oh_0k
oh_0k
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- oh_0k
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Comments
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Saying trapper is useless on that map made me laugh
bro it's probably one of his best
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Honestly Cypress moris are the only moris that should be base
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10 seconds make it 5 or 4
Every key should only allow 1 person
What's the point of bringing a mori if it can only kill already dead people plus the cool down makes it more useless
how about this
The killer is free to mori downed survivors after every survivor has been hooked once
This rewards killers for not tunneling and switching targets. It also gives killers the choice of hooking survivors a second time for more points or just killer them
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my idea is
Ebony Mori- can kill anybody after every survivor has been hooked once. This encourages killer to not tunnel for a the powerful effect of just being able to kill anybody
Cypress Mori- Put it base kit. It gives the killer the choice of hooking you for sacrifice points or killing you for brutality points
Keys- A 3 seconds animation plays before the hatch opens and the hatch closes after the survivor enters. This stops entire teams of survivors just leaving with no effort
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Demogorgon
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Yes with a limit
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Yeah this is pretty good
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This is why the entity blocker should still block windows even when not in chase
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@thesuicidefox said:
Because survivor queue times aren't bad enough. SMH
You realize majority of killers will dodge when they see this icon, right? Just makes it easier to be a boosted killer that scums lobbies for 4 solo survivors.
How dare those killers want *looks at paper* a fair game
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Make ds deactivate when
The survivor enters a locker
Works on a gen
Gets healed
Another person gets hooked
then it could actually be a fair perk
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Marry- Oni hes a big beffy boi
Kiss- Demogorgon big sloppy kisses
Kill- Clown end his misery
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1200965#Comment_1200965
Wait, they did? If you have proof for this I would love to see it.
Huntress uses her primary axe
Oni punches it with his left hand
and Deathslingers animation is slightly different than from his normal kicking animation
that's the only ones I know of
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I doubt it they since they gave killers unique animations for breaking walls this ptb
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This patch is quality of life changes squared so many nice things that's gonna make gameplay really better
The new content is pretty boring
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Wrong place to post this
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Overhyped stream and a crappy 104% extra blood point offering
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do the bones ez
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Perk that increases movement speed when walking on scratch marks while not in chase
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Hes fine but his dream snares suck fun out of him and he becomes boring and a lot of his addons are usless
Dreamsnares:
I would remove his dream snares and replace them with fake pallets
When chasing an asleep survivor all windows, lockers, and pallets gain fake red stains
This makes him mess with the survivors and rely on mind games other than just spamming m2 at a loop
Addons:
Kid's drawing: Gain 200 extra blood points when a survivor falls asleep but fake red stains when chasing an asleep survivors flicker
Fake pallet addons: Now just have the aura reading when survivors throw fake pallets
- Common =4 sec
- Uncommon = 6 sec
- Rare = 8 sec
Block addons: Brings back snares but only in some ways
Common = When a sleeping survivor enters a locker a dream snare spawns outside the locker
Unommon = Some fake pallets gain a dream snare but don't gain fake red stains
Rare = Some windows gain dream snares but don't gain red stains
Very rare = Dreams snares spawn at generators you teleport to only 2 gens can have dream snares
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br8 b8 8/8
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They bring me back to the times were BHVR knew how to make addons
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Yes please I just want the meta to change in some way
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Some maps don't have a lot of crows and there will be a lot of games where it doesn't activate once, it only really works well on small maps but small maps are already good for killer
It could use some aura reading and more crows in maps
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1190503#Comment_1190503
Nah it’s not bait, it’s the truth. I’ve seen it too 😂 killers can lunge spin on you when you try to juke them. I think if they lunge it should be in a straight line as well. Shouldn’t have much of an AOE too. It really is quite unfair in my opinion. Idk why people keep evading the fact that killers are actually really OP at the moment. You guys must be really bad at the game and think this 1v4 is just totally lopsided against you as a killer. It’s not. Bait bait bait that’s all I hear. It’s not bait. These are real issues. I don’t know how people can just sit here and bash on someone for experiencing something that isn’t right about the game clearly. Yet people like you try to act like it’s not a thing 😂 okay
git gud
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Survivor:
When ever a gen is completed there is a 50% chance you will lose a health state
Get 100% more blood points
Killer:
Walking on scratch marks while not in chase increase your movement by 5%
Scratch marks point in the direction the survivor ran
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Ace in the hole
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(Hook)
(Fish)
This is bait
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Either
Remove the Cool down
or
Increase her movement speed
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Funny how before freddy was reworked nobody like him and was begging for him to be changed and when they change him all of a sudden everybody wants old freddy back. Kinda makes me feel bad for the devs
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1178381#Comment_1178381
For the record, we did have 3x BP once back in 2017.
