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kurgan8282

kurgan8282

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kurgan8282
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  • the thing that is more annoying is that they were actually doing great lately, the messed up all the good that has been done in the last month.

    First new map in 1 year disabled after few hours cos it is clearly too much to handle, a tremendous frame rate drop which only got worse after one week and a non-existent patch.

    I mean...really? I do understand the difficulties they might have, but keeping the game in this state for such a long time means not putting enough effort nor respect for costumers.

  • my game wont start at all after the update, is it just ke or someone eose is having this issues?

    I get a black screen after the start page...

  • same, not sure it happened every time but I noticed that clearly multiple times.

    This game is in a terrible state right now, unplayable on both sides.

    I suggest devs to work hard on fixing the game before it's too late.

  • it is amazing how they can vreak something important in every update, today I tried to play as killer and 65%/ of the times it would lag to vault windows or hook survivors, game is almost unplayable, people are complaining since days and not a word came out from the devs.

    I find it very disrespectful towards their clients.

  • happened three times in two games right now, along with all the other known bugs.

    Just terrible.

  • terrible bug.

    happened 3 tikes in 2 trials.

    Being this game hugely based on timing, made it totally unplayable.

    Can't believe I paid to get this.

  • i agree about the non appealing killer, it is absolutely anonymous like that, his power has nothing to do with alchemy, I think they just rushed to release a character while they were working on updates for the game,so it can be understandable...but I am not buying this chapter, feels very empty.

  • This character is a total disappointment,imo.

    I mean, c'mon...an alchemist that all that he does is bouncing around like a drunken old man?

    It will be the first chapter i will not buy.

  • with my main killer,pig, i cknstantly get low rank survs, actually i suspect they are new players,it ends up in absokutely non challenging wins,so no fun at all for me and big frustration for survs...this dynamic is making me highly bored with the game

  • @Sacre said:

    New-ish player here, can confirm, I'm struggling.

    Struggling even more now with this damn MMR.

    Sucks even more that some of the best perks are on licensed killers which you can only get via real money rather than iridescent shards.

    Not to mention, getting enough shards for 1 killer is seemingly taking ages.

    It's awful, the thing that keeps me going is that it's a breath of fresh air that feels different to every other online game I play.

    DBD surely have lots.of.potential, I never loved a game like i love dbd, play it regularly since release, but yeah, this update is a huge mess, I ak personally finding myself playing as killer against new players, with the result of terribly easy games with no fun at all, and same as surv, being matched against new killers is terrible for both of us...hope it will work in time or I dont know how it will end for this game.

  • noticed that too, it shows up after 10 seconds or so, definitely makes it impossible to play legion

  • I guess it takes time to read your skills,right? I started playing after couple weeks break cos i was on holiday but so far got really easy games on both sides, hope this systek will remember previous games cos.so far I had no challenge at all

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1486635#Comment_1486635

    Unfortunately its not a bug, but I suspect they didnt test and they didnt expect it to be so bad. And thats the issue, not testing.

    I dont understand the point of having a ptb if you arent going to use it. If i were emporer of bhvr thered be something/somethings being tested in ptb by players every couple of weeks

    totally agree, I didnt know about this change as I ak on holiday, i saw it just now and damn, looks so awful and cheap and without sense...personally I won't be playing like this!

  • I do hope it is a bug,otherwise they made the game unplayable again, and this time I see no reasons why they have touch that thing.

  • @Kellie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1471423#Comment_1471423

    Because hackers would target twitch streamers and make it so that if they were to escape or die while playing survivor, they'll get a unwarranted DC that would last for hours or days.

    making the game impossible will hardly fix the issue,tho.

    10/15 mins waiting in lobby to have this is frankly too much.

  • @andyollolloll said:

    Thank you.

    However BHVR will not comment on this as there are no stats publish by BHVR that substantiate this.

    There is no problem... (Ahem)

    yeah I can imagine, but I keep hope up.

    I have lots of time since another game got stopped before starting due to someone dc again..

  • @ Antares2332 said:

    yes, it was removed

    IMG_20200724_021459_405.jpg

    so awesome...

