lemonsway
lemonsway
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Ah shiiiiiiiiit here we go again....
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BHVR: Legion changes? I got ya fam. Overheat Mechanic on Frenzy, after hitting 1 Survivor Legion auto fatigues.
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You get the pallets cause they are camping them alot, hit validation change is making every scrub camp pallets. They don't even attempt to loop they just go pallet side immediatly, get the stun or pre drop to extend loop and hold Shift W to the next pallet. Excelent game design. If i didn't find Survivor boring AF i'd be a Happy Camper by now. I'd probably be playing in a tent in my room.
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I slugged 2 Jane's, a Jef and a Jake to death on 5 gens for bringing me to HADDNOFUN yesterday's night while they all had SoulGuard + Unbreakable and 2 sabo tb's. Am i the bad guy in this scenario? Am i the Bully? Or are the people who purposefully set up a scenario to give me the minimal chance of winning the bullies and the ones with actual power?
End result i already told you BUT it's obvious i actually lost, Entity Displeased, i lost a pip because the 4 Bled out on 5 gens, i didn't had chases besides finding the first person, i didn't get hooks, they saboed my first hook and then i just kept slugging whenever they got back up and they never left the same area so we were just doing circles on a merry go round of who gets knocked down again. They got Karmic justice and all Bled out. And yes i did force the last guy, the Jake, to Bleed out for over 1 minute... They got exactly what they deserved and i dare any of you to say you wouldn't do exactly the same i did.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2464469#Comment_2464469
It's only 20 seconds mate. That's enough time for you to down the recently unhooked survivor and glance around for someone else before picking them back up. No killer should ever get hit by a mini DS. I don't even think with Unbreakable recovery speeds a survivor can get themselves up before the timer runs out.
That's 20 seconds x 12 hooks, this is literally 240 seconds, 4 ENTIRE MINUTES....What you are proposing might sound like a tunneling deterrant but it isn't, it's another version of You Can't Touch Me, which is what pre nerf DS did. Like i said if a killer can't find the person who did the rescue what do think will happen? they have no choice but waste time tunneling the survivor who was rescued and obviously the survivor will either let themselves get downed to force the DS onto killer or they'll jump in a locker and force the DS onto killer, again You Can't Touch Me or the killer let's 2 guys be free to do whatever while he is mid way somewhere. So unless that killer has BBQ and sees someone to go for he is in a ######### position cause he can't get another hook. Killers already have to play like DS is always there since now there is always an Obsession so killers can't tell if the perk is in the match or not and you still want to force killers to respect a base mini DS?
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2464486#Comment_2464486
E/SF-meta died bc survivor found the counter for it. Predropping pallets. And killer realized that even the free hit you get sometimes, is worth less than what two perks can do.
Even with the new hit validation camping pallets for a stun is not worth it. Predropping and taking no risk is still the best strategy, if you know your team is not allergic to gens.
Gen regression is and was always the meta. Just look at tournaments. They did use Pop/Ruin forever, despite the bad synergy, but in public this combo is only more common since a few months.
The only chance i see is a change, when the new MMR changes the data, but even then its unlikely. Or maybe their key/mori change will shake things up in two years.
But in the meantime you still have the option to use strong killer with strong perks, if you want to have a chance against equally skilled survivor, which also try to win.
We're talking 2 different things here.
Pre Dropping and extending the loop will never not be advantageous to Survivors. It's always a right option, nobody can go full loop distance without the survivor knowing. Plus it turns some unsafe loops into safe loops.
Pallet Camping is stronger than ever, coupled with the UNCOUNTERABLE IRON WILL you can disapear or gain such a massive distance that it makes chasing not possible, you'll reach the next loop or completly mindgame the killer. I just had a Claudette do this to me, she camped every Pallet and used Iron Will to sneak to the next loop where she camped the pallet, i was in Wreckers yard so you can imagine the tiles... Not to mention how absurdly useless Scratch Marks have been made over time, gaps between them, delays in appearing and disapearing faster, the lack of an actual direction. Chasing is not viable as a Chase and it isn't viable for building pressure. You don't want chases you want to down them ASAP, a quick down isn't a chase.
