prayer_survivor
prayer_survivor
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@holywhitetrash said:
https://forum.deadbydaylight.com/en/discussion/comment/487180#Comment_487180
how about when there is one survivor left all the remaining pallets are dropped on the killer one after the other until the courageous survivor has found the hatch
And you? How many doors did you open at last survivor when killer had closed the hatch?
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Why not transform the hatch in other door when killer closed it? Survivor need to open it at other door.
Yes, I know the responses killer will make: git gud, no, it's so op, .... As always in this killer forum
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@Justicar said:
The other post wasn't attacking your character in any shape or fashion. They were simply lamenting the fact that this topic comes up incessantly. To summarize what's already been said, you're in a 1v1 situation as a survivor against a role that's designed as 4v1, it SHOULD be difficult.
Difficult yes, impossible no. How many times did you opened any door as last survivor when the killer closed the hatch?
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@Orion said:
Dude, if the killer is taking ALL those perks just to make ONE perk work, I'd laugh. That's not so much "meta" as it is a joke build.
No to make one perk work, to kill us. You can only hide behind a gen against these perks
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It's a very bad perk. Leader+Prove Thyself together in the same perk is a good perk, but not 2 slots.
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Don't try to change anything in survivor favour. This is a killer forum. You can see in the previous page a conversation about "PETITION TO BRING OLD REMEMBER ME BACK" and that has better responses. lol
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/486182#Comment_486182
Technically dull/skeleton keys are as good as Moris. They both do the same thing: they give you a significant short cut to "winning" (winning defined as escaping alive or killing survivors).
I do agree that Killers feel a little too powerful, but it's not a big deal. The killers really are supposed to be stronger anyway as you said, but what I find hilarious is how the killers in this community all feel that Survivors are way more powerful than Killers and have all the power in a match (that is just such a huge lie and is nothing but bad killer propaganda).
In the end, what determines the game is your skill and that of your opponent's. Luck is also a factor. But if you are outplayed, then you are outplayed. Simple as that. Some killers claim that at higher ranks 4-Man SWF cannot be outplayed no matter what you do. Maybe. I don't know. I don't really care. If you can't hang it at the highest ranks then you will de-rank and drop down somewhere where you can hang. Working as intended.
The problem is a lot of killers have such gigantic egos here they think they are the best players in the entire world, so if they aren't getting 4K's something must be wrong with the game.
"Technically dull/skeleton keys are as good as Moris. They both do the same thing: they give you a significant short cut to "winning" (winning defined as escaping alive or killing survivors)."
Maybe if you compare skeleton key with cypress mori
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I agree make gens more difficult, but if they put at least 1 gen more. 3 gen strategy with the changes you want is a win strategy for sure, so it should be a 4 gen strategy.
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No mither is the same as a Hillbilly's perk to start the game without the chainsaw
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Nice Behavior.U made game when killer must to play with rules,but survivors can play as they want without rules and restrictions.U think about only survivor's players about their comfort.Nice job.Nice rules for killers nice killers system rank.i hope u read this!
With rules? At mid levels 70-80% of killers camping, tunneling, slugging, or a combination of them.
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Hooked survivor know where it's the killer, probably has exhaustion perk and is injured, so should be his decision
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Garbage of perk. You need other survivors not to open the door. Take Leader instead and let other deal with the doors
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If a new survivor wants to play more than 2 minutes needs Distortion. B&C at low levels kills more people than all of the killers together
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@princeharlequin said:
@prayer_survivor I’m sorry, but did you put bbq and chili as a reason to DC? Why? There is literally like many ways to counter it since the last couple patches and you have plenty of time to go somewhere else if the killer is running it.
No, I'm saying that B&C for low level survivors is impossible to play against. I'm a low level killer because I don't kill anyone and I see it when I play as killer
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DC problem has a different solution in medium range level. In these levels moris, omegablink, iridescent head, NOED, B&C, tunneling, camping or stuff like that is a very big problem. With dedicated servers you can prevent some DC, but the number of died survivors in the first hook will be huge. I think the solution is make the game feel different in mid ranges (where killers are op) and high level (where survivors are op).
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Yes, ruin is so weak, and none use B&C to find survivors, but all killers have both :)
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@BloodyTapp said:
Deja Vu, Stake Out, Spine Chill, Adrenaline
This is my gen jockey build I'd been using for some time. It's actually pretty decent if you like doing objectives for most of the time
Play immersed basically. Walk around the Killer as well as hiding, then go to a generator. Stake Out is pretty good if you get to charge it up, because you can speed up any skillful action you want
Spine Chill will allow you to stay hidden and outplay killers like Wraith, Freddy and Spirit. Adrenaline is there as the only exhaustion & second chance perk, because you should have one. If you wanna go even more off-meta, you can use Alert to keep tabs on the Killer
First time I see someone using deja vu
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You can't balance this game for lvl 1 survs/killers and mid level players. In mid level games being a killer with B&C is 3-4k for sure. Yes, you can counter it, I know, I'm saying what I see
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Make kindred the same perk as B&C. I mean, give kindred same BP as barbacue and you see all survs with this perk.
Don't know why killer says that B&C is necessary if we don't want killers to camper. if I want the killer to know where I am I can vault or throw a pallet or something like that.
If B&C was a survivor perk we see this forum full of crying killers asking for a nerf.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/484164#Comment_484164
Both sides have unbalanced things.
But survivor can use unbalanced things without perks and addons.
