oh_0k
oh_0k
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Comments
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@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/1136999#Comment_1136999
another salty, even toxic killer main comment. people like you are why this forum is so biased and very unwelcoming towards people with different opinions.
Name checks out
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@Almo said:
Yes, we listen. We can't act on everything we see for many reasons. But we're definitely paying attention. I can think of a few updates we've made because of suggestions we saw here.
Couldn't you use the test servers to allow us to test these features a lot of people suggest?
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Yeah his look is the generic cowboy look from the coat to the hat and even his face just seem unoriginal
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Remeber when they said they were gonna make maps have more pallets but have those pallets be unsafe?
Hawkins is the only map they did that for
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So if a killer can get a 4k that means there is no problem with killers?
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Both the red forest maps are too big and I feel mother's dwelling is to uninteresting nothing to look at tbh
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what @Toybasher said, it's the lack of hidden offerings that make the offerings that are "secret" not secret at all
some offerings that should be secret are:
Black and White ward
All the coin offerings
The oak offerings
Luck offerings
With that they could definitely add more offerings as well
(killer) Broken watch: Decrease the end game collapse timer
(survivor) Shiny watch: Increase the endgame collapse timer
(killer) Reeking Trashbag: Decrease the rarity of items in chest
(survivor) Expensive Briefcase: Increases the rarity of items in chest
(killer) 13th floor elevator button: Considerably decreases luck to all survivors
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/1134345#Comment_1134345
I dont remember any perk being reworked to be completely different than the original...
Ds, Borrowed time, left behind, etc
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/1134260#Comment_1134260
You realise that's the hardest thing to do?
Yes because BHVR has never ever changed a perk ever
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The real way to make MoM good is to...
Just rework it already change it into something completely different
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Nurse, Legion, ruin, and Oni's ultra rare
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I think they should focus on balancing more useless feature to make them useful instead of adding more useless features.
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I feel like we should get some on the free tracked of the rift
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Well logically it does make sense that skillchecks would be harder and happen more when looking away from the gen but I don't see why it cause a bigger regression penalty. Also don't know how it would help stealth killers except maybe ghostface.
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8/10 bait you almost fooled me, at first I thought this was a legit post
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Now that's bait
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Another survivor complaining about bbq when most people run it for extra bp and it promotes not camping .
Just survivor things
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Ha nice joke Im legit dying from laughter over here!
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@DamienDuff said:
https://forum.deadbydaylight.com/en/discussion/comment/1112563#Comment_1112563
extremely useful comment, I can't thank you enough! you just made this thread more exciting and enjoyable to participate in with your amazing ideas and MATURE comment
mad cause bad
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git gud
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ok goodbye
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@ALostPuppy said:
Agreed. My idea would be to allow him to pull survivors over dropped pallets and through windows. Not only would this be hilarious it would give him some actual way of countering loops, because right now you just throw the pallet early and there's nothing he can do. This, or make him 115% movement speed.
I would also like him to be 115% but knowing BHVR they would also increase his TR if they did increase his speed
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1105630#Comment_1105630
That would be a "no" then haha.
Sad boy moment
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@CornMoss said:
No, they just do that for the ptb I'm pretty sure
D a r n
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This exactly male characters are already big, bright, and loud they don't need to be easier to hit
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Yes because every killer can just teleport to gens
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Ghostface, Oni, and Clown
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Only thing I don't like about him is that his stun noise is always map wide
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It punishes survivors for powering through the gens and not taking time to cleanse of course it's going to be nerfed the Devs only want to punish killers
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Will there ever be more graphic settings
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Maybe if it also had a timer like egc so a killer can't afk in the corner and extend the game
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1068104#Comment_1068104
He saids he teleports a lot. Its like Wraith with Bone Clapper. You just Bong until they stop paying attention, then you ambush.
Yeah but Wraiths power doesn't have a cooldown and he can use it anywhere at anytime and it could be helpful in chase
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@RagingCalm said:
Fellow Demo main here, and oh boy he is good. First hoop you need to get through is realizing that Shred is just a tacky gimmick, his portals are what makes him great - I do mean really great, btw.
Summary - Portals are amazing, experiment more with those. Use addons that effect portals, mainly recharge rate, undetectable, and thorny vines. Shred is a niche bonus compared to portals, don't let anyone tell you otherwise. Don't worry about losing the first generator to set up a portal network, and place one portal for every portal destroyed.
For the first gen - it doesn't matter if you lose it - put portals in smart places. It's important to note that if a survivor is within 8 meters (a bit more than lunge range) of a portal, they will hear and see you coming out of it. 8 meters away, however, they have no clue. it just so happens that you can walk about 5 meters without any addons before Undetectable wears off.
so what the hell does that mean? It means, if you put your portal barely 8 meters from a gen or a hook, and out of LOS, then THAT is how you get your free first hits. If you have portals to spare, I like to double up on gens - as in, have a fake out portal right next to the generator, so you can use of the abyss to see Killer Instinct. But ALSO have your 8 meter portal to get sneaky grabs.