Chasing, and the whole killer process, taking too long is why Survivors have free time and 0 pressure BUT this is just a symptom of the atrocious map design and the whole RNG problem. They can do gens willy nealy and there's nothing killers can do. Ruin + Undying is the most innefective Meta i've ever seen, Corrupt is affected by RNG, Pop won't be there if you can't have downs and hooks, which Survivors have multiple ways od denying, and you still have to waste time travelling to Pop the right gen which manny times, most of the times, means you either don't make it and Pop was useless or you do make it but you gave a 0 pressure rescue. 1 hook vs 1 gen isn't even comparable. we're talking 1 in 12 vs 1 less gen that 4 guys have to do...
There are no Strong killers, all killers suffer the same problem, Spirit and Nurse aren't free wins for killers, Spirit even has a "BUG", no it's not a bug, it's freaking intended and that's why it hasn't been fixed yet, where sounds don't work for her. The killer most dependant on sounds or tracking add-ons...Wasn't the Stridor nerf enough? I can't even play Spirit, i mind game myself most of the time i try, i'm not even making this a Spirit thing just pointing it out as to how Chases are useless and are being made useless. You need to know where a Survivor is going and you need to get there faster, which most killers can't do.
Why is Nurse THE TOP Tier? Because she can ignore Chases, she can skip the symptoms of the problem, she'll never not be THE TOP. But even this being the case you can't make mistakes playing Nuse otherwise the penalty is so big that you might as well be playing Trapper without Traps.
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@lordfart said:
https://forum.deadbydaylight.com/en/discussion/comment/2464143#Comment_2464143
I know a lot of people didn't like it when he said it but he's completely right lol
He is and he isn't. There's more to the game than just playing killer but if your game isn't fun for one of the sides then there's a design problem and Cote has first hand experience IN PUBLIC of how playing killer is UNFAIR and NOT FUN.
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@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2463687#Comment_2463687
Were console players ever enthused? The games always run like ass on most consoles, because apparently a game with the graphical fidelity of a ps2 title on its lowest setting still can't run on jack.
Which makes the PS2 trully as Awesome as it's sales figures point out.
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@Sakurra said:
I'm wondering why devs try to please players. They can't please everyone. I wish they stop changing killer's perks and survivor's perks or many things because some players are complaining about them. I wanted to play a game with devs rules, not players rules. Don't forgot that it's their game so we should play the game how it is, not trying to change it for survivor mains or killer mains. Anyway, devs won't stop listening their players and I know it. I just said my opinion. Too sad that it happens.
First of all the game should be playable in terms of actually working then it should be playable for both sides. RNG kills that and DbD is RNG the Game. We don't need Bloodwebb RNG, we don't need Map RNG when we already have so manny maps. RNG is an old solution to when the game had nothing. Shift W was a solution for when the game didn't take Looping into account for Map Design. The players skill evolved while BHVR and the game didn't, we're playing chess and BHVR is playing checkers. They still design for low skill level, they still design for shift W, they still design for RNG. They are still doing everything the exact same way.
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OH i had a great Haddenfield match last night as GF. 3 man SWF + random sent me to HADDNOFUN and they had Sould Guard + Unbreakable and 2 Sabo toolboxes, they fooled me once on my first down but then they all died by slugging. They never left the same loop so i continuously slugged all 4 till i exhausted their perks and they eventually ran out of Blood in their meters. Obviously i got an entity Displeased, i didn't get any Hook and they died on the ground... They all got more points than me, i lost a Pip but at least i crushed their builds,t i won regardless of whatever Progression system says.
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New Maps? Not after RPD and Gideon Rework we don't. Even Trash would be ashamed to be associated with those 2 things... Not to mention Coldwind.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2464406#Comment_2464406
I dont know why everyone thinks this build is flawless. I mean its for a braindead playstyle. It works better then you would expect from not thinking, but its certainly not perfect.
