mistar_z
mistar_z
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@underlord99 said:
Does nobody realize how strong that center building is? theres like 3 safe pallets and two God windows. plus since the map is so small the survivor can almost 100%of the time make it to it .
Now I'm not saying it's the worse map but man it's horrible .
its survivor sided so no one talks about it. the main building is broken af, hopefully it wont take too long before the breakable wall update comes on it.
second the map sucks sweaty balls for stealth killers because they dont have proper Line of Sight blockers, you can see the killer coming from the other side of the map. which wouldnt be so terrible if the map didn't have so many things for killers to climb up on for survivors to wait and waste the killers time on.
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undecided. hit boxes are bullshit atm and the devs attitude of "iTs jUsT LaTeNcY StOp cOmPlAiNiNg tHiS IsN'T A PrEcIsE FpS GaMe" makes it sound like it's not a priority for them to improve on.
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24 hours. ive done a whole day of doing nothing better with my life
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its not toxic. i mean its kinda boring to get slugged but with ruin gone its a valid strategy nowadays.
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rank update error, gets send to start menu, gets disconnection penalty.. i'm sorry what.
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@CrazyChicken_DK said:
First of all. Do you have a prober connection to the web?
If it says 50ms ping. Then that's what against you.
I'm in EU. And getting 80-100ms for US servers
higher bandwidth speeds doesn't always equate to better latency. but yeah using a ping testeris a good place to start to check if the problem is on your side.
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@deollie said:
I have seen the developers play killer and get trolled completely by survivors. Idk if that answers the question ๐๐๐
In my over ten years of playing online games and following different developers with their game, I have played with a few game devs and watched them stream and most of them felt competent enough that I would feel like I'm playing with regular people I would see online playing. You can they somewhat have a grasp of what the game is and how their vision can be aligned with what players want from them.
However I have never been more baffled than I have with following bhvr with how terrible they are at playing their own damn game, and how disconnected they are with their own playerbase at times. Its no wonder the game is a circus regardless of which side you're playing on.
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Devs only care about people in their immediate skill group, e.i brown ranks, at least the ones that play the game of course.
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lol update, me leaving on those broken maps just triggered the automated ban for disconnecting ๐
behavior what is this behavior?
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Overall positive. But I'm sure they'll sneak in a nerf in a hotfix in the next few weeks.
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@MerGirl2003 said:
https://forum.deadbydaylight.com/en/discussion/comment/1033798#Comment_1033798
Legion may be the exception to this rule. In a previous QnA, the devs said that between trials killers are kept in their respective maps, since the four legion members share a map, we can assume that they do spend time together outside of trials. This brings up some questions about where Leatherface and Ghostface are kept between trials though.
They're kept in the cool killers club's basement.
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no. most of my friends who have the game have stopped playing it, and the ones in my circle right now who don't know full well how toxic and how bad the game will get once they reach a certain experience curve.
if they're in to play survivor then I'd say okay maybe you can try it out, theres enough free stuff in the game for you to try out. but if they actually want to play both sides i'll let them know that bhvr makes a lot of nonsensical changes that don't seem obvious now but once you play longer than most of the developers do you'll see by what the community means and have you pulling your hairs screaming at the monitor at 2 in the morning.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1026304#Comment_1026304
Wait, in what way would they reduce the synergy? Did they say something about how they want to do that?
for example right now ruin's automatic regression makes it imposible to use pop goes the weasel, by locking out ability to damage generators. other slow down perks will be reworked like that in the future, they might make things like thano and sloopy or dying light not work together.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/1022752#Comment_1022752
I Know! Every time I bring lunch some meanie head knocks it out of my hand because they hit me!
yeah i hate it when that happens. being forced to get our own food in the woods is crazy hard lol.
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To give SWF even more free information that they can abuse to their full potential by giving away the killer, the killers position, what the killer's activities and gives them an easy and fast way to coordinate rescues or when to rush gens.
Its very strong when a team has a decent runner running the perk to kite the killler while everyone rushes the gens.
meanwhile its useless or sometimes a death sentence in a solo setting. because the randoms can't get any value out of it the same way swf can with relaying it to their team over voice coms, and it also means that it can be a death sentence for the person running it because once the obsession gets captured they can be easily tunneled since solos won't have the same capabilities to protect each other as a swf would.
It'd be great if the perk could get reworked anywhere in our natural life time, because right now as it is, it does more harm than good for solo teams meanwhile it just makes SWF even more broken and toxic than they already are.