Yall had triple bloodpoints for a time in 2017 but not for the 3rd year anniversary event?
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BHVR is too scared of making new animations so I doubt we will see any change ever
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@Volfawott said:
The Saw chapter was the chapter where there was an actual alternative outfit
The only chapters with actual alt outfits are Halloween, Flesh and Mud, Spark of Madness, Nightmare on Elm street, and like you said Saw
And out of those 5 chapters only 1 has an alt outfit for a killer, the Doctor and it's just a recolor
Every chapter after those Saw have only had 1 cosmetic for only the survivor (except ghostface but his outfit is pure white so nobody uses it)
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His shred is bloody amazing when you learn it, the shred will close down chases so fast and you can make survivors throw pallets early. Really the only thing bad about his shred is destroying pallets with him isn't faster for some reason
His portals however are absolute garbage very situational and they aren't even good at what they do. The portals only become some what good with addons. Doesn't help that undetectable is useless on him when you have a loud af footsteps and the survivors get a map wide noise when you teleport.
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@Dehitay said:
You do realize that corn maps are the most open maps in the game, right? If they got rid of the visibility issues, these maps would be so blatantly killer sided that the whining would be unstoppable.
There is so much corn on those maps by the time most of it's gone the game will be over
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Don't get how people have a hard time against freddy just wake up to avoid his snares and decrease his teleport cool-down
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1163788#Comment_1163788
Peanits, I have to agree with everyone else here — hear me out! 😁
The community knows the perk was OP during the PTB and knows a nerf is coming. However, instead of being creative with the nerf by sacrificing aura reading to increase the time it takes to sabotage a hook (just one of many things you could've done), you flat out dropped the aura reading by a solid 10 meters.
This is why the community is kinda upset because y'all could've handled the situation a lot better. In my opinion, I feel like y'all just decreased the numbers and called it a day without putting any thought into alternatives. 😕
Just BHVR things
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When people like Otz and Tru3 who are good lose horribly even when they play well shows the imbalance in this game
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@LetsPlayTogether said:
No, the cooldowns are needed to balance her powers.
Her fatigue already does that
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I know it's a horror but
Herbert West from reanimator
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1151858#Comment_1151858
The lion believes everyone is of it's same kind... We're a SWF who play FOR FUN, never bring or brought toolboxes unless a challenge needs it, no flashlight spams, no DS, only one BT and we still escape...
And, following your argument... I am a rank 1 trapper main who can 4k no problem a 4 men SWF, I'm guessing you're the one who needs to "Gitgud" if you think playing in SWF means hard games for killers pal
Hmmm thats weird I've seen a lot of swf survivors "only play for fun" all of a sudden almost as if they were lying...
Nah people on the internet NEVER lie
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@Pirscher said:
It is very underwhelming - my issue is the design choice.
The horror genre has just gone completely out the window here! A cowboy killer in a sunny yellow desert? It is just terrible!
With the spear gun surely they could have created a water themed character like a flying dutchman and set the map on an abandoned ocean liner or submarine or something!?
Bring back Horror and darkness!
"We at BHVR hear what you, the player base wants, MORE HORROR and to get this we've made all the maps pitch black and nerfed pig"
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@xChrisx said:
With that power he can't be 115m speed, deal with it. Adapt and git gud
Generic Survivor main nice to see you finally showed up
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@PigMainClaudette said:
If Deathslinger was 115 movement, then his terror radius would be increased to 32 to compensate. This would be WORSE for him, since his chain would have way less effective range.
They can make 115 killers without a 32m tr
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@Rivyn said:
Were you surprised? That's kinda been apart of the BHVR playbook for years now.
I and many other thought this meant they could have more time to change stuff from the ptb instead of doing it on a hotfix
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You should just go back to reddit
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The dumb cool down + the bugs the devs refuse to fix makes her such a chore to play
Which is probably what the devs want tbh
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I would be up for it getting visually redesigned but game play wise it's fine
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1143528#Comment_1143528
Not really, unless we're pretty sure of them. We can't just "test" something on PTB without spending the time to develop it and run it through the QA process. So "testing" something on PTB costs as much as implementing something we're sure of.
Ok that clears a lot up thanks for responding
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Green mori is fine tbh
"Freddy slowdown addons were nerfed but they are still too strong" Lol this has to be a joke right?
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LF power and addon rework + hillbilly getting the correct amount of addons + coldwind farm map reworks