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@ReikoMori said:
There are 16 killers in this game. If Nurse doesn't give you any satisfaction then don't play her. You've got arguably 4 other killers that can carry you in Red Ranks to varying degrees. If you don't play killer at all then you're actually the worst person to try and have input in the issues with Nurse as you don't have the experience of playing killer. OhTOfu put out a video of him playing nurse pretty poorly against survivors who clearly weren't skilled and made unforced mistake after unforced mistake. I have a lot of respect for Tofu, but he has a tendency to play up what he's doing when he's not doing anything all that special against potatoes.
Putting him aside, Nurse is perfectly reasonable without range addons. She scales with the killer's skill and against the optimal survivor play. She also is the only killer that scales well against optimal SWFs. Outside of an addon pass I don't know what you're trying to gain.
Like i said before that's the problem with this community, bc no one understand YOU CAN'T BE A GOOD SURVIVOR AGAINST GOOD NURSE. People have really much trouble to understand that. If even this people see viseo when Nurse stomp survivor's making easy win also eating breakfest, people tell me"nah...this survivor's just are potatoes" if this is tru, so...after 700-750hrs on Nurse i just meat only potatoes
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@akbays35 said:
Nurse is strong, but if you know her weakpoint she's not any harder than billy. Nurse is all about prediction and cutting off survivors during looping. Don't loop, don't hide around pallets, and run through tires and trees and weird objects, she gets stuck on them alot.
You're talking probably about baby nurse's lol, nurse who get stuck on objects...it's baby nurse or fiction.
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Killers on high rank just wail a lot of time, bc no one want to play against sweaty Spirit/Nurse every single match, i'm also just don't play survior, they're weak as f
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/566860#Comment_566860
I didn't say Spirit is unbalanced, she is completely fine and viable killer. He said everything is weak compared to Nurse.
She is not as powerful as a nurse, agree, because of her vision, and the power limit, but still playing it her on red ranks I have no problems to crush anyone, even without a ruin, addons with an average of 2 Iron Will per match and ofc other stuff, and i'm not even good player, she also like nurse simple is more powerful than survivors, not seeing survivors like nurse fatuige is a little drawback, you can still hear regular breathing, if survior is injured he's just dead, still you hear footsteps, if not you just stop phasing and smack survivor, still you see even interaction with enviroments like grass moving ect, hearing survivor's working on gens, breakng totems, ect this is a part of tracking, that Spirit has, and people say"SHES JUST ALL ABOUT MINDGAMES,JUST GIT GUD NOOB"sorry to say that but Spirit doesn't have much to do with mindgames, it's pure reading which is not hard imo
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/565760#Comment_565760
Spirit is not weak.
She's balanced almost like Nurse.
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/565655#Comment_565655
Why should anyone care about that video? That guy used fallacious evidence. He didn't play Nurse against Survivor teams that knew how to play against a Nurse. The games he showed had disconnects and mediocre Survivors, you could play any Killer in that situation and claim them to be OP.
All that aside, the Nurse's base kit is fine. It's her Add-ons that have the potential to make her broken and the devs know that. She's up for an Add-on pass (devs confirmed that) like they already did with Trapper, Hag and Wraith, but that's it.
People like you will not change anything in this game, it's the argument of every killer main "these survivors just played like #########", but I will tell you something, you can not be a good player against a nurse, you can just hope she is weak, and about addons i agree
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@Zarathos said:
A core aspect to nurse counterplay is taking the reactionary element out of her kit forcing her into a position where she has to guess her blinks. Ive faces my fair share of red rank nurses and you need to stop healing sometimes. Most survivours cant play without two health states which is why nurse is dominant. But trust me if you just pushed gens instead of healing you can crush her.
If shes slugging dont rescue until the nirse is fprced to leave the area of a slugged person. Rember your abpg's always be pressuring gens. If your dead set on saving slugged survivours when the nurse is close you will lose. Spread out and hammer out those gens. The only killer a good survivour needs to fear is spirit and nurse. So build to combat them specifically.
