oh_0k
oh_0k
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Comments
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Nah Im fine with people having creative freedom
@Dr_Loomis said:
I think any submission portraying a survivor in an animal onesie should immediately be put in the bin.
We don't need our lobbies looking like this:
🐭🦁🐸🐻
It's not Fornite.
Except this I agree with this
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Nurse
She has so many glitches and the cool-down is just un-necessary and makes her slow and unfun
Honestly shes under freddy now
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your comparing a cutscene model to a in game model
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@Dr_doom_j2 said:
Stop it. If you're a fan of SH, you know why this doesn't work.
Yeah your right SH could NEVER work it can Never be in this game
Aged like milk
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I agree lore for another character shouldn't be in a challenge for another one
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@5thPerkSlot said:
let's add to the list: DS won't work if you got freed from teh cage
Yes it so tragic that survivors can't get a crutch perk against 1 killer how dare the devs try to change the meta
Seriously please atleast play him before asking "devs to pls nerf soo i hav easy tim"
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@DetailedDetriment said:
Final Judgement giving free moris? No thanks. Camping and tunneling with ebony moris is already a huge problem, but now killers can do it without spending a single bloodpoint?
I can also guarantee the skillchecks in the Cage of Atonement will be around Overcharge size, meaning new players will be completely #########.
He should also be 110%. You don't see Pyramid Head sprinting around ever.
It's only on death hook there is no problem here
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@myersismydaddy said:
Anyone that doesn't see that this killer is insanely overpowered is biased as hell. Nerfs are needed.
We legit only got to play him today calm down
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@EvanRaven said:
@Peanits can you guys add bigger penalties for disconnecting? maybe lock them from matchmaking for longer or something? i still get a dc almost every other game.
Yeah no I don't want to crash then be unable to join for an hour or something
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@NMCKE said:
Personally, I want skill checks to replace the Struggle Mechanic since it gives you the feeling of needing to do something to stay alive while not wearing down your keyboard / controller.
Don't worry, failing the skill check won't kill you. It will be something like this:
Great: +5 Seconds
Good: +2.5 Seconds
Failed: +0 Seconds
You will receive a skill check every 10 seconds during the Struggle Phrase.
It should go like this
Great: Don't have great skill checks
Good: +0 seconds
Failed: -20 seconds
You receive a skill check every 4 seconds
It's seems people forgot that the struggle phase is the STRUGGLE phase and not the peaceful relaxation phase
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@Waffleyumboy said:
Why does he need to be so fast?
He rides around in a little toy car and attacks survivors by ramming into they're ankles
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Seriously tho why do survivors only think killers can only get stunned by ds if they're standing right in front of the hook and immediately down the unhooked survivor?
Why do survivors ignore all those times where killers get hit by ds even if they fairly outplayed the survivor at the loop or a survivor jumps into a locker as soon as the killer gets near them, if they killer leaves they get back on the gen, but if the killer stays the other survivors are free to do gens, and if the killer eats ds the survivor can just run across map.
Let's not pretend ds is only used for anti tunnel and not as a free escape that rewards bad survivors and punishes good killers
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This is how micheal should mori survivors in lockers
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This game is missing a lot of things
A grave yard map
Sci- Fi chapter
Medieval chapter
A lack of monster killers
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The changes actually nerf low mobility killers on maps that weren't changed, as survivors are more likely to spread out now
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1240961#Comment_1240961
Hey, look at that. Someone was actually telling the truth. Although you could just be good at survivor, but not very good at your main role. Still tells me nothing.
The man showed his steam profile and achievements and your over here saying it doesn't prove anything
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@Orionbash said:
It was never balance that they were actively looking for. This game is, and always will be, 100% killer-sided. They've made that clear through continuous nerfing of survivors patch after patch. The ONLY reason they did the ruin nerf is because they knew if they pushed anymore without throwing survivors a bone, even a little one, it was gonna be a ######### show.
I really hope survivors speak with their wallets tomorrow when the rift is released and choose not to pay for it. Paying for a straight-line running simulator just isn't cool.
I lost brain cells reading that
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@Orionbash said:
It was never balance that they were actively looking for. This game is, and always will be, 100% killer-sided. They've made that clear through continuous nerfing of survivors patch after patch. The ONLY reason they did the ruin nerf is because they knew if they pushed anymore without throwing survivors a bone, even a little one, it was gonna be a ######### show.
I really hope survivors speak with their wallets tomorrow when the rift is released and choose not to pay for it. Paying for a straight-line running simulator just isn't cool.
I lost brain cells reading that
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They didn't change the size of many maps plus survivors are more likely to spread out instead of sticking together making it impossible to pressure multiple survivors at once
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1239583#Comment_1239583
HamletEagle basically answered it, but it's to prevent malicious modification of the ini files to gain an advantage. Unfortunately that means that other harmless tweaks, like disabling anti aliasing, are also disabled. It's not just to spite the people who prefer playing without anti aliasing.
You could just implement a button in game that allows people to disable it. The fact that we even needed to go into the files to change Anti Aliasing in the first place is stupid
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After this patch they will shut down dbd and hire hitmen off the deep web to kill anybody that has seen or played dbd to make sure dbd fades from existence
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It seems the devs just forgot to make good addons after plague cause all the killers released after her have had really bad addons with a few good ones like rat liver for demo, recharge addons for gf, reload addons for deathslinger, and scalped top knot for oni
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Why was Gearhead changed between the PTB and live?
They felt that the active durations on the perk were too long and therefore gave too much information. They also wanted to provide the survivors with a way to counter the perk by hitting great skill checks.
