not_Queef
not_Queef
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- not_Queef
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So in the settings file, you can set anti-aliasing to 0, 1, 2 or 3, where 0 is Low and 3 is Ultra.
Is Ultra / 3 anti-aliasing better quality than the implementation of AA on Low / 0?
Or is it the same fugly blur filter regardless of which you pick?
Pls devs, give us the option to disable this myopia filter.
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It is to do with a line in the new hotfix patch notes.
They will be applying AA to Low settings, whereas before it was only applied to Medium and higher.
I have the game set to Low but enable Ultra textures, shadows etc in the settings .ini file, but leave AA disabled because it's like playing with cataracts. The game looks great and crisp this way.
Also OP, I seriously doubt they would ban for editing the settings file.
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Wait, so if I have antialiasing set to 0 in the settings .ini file, this will no longer disable it completely?
I would prefer the awful hair than vaseline-o-vision.
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Mostly for rituals and only on the third hook so it doesn't ruin the game for that person.
However, if I see that guy that teabagged me two games earlier, somebody gonna get a hurt real bad.
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Hadley's Hope
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Tbh I think she's more like a Meghead on steroids.
Nancys always look like they have no idea what they are doing, usually because they are just wandering around looking for either a totem or a locker instead of being useful.
I already hate that perk.
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Cuz the devs dun goofed.
Mclean said in his stream that Iri Heads would be gone soon.
Where's the damn nerf at, Mclean?
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Ruin doesn't magically prevent survivors from doing gens.
All they have to do is hit skill checks.
In fact, I would even suggest that Ruin actually trains them to hit the great skill checks more consistently.
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I hadn't played killer for a while so I was back down to the lower ranks.
Doc + Huntress Lullaby + Distressing + Unnerving Presence
Got 5 stacks and just stood in front of the totem so they couldn't cleanse it. Then I grabbed my popcorn and enjoyed the screams and explosions.
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Hurr durr, just find the hatch first 4head
Oh wait, the killer already closed the hatch the moment it opened.
Just open a gate 4head
Oh wait, the killer can see both gates so it's impossible to open one without being seen.
Yeah it sucks, bUt It'S aN aSyMmEtRiCaL gAmE so just let the killer have their free kill despite the fact that they failed to catch you fairly.
There are a bunch of ways to make this better, like changing the hatch so it only spawns once there is one person left (or once all the gens are done). That way both the killer and survivor have an equal chance to find it, rather than the killer instantly stomping it shut. It would also prevent early escapes using keys, which also sucks big dongers.
Buffing Wake Up would make the situation more tolerable as well.
It's a shame because the EGC is great fun when there are multiple survivors left.
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I'd go with a Ryzen R5 2600 with a cheap as chips B450 motherboard instead.
The cpu costs a bit more but the motherboard will save you a lot, so it will end up cheaper overall and you will have 6 cores / 12 threads instead of 4 cores / 4 threads.
Just use the stock fan, it's pretty decent.
Put the savings towards an additional 8GB RAM.
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Nothing wrong with being immersed.
Survivors don't have to follow killers' made-up rules.
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@Ksoni said:
https://forum.deadbydaylight.com/en/discussion/comment/668140#Comment_668140
How many times have you got that claudiette croutching in the corner of the map when you were hanging on the hook and nobody was comming for you?
Like never?
The whole "immersed claudette" meme is so outdated.
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@Ksoni said:
So basically you can hide in the basement with the key for the whole game. Then wait till everyone is dead. Find the hatch and escape. And is has no counterplay.
Literally nobody is going to do this.
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It now shows you the aura of the hatch that was already closed by the killer as soon as it opened.
Nobody will use this.
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Slugging is purely the domain of trash killers so I wouldn't mind if it was eradicated from the game.
I don't blame anyone for DCing if the game is that boring. If you're just playing to make the game a miserable experience for everyone else, you are the definition of toxic.
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Seems like even more needless complexity that will push away new players.
No thanks.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/661276#Comment_661276
Not allowing the hatch to spawn sooner would make it so you cant use a key.
Yes, this would be another added benefit. No more games ended early.
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The husks sound like a terrible idea. Really you want to spend God knows how long scouring the map looking for the last survivor whose only objective at that point is to hide. They can't escape and they're obviously not going to do a gen. The whole thing sounds tedious for both sides.
A better solution would be to make the hatch only spawn once there is one person left (or after the gates are powered if there is more than 1 survivor remaining, so the achievement isn't affected).
That way you can hook the third person and you have an equal chance of finding the hatch as the last survivor does.
Just give the killer the emblem points as if they had 3 hooked anyone who DCs, ez pz. No need for whole new mechanics.
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I would rather wait for a good match than be matched with 3x rank 16s.
Solo survivor is unplayable atm.
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Any secondary objective would need to give a meaningful reward or people simply won't do it. Something like Halloween event last year, with cankerous thingies where you have to extract the goo etc, except rather than giving you event currency, it gives you a bloodpoint multiplier, or shards.
Auric cells would pretty much guarantee the objective was worth doing, but there is no way they would do that.
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Spirit Fury + Enduring combo
As killer:
As survivor:
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For survivor, one or more of the following:
- I pipped
- I survived
- I had fun
For killer, one or more of the following:
- I pipped
- I got 2+ kills
- I had fun
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It's a fun map. Not everyone uses map offerings because it will give them an advantage (eg. Haddonfield with Balanced Landing).
Sometimes people just want to play a map that they like, or haven't played in a while.