I mean its no secret why the Enduring/Spirit Fury-Meta died.
E/SF meta died because they've been nerfing chase potential for killer. But now that they've made camping pallets super safe for Survivors, i wouldn't be surprised if E/SF makes a resurgeance. All my games i have people camping pallets. There's no looping it's either camping pallets or shift W, i don't know why BHVR ignores this problem, what's the point of chases then? I can't count how manny times i make survivors scream and i don't get the hit on pallets. And i doubt my 57ms Ping is the issue...Just yesterday i lunge at a survivor before we jump and hit doesn't connect mid air and survivor gets Balanced Landing and i'm eating cooldown and slowdown... Just yesterday i had a Jake do a full Yamahoka run never letting go of Shift W and i couldn't catch up, he didn't had Sprint Burst or Lithe, the Map RNG was so bad i always had to lose time during the chase, the guy appologized in end game chat cause he knew i should have been able to get him.
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Theres no Magic build for killer or survivor. No builds guarantess wins, no single perk guarantees wins. If that happened then the Perk would have to be banned or reworked.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2463997#Comment_2463997
I can't make this stronger because it would make current DS pointless. Here's a few reasons why this mini DS would be decent.
- Gives you time to crawl to a pallet
- Killer wastes time slugging you
- Killer can't immediately pick you up after getting farmed without BT
- Can crawl somewhere in the open if someone has a flashlight
Mini DS still punishes the killer even when they don't wanna tunnel. What about the rescuer hidding and leaving killer with nobody to chase? is killer just gonna leave 2 guys free and WALK to somewhere else on the map because he can't do jack ######### about you or the other person who rescued?
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@ShadowsVale said:
Instead of DS, it should be BT and Kindred (no killer aura). This would help Solo Q a lot without really changing SWF.
As far as killers go, idk. I feel ike most killer perks are either too strong or too weak to be base kit. I'd have to really think about that one.
If everyone gets kindred then SWF benefits aswell, that's 1 more perk someone doesn't have to run to help the team, assuming there's no comms just in game swf.
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@JacksonWise said:
For survivors: Borrowed Time and Decisive Strike
For Killers: Corrupt Intervention and Pop Goes the Weasel
Reasoning: These perks essentially act as band-aid fixes for core mechanics of the game. For survivors, it's getting tunneled and camped. For killers, it's gen speed and base gen regression. By making these perks base kit, it takes the focus off of them and players don't feel forced to make half their build around these meta perks, causing stale playstyles for both sides. Other gen regression perks and survivor "2nd chance" perks can be minimized as well so they don't stack as dramatically. Additionally, other perks can be buffed to create new, interesting builds without survivors worrying about getting tunneled/camped and killers worrying about gen speed.
No to all 4. Those are 4 strong meta perks and you want that to be your base game? That's busted. Can you imagine staking base 20% on top of Opression for example? That's a Super kick by Shawn Michaels by the cost of just 1 perk... DS and BT in all 4 survs in every match? You're insane....
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@AgentTalon said:
OK so scratch marks are different now? I stopped playing for like 1.5 years and started back up around January and it felt like scratch marks were inconsistent and harder to track. Were there actual changes made to them?
It's either weird server delay or Shadow Changes but Scratch Marks have definetly changed. I can't tell you it was a specific patch but it's things that have been happening over time, here and there. It's been happening for so long i really doubt only a few people are aware of this.
Tracking for killers is at an all time high level of skill while escaping chases is as easy as shift W and the hit validation changes made Camping Pallets super effective. I'm sorry if any survivor main reads this but it's the truth. "Oh use killers with mobility then" yeah but killers with mobility get the weirdest collisions, the hardest curving and the longest cooldowns aswell. Remember when BHVR said Hillbilly was a Model on how to Balance killers? Guess what they did to Billy who was the role model, they made his add-ons weaker and then changed his base kit to overheat ...Where are the Billy players now? They're most likely playing Blight and Blight has collision issues.