Btw why do you support dc?
I don't support DC, and I don't DC. I said 3 survs, no 4. I'm only saying that survivor side is not balance too
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I'm a main solo survivor and the game is getting boring: DCs, bad survs, mori, NOED, tunneling, camper, slugging, new closing hatch,... At medium levels is so difficult to be a solo surv!
When I play as killer is so easy for me . I can easily make 4k but I don't kill anyone and I have fun more times.
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@ShyN3ko said:
https://forum.deadbydaylight.com/en/discussion/comment/484164#Comment_484164
Both sides have unbalanced things.
But survivor can use unbalanced things without perks and addons.
Btw why do you support dc?
I din't DC, I'm the 4th that died 5-10secs after that
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I played a game now at level 10 survivor with another 3 12-16 survivors. The killer was a lvl 8 spirit with barbacue, hex ruin, and noed and also ebony memento mori and prayer beads bracelet. Also the killer tunneled, as 90% of killers in these ranks.
Is this balance? 3 DCs said no.
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If totems are an objective, we want a counter of not cleansed totems. Then, NOED will be fine
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Survivor perks are bad because if devs make a good surv perk you´'ll see lot of killers here complaining about them. They want us perks like deja vu, slippery meat, the new MoM or similar.
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I want devs to remove from the game MoM and adrenaline if they remove NOED and Barbacue
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We need 5 perks. Make 1 character perk a base perk.
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It's true that killer don't need skill to kill one survivor (not 4, 1). And when someone talk to you could be this killed survivor. When killers ask for balance they're talking about 4k. Kill 1 survivor is so easy, an if you camper make 2 or 3 is for sure. I agree that make 4k and sometimes 3k not playing toxic is very difficult with a lot of killers.
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Imagine Chucky in the game in Lory. You can't see him through the windows and suddenly he jump to your face with a knife
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And with a MoM perk
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The solution for camper killers is easy for devs. Make Kindred a base perk
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@Free_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/479810#Comment_479810
Protecting totems?
Are you serious?
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Can replicate MoM nerf. If you're hit by a pallet 3 times, when hit again your rate of recovery from stuns is increased by 50/60/75%.
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@PoisonN said:
It's funny y'all saying that people need to change their M1 killers but can't live without MOM
Survivors only thinking about themselves because they never played on the killer side, as usual.
We can live without MoM, we're saying that this nerf will make MoM garbage.
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That will not happen, none will use this perk anyway.
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"...BBQ reduces camping..." Yes, and that is not a reason. 30.000BP for unhooking someone would reduce genrushing. And 10 perks for survs would reduced DCs.
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As Mom nerf, Hillbilly should have to hit 3 survs to be able to use the chainsaw, and only 1 time. Then, as killers says... adapt
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@Boss said:
I wonder if the Survivors will once again be able to cancel a nerf using backlash and negative reviews.
MoM needs a nerf, but not give the killer 3 free hits
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@Plu said:
Killers having powerful perks in general is logical, they are alone.
Survivors are a team of 4, if you give 4 of them a powerful perk it quickly becomes a shitshow like with old DS.
Baffled that i need to actually explain this @SlinkyJinky
That's not totally true. Killer are more powerful than survs, and a survivor is a person who want to have fun, and want to escape. Killers want to balance to do 4k at least 50% of games, perhaps 3k 30%, 2k 15%, 1k 5% and never makes 0k. This is for a person playing in his house less than 2 escape in 10 match, and I don't think this is balance.
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"... You take a hit now so that when you take a hit and you go down you wont go down.." No, you need to take 3 hits. As I said before you'll see more Monstrous shrine than MoM.
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@drunky26 said:
Only a true survivor main that never touched a killer would write this.
The perk was too strong, had no real downside, required nothing from the survivor to activate and ended up punishing killers for, well doing their objective. How is this not op ?
Bad killers like Wraith get even worse while better ones like Billy or Huntress aren't even affected due to their powers. At least make it equal against all killers.
Now it actually requires you to do something to activate it.
Still strong, but at least M1 killers don't suffer as much.
But as always, survivors will find anything to complain about.
Take a break, try killer for a while, then come back and tell us again how MoM isn't "that op". Go ahead, and let us know!
"...Now it actually requires you to do something to activate it...."
And exactly what required you NOED to activate it?
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So you think you'll see a survivor running along the map, doing nothing but looking for the killer, receiving 3 hits if the killer campers, be and hero, and finally... he depip for doing nothing
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I didn't use it. But I can imagine if devs do what they're saying, I'll never see this perk in a game again.
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@Hoodied said:
OH MY GOD!
I am dying of laughter on the people in this thread saying that the perk is bad now
New MoM is trash. If I see a surv with this perk next month, I'll know its you
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@Bongbingbing said:
This is a nice change.
It'll still be a very strong perk but at least now it feels more balanced.
You'll see Monstrous Shrine more times than the new MoM
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I play this game to have fun, not to kill everyone. When you tunnel you are giving a bad experience to another person who wants to have fun too. So, I don't tunnel and if I hit someone, I let him escape
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If you ask survs and killers about remove adrenaline and NOED for the game sure survs are agree and killers disagree. So the op one can't be adrenaline
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BBQ killed more survivors than all the killers together
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As I said in other posts, we should start with 10.000BP. No more DC
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As a killer I never kill anyone, and when I play as survivor I always allow the killer to kill me if everyone escape. Have fun anyway