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Spirit is already fun to play against.
You are just bad.
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Spirit costs 9000 shards so you need 3510 more shards to buy her.
So when you are level ~53 ish, I think.
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I have lags ahoy too. Mega framerate drops after reaching second stage hook animation, as well as when entering the final score screen or switching between the main menus.
I've noticed this on a number of Twitch streams too, and those people often have some very good PCs (certainly better than mine).
It might get worse the longer I'm in game, I'm not sure.
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I would force mori users to wear a dunce cap for the next 5 games.
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There is an achievement which can only be completed by using a key, so it would be hard for them to remove keys entirely.
I would suggest making it so the hatch doesn't spawn at all until the gates are powered or there is one person left. That way you wouldn't have survivors ruining the game by leaving early.
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Screw shards, I want cells.
Like 5-10 per ritual would be fine.
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The Predator
Basically a Wraith who has thermal vision while cloaked (RIP immersed blendette's) and a laser blaster that has an aiming charge somewhat like the Huntress' wind-up. The three laser dots would start super wide apart and close in to the iconic triangular formation after a second or two, giving the survivor some warning about the incoming shot.
I actually suggested this a while ago and included an idea where he could trigger a nuclear detonation on a timer at the end of the game, after which the map would be nuked and all remaining survivors that hadn't left would be killed.
But that's basically the EGC so nevermind that part.
It would be fun to see how they could incorporate a Yautja into the DBD lore.
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Fun:
Spirit, Myers, Trapper, Billy, Pig, Plague, Leatherface, Huntress
Tolerable:
Average Nurse, New Freddy, Clown, Hag, Wraith, Ghostface
Urge to DC rising:
Legion, Doctor, 6000 hour omegablink Nurse with ebony mori and PTSD from losing previous game
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Let it stay dead.
Try gitting gud instead.
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Distortion is indeed very nice. I only wish there were more aura hiding options in the game.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/625248#Comment_625248
I dont agree with the lesser moris being nerfed as they're in a decent spot
I would be fine with Ivory mori being bumped to two kills instead of one if they introduced the hook everyone requirement.
I honestly think this would be a cool change. Imagine the other three survivors have all been hooked and you're the last infinity stone that the killer needs to start their murder spree. Maybe it would bring a little fear back to the game.
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I suggested this a while ago:
https://forum.deadbydaylight.com/en/discussion/67042/mori-rework
I'm not gonna hold my breath, though.
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Maybe play some killer games?
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Pretty naive to assume everyone is close to the hook if you don't see any BBQ auras, given how much killers also insist that the perk has over 9000 counters.
Here's a tip for killers: You see those other auras? The ones that look like generators? Try checking on them. You might find me at one, demolishing your Gatekeeper emblem.
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Distortion for protection against braindead wallhack perks
Iron Will to ez escape chases
Unbreakable so I can LOL hard at any killer that tries to slug
Borrowed Time to protect my Benevolent emblem
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I think the rule above is to prevent players from using macros etc to gain an unfair advantage in the game.
Macros for space spam and wiggle should be fine, since there is a limit to how fast you can perform these actions.
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EGC has started, somebody just got hooked and you're the only one left in the trial. The gate is open and you could leave, but...
*cue Mission: Impossible theme*
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Literally the only cosmetic I would pay money for.
I'm surprised the devs haven't invested all of their resources into making this a reality and gouged it for every penny.
We can put a man on the moon but we can't figure this out already?
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/617008#Comment_617008
The 1st part i kinda don't understand. We have Doctor. He also has the "keep forcing people to hold M1". The only diffrence is Snapping out has skillchecks (which i would add to Mending tbh)
... Isn't Ghost Face also basically an edgy teen? Or atleast looks like one?
Ah yes, Doctor - the second most annoying killer after Legion. It's saying something when a killer that gives me a migraine every time I play against him is still more fun than facing a Legion.
For Ghost Face, I think they invented their own Clark Kent-meets-Dexter knock-off backstory. Not really sure since I kinda skimmed over the lore but he seems somewhat removed from Billy Loomis et al from what I can tell.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/616404#Comment_616404
Still boring to verse...? Reminder these changes were made so they are more fair and/or fun.
Fair yes, fun no. Legion is tolerable now, but as long as the power involves forcing people to keep mending, he will never be fun.
Plus the character sucks in general. A bunch of edgy teenagers is hardly intimidating.
The first words spoken in every Legion game:
Me: "It's Legion"
Everyone else collectively: "Ugh, ffs..."
I hope they nerf him even more so nobody ever plays him again.
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I'd like to see this traps spawning in the set position at the start of the trial, with maybe some better default placements (eg. all at loops, none just sitting in the open).
A higher default carrying capacity would also be nice, as well as the ability to reset traps in place without picking them up first.
That said, the buff he really needs:
Traps can't be disarmed by survivors. They would have to make it so that traps can't be placed in doorways, so you can't just hook somebody in the basement and wall off every entrance to the shack. A price I would gladly pay to no longer hear the painful snap of my power evaporating from across the map.
Trap sabo should be gone too.
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Anti-aliasing off, everything else on Ultra. God bless .ini files.
Idk why they still don't have individual graphics settings in the menu.
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Good God, stop asking for this. It's a terrible idea and they already said a million times that it's not going to happen.
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3 is fine for a base amount, but it should be possible to earn more by performing actions, eg safe unhooks or cleansing totems.
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They should make Corrupt Intervention protect hex totems as well 👌
ez fix

