useless build because unless you are rank 20 it doesnt give you any advantage
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/780701#Comment_780701
I take it you don't watch PainRelievers? He's a rank 1 survivor that plays Blendette on a fairly regular basis.
The fact he plays her doesnt mean shes not a joke.
otzdarva plays trapper at rank 1, so trapper is op?
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Im a survivor main and i dont think she needs nerfs
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Seems you never played league of legends, apex, or any ea games.
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I dodge swf
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my question is: have you ever played any other game before dbd? Ive seen ######### far worse than this and honestly they are releasing a big patch so they are trying to do it right. Screw it if there is to wait sone more, I want to play too but I can understand things can go wrong especially since they are a small team
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@ABannedCat said:
"Some things went wrong and we wouldn't feel comfortable putting the update out in the state it's in."
This is kind of funny considering they have brought updates in horrible horribles states before. They can't mess up any further with this one.
Bhvr is doing a job far better than a lot of other major companies out there, you just being salty for no reason at all
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/779943#Comment_779943
How is it a joke? Wearing clothes that blend in with the environment gives you a major tactical advantage. There's a reason most modern armies wear camouflage.
Blending is confirmed not a thing unless you are really new to the game.
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Now that iron will is even stronger in the meta, self care has literally 0 use.
it has been a bad perk since the nerf but now there are literally 0 reason to pick it
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*Nothing happens*
*Absolutely nothing happens*
dbd player: Devs are incompetents
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Blendette=sweat? Its just a joke
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@Snapshot said:
They won't because the majority of players are survivors and they fear another Steam review bomb, IMO.
Btw 55% of playerbase is killer but ok
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@martin27 said:
https://forum.deadbydaylight.com/en/discussion/comment/774732#Comment_774732
Don't have dead hard unlocked. Also urban evasion usually works out for me.
how exactly works for you if you get tunneled?
Also unlock DH cause its the best exh perk
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Imagine a key that let everyone escape when the first gen pops, yeah thats as unfair as ebon mori
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Well, whats good at high ranks is good at low ranks too.
Learning them early is not a bad idea
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@Awakey said:
3 instances:
- Killer is facecamping
- Attempt to get Killer's attention
- Converse with fellow Survivors
This
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Same but with gideon plant
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@TheRealHansGruber said:
The clowns new weapon is STILL bugged for me, i bought it around a week ago and its still invisible during matchs on my screen.
It sucks to have payed for something and it not even work properly :(
They are gonna fix it, its not going to be invisible forever
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I love how she sounds
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yeah, in my previous thread I was talking about dcs but you can also see the mm is on point, and it isnt even that bad since I usually get from green to rank 20
Btw, I aim to have a fun game, if I cant have it I aim to black pip
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@TheRoyalOwl said:
https://forum.deadbydaylight.com/en/discussion/comment/774714#Comment_774714
Yeah well playing solo eliminates that counter play.
At higher ranks survivors usually dont cleanse
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Isnt it like that for every other game?
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Please drop urban evasion.
take adrenaline or any other perk
also dead hard is better thansprint burst for solo queuing
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@TheRoyalOwl said:
The only killer I would recommend (if you have nothing better to use ) thana to is plague because survivors THINK they are wasting time bc of thana and cleanse.
Thana doesn't work on other killer bc its numbers are awful and people heal regardless of you using thana or not.
A decent survivor wouldnt clease against plague anyway.
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i think that implementing new loops or new way to loop would be much funnier cuz of variety and the fact that it would be a new thing
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@Volfawott said:
Sorry to be the bearer of bad news but overly safe pallets also take no skill.
You could literally run around it for free and the killer is forced to break the pallet that's not skillful that's a time waster.
Also if a killer can't mind game has to waste their time to get to bloodlust tier 3 to hit you at an unsafe loop then that means they have wasted about 45 seconds which is more than half a gen if they keep doing that they're going to get gen rushed to Oblivion so why complain.
Sorry it's not like some ColdWind Maps or Macmillan maps where you could easily just run the killer around and where there are two or three incredibly safe valid within a decent distance from each other
Dude, thats basically the core mechanic of the game lmao
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Mori, insta heals and repair gear
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I usually say gg in endgame chat even if we escaped without being hooked.
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@justarandy said:
You can't stop this. You can only minimise it with 2 changes:
- Harsher punishments, but this won't change thaaat much cuz they will just suicide on 1st hook instead
- Or the option which will work better on the long run is to analyse the big reasons why people DC (for example haddonfield or prayer beads) and try to find a solution which is less frustating for players to stay in such a match.
Best case is a combination of both tho. However, even with both points applied people will still rage quit. But at least this will reduce it to an acceptable minimum. That's the goal with should aim to.
People dc on trapper’s trap, should they remove traps?
I mean, changing the game itself not to make this happen is senseless. You should remove 90% of the game