  • @Boba said:

    This game used to be a lot of fun to play but now with the reduction of toolbox progression and the hatch being able to be closed by the Killer. Makes damn near impossible to survive. Especially with the killers seemingly to be overpowered over the survivors abilities. . Game no longer fun as you never have an opportunity to escape and it seems your best bet is to only try to heal and rescue other survivors from hooks. Not fun. Not really worth the time to even try to play or progress. . Dead by daylight team I would suggest Changing and nerfing some of the killers abilities and taking away the ability to close the hatch so that the game might be evenly squared-off between Survivor and killer and return the fun back to the game.

    really.man? impossible to survive?

    toolbox nerf was needed after the ruin nerf, and still.is much easier than before...what you consider fun? escaping every game without sweating?

    my idea of fun is having some challenge otherwise, why play?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1141568#Comment_1141568

    No. Tomes will only include original characters that can be purchased with Iridescent Shards. Any character that can only be bought with real money or Auric Cells will not be required for a challenge. Their perks may be, but in that case, they will appear in the shrine for a week around the time the challenge is added.

    I must say it is a pity, cos it would have been really cool to have tomes regarding licensed characters too, but I can understand and respect the choice, it is quite kind to not "force" people to buy chapters to complete tomes.

  • @NullEXE said:

    Wait the EGC timer ended and it didn't take him?

    yes exactly, didn't take the surv left nor ended the game.

    Even after that person disconnected I stayed inside the match.

    It was a kafkian situation indeed.

  • yes the ban was just two mins, the lost of points and a challenge I completed is the problem, sadly wasnt quick enough to record it

  • @Peanits said:

    It's not being ignored. It never has been, even. We mentioned right away that we'll be watching how the changes affect the game and make adjustments as needed. The first part of this are the toolbox changes. Whether or not it'll need further changes beyond that remains to be seen.

    you guys said pretty much the same before you basically removed ruin from the roster of choosable perks, now after gen rush issue became obvious you come up with this sabo thing...I mean, everyone here loves the game and would love to keep on playing it and spending money and time on it...but how long can last when it takes ages to find a killer in a lobby due to those changes? how long people will have to endure this unbalance before the game will be playable again?

    You can imagine how impossible it s going to be to play killer after the new patch?

    the point is simple, "to be seen" means watching how it goes for a couple months at least...there is not so much time anymore after the changes you made lately.

  • @RayrafLPP said:

    https://us.v-cdn.net/6030815/uploads/736/DGLQ1OZKFHKU.jpg

    I guess that killer had fun playing against me in their probably first match ever.

    they don't want new players to get frustrated unless they play as killer ;)

  • funny thing is that when they nerfed ruin they said it was a "low risk high reward" thing...even if it was an hex...

    about keys that let people negate the challenge nobody has spent a word...

  • @Inji said:

    I can assure you that the devs do indeed care about killers. They make changes based on the game as a whole, meaning that they make changes on both sides.

    Maybe not all in the same patches, but they do make forward momentum.

    Personally would love to see breakable walls be implemented to other maps a well. Changes dont come over night unfortunately. So map changes will take time.

    mmmh that's what I thougjt, then I saw the sabo buff...do devs have a slight idea on how devastating it will impact the game? especially since they basically already removed ruin without addressing the source of the problem.

  • Well imo it was clear the game was becoming too easy and uninteresting, so something to make it spicy again was expected and very much needed, I really think this update will give new life to dbd, ofc we ll have to see it implemented first but for sure it is a step in the right direction.

    what you said is actually really nice but,unless you insulted, I think that criticizing should not.make you feel bad :) after all if we get mad it s because we love this game and want to see it live a long and happy life :)

  • absolutely not,even if you don't like how the game is going, we are talking about 10 minutes long game (at the most), it's oerfectly bearable.

    Disconnecting and spoiling the game experience to everyone just because someone is too entitled to face a lose is absolutely wrong and as such should be punished.

  • actually not, ruin used to stay up no more than 3 mins (much often even less), I find much better to use CI to have a bit more control in the early game.

    That doesnt mean I think changing it was a good idea, it s very clear how that choice increased camping and tunneling and that made the game experience generally more toxic.

    Not to.mention that I really miss the challenge,now as a survivor everything is more easy

  • game is too quick now, sometimes even uneventful, level of fun and suspance reduced to 0.

    Hope devs have so.e ideas on how to fix this mess.

  • I actually suffer this nerf more as a surv than as a killer, CI does more or less the same job to slow down gen rush when I play killer.

    But as a surv I must say that it made the game too easy and predictable

  • they said somewhere on the forum that they are aware about the "early game issues" and made intend that they will think about something.

    But honestly I didn't have the impression they understood how much the game is spoiled.

    Probably just a decrease of incomes will.make them face reality.

    Also,I notice how they avoid to directly answer questions about this specific questions, which is another bad sign.