I agree with omegablink nurse removes the guessing game and needs to be nerfed but base nurse with most other add ons can be overcome. One additional note. Stop using pallets arpund nurses they never work against good nurses never vault either its free map info and plants you on the ground for an easy down.
Finally the ohtofu video mentioned had fundamentaly weak survivours one featuring an afk with someone giving up on hook. The othe dced like a petulent child when she still had two more hooks to go. The only one who performed admirably was the meg around shack who demonstrated the counterplay you can use to buy time for your team.
One player can't save the game the team needs to come together and hammer out gens. Use measured altruism. Depip squad continously proved it can be done its up to survivours to adopt a different approach to nurse.
If i play against survivors, no one even use self-care, gen rush in full team with DH, Adrenaline ect. And further, the power of the survivors is absolutely nothing compared to the nurse's power, she seems to be simply pulled here from another game to harass and bully the survivors. I don't even talk about her addons bc with it, she's beyond any healthy reasoning, becoming almost a divine being
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Just sucide on hook
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@Atrushan88 said:
@DoubleTap This is the same exact thing as a 4 man Adrenaline, with Decisive, Borrowed Time, and other crutch perks. There was so much crutch in there I was like "REALLY?" I didn't realize she even had Iridescent Heads until I got hit by it as the next to last survivor. She missed me every other time. That just added to the "Wow...". That Huntress had a near guaranteed 4k.
If I can get 4ks as GhostFace with Furtive Chase and Remember Me quite often, that Huntress was pretty much set. Oh I was also a level 1 Dwight with level 1 Bond, lol, because rituals. It was easy mode for that Huntress, lol.
Someone still think DS,BT are cruth perks, lul you must be new, in past yes the're broken, now're balanced, this game don't even have cruth perks on both sides.
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@Milo said:
So reminder for myself: When i reach rank 4 start using anti slugging perks
and what will it give you? you'll take Unbreakable I'll knock you down again, you'll take No Mither,i just kill you on hook, it will only give you spend a few minutes on the ground, not much, and you're gonna suck against any other killer, there's nothing survivor can do about it
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@Avilgus said:
Wow great idea you must be a genius !
Yes, what else can I do? Do you have a better idea?
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@Raptorrotas said:
I like the point of view that survivors dont like her because she reverses the usual action-reaction-relation between survivors and killers. "Survivors dislike her because they cannot "stall" her but have to "escape"."
Dont trash me for this but nurse and hillbilly are strong because they were designed before survivors kept whining about new killers to get them trashed and devs caving in to only release somewhat underwhelming killers.
Ive read some of that discussion about that vid and especially the op seems like someone who put his fingers into his ears and keeps yelling " lalala i cant hear your arguments, nerf nurse because i say so"
Nurse is too strong just because the others are weak. And once she's nerfed like zarathos said, the "survivormains" will focus their gaze on billy next. Or spirit, because not seeing survivors isnt bad enough lol.
oh right killermain btw.
Have you ever watched a Tofu video? You're never played a nurse who just knows what she's doing? Not even talk about good or "god" nurse's but even about mediocre. People who think nurse is balanced have no idea about even simplest aspect of this game.
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@Zarathos said:
Considering ohtofu put up a video about nurse being broken its inevitable we see a nurse nerf. Seems like behaviour is selective about who they listen too. They need to seriously balance red rank survivours otherwise you will have a mass exodus of killer players if any of the top tier killers are hit.
It's true but first they have to rework the map, fix safe loops ect, so that the playing against usual killers would also require skills. I do not want her to be weak, but she does not give me satisfaction from the game, because how powerful she is.
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Really people, so seriously, even killer mains like Tofu, Zubat ect. they EVEN NOT TAKE HER, because the game is too easy and is not satisfying, it says something about this character.
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@KrazyAce13 said:
https://forum.deadbydaylight.com/en/discussion/comment/562383#Comment_562383
I think they are only working on spring wood right now due to Freddy rework.