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They nerfed oni on release by adding a limitation to how fast he can turn when attacking in his Demon mode (People called it flicking) as well as how hard he can turn, it accomplished by using both the keyboard key and moving your mouse.
the nerf which made him essentially a hillbilly who needs to farm his chainsaw first. This change negatively affected his ability to down survivors since they have stupid turn speeds along with wonky servers, unless the survivor is just walking in a straight line. And removed his ability to be threatening even in unsafe loops.
Now they've brought it back close to where it was originally in the ptb from the 45 ish degree to what I think the limit is around 90 degrees now, it used to be stupid and be able to 180 on the ptb i believe which meant he could potentially hit people behind him.
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I 4k every match as legion in red ranks does it mean that legion is S+ tier? ๐
As good as a huntress can be, she still gets massively screwed when it comes to map rng, because it is very possible for generators to be completed before she can physically get into the generators that's the syrfigors are on
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i just want a boyfriend :(
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I don't care about the ruin change, i powered through it as a survivor just found it annoying sometimes, as a killer i also hated it because i always felt like i was strongarmed iinto using it to buy a hook or two, or annoy the ######### out of me sometimes when it gets destroyed 10 seconds into a match.
I'm just upset that they didn't do the ruin change along with with fixing the gen problem at base. (no i dont want more gen time to repair. XD )
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WALL OF TEXT, lol. I'm actually very passionate about the clown, so I'm going all in on this.
His power works well enough-ish.
He's great during his release, because back then the meta was all about how fast you can end chases. He was made redundant with the Freddy rework because the snares are essentially better slows on top of Freddy's secondary ability.
But in the last 20 months or so since his release, the game's really shifted hard to how much pressure a killer can pressure a survivor ON TOP OF being able to end chases quickly.
He just has one power, and a power that doesn't always work well too, mind you.
- The reload is slow af,
- the slow fault effect doesn't affect pallet vaulting, so there's still potential for him to get looped on safe pallets.
- Intoxication affect doesn't work, similar to the doctor's shock. Meaning survivor can still fast vault when they're gassed just because game things the survivor already vaulted the window before they got gassed/shocked. even tho visually you both can see that wasn't the case. This problem got worse once we migrated to live servers because there are more factors affecting the game now.
- the bottles would randomly dissapear.
- the gas would dissapear instantly/they would fall into the map or disappear faster then they should.
- the bottles would "randomly" break on invisible objects or clips. its more notiable on him than on huntress's projectile because the throw is slow and has a harder projectile curve.
Couple that with him having very weak tracking(tracking's not too important the higher in ranks you go) no movement ability, no map control ability, no slow down ability and no ambush ability. This really puts him at a disadvantage, where's say even a "worse" killler like trapper, wraith and pig with no movement ablitiy. They all have a combination of abilities working with them.
Trapper can slow down the game if survivors play carefully slowing them down by encouraging them to walk over sprinting, they can get hurt if they step on the trap. This does two things for the trapper, they have to get lucky or wait for someone to rescue them. They get hurt, so they obviously have to heal themselves. Which buys the trapper some time. if they don't heal then the trapper will have an easier time downing them when he comes across them.
Wraith, has the ability to quickly get hits early in the match on multiple targets too he can use addons that affect how working and healing speeds. He can get easy first hits, leave and hit other people and just come across them when they're hurt.
Pig, has the ability to get easy ambush hits by hiding her terror radius like the wraith this opens up the ablity for her to pressure peopel even she's not actively chasing anyone, has the option and potential to deal with crazy loops with her ambush (naturally counters dead hard lol) and her trap buys her at a minimum the same value as pop goes the weasel to get off generators.
This is apart of why we've been seeing people slowly put the value of the huntress just a bit lower than they would around the same time he was introduced. Generators can literally be completed before the killer can get to them because its physically impossible for them to go to one end of the map to another. Also survivors take about two minutes to die, repairing takes 80 for one person and about 44 for twos. So yeah that's where clown feels the most pressure on because if he's not chasing someone he can't pressure the team because he doesn't have the ability to chase more than one person around..
So yeah, many people consider clown trash because if he's not actively chasing someone he's not pressuring anyone, he doesn't have a secodary ability and he can't spread damage around for pressure and he has no movement bonus and his still a regular moving killer meaning people can get ######### done real fast. The power that he has can be very random with how it wants to behave.
personal thing, but he's also boring as ######### to play with or against.