  • most unpleasant thing is when you make it to hold the killer for a while and you see no gens are being done in the meantime.

    Funny fact is that when I play killer and someone holds me at least two gens pop, when I am the one holding the killer feels like the other survs are doing a pic-nic in the meantime :/

  • @korean_zombie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1065724#Comment_1065724

    that can’t be. I don’t know a lot about the studio but this game is their golden goose right?

    I think so too, but can't see any other reason, actually...I mean, what doesnt work it really obvious, so why this silence?

  • @iOverSpray said:

    I'm a 3 monthish in player meaning I'm the noob youre trying to cater to. Im a Red rank survivor and purple killer as I dont play it much but I'm not bad when I do. This game was awesome!! Killers were fun to play with and against. Then you nerfed ruin... every single game since is either a 3 minute slug fest against billy or a 3 minute gen rush (I do both). Completely non enjoyable at this point and obviously the uproar since the announcement of this nerf, there have been tons of complaints. Are there plans to fix this? If not as im a paying customer you should feel obligated to tell me not to waste any more money on this product.

    i was hoping that my impression was wrong but now I really have a feeling that dbd has come to its final year, this last patch killed the game, turning almost all matches into a toxic fest.

    I noticed how devs avoid to directly answer to questions about this situation that has been created since the patch, so it led me to think that they actually want to mlve to new projects and let dbd die.

  • @Jinni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063887#Comment_1063887

    I couldn't find the full Q&A, so I'll send a link to my video, the clip is at the minute 6:36.

    https://youtu.be/PmVu-1X73bg

    Srsly, no matter how many times I see that clip, I still can't believe how BAD it was lol... The type of thing you don't know if you laugh or cry about.

    woah man...I know situation was bad, buy didn't thought it was SO bad!!!:O

  • @Jinni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063785#Comment_1063785

    I saw a video once that a guy said that BHVR only cares about new players nowadays, that will come, stay for lil time, buy some DLCs and leave... And it really makes sense since they r only balancing the game for rank 20's... This game is pure moneygrab at this point lol... I'll never forget that 'civilization' comment that the BHVR communication team made.

    i actually dont remember that communication :)

    what was it about?

  • @BackToThePit said:

    Just wanted to let the devs know that i'm quitting the game. Hopefully everyone who's quitting will do the same and maybe some day this game will become more playable. You all know what the problems are and devs know it too. Maybe if they will loose more of their playerbase they can finally start working on the gameplay instead of implementing tons of skins and random nerfes just too keep the majority of dummies in game. I hope one day i can come back cause i rly like the concept of the game but devs just simply not doing their job here. BB

    can't say you're wrong. I am just waitig for an alternative.

  • @ClickyClicky said:

    I can honestly say at this point I fear new Ruin as survivor more than old Ruin.

    Having gen progress deleted is far worse than having it stalled.

    If you commit to a 3 min chase right from the start of the game though then obviously you wont get much out of if.

    ideally, yes, but in reality this will not happens, it's highly unlikely that you get pushed off to gens long enough to lose all progress you made, if you re pushed off shortly after another player will take your place finishin the gen without issues.

    Not to.mention the fact that if two survs are on a gen,the killer can only chase one leaving the other to the gen, hence this perk has simply no effects, at least it is what always happened when i met this perk

  • @Jinni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063645#Comment_1063645

    Yeah Evil, I know that, when I play killer I think in the same way sometimes, but that's the exact point... These last changes made so people feel more anger and frustration towards the game, that SOMEONE will have to pay the price, and usually that someone had nothing to do with your bad experiences, so in the end it becomes just a spiral of negativity.

    you totally nailed the problem.

    The atmosphere you can breath in this game after the last update is highly toxic and negative.

    Seems like almost everyone realized that, but none of the people who should say a word about it are facing this issue.

    What is the plan?

  • @Konnor24 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063261#Comment_1063261

    Im a red rank survivor, and the fun just isnt there anymore when i play survivor. Its not scary, its not a challenge. Most games now are endless tunneling or camping because 2 gens get done within a minute and i honestly cannot blame the killer anymore. Its frustrating no doubt but playing killer now is non stop stress and annoying. Its just not fun anymore and thats the point of video games.

    I totallu agree, actually I realized killers started to slug,tunnel and camp because basically keeping at least a surv "hostage" is the only way to slow down a game,especially if you're playing against swf.

