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But people complain a lot about every single thing you said as well though.
Either way if I understand it correctly it's in the same camp as stretched res when it comes to how it would actually be fixed if the devs decide to fix it - they'd have to change something rather fundamental about how the game works. Stretched is just the result of DBD taking whatever desktop resolution the user has and running with it without any questions despite the game having a very weird way of rendering on wacky non-standard aspect ratios, this thing... I guess the game doesn't know how to handle sudden DPI changes or something?
I'm sure if they considered either something that was critical to change they could, but it wouldn't just be correcting some sort of weird mistake like with the Wake Up bug or infinite mending Legion bug. Don't ask me how, overly aggressively messing with the resolution or mouse input of users sounds like a really bad idea if done wrong but I'm sure they could find a way if they decided to do so.
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I'll play anyone if given some sort of reason like a daily or challenge, but I guess Spirit? I just don't find her fun to play at all.
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Only thing that makes someone "deserve" trash talk in my opinion, is if they trash talk themselves. And no, I don't count vile garbage like threats and slurs as "trash talk", I'm talking the usual lol ur bad ggez kinda stuff. Even then it's less about deserving and more about they better not start seething if they get some thrown back at them.
Because if someone's dishing that out and they can't take it when they're on the recieving end, I have absolutely zero sympathy for them.
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@Zaytex said:
Eh, I would add another deactivation condition to DS. If the killer hooks someone else whilst your DS is active, it becomes deactivated.
Because obviously, if I down and hook someone else. I'm not tunneling you, but you can still have DS up.
But I wouldn't be upset if this wasn't done, because if I hook someone else and get hit by DS after chasing someone else, I know they weren't progressing the game AT ALL for the minute, which is good for killers.
Thing with that sort of condition is that it would be unlike all the others in a very fundemental way - it's not in the hands of the survivor with DS at all. Considering how common the someone-else-gets-hooked idea was and they didn't go for it, it's pretty clear they want a version of the perk where if a survivor goes down with DS inactive when it could still be active, it was that survivor's own decisions that led to that result.
Regardless if people think the conditions are right or not the idea is to let the survivor themselves decide when they want to give up the DS protection prematurely, and deactivating it when others get hooked doesn't fit that design in the same way.
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ESP = Extra Sensory perception. Originally a term used about paranormal stuff (think "sixth sense", people that claim to see ghosts and so on), but for cheats it's all the cheats that give you information specifically.
The most obvious example is the classic see-through-walls wallhack.
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Considering the information that was accessed according to the announcement:
- In-game username
- Player ID numbers
- Platform
- Platform Usernames
The worst thing I can imagine happening is getting a "someone tried to sign into your account" e-mail from Steam/Sony/whatever other platform owner. As long as you don't have really bad password habits (using very common passwords that will be on any spooky hackerman's "try these passwords" list, using an already compromised password + username/email combo) you'll be fine.
And not saying that because this particular hack/leak is anything particularly scary, it really really isn't - they don't have access to any accounts, they just have a list of account names they might try to gain access to if they want. But nobody should make those mistakes security mistakes in the first place.
And oh yeah, already mentioned but use 2 factor authentication where you can. Again, not because this particular incident is anything scary, but because you'll be really glad you have it if someone ever does get past your password on any service or site.
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Normally for the simple reason that I'm probably tabbed out in the lobby and don't tab back in until the game starts. So I probably don't even know someone's bringing a key in the first place.
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Cool, I just like seeing stats in general but one thing that really blows my mind is that Tapp was encountered less than Quentin ๐. At least he placed 1st in one category... even though it's not the one healthiest for the Quentins you encountered.
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So how would that even work on PC? Would the icon show up if there's active voice transmission, or if someone has a microphone plugged into their computer at all?
Because the former is very easy to circumvent, and the latter would probably make even the majority of solo players have the icon, as even if they've never played SWF a lot of people have headsets with a microphone. Ultimately defeating the purpose of the system entirely as in one way or another the indicator wouldn't actually be trustworthy in any way.
And that's without getting into how I'm pretty sure that wouldn't even be allowed on Xbox. Pretty sure they explicitly forbid any and all interference with their party chat system such as forcing people into in-game chat instead.
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There's a big difference between claiming there's no cheating and claiming the frequency some people claim to encounter them at is so much higher than what is common to see people report after thousands of hours of gameplay that it seems unrealistic.