Hope this all makes any sense. I personally still play the clown I think I'm the only one playing him in my region, I still do okay with him even in red ranks without ruin because he can still somewhat defend hooks well enough once the gates are powered. But yeah the whole match is tough if you're gonna be playing the dreadful try hard ranks especially once the ruin changes go live.
But as bad as he is, at least he's no plague who doesn't have their power for the whole match if the survivors can help it. And his bloodpoint generation isn't hot garbage like her's too so you can invest in some strong addons for him.
What I personally would want to see happen is that the game can get overhauled in terms of map design and size or we get some gameplay changes (not by simply slowing the gens down that'd be god awful the last thing i would want is to be forced to play survivors sitting on a gen for 3 minutes for ######### amounts of bloodpoints because things got too annoying to killer anymore).
A proper secondary objective would be nice, this would potentially help every killer instead of just the clown. I would like to see where survivors have materiel they need to collect or install on the generators or gates, because they can power the gens or start the generator.
That or they can give him a new ability to give him some flavor and cover his weaknesses. But I don't feel too confident in BHVR's ability to rework or update characters, because the last thing I would want to go off against a killer that's a snore fest to go against who's also super good at pressure and slowing the game down. That would be a nightmare. ๐คญ Oh wait...
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REJOICE! Flick is back!
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Gameplay loop (not the actual act of looping ๐) for killer is getting very stale with how try hard everyone is being now and how the only killers that has gameplay different enough from the roster of killers taht are considered weak or boring are unplayble at the moment, nurse ######### server, spirit nerfed to the ground with the bugs that came with her last update.
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Was this Myers tier 1?
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Trying to talk about swf is like talking to a wall at this point, the devs themselves either don't care or are delusional about if swf affect the game or not.
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While I believe 90% of the community believes the hatch system is now pretty fair, i believe that too personally. Keys on the other hand are.. odd, because they in a way can punish the killers for doing their jobs and because there's not a proper way to counter them atm.
- Franklin's demise: they can just pick it back up later, and since the key theoretically only need 1% of out of its 100% to open a hatch, this means the % loss from the the dropping is still a joke as they can just pick it back up later.
- Camping the person with the key, not a valid counter, someone else can pick up the key after the person is sacrificed.
- Slugging. Takes too long to kill people and since most people running keys are already on coms, perks like Knockout or ones that give survivors blindness are pretty much pointless as they'll be able to pick each other up and repair faster than they can bleed out.
- Doing your best to play like normal, the better you are at killing these survivors the easier it becomes for them to find the hatch as the number of survivors go down.
One of the more annoying things about them is how they can't be interrupted during the opening as the game doesn't have a hatch opening animation. So even you catch group of these survivors on the hatch you can't stop them from all escaping.
The randomness of it all is what's also annoying, whiles moris are just a "in due time" thing keys are too random and throws the gameflow out of whack.
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I got it on my second try by simply asking the people i got matched with to leave the gens on 99%.
the killer being being potato helped so much too.
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@FancyMrB said:
https://forum.deadbydaylight.com/en/discussion/comment/936630#Comment_936630
Yes...I wish they would add voice chat. It would end this tiresome debate once and for all. Of course give people the option to mute it ^^ I play better solo because I find coms distracting.
YUPS. Voice chat should be off by default and people should opt in like in destiny 2. if they want to use it it. that way if people who dont like voice chat, the adition of adding voice change would not affect them whatsoever.
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Bhvr can have really absurd reasoning at times.
Like the whole making perks for solos and for swf is stupid and is a waste of their time and resources to do, when they can just have everyone have the CHOICE of joining in game voice coms. Solving the whole bullshit with swf having perks for free and killers having crazy swingy inconsistent matches because solos take twice as long to do things. And also lighten the chances of killers dodging survivors because solos and swfs would play relatively similar to each other if htye can just communicate.
regardless on what's being discussed on is a positive or a negative thing, trying to talk to them about anything swf related is like talking to a wall.
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If Oni can't flick and it just makes demon strike a hillbilly chainsaw, then why does he even need to build it up if billy can have it on command?
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@Mr_K said:
Some setting won't be there due to the nature of the game.
We should have these options without having to edit our ini files:
- VSYNC toggle
- Refresh rate
- Anti-ailias toggle
AA would really be inside the game option already, it was so annoying having to go into the files.
V stuff would be nice too but I believe actions are tied to fps so they might have done that for those reasons.
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The whole situation with swf is a stupid problem with a stupid simple solution that the devs bafflingly for three years now refuse to look into it or ask us about it.
JUST MAKE VOICE CHAT READ MY LIPS, "OPTIONAL" FOR EVERYONE! Off by default unless you op in like in Destiny.