Demo's best addon class is the one that decreases portal teleport cooldown, followed by increasing undetectable. Demo is great because of his map presence. Another great addon is thorny vines, the one that increases Killer Instinct range. Below I will list several ways to use portals.
- Activate a portal right next to a gen, hook, gate, etc. to be able to check if a survivor is next to that thing.
- Put portals in random places to just randomly find survivors out in the open sealing them.
- If you know a survivor is near and don't want to look, put a portal down and activated it. Use of the abyss to see where(only works with thorny vines addon).
- If you know a survivor is near and want to get a free hit, put down two portals really close, and travel from one to the other. The survivor will think you left, and run out of hiding.
- Portals allow you to traverse the map quickly, which gives general map pressure and awareness(this is the "no duh" point).
- This one is rare, but works like a charm - in the middle of a chase, if a survivor is gaining distance and running towards a portal, teleport to that portal to cut them off.
- Going off of number 5, randomly teleporting around can let you find survivors out in the open because you have undetectable for a short period.
That's already 7 different ways to use your portals, and there are more niche ones I didn't mention because they are pretty similar to the others. Meanwhile, all you can do with Shred is miss. Nah but really, Shred has it's moments. Mainly in long corridors, or to scare survivors away from a pallet/window.
Summary - Portals are amazing, experiment more with those. Use addons that effect portals, mainly recharge rate, undetectable, and thorny vines. Shred is a niche bonus compared to portals, don't let anyone tell you otherwise. Don't worry about losing the first generator to set up a portal network, and place one portal for every one destroyed.
you extremely overestimate undetectable and it's addons
The green addon is only 0.5 seconds and the purple is only 1. Red moss harms him more than helps him.
Not to mention undetectable itself is useless when he makes a map wide notification and his footsteps can be heard from 16 meters
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Bruh no
Can't we just have the tokens affect the obsession instead of trying to add unnecessary things on like how legion got a bunch of nerfs when he probably only needed 2 or 3 of them
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Survivors- Being toxic
Killers- Runs noed
Survivors- :o
It only rewards bad killers if you let it
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1061810#Comment_1061810
Why would you like this to be removed? Let's remove the indicators for other killer powers and see how that goes.
Plenty of strong killers don't have a map wide noise like ghostface, hag, huntress, and plague to name a few plus killer powers that have a map wide notification are strong demos portals are not.
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The ring
Pennywise
Jeepers creeper
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Some things to relise about ghostfaces reveal
The survivor player model can block the reveal
He has to be more towards the center you can't reveal him if hes at the edge of your screen
20% or more of him has to be visible to reveal him
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@Colton147 said:
Killers have much more second chance perks than survivors; games are more killer-sided than survivors.
No One Escapes Death, Blood Warden, Remember Me, Fire Up, Make Your Choice, Barbecue & Chili, Rancor, Nemesis, and Whispers.
None of those are second chance perks but ok
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How about we don't nerf killers more
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@Rivyn said:
No to the first, since it doesn't make sense.
Yes to the second. though I'd tone it down to 10, maybe 15%. 25% will see a constant wave of dcing like we saw with Freddy Forever.
I would like the third, but it would need to be a slight over moderate increase, since her addons can do that pretty well. It couldn't be implemented with the second idea, however, as that would make it op.
Personally, I'd like to see her Corrupt be able to damage gens. No perks would work on it, it would be like a normal kick, but still. Would help her save time.
My biggest issue with Plague, aside from survivors holding her power, is EGC. If survivors make it to the EGC, they pretty much get a few escape when the cleanse. It's rather frustrating. Would like something to aid in that aside from NOED.
Just because the first one doesn't make sense doesn't mean it shouldn't be included
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How about we don't punish killers for playing the game
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/124055/double-standards
Why do people compare a 3 second speed boost followed by a minute of exhaustion to things like noed? Which literally hands Killer the game? Get a clue. 3 second speed burst vs . Speed boost and one hit down for all survivors. Hmmm
Also I’m sick of people whining about ds. As killer I literally never run into issues. Why? I don’t tunnel people off hook ,duh.
Noed is powerful because it can be taken out at any point in the match where adrenaline is always going to happen even if the survivor is exhausted adrenaline goes through that and in this game a short speed boost can mean alot
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5 seconds thats too long
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No
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Demo, it's easy to get lost in his eyes
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Lockers
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Honestly kinda wish you could still get rift fragments even after a tome ends
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Ah yes the classic "killers bad" thread very original
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Thanks! these addons are more useless than I thought