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@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2462871#Comment_2462871
So if the survivors staying, it's a good excuse for killer to DC huh? Smh
i didn't reply to the topic i simply said said survivors very rarely leave,m they rather be annyoing than leaving, they just want to rubb salt for no reason. However if a killer had NOEd they'd complain about it when the solution is the same, JUST LEAVE. I'm just comparing both scenarios since the problem is Survivors not leaving. Just leave, you avoid EGC perks and avoid killers dc'ing for survs being douches
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What makes anyone think that protecting 6 gens is any better than protecting 5? It makes it even worse for killers, survivors will spread even more, meaning more travel time for killers, less efficiency on aura reading perks cause they are further away, and considering how riddiculously effortless and EZ shift W makes it for Survivors, i don't want to be forced to look for a 6th gen...
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@ThanksForDaily said:
Killers mostly DCing at the end game when the doors are open. I don't know why they do that. Just wait 10-20 seconds.
Since when do Survivors leave? Once gates are open i stop playing killer, i grab my phone and do whatever till i'm back in lobby and it takes the full EGC time for them to leave. IF Survivors left matches then they wouldn't complain about NOED. Just leave...
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The only way i have fun in DbD is by absolutly not caring about anything. IF i start caring if i'm doing well then that's when i start getting tilted cause for me to do well it's all up to RNG. I could do the best i can, humanly speaking, but be faced with RNG that won't let me have chance. IF i care i lose, that's how i am with DbD.
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Legion during Frenzy and Trickster when not using Knifes.
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@Rey_512 said:
Offline mode is really a low priority and BHVR should not devote meaningful resources to it, in my opinion. I’ll explain why.
Listen to this… you can already “test” the builds you want to run in ONLINE mode. This is an online 4v1 game, you are meant to dive into the multiplayer matchmaking - don’t be afraid to test your addon/perk combos in a live match. Also, we have sufficient tutorials available for new players that want to understand the mechanics beforehand.
Also, and more importantly, BHVR should prioritize fixing bugs and meaningful content updates (balancing, reworking killers, etc.) over something that doesn’t provide value to online matchmaking.
sufficient Tutorials? Have you played the Tutorial? Please show where does it teach about looping, loop types, Mindgames, Totems, Obsession Mechanic, Status Effects... You can't even select character or perks in Tutorial. What updated Tutorials? the only thing updated was the visuals, which is what BHVR ever does, update visuals and keeps everything else the same.
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@chef423 said:
https://forum.deadbydaylight.com/en/discussion/comment/2459545#Comment_2459545
Lol. I knew it was stupid starting a thread around a bunch 5yr old (or older) PC builds & PC fanbots who complain their 10 series GPU can't run DbD 'properly' and it needs optimized...
BOOM
Bruh i started DbD on Console 3 years ago, i've switched to PC because of the RE Chapter hillarious disaster launch...the game never got any better on console and does not run FINE on new gen consoles. There's tons of evidence it doesn't. Until the game is optimized ,which it never will, having RT is a waste of resources.
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Hell no i want an Ada skin for RE3R jill, i'd rather have RE Chapter 2 and add the real Ada.
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For killers, Ghostface, because he does exactly what i expect him to do. For Survivors Ash Williams, all Survivors are super vanilla and Ash is the only one that belongs anywhere near the killers. Then there's Laurie and Cheryl and Steve.
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RT on DbD? What for? Can the game even run with RT? The game can't handle DH but will handle RT on Consoles? Yeah right...
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Legion was my second Main back when i played on Console.
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To Make Killers LAG. That's the only reason DH exists ON CONSOLE.
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@VikingWilson said:
"Breaking totems is a waste of time"
So, you agree, then. You agree you just want to smash gens and bounce ASAP.
but then they don't bounce asap, they stay and get killed ROFL.