Of course there's cheating, even under the most controversially intrusive anti-cheat systems we've seen there's cheating. Even on LAN events where people physically inspect the equipment of the players there's cheating that isn't caught before later, if ever.
But seeing someone claim they encountered more cheaters in a month or two than several others claim to have seen in over 10k hours of playtime combined? Not denying they might be the most unlucky person on planet earth, but it's perfectly understandable that people get skeptical in cases like that.
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Because they want to.
I'm sure that even among people that use it, a lot of them won't shed a single tear if it gets nerfed. Along with keys and moris before their change they're up there among the things as close to universally considered kinda busted as possible, but they're still in the game and people can use them if they want.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2027194#Comment_2027194
You do you. we all know what happened.
I didn't have instant survivor q for nothing.
The desync issue was introduced with the same patch though. Even if we include all complaints about the movement (including stuff 100% unrelated to balance like "the injured running animation looks bad") the discussions about the desync heavily outnumbered them.
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Horror doesn't really work with a form of media that people spend hundreds if not thousands of hours on like a multiplayer game. Eventually having a horror theme becomes the best case scenario.
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Quitting like that is often called a "ragequit" for a reason. Something happens they don't like, they quit. It really isn't any deeper than that.
Hell, in a way I respect it more if people are honest about that as opposed to trying to justify it in the usual cringy "The game SHOULDN'T work like this in my eyes, but it DOES, but I'll still quit because it SHOULDN'T!" way.
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If I even know someone is streaming I personally like watching the game from their perspective afterwards. It's just kinda cool to see a match I was in from a different perspective, especially if they're survivor/killer and I'm the opposite and I get to see what it's like playing against me.
And for people that take serious issue with being on a stream... shhh, nobody tell them that they've probably been streamed countless times by people that don't have a twitch link in their username ๐ฎ
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That's step 1, step 2 is to remember to extend the same mindset to your opponents too. Not accusing you of not doing so, but I absolutely despise "nooo only I get to play in "unpopular" ways!" scrub hypocrites.
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A beginner's experience with the game can be anywhere from amazing to awful entirely based on factors outside of their control, so not exactly surprising. Make 100 people play the game for a bit and give a rating and you'll probably get ratings from 0/10 to 10/10 as a result.
And of course most of the time a reviewer won't play a game nearly as much as the people playing it regularly, especially multiplayer games. Not even talking about the people with several thousand hours, even a 50 hour player which is considered new to the game might very well be way more than a reviewer plays the game. Reviews of multiplayer games are pretty much a "first impressions" more than anything else.
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There used to be a bug that allowed people to basically do exactly that, it wasn't pretty. And you can kinda do this with some timing and planning as well, just get your exhaustion 99'd and keep sprinting, then walk for a second to make it expire and zoom away.
While the conditions aren't all as relevant, exhaustion perks are supposed to rely on some sort of condition. Lithe needs a vault, Balanced Landing a drop, Dead Hard requires you to be injured and Sprint Burst puts you in situations where you can't sprint without potentially "wasting" it. Head On too if you want to count that, which obviously requires a very specific condition, and the upcoming perk requires a stun.
On-demand sprint burst not even requiring any exhaustion-juggling would just outclass every other exhaustion perk that gives you the good old 150% speed for 3 seconds kinda effect. So all of them except Dead Hard and Head On.
EDIT: Actually I guess Balanced Landing would still offer something unique, with the way it makes dropping off something less punishing on top of the speed boost. But Lithe and the upcoming stun-to-sprint-burst perk? Would be pointless.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/2016563#Comment_2016563
It is. Thatโs why we have DC penalty.
It's a bit weird but it's actually explicitly not reportable. The devs have said several times that people should not report people for disconnecting, as the DC penalties are there to take care of it and reporting on top of that is a complete waste of time.
But the descriptions of the in-game reporting reasons certainly need to be reworked and made more clear. Like how it doesn't specify anything about "bodyblocking" and it leads to completely untrue and misinformed claims like claiming it's against the rules to keep someone in a corner while chainsawing them or survivors taking hits on the way to the hook. They pretty much need to be completely rewritten if you ask me.
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I don't think so as they haven't mentioned they're changing the fundemental way the game handles changes in aspect ratio, and that would be a pretty big change I'm sure.