    On the other end, it's haooening wuite often to complete games as surv without even meeting the killer which is something that didn't happen to me since 2017, and imo this is the worse thing ever.

  • they clearly said they wont...hopefully they have something in mind to not let dbd die, but I'm starting to highly doubt that

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063261#Comment_1063261

    The playercount isn't dropping, so I assume the devs don't see the need for changes.

    because lots of killers just stopped playing killer and switched to survs, that's why queue time differ so much,imo

  • @MrsMayhem_93 said:

    Lately I haven't been able to kill a soul unless I camp them. I keep getting gen rushed while im chasing then i keep going against red ranks and rank ones even though im rank 11. Or i lose if i get a ######### map like cold wind or auto haven cuz they have so many pallets I don't know what to do anymore i can't play killer.


    @MrsMayhem_93 said:

    Lately I haven't been able to kill a soul unless I camp them. I keep getting gen rushed while im chasing then i keep going against red ranks and rank ones even though im rank 11. Or i lose if i get a ######### map like cold wind or auto haven cuz they have so many pallets I don't know what to do anymore i can't play killer.

    what is even more incredible is the silence of the devs regarding this mess.

    Game got clearly broken after last patch and,besides some entitled survs and some new players, everyone saw his fun level decrease drastically.

    If I was a dev I'd be worried to see players base decrease drastically. But they keep on not addressing the problem and,most of all, no one said they will fix anything regarding this.

    Personally I started to play it much less than before, and as soon as a good alternative comes out (RE:resistance,maybe?) I will quit this game.

  • @Dr_Loomis said:

    https://forum.deadbydaylight.com/en/discussion/comment/1061784#Comment_1061784

    Oh of course.

    I play both survivor and killer. Whilst I enjoy survivor most of the time, I rarely have an enjoyable killer match.

    But even with all the tunneling and NOED by killers..red rank survivors are the absolute worst offenders. Absolutely abhorrent. Their behaviour, along with preposterous match-making, is the true rot of DBD.

    agreed.

    This happened thanks to the free hands they received along the last months.

    The percentage of people trying tonuse this game just to bully the players who are playing killer is ridicolous and it s making the game highly toxic.

    At this point all i am waiting for is a valid alternative to dbd to stop playing it after 3 years.

  • about it it's simlly a matter of luck, actually.

    Imo it is not something that should change, actually the problem about the pig is that traps are not effective anymore during EGC, that took away lots of her power.

  • @Dr_Loomis said:

    Agreed.

    I think it would be fun to play with and against as a non-perk.

    It would make survivors work harder to win and ease pressure on the killer. It would work.

    I'm afraid it would be too hard for new survs and they would start to cry out like they did with old ruin.

  • @Proxi said:

    1. make ruin a non hex
    2. remove extra progress for great skill checks
    3. keep the 200% regression rate even when the totem is destroyed

    I dont get it...you said make it a non hex and then to keep the 200% even when the totem is destroyed...

  • @Omans said:

    https://forum.deadbydaylight.com/en/discussion/comment/1061641#Comment_1061641

    These days that's every rank, thanks to how messed up the matchmaking is. I played like 15 games today as killer at rank 1 and less than 50 percent of the survivors I went against weren't in red ranks.

    So even if they release stats of how the new ruin is performing, I wouldn't trust it. I'm 4k'ing almost every game due to matchmaking diluting the ranks. I'm playing against players that should not be going up against me. One of the games had a brown rank 19 claudette who had only 2 level 1 perks. Easy 4k.

    lol, now i see where the low ranks survs goes :)

    I am rank 9 killer and the weakest I met since couple weeks was a rank 5

  • @Peanits said:

    It would definitely be too much to be a non-hex perk. We aren't looking to change it to a non-hex perk.

    It's definitely not just a late game perk, though. It'll get stronger the longer the game goes on and the fewer generators you need to check, but it can still be handy early on.

    early game is absolutely useless, and late game is gone.

    You guys made some awesome things to the game during the years, but that move was a bad idea imo.

    This perk is unusable unless you play at lowest ranks with casual gamers.

  • @BaldursGate2 said:

    I mean, consider a HEX PERK as late game perk, what are they thinking?

    On certain killers, this perk would be really good with surveillance. But as hex, it is just trash, you have to always run it with thrill of the hunt or it's gone too fast to do anything.

    it simply needs to be rethought imo, it is impossible for it to be a non hex perk, but as an hex it's terribly weak.

    Funny that I saw it running 3/4 times since the nerf. Shows up how useless it is.

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