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3 NOED games back to back to back? So what's your point? did you die in the 3 matches? Cause if you did that's a You problem.
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BBQ
Surge
Enduring
Brutal
I'm All Ears
Dying Light
Discordance
I wish they'd make Dying Light a bit better, i'd rather focus my gameplay on chasing and hooking while debuff Survs so i don't have to kick as manny gens and afford more chasing since progress is slower. That's why my Console Legion build was BBQ, Surge, Dying Light and Enduring. Agressive chasing, Aoe regression with Surge and Hook rewards by BBQ and DL.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2455021#Comment_2455021
Funny survivors have to be bad, when NOED is RNG and the more totems you cleanse, the harder NOED is to find if it still triggers.
And no, I've faced plenty of high tier survivors who end up getting demolished by a hex perk, because they either underestimated the effect.
Also, no, the obsession is no longer created, and any obsession perk/addon created an obsession(STBFL, Furtive Chase, PWYF, Mettle of Man, Myers' addon, Wedding Ring, Blood Pact, For The People). DS was simply the most common perk to create one. Once they changed DS to the point where some players didnt care to run it anymore, there was no more obsession, leading to killers tunneling survivors out since there was no DS.
So it doesnt matter what the tutorial teaches. Totems are a side objective. In fact, chests are arguably more important to survivors as a side objective.
Ranks don't mean anything, facing high ranks doesn't mean facing good players. A simple SWF bypasses matchmaking, it can have a mix of skill in SWF and the SWF has good chances of surviving and climb ranks without actually deserving it because they are an SWF, doesn't mean they are good individually, it means the SWF mechanic gave them a big help, you're more inclcined to help someone who is in an SWF with you than you helping a random, this means you're more likely to get two average players to seem better than they are. Any smart Survivor should cleanse a totem if they see one. That's the intent of the Totems, just because you can't see that it's an Hex Totem doesn't mean you should ignore it. And yes the Tutorial is important it's where you learn how to play, if the game does a poor job at teaching you then you won't know what you're supposed to be doing and what consequences are for not doing it. There's simply no reason to not cleanse Totems. You wasted a few seconds? That's nothing compared to having to chase the same person 3 times and then travel to hook 3 times. The time it takes to break a Totem is meaningless to Survivors.
Chests are definetly not more important. What importance does a chest have against any Hex perk? You're better off destroying a Hex or a Dull Totem than you are going for chests, unless ofc you wanna exploit buggs like when everyone could get keys with no effort.
Yeah having no Obsession did lead to tunneling that's exactly why they added the Obsession in every match regardless of perks, that way people can't immediatly tell on either side if there are Obsession perks in play or not, it's a disadvantage on both sides but regardless tunneling still happens and will still happen until they change the game so that Tunneling isn't a thought in killer players minds.
The point is the game is at fault for not properly teaching Survivors and Killers about the existing Mechanics. The Game is so focused on Gen/Escape and Kill that it doesn't give everything else a chance. There's no teaching about looping, about using each killers power, about this, about that, etc. The only way to learn those things is in KYF. We finally got Bot Matches but it's such a limited thing still, we can't choose killer, builds, survivor, Either add bots to KYF or Expand Bot Matches.
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I don't think he needs a full rework just some improvements. He can't have any different power. We just need to make early game not as bad and make Tier 2 be a good tier until you can go tier 3. You are right he is a chase focused killer and we should keep that aspect by making that aspect stronger. He's supposed to be this Unstopable Evil.
Wraith's Lunge after cloack is not better than tier 3 Myers Lunge. Myers can very quickly mind game you and hit you while Wraith has to uncloack at the right time and place and might even need to bodyblock to prevent survivors from reaching safety, so you're doing more work than Myers. Wraith is hopping people Camp Pallets to get a mindgame and since pallet hit validation has been changed, most likely due to how he was getting hits on pallet campers, you're now safer against Wraith if you're pallet camping. You don't wanna pallet camp against Myers or Ghostface tho. As a Ghostface main i mind game every single pallet that has an LOS block and that's how i get more downs.