Ty
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@KillermainBTWm8 said:
Hopefully this is fixed in the promised map design changes.
But now only Springwood gets a change right?, or mayby idk about others?
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Best you mean most powerful, if yes, i would say Prayers Beads Braclet(Spirit) and Campbell Last Breath(Nurse).
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@Ember_Hunter said:
Even with Blendettes crawling everywhere in this map with flashlights, shadowborn helps see anomalies in maps like these. Otherwise, I hope the clothes nerf isn't so much that stealth becomes a harder tactic to use.
Stealth it is not a difficult tactic to use, it just requires a thinking, which is something that most survivors avoid, because they prefer to loop the killer.
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@Mushwin said:
Yes but i think making them too light, defeats this game as a horror game and also to be dead BY daylight....i think more lighting would ruin it, not so good when you can see everything but i do unnderstand the issue
You have not read what I wrote, these maps are MUCH DARKER than others, I do not want to make a solarium out of them, only that they are aligned with others.
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@BeanieBoyBob said:
The funniest thing that happened to me when I played Nurse, (and I'm dreadful at her), was after my very first blink in the trial - someone DC'd. Now that is hardcore.
Welcome to nurse mains reality...
Reality is often disappointing~Thanos
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/72986/you-just-must-play-the-nurse
Yea I agree. I play on console and still, feel a massive difference. I am to the point where i have lost patience with other killers.
As a last resort, you can adapt the console to operate with the mouse and keyboard
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@PoisonN said:
Nurse is hard to use, she's too much for me :c
You just did not give her enough time, give her a chance.
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@KillermainBTWm8 said:
She is to boring for me to play nowadays it's not fun to 4k every game.
That's why i play spirit now, she have enough power to win any game, but it's not that easy like with nurse, game is more challenging and satisfying.
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@[Deleted User] said:
I used to play her on console to depip as killer, until last week when I played her twice and reluctantly got a 4k and merciless killer. This isn't a brag, I genuinely believe I'm terrible with her, but DBD likes to do the opposite of what you expect.
Like every game mate
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@tehshadowman33 said:
https://forum.deadbydaylight.com/en/discussion/comment/557541#Comment_557541
I'd say most if not all of the increase chain blink window addons are pretty useless.
I mean, the idea is that they allow you to have more freedom to react to a survivor actively juking your blinks, but the increased fatigue time is too much of a penalty for that to be worth anything... You're much better off relying on increased blink movement speed to screw up the juking survivor's mind games and jukes due to differences in timing.
All of the very rare addons, aside from Campbell's Last Breath are pretty useless, well at least for me:
1) Plaid Flannel is junk and shouldn't be a very rare addon to begin with (the green increased blink distance should take that honor instead).
2) Kavanagh's Last Breath is hilarious in that it's 100% completely useless UNLESS you use another addon that gives you an extra blink.
3) Jenner's and "Bad Man's" Last Breath have the potential to be good if stacked with their rare counterparts, but you'd have to be a near-amazing Nurse to play Red Rank games using only one blink, y'know?
Even then, you're only benefiting from either a 26% faster charge speed and an extra 1.10 second fatigue on your one blink, or you're getting 33% faster blink movement speed with a 20% slower charge on your one blink, which severely limits your ability as Nurse to react to changing situations.
I suppose you could use Pocket Watch and Jenner's Last Breath:
1.72 fatigue between each blink and 9% faster blink movement, but you only get one blink AND get 10% slower charge speed on your one blink. Still kinda meh, really when compared to Pocket Watch and any other blink movement speed increasing addon.
Yes all her purple (apart Cambell's), Heavy Painting, Spasmatic Breath, i think that's all about addons they are make her worse than default,but some time before i sugessted how her addons should look. BTW you don't need to be godlike Nurse to playing with 1 blink on rank 1
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@Gorgonia said:
I like playing against nurse, but not playing her. I suck at aiming with my PS4 controller (that's why I never use flashlights either xD)
In my case it is quite the opposite
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@nerfeverything said:
Sadly, on console she just isn't that great. I've put in so many hours but still can't get her down. It seems a common issue for console users like myself. If we want to use a character with nurse like satisfaction we're stuck with the Spirit. She's super fun though so I don't mind too much.