Because that's the only way it will ever get fixed and I don't really see what other ways it could be done. Even if they restricted players to "approved" resolutions 4:3 resolutions would likely be among them, as there's still people using genuine boxy 4:3 monitors today. And the really extreme stretching happens when you go beyond 4:3 and approach 1:1 (the example posted several times on page 1 in this thread is 1080x1080, a 1:1 perfect square resolution)
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Sounds pretty annoying and distracting to me.
Beyond that I don't really have any kind of opinion on it. If people want to do it they can do it, if people are against it that's unlucky because there's absolutely no real way to prove anyone's doing it in the first place.
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I think it's pretty ridiculous to have a problem with a statement as neutral as "it's boring", because it certainly can be. For everyone involved, as I've seen plenty of killers find it boring to do but just as one example they feel like the emblem system (especially at red ranks) can be very demanding and therefore they feel forced to do it at times.
But I'm not saying there's anything wrong with it. I always get confused when the killer just hovers in a 10 meter radius of the slug for 99% of the bleedout bar and then gets surprised when the final survivor decides to just find hatch and sit on it until it opens though.
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@Heartbound said:
It gives them props.
+to Props when they play a prop hunt game. When they win, you know it was you that gave them those props.
So that's what the 2v8 mode will be. Not a regular match with 2 killers and 8 survivors, but 2 killers searching for 8 prop survivors ๐
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I'd assume it works as tools like that simply "translate" M+KB input into something the console sees as controller input.
I can see why it can be controversial in FPS games as the way it works lets people use M+KB while maintaining console aim assist (thanks to how it's technically "controller" input), and they often have input-based crossplay groupings as opposed to just platforms, but I have absolutely no idea for DBD.
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For having a private Steam profile, which "only cheaters have" after they thought spine chill + resilience vault speed was speedhacks.
But the most interesting part is that my profile isn't even private, only my profile comments and Steam inventory are ๐ค
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You have no clue what sorta match you got into at the start of the game. It could be the DBD equivalent of all out thermonuclear war with everyone bringing juiced up items, add-ons and with a top-tier killer, or it could be some kinda drunken bar brawl where people are trying to do something wacky and the killer is just trying to spook people by stacking as much undetectable as possible in their build or something.
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Of course otherwise I'd take a break like I've done in the past when I get burnt out on a particular game.
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Most people seem to think the DS change is one of the better ones they could have gone for though?
Of course some people will take absolute hardline "delete the perk, nothing else is good enough" stances, just like some won't be happy unless camping is 100% mechanically impossible/bannable. But they're a minority, and I can only wish them good luck dealing with desperately wanting things they will never ever get.
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For survivors I don't think anything will ever beat the person that insisted I could say "byebye to your dbd account" and that they "knew the right people" to get me banned after... pretty sure it was because my low-level Leatherface had NOED 1 somewhere among his amazing perks like knockout 2 and unrelenting or something? Honestly not sure but it was so over the top that part of me likes to believe it was just some sort of prank. Still waiting for my "dbd account" to be wiped off the face of the earth anyway.
For killer it was someone that was completely convinced they went against a 4man swf when that was not the case. Every steam profile was public and no friend relations, but that didn't matter. "Obviously" we just partied up through Discord specifically to keep it a secret according to them, lol. Guess taking hits for someone on the way out of the gate is reserved for those capable of hivemind-level communication in their eyes.
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Would be cool but they would absolutely have to make the PTB a seperate library entry on Steam as opposed to a beta branch. So you can have both installed at the same time, otherwise there's no chance a lot of people would regularly check it out.
That and big red flashing letters saying "NOTHING HERE IS FINAL, CRY ABOUT IT NOT MAKING IT TO LIVE AND YOU'RE A FOOL!" of course ๐
But with that in place I'd love it, they could try everything from batches of perk changes to changes to the core game. Some ideas might be good, some might be bad - doesn't hurt to try.
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Neither
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Mine are personal and I don't expect anyone else to go by them.
For killer it's a weird hybrid. My regular playstyle naturally gravitates towards a lot of hooks, I want to chase people as much as possible as I find that fun, but I still go by the 0-1k = loss, 2k = draw, 3-4k = win mindset. But based around my own playstyle, which might make it harder or easier to "win" compared to how others play or if they focus even more on hooks in a more direct way.