Why should Tombstone Piece Punish Myers more than it already does? He can only use it twice during a match and you need extra stalking already. You want more Punishment than wasting more time when time is the single most important aspect of playing killer...And the FullbStone requires tremendous amount of stalking, that's alot of time of literally doing nothing but starring at someone's butt, again you're trading time for a gigantic power up to make the late game advantageous to you.
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DH is in-game Lag switching.
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DH is not overrated, the ability to make the game Lag is super powerful. It's not overhated, we just want fixes to the game...
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2457622#Comment_2457622
Some maps feels too big because genspeed is too quick right ?
it's the other way around, gens feel too quick cause maps are insuferably big.
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A Flamethrower is the only way i can see Fire being used to attack Survivors. A Pyromaniac killer could be nice, they might be too strong tho. They could use fire for direct damage, status effect debuff and anti- loop. For Sure they'd be a slow killer and a locker gas container recharge killer aswell to offset their ability to hunt and catch survivors. Basicly another slow ranged killer except he has anti looping that's easier to use than DeathSlinger.
Problems : how useful is the Burnt status effect? How will survivors deal with it, they'll go search for fire extinguishers? How long would the anti-loop flame wall last? If 2 fire walls would be used in the same loop then it's game over for survivors. they either get hit by M1 or flames. I doubt they'd let you put 2 flame walls in the same loop.
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And that's why they want the Auto Ban system. they don't have people for Support or don't care. Either way there's basicly no Support whatsoever.
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Gens aren't the issue, everything else is, chasing takes too long because Maps are big and safe AF. The whole gameplay loop for killer is very time consuming vs the efficiency of survivors. Make the game more bearable for killers by giving us smaller maps and redistributing safety for survivors instead of big maps with dead zones and extremely safe zones. END SHIFT W META make survivors actually know how to loop, TEACH LOOPING IN THE TUTORIAL.
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Respecting Self -Unhook? Not even Deliverance. You're supposed to need help to be unhooked, where's the killer reward for hooking if you can leave without any sort of skill or punishment?
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Yes. It's absolutly fine, do gens, open gate and leave. Whoever dies, dies, at a moment you have to make a choice, the choice of saving someone, of going for a Totem or a chest or simply trolling the killer has a consequence, if that consequence is NOED then it's your fault, you should leave.
NOED only hurts bad survivors. I don't see any decent killer relying on NOED for a measily 1 camp kill...NOED just like any and all Hex Perks only works on beginer ranks, where survivors don't know anything, and they don't know anything cause the game's Tutorial is still trash after 2 updates, still doesn't show you totems, obsession mechanic, different vault speeds, doesn't teach common loops and how to loop, etc,etc, i've written this in so manny damn posts it's riddiculous BHVR doesn't have a Tutorial for those basic core designs of the game. They made the Obsession a thing in all matches so killers wouldn't tunnel out of fear of DS cause DS creates an Obsession so if there wasn't an OBsession there wasn't DS and yet the tutorial doesn't explain the existence of teh Obsession Mechanic.
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I hate Meta for the fact that it's only a Meta because that's what the Devs want... They rather introduce to the game Meta defining Perks rather than fixing the problems. I still don't understand how Ruin + Undying is such a big Meta...2 dumb hex perks that have the exact same counter and there's 4 people vs 1 effect, the odds are stupid with or without Undying.
A game defined by a meta is a stale game. The fact Meta is required to have a chance to play is enough evidence that there's huge core problems. In a game with such an emphasis on chasing and hooking people you'd think more killers would focus on chase perks like Brutal, Enduring, Bamboozle, STBFL, PWYF etc but those are the off meta perks, those are the 4th perk. Those are the perks you select after you have you'r Meta Perks.
Another reason as to why there is this Meta in DbD is the lack of a clearly defined win condition, for either side. IT's so ambiguous what a win is that people just use Meta to give them the best chance to achieve whatever the game considers a good effort...