The matches would be more consistent between the two and we can make powerful perks and killers without needing to waste resources on making perks or reworking for solos because swf's have the perks for free on voice chat.
Killers will stop dodging swf and they'll also stop having matches where they have to play sweaty just because they suspect they're playing against swf.
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Must resist urge to shade Deathgarden...
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Same case, I've been playing nothing but survivors since the patch and I've had only 2 oni matches. I don't think that people not having bp is the reason people aren't playing him, because we've had over three weeks of teases and two weeks of the ptb for people to farm shards and bp to unlock good perks on him. Plus the ability to hoard bp in the rift. It doesn't make sense to me. I've been facing nothing but [BAD WORD]ress.
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Why was the lerys map changed?
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With how nutty hitboxes and latency with the servers are at the moment. Why did you guys decided bring back the hooked survivors taking a free hit for the unhooker? Leading to no risks involved to rescuing especially in rare cases with basements when we've been conditioned for the last four years about how dangerous basements are.
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I wouldn't mind swf but give me a bp stack for every swf person damn it! ๐
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Doc is the next one to get an 'update', they say its a decent shake up to his ability so any changes aren't likely to happen until the update is ready. Since they like to update killers that share the same abilities, Nurse's blink shares the same properties as Demogorgon's shred, so that's why they came out close together. The Oni also has two states like the doctor, that's probably why they're going with him next because they're powers are similar in the coding.
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@LordGlint said:
That combo sounds pretty nice for most killers who can 1 shot, so you can save those stacks better. Was actually thinking of using it on Bubba personally... I could also see this working really well on Wraith who can already build PWYF stacks really quickly when chasing the obsession.
yeah i was thinking that too.
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@Peanits said:
The smart move would be to chain hits together, then catch up to the last guy before ending frenzy. The time you spend in fatigue is the same either way, as is the distance they'll gain while you're in fatigue. You could either close as much distance as possible at 1m/s (soon to be 1.2m/s), or you can close it at 0.6m/s.
i mean OBVIOUSLY, i'd chain my hits first if possible before i end a frenzy. ๐
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People complaining are mainly abusers or people who only play one side, we'll hear the same thing when they finally get around to having Freddy's power working 'properly' with bloodlust.
Right now balance landing won't break the gameplay loop of loops that have drops that gave way to soft-infinites. Survivors will still be able to loop longer tho, they can't just keep looping tiles with drops until the entity blocks the windows (which it sometimes doesn't do for some reason).
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Jokes on them I am one. ASHSDLASDJ
But in all seriousness, people have said some disgusting vile ######### on my chats and on my profile, set it to private but they'll track my pictures and reviews down to leave stuff there too.
I'd get into the the game and occasionally browse another players profile, and I'd still see these people leaving that stuff on other peoples profiles too. like #########. if you spent as much time leaving this vile stuff as you do playing, you'd actually be decent at the game by now.
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as much as it pains me, yeah freddy would probably need the nerf. he was strong even on the ptb and i think most people were surprised that he's avoided getting any nerfs since then, bloodlust is one of the powerful things he has right now as he doesn't lose it when he uses his power.
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He seems to be in a good place. But who knows with how backwards bhvr can be, everyone thought Plague was gonna be good too then they nerfed the ######### out of her on live and people eventually learned how to stomp her. now she's yikes..
He seems strong in certain things, but he's also weak in certain ways. Seems like he'll be a bit strong on launch but it all depends on how well survivors can adapt to playing against him, if they can't then we're likely going to see more nerfs than the ones we're seeing people suggest right now.
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can someone link some videos of this said new way of playing him?
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/860707#Comment_860707
cough Evan MacMillan and his father cough
nah toxic masculinity and resentment aren't as tasty i guess.
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@SpaceCoconut said:
lol It's funny that you think BHVR listens to ANYONE.
Space coconut is right you know. People BHVR have told me this personally, they never "truly" listen to what people say or want, the bottom line has always been their "data" no matter how faulty the data actually is in practice or whatever breaks through the noise ceiling at any given time. Next will likely just be how loud people asking for changes to billy or whatever they feel like it.
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to give legion more chase potential i guess they decided to make their slowdowns more forgiving as a counterbalance. it was a really weird change, along with the basic hit change.
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I'm honestly surprised they haven't gotten around to just giving a hotfix to freddy. Him keeping bloodlust even after using his power is super weird.
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so who's next? hehe
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Yes. Yes we do.