WHY???? Perks like surveillance or discordance give more info and are easier to activate. Also I thought the devs didn't change deathslinger right after ptb as not to make any changes to him that would break the character but they immediately nerf gear head out of the ptb?!?!?!?!
These devs must really strive to make as little sense as possible
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@MegMain98 said:
The survivors managed to escape me during one match so now they are the power role. I guess I forgot that I completely demolished eight teams before this round. Darn. I’m a helpless killer :(
"If you have a problem with one side because it's easier than the other that just means your bad"
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Bloodpoints should transfer to another category if the other category if full
For survivors bp should transfer to survival category
For killer bp could transfer to either devious or sacrifice
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1237750#Comment_1237750
It is a good idea if the injured guy has a 5 second stun in his pocket
Which is a good idea? slugging the injured person and chasing other people to make sure theres 2 less person doing gens or chasing a healthy person and let everybody do gens and heal
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@Mikey4Hire said:
https://forum.deadbydaylight.com/en/discussion/comment/1236638#Comment_1236638
Why not pick them up to get rid of ds so you don't have to deal with it later.
Killers man
Complains about ds and unbreakable being too op
Continues slugging and tunnelling the unhooked survivor.
Man Im always tired of survivor mains thinking they know everything about killer always saying stuff like "slug to avoid ds" and then immediately contradicting themselves. They also always say "go after the unhooker" as if it's a good idea to go chase the fully healthy person vs the injured person
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@Mikey4Hire said:
Yeah, unbreakable isn't op. Don't care how you put it, at the end of the day it's your fault for slugging and not picking them up.
Survivors man
"Just slug to avoid ds"
"Just pick them up to avoid Unbreakable"
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Like almost all of meat plants pallets are strong
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Bro have you seen demos booty?
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Claudette, she invisible 90% of my games
I don't think any killers are op but ghostfaces detection system needs major changes
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@BigBrainMegMain said:
Jesus Christ, another key post.
Either tunnel the survivor with the key, or bring Franklin's if you're so Phobic about it, my GOD!
Me too these forum posts about moris:
Jesus Christ, another Mori post.
Either dont get hooked by the killer with the mori, or genrush if you're so Phobic about it, my GOD!
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@DelsKibara said:
When can we expect for BBQ to become a hex perk with these threads?
Monstrous shrine is op I died in liek 3 seconds Monstrous shrine as Hex PLS!!!!11!!!!1!!!
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It obviously doesn't affect fairness so click the option that says it does not. Don't know why there has to be a forum post for this
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They fixed god loops they didn't change anything that made of balanced op like haddonfield houses
Plus if they brought old balanced back they would have to take time to design maps around balanced, which would make maps less dynamic and interesting
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1227992#Comment_1227992
Deep Wounds are to slow survivors down, not to down them.
Except it hardly even slows down survivors and takes no effort to get rid of
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@Reborn2020 said:
Dont read . Close chat. Your fault.
Reading this hurt my soul
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They should just rework it. Give us the option to reveal him or not. There has been so many times I've been trying to hide from GF but his reveal system screws me.
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@Thatbrownmonster said:
future maybe
past can't work
Devs explained survivors from past wouldn't work well in the game since they wouldn't know what a generator is and how to fix it...but all modern survivor apparently know very well how to fix gens
These devs never make sense I swear
A majority of survivors we have now shouldn't know how to repair a gen
Plus if everybody knew how to fix gens couldn't they also teach other survivors how to fix them
At this point I think the devs just don't want to do research
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GET RID OF Keys OR MAKE it COUNTERABLE
I haven’t even gotten to enjoy or really play any games tonight because literally every survivor tonight has had pink key and just genrushes. How is that fair? How is that even fun for the survivors, you’re literally just ending the game quicker which is a loss of points for you Etc their boring and take away the fun from both sides in my opinion. There’s nothing you can do to stop them either which is extremely frustrating.
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Yeah his sound affects are cool but really affect his gameplay negatively like the sound when teleporting that makes the undetectable useless. His directional foot steps are the worst it makes undetectable useless but also makes mind gaming loops impossible because survivors can hear where your going.
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dude Nea can def go awhile without some cosmetics
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@tactic said:
(Her?)
Definitely, it sounds a lot more natural and realistic than the current. It would also be nice since he would have a different sound than hillbilly.
Her
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It's fine if all 4 survivors get to escape for free
But killers get to kill 4 survivors and it's worse than a war crime
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He needs multiple gas types that he can change between to help him in different situations
Slow gas: his normal gas he has now
Speed gas (blue): A gas that increase the clowns speed for 50 seconds but also increase the speed of survivors when they are in the cloud and a couple seconds out of it. Useful for getting around the map but not chasing
Corrosive gas (Yellow): A gas that when thrown at a gen regresses the gen at double the rate of a kick and stops survivors from working on that gen for 30 seconds or 15% of the gen
Lingering gas (grey): A long lasting gas that is hard to see for survivors when survivors go into the cloud are reveal to the clown via killer instinct. The survivor also has their hud hidden and leave a trail of gas behind them while inside this cloud and 15 seconds after they leave.
Mixed gas (red): When 2 different gas cloud types touch they become mixed. When survivors go into the cloud they can't do anything but move. When the clown enters this gas he gains 20% faster pallets and gen kicking, window vaulting, successful hit cooldowns and locker opening. Mixed gas is not affected by addons
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You do know you could just ######### and move on
Not that hard