Yea, players from the console will never feel the real power that this character offers.
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@tehshadowman33 said:
https://forum.deadbydaylight.com/en/discussion/comment/557379#Comment_557379
Pocket Watch is pretty amazing!
Pocket Watch + White Nit Comb = Normal Nurse, but reduced fatigue
Pocket Watch + Dull Bracelet = ZOOM Nurse with reduced fatigue time, but 8% slower charge rate. Probably best subtype for this.
Pocket Watch + Anxious Gasp = ZOOOOM Nurse with reduced fatigue time, but 10% slower charge rate. Pretty conditional as the extra charge time hurts you on large maps, and you will be much slower to react to Survivors doing things.
To be honest, i would say only 6 addons are useless on Nurse, all of them are rare/very rare, rest can be combine with comboses.
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@Talmeer said:
Don't worry, the more killers the devs nerf, the more nurses will show up. One day, she will maybe remain as the last and only killer in dbd^^.
She isn't now xD? jk
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@Didiez said:
I would love a addons change. Instead of more blinks, it would be amazing lunge changes and others things like aura reading etc. A nurse don't need more than 2 blinks to get to a survivor. All you need is maybe a bigger lunge (ADDONS!!) and you should be good!
One thing that she needs instead of extra blink is exhaustion addon to counter Dead Hard, with 2 blinks against 4 man SWF(aka 4 DH), when game is shorter than 3 minutes, if Ruin is gone fast, even ppl Like Zubat or Ardetha can have a problem. Especially on ######### map like Lery's ect.
Just don't forget Adrenaline, Insta Heals and other stuff.
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@Ghost077 said:
Are you kidding? Nurse delivers much more problems, and you want to nerf Spirit? She's fine. There is a counterplay against her. Against Nurse - no.
Agree, Spirit is the second best killer in this game, but she's still no one compare to Nurse.
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Just don't play survivor ez fix
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@Pierpalle said:
Here I am. 260 hours on pc with the nurse, currently rank 2 2 pips, ready to get to rank 1.
Great killer design,broken addons that's why I don't use more than two blinks.
Another good soul, welcome to the Nurse's Brotherhood, jk xD.
Addons idk i just have thousands of them, and i rly like Pocket Watch for less fatigue.
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If Spirit would be as common as the trapper on the 20th rank, and the Beads would be a common addon, then I would rather play Spine Chill, dn't get me wrong, this is a good perk, but not against everyone
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@DoubleTap said:
I find some of the best survivor perks only obtain that status once paired with other perks:
Quick 'n Quiet to vault silently
Dance With Me to leave no scratch marks after vaulting
Lithe to break into sprint after vaulting
Alone they're mediocre but together they have the potential to be game changing.
But they're still very map depending, imagine dream word aka Lery's, sounds amaizing right? But you will spawn in center of Blood Lodge.
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@NuclearBurrito said:
@toxicmegg Spirit and Nurse are the exceptions to the rule. Try playing Wraith or something at red ranks
These are exceptions to the rule, because generally the survivors are weak, just the nurse and the spirit show it, the windows/palettes are really strong aka looping, while the survivors are weak as #########.
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/546697#Comment_546697
prayer beads are fine though
Like everything on the killer side, how can you not know it yet, it's obvious.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/547461#Comment_547461
Properly blocked by the entity when they've been vaulted too often. Instead of the entity just randomly taking a smoke break while a survivor makes a mockery of common sense at the same vault loop.
Yes, but this is due to a mistake, it is not intended.
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@Blueberry said:
Windows are still stronger than they should be
So, what they should be? I'm cirious.