For survivor it has more to do with "How much impact did I have that match?" than anything. Feel more accomplished after dying in a match where I had to do all sorts of stuff and it felt like I had an impact, while a match where everyone escapes easily feels more like a "Pass" than a "Win".
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Ah yes, I call that move... the Console Walk! And it always cracks me up when I see it. As a PC M+KB player I hope the console players I encounter via crossplay keep blessing me with their glorious walking "tech", I'll repay them with some seriously high-speed nodding ๐
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For me it became Huntress not too long after she came out, and she's still my favorite to this day. I just like throwing hatchets at people.
Blight is also a lot of fun, and I also find Doc and Trapper really fun too.
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Tournaments already have all sorts of different rules so I don't see any problem with another variety if people want to participate really.
Is there even such a thing as anything that resembles a "standardized" ruleset for DBD tournaments? I'm not exactly that informed on the topic to be perfectly honest and now I'm curious.
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They find it fun? I don't know what else to say, I'm sure it isn't any deeper than that the vast majority of the time.
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Whenever you want. It's never "not okay" and there's times where the only reason I'm struggling is to buy them time to escape, not to save me (like an instadown killer sticking real close or revealed NOED when they rush the hook instead of looking for the damn hex first when the killer is again close to me).
And this is coming from someone who's totally fine with sacrificing myself if it gives someone else a good shot at escaping. If one more person is going to die before the match is over, I'm perfectly fine with that person being me instead of whoever is on the hook.
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In general yes, if you really want to. Personally I don't care enough about any in-match actions to do anything else than continue playing normally, but whatever.
But at the same time people have such wildly different definitions of toxicity that if you do it, your opponent(s) might genuinely just view it as you being a dick for no reason. They might think they're not being toxic whatsoever, just like something you do that you don't consider toxic might be viewed differently by them. Beyond stuff like " dealing out slurs like candy on Halloween is very Not Cool, dude" there's really no true consensus on what's toxic and what's not. And then you just end up with both parties being angry and insisting they didn't shoot first.
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I'm sorry, but considering it hasn't happened yet it's pretty clear it's not gonna happen. They've explicitly states things that should not be reported as it's not against any rules, and it includes stuff like tbagging, flashlight clicking, camping, tunneling, forced bleedouts, bodyblocking and people calling you bad/"tame" trash talk in general.
I'm by no means saying "just don't be annoyed LOL it's easy :)" because even though I personally don't care about any of that stuff I totally understand why people get annoyed by it. But there is an unavoidable element of "gonna have to just deal with it" involved, as again the devs have gone out of their way to not only refrain from punishing such actions, they've gone out of their way to specify they are not reportable actions.
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I really don't think that many people will just drop DS. Maybe some people do and especially right after the patch, but a handful of no obsession matches that play out in the way they sometimes do will probably make them change their mind.
I do agree there's a lot of wacky issues that should be looked at though, and even if it's not a "health chapter" which I kinda doubt will happen, even pledging to hunt down and fix some of those issues in midchapter patches or something would be fantastic.
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That just sounds like some shoddy mobile game tier "teehee either wait 2 hours or give us $1 to continue playing like you want :)" system if you ask me. No real money involved, but similar energy.
The game needs less grind, not another BP sink. Not to mention it would disproportionally screw over newer players. I'd probably be able to handle it, I've unlocked everything I'd ever want on everyone I'll ever play, that's not the case for someone still unlocking teachables and assembling builds.
If you want to encourage perk variety in a way that involved BP it would be far better to offer people some bonus BP for using specific perks or even entire "builds of the day" or something like that. Offer the carrot instead of the stick, and all of that.
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I haven't seen it myself, but when my very few encounters with blatant cheaters have involved them healing themselves in 1 frame as well as simply walking through the exit gate and leaving with 4 gens still up after they got bored of doing that, I'm sure insta-popping gens is well within their "moveset" as well ๐
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Less people might use it but it will still be a highly used perk.
If nothing else just to ensure someone has an obsession perk. It doesn't happen every time, but there's a reason people try to avoid having games with no obsession afterall.