It's conceptually poor game and we know they had people in and out during all the time, so there's so much that is lost, so much that isn't focused. Former Dev Mclean himself said he came in a short time before the Alpha...It's not a good development cycle when you have new people coming in just before an Alpha.
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He's not OP. His base is just acceptable at best and we're talking about normal DbD, not the " CoMPeTiTivE" nonsense where he clearly can't compete. His "True invisibility" only works from a considerable distance but is still vulnerable to SpineChill while in sidede the True Invis range, his speed doesn't mean ######### when he has to announce his presence and is slow at uncloacking so in chases it's useless unless survivor go into dead zones. They changed the speed problem for an uncloacking speed problem. You're still relying on bodyblocking and why? Because you still can't make the hit before they reach something.
He needs people to be bad at survivor and camp pallets so he can make use of Lunge. Myes at tier 3 is far stronger than Wraith's Lunge, not because of the 1 shot, but because Myers can use the extended Lunge far more often and far quicker, making it much more pratical and effective. Red Stain Mindgames with Tier3 Myers are far better than Wraith uncloack Lunge.
All a Survivor has to do is either pre drop the pallet or drop it as they hear the clapping of the bell but most survivors will just wait till you're in Lunge and then ofc they get hit, i'm 1000% sure this is why BHVR changed the pallet hit validation, people have been complaining about Wraith too much but what BHVR and those players don't understand is that they should drop the pallet before he can lunge, he can't do ######### if you drop the pallet before he lunges. You're 1000% safe unless it's a really short loop where he can get you on either side but that's on you for being in an unsafe loop. So again Survivors bad play is how Wraith can win.
All my wins as Wraith after the changes were all against bad players, once i got into the 3rd MMR test i had such high MMR from beating scrubbs that all of my MMR matches were disastrous, super long queues and then the matches were complete disasters, i could barely get a hook.
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2453323#Comment_2453323
Why are people saying EGC like NOED only activates in the EGC?
The act of oppening the gates is irrelevant for the killer. He can't stop 2 gates and hatch when it's not a 1v1 and he finds hatch first. The time it takes to find 1 survivor on 1 of the gates, down them and hook them means the other 1 can open the other gate or get the hatch. What good would NOED do if the gates are already open? That's why Survivors should simply just open the gates and leave. Do you know how much killers have to get lucky to use Bloodwarden? Bloodwarden would be busted if there wasn't a hook requirement but the hook requirement makes Bloodwarden so much harder to use plus you have to time it during EGC, Survivors have no reason to not leave. THEY SHOULD LEAVE.
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This notion that killers should 4k and survivors should get 4 escapes is dumb af. Should you try and make for the clean game? Yeah but you're playing a solo game aswell as survivor, your survival is your priority. SWF or Solo. At a point you have to make a choice and commit to it. Heal or finish gen, Rescue or finish gen, escape or rescue, etc. You can't have both in the vast majority of cases. I don't care if it' an SWF or not, my survival is my priority, i'll do whatever i can to help the whole team but once gens are done i'm out. The killer has no reason to chase someone else while he has someone on hook during EGC.
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What's the problem with NOED? Open the gates and get the fudge out... If the killer gets more than 1 kill because of NOED then survivors played a very bad EGC.
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@Unifall said:
https://forum.deadbydaylight.com/en/discussion/comment/2452927#Comment_2452927
Yup. What else can you do? Please tell me bro I'm sure everyone here dealing with freezes/fps drops will appreciate the fix you found. You have 2 options atm play the game as is waiting for an optimization update or buy a whole new system. Thats your only choice at the moment but ima wait for the solution you found. (No dc penalties ain't it)
Why would i buy a new system when the problem is the game not the system?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2452926#Comment_2452926
Your experience does not match up with what I am reading from multiple sources.
And i don't take your research serious either.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2452924#Comment_2452924
According to my research, you do not get a DC penalty for disconnecting in the loading screen.
And according to my own eyes and experience you do.