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This perk is now usless imagine if killer have Sloppy Butcher, you specially take 3 hits for free and you need spend 2 minute's to heal up. And this for only one "immune for hit" chance. Imagine if you playing against nurse or spirit, if they are good then can down you in 10-15 second and you waste 2 minute's for make chase longer for this few seconds. No worth it perk, they're so much better perks now.
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rip fast vaults lmao
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Overall:
1.Balance Landing
2.Dead Hard
3.Sprint Burst
4.Lithe
PC High Rank(BC Nurse's)
1.Dead Hard
2.Balance Landing
3.Sprint Burst
4.Lithe
and I will not even argue with anyone bc this is truth
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I think Spirit too, but anyway, and yes, you cited the reason why the survivors do not like nurses, because it does not depend on you when you win the match, why you even should play it?
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@HatCreature said:
I was playing Pig earlier and dominated the hell out of these Survivors who I'm sure was at least a 2 man SWF. I had a Claudette who was pretty cocky with Sprint Burst, tried to bait me, get in my face, I took advantage of the sweet thing :D
I was obviously ignoring her and stalked off silently and knew she was following me, what she didn't know was I chose Lery's specifically because I had Amanda's Letter 😈 I lured her right into my trap and from there it was all down hill for everyone XD
At the end she died but her friend DC'd when I downed her.
Anyway, long story shirt I've been seeing lots of Prestige 3 Survivors who are Rank 16 or 15 and know what they're doing.
It is obvious what they are doing there. They want to bully someone who is weaker.
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@TheShape78 said:
I've always believed it comes down to the fact that when you have a weaker killer, the survivor players who are immature enough to do so will just take advantage of this weakness by rubbing it in the killer's face, as they know they can get away with it because sadly there's nothing the killer can really do to stop them. They seem to get a high off of feeling superior. But when a killer who is actually a threat comes along, and these same types of survivor players realize they're actually in trouble, like they should be, they disconnect because they don't want to accept their fate and be beaten. In their little minds, it's all about being better than the killer. Funny enough , when this happens , it's the killer who gets the last laugh, as they receive a 'quitter bonus'. Even when these survivor types think they've won by leaving, they've actually lost.
True, ty for this post.
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/520164#Comment_520164
Cycle of vengeance. Someone set out to do something fun or horrible which left the enemy player feeling cheated and angry so they used powerful broken combos and act like toxic bellends to feel better about losing. Resulting in the new opposing opponet feeling a similar way so they did the same thing. Bad youtube and twitch personalities often escalate this sentiment by setting a pior example till you have a large amount of bad aittudes inspiring others to act similarly.
And all this leads to the fact that everyone plays what is the most powerful, the game is not playable for the rest.
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@Judith said:
https://forum.deadbydaylight.com/en/discussion/comment/520137#Comment_520137
They don't but they dc or/and get salty if you punish them.
It is not worth it tbh, if you focus on one survivor you are going to lose the game.
I just never have trouble deal with even most toxic teams, but i'm very curious if they see the relationship between how they play and who they get.
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@Judith said:
It is like that in most multiplayer games. The problem with survivors is pack mentality. Killer is alone so he/she gets bullied. Just nature running its course unfortunately and some people are really primitive.
Yes, it's true, but they do not think it can take revenge on them? Someone if meet them again can take a nurse with good stuff and is it the end of the game for this ppl. Idk but i don't think so being toxic in this game is good, most of time bullying someone is like kicking yourself in face.
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I think it's depending where you play, PC or console, as a PC player she's most often meeting killer.
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@Jplanas98 said:
https://forum.deadbydaylight.com/en/discussion/comment/511784#Comment_511784
Because survivor mains whine whenever they can't farm for BP, can't get an easy win, can't bully the Killer, and have to put in actual effort to win. And since the majority of their player base are survivor mains the devs will do anything to keep them from leaving, which is why they're afraid to make strong killers and killer perks, and constantly give survivors strong meta perks.
Yes you are right, that's why they nerf every survivor meta perk.