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Because it's required for killer-specific MMR to work in the MMR system, which was a requested feature since long before they even mentioned that they were doing serious work on a MMR system in the first place. There's no similar survivor-specific MMR, and there shouldn't be either as there's no mechanical difference between survivors and that'd just be a free ticket to switch over to getting matched against lower "ranked" opponents at will by doing bad on purpose on some survivors while trying their best on others.
And even though MMR hasn't been driving matchmaking the system has very much remained implemented, gathering data in the background. Presumably to avoid just putting everyone at baseline MMR at the start like the first time the system was tested and to help them develop it further, which made matchmaking exceptionally wacky for many players. As a result killer lock remained required for a system put in the game to work properly, in this case the mostly "inactive" MMR system gathering data.
And just in case someone thinks I'm saying something I'm not, I do personally think there should be a period where survivors can't switch their character so the killer can at least react to it to some extent. Wouldn't even have to be super long, but anything's better than the 6 second no-time-to-react switch.
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They do, but pretty sure you have no way of knowing unless they get permabanned. At least on Steam that's the only thing that puts a "Game Ban" on their profile, the temporary bans leading up to an eventual perma don't do that. And the only speech-related offense that is an immediate permaban is "serious threats". And yes, I kept track of profiles I reported because I wanted to see if something happened too, and I did see some results.
I'd really like a "Thanks for your report, action has been taken" sorta message. I feel it would make a lot of people trust the report system more, especially for stuff that isn't instant perma like cheating, threats and that kinda thing.
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Bad idea, I'd be totally fine with ranking up being harder but that should be a more general tweak and not just "escape or else". The survivor that basically carried their team by working their ass off on gens, saves, chases and getting that hex totem and then ending up dying at the end should still be rewarded for it.
Not to mention it offers people a 100% controllable way to only have to derank once and then stay in low ranks forever. Imagine a team that genuinely has malicious intent chilling at rank 15 forever because they farm and annoy the everliving hell out of the killers they go against but die on purpose at the end. Hell the killer couldn't even go afk to try to force them to take the rank-up, they could just die by EGC instead.
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Don't really "refuse to play against" anything.
And while I will play any killer if I have some sort of reason to (like a daily that just won't go away ๐), I don't really enjoy playing Spirit and Pyramid Head. I just don't find their powers very fun to use, so I'd rather play something else.
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Same one for both honestly, and it's THE big one as far as I'm concerned.
All variations of "if you use <thing>, that's toxic". I know definitions of toxicity are in no way universal but that's just misplaced blame at best and pointless scrub crying at worst.
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If it generally only blocks out stuff that people could already be reported and punished for I see no issue honestly. Blacklists like this can certainly get really silly (there's games where you can't type words like "assassin" or "knight" because they contain blocked strings and the devs went a bit crazy with the wildcards for example) but keeping it focused on the stuff that's reportable to begin with works just fine.
Do wish systems like Steam's own user-customizable chat moderation tool was used more though. Has presets for slurs only, slurs + "hard swears" and nothing. But also lets users customize their own blacklist. Doesn't actually stop anyone from saying stuff that ultimately isn't against any rules (like the 5000 ways people say "ur bad lol" like ggez and git gud) but if someone really don't want to see it they can just add it there. Much better than having the devs say "No, we won't ban people for calling you bad" for the 806th time.
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Age ratings are advisory tools. Stores selling physical copies might have policies that prohibit them from letting obviously 12 year old little Timmy walk into the store, pick the newest GTA off the shelf and buy it or something, but nothing is going to stop the parents from walking in to buy it for the same kid. And such restrictions usually only exist for the highest ratings seen in regular stores (18+, 17+, M, whatever it's called).
And just look at how some games can get wildly different ratings from different rating boards depending on how the boards view different kinds of content. The Sims 4 for example has age ratings ranging from 6+ (Germany) to 18+ (Russia). Yes the latter is for blatantly homophobic reasons, but it's also rated M in Australia too for reasons I can't really wrap my head around. But hey, it's the rating they landed on and it doesn't seem to be for any bizarre bigoted reasons.
It's not a perfect system at all and I honestly wish more emphasis was put on the little "content warning/descriptions" that are often considered secondary to the overall age rating. The "Violence" box that can have subtitles ranging from "Cartoon Violence" to "Realistic blood and gore" and the equivalent ones for sexual content, drugs, fear/horror, gambling and whatever else. That's actually potentially useful information that can say something about the game no matter what the final rating is decided to be.