kurgan8282
kurgan8282
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- kurgan8282
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no lags on my side, but many weird things happened.
One survivor got disconnected after I put him down and it showed all game like if he was still playing but unactive, resulting in continous sounds from tue direction where his body was.
Lots of audio issues which i never heard before, no sounds from jumping from window and even couple sounds missing from hits received.
Queues on survivor side twice longer than usual....
All in all...quite a mess.
But it's first day so it's understandable.
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@MiniPixels said:
https://us.v-cdn.net/6030815/uploads/193/57YHE2LOIUJL.gif
The year is 2020 the devs have nerfed nurse so hard she has the lowest pick rate in the game, and are going after ruin. After many moons of feedback and suggestions to leave it as is they are ignoring posts regarding anything related to ruin. The killer population is dwindling with more "i'm quitting" posts on the forums every day. I fear that what me and many others call their favorite game will soon be no more. We may be under grave circumstances but we are what we call a community, and we must not give up hope, keep voicing your opinions and don't be afraid to hit the post button. Best of luck friends.
Amen XD
Basically I play almost only this game since quite a while, played since early 2017 and got addicted by it, I saw it growing and I saw it changing, I am afraid that now I'm watching it dying.
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@TheMikeOTR said:
https://forum.deadbydaylight.com/en/discussion/comment/982856#Comment_982856
I wouldn't even mind the new ruin if gen times were increased. Like dude, how fast gens pop along with a lack of pressure with some killers. Like with Legion I don't need ruin because I can keep people busy by stabbing everyone repeatedly, but what about Clown? Clown is well, Clown needs a huge work. But really how about just nerf the OG ruin and make the skill check easier?
cos they simply want to make the game appealing for new players, I think they care little if the veterans will start to lose interest and leave.
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@Peanits said:
It could be interesting. If it does, surely that would encourage survivors to slow down and do totems to prevent that from happening.
if it does, you guys will nerf that too ;)
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@TWiXT said:
The problem killer players have is that if feels like the devs didn't consider enough as to why they rely on Ruin so much in the high ranks, and just blindsided all of us with this upcoming change. Here's the real reason why:
At high/red ranks, even a team of solo survivors are better at coordinating their attack on objectives, have all of the tools, skills and knowledge of maps to be more optimal at looping/routing while completing said objectives, and can easily get 2-3 generators done in the first 100 seconds of a match before the first survivor even gets hooked.
Old Ruin slowed that down, gave survivors an alternative objective/distraction in order to get the gen speed back to normal, and provided killers enough time to build up some momentum without losing too many gens. It was always a "High Risk, High Reward" perk; the risk being that it can be destroyed by survivors, the reward being that it bought the killers precious time in the beginning of the match to get things rolling. It isn't so much that killers actually "WANTED" to use Ruin at those ranks, It's that they felt they "HAD TO" in order to compete.
The only killers that didn't have this problem are the High mobility killers, because they can apply enough pressure on survivors in that first 100 seconds of the game.
Paradoxically In one decision, the devs just alienated "more than 80%" of the red rank killers, and 45% of the rest. Sure they did so for the sake of new/low ranked players, which I can understand and forgive, but when the average lifespan of a Ruin totem is only 2 minutes (at best) regardless of rank, and it was the most valuable tool for "more than 80%" of killers to be able to compete in the red ranks... Is it any wonder as to why there has been such a huge backlash over this change from the community?
Their argument was never about "We can no longer get 4k with 5 gens left" because no killer goes in with a Hex perk expecting it to last more than 2 minutes, much less provide them with an overwhelming victory, its that the devs ignored this reason entirely, and instead of trying to do something about the core game play to remedy it, they took away one of the few tools the majority of killers had to combat it based on its popularity. The fact that they felt they "Had to" use it proves there is something profoundly flawed at the foundation of generator progress speeds. All Killers are supposed to be the "Power Role" with the ability to apply enough gen/map pressure to keep survivors from completing their objectives too fast, but sadly only the high mobility minority of killers can actually do this consistently without the need of a tool like Ruin.
I'm predicting that when this change goes live, rank 5+ will become so much more frustrating for the majority of killers that they'll try to compensate by either de-ranking on purpose, switching over to survivor once they hit those ranks, or resorting to the most vicious and unsympathetic tactics that survivors already hate but have proven to be effective (hard tunneling, camping, slugging, Insta-downs, Mori's, etc). Combine that with their choices of killer characters becoming restricted to only the high mobility ones in order to compete, and killer diversity at the high ranks will now be even lower than it was before. Does any of that sound like "fun" for either killer or survivor players?
that is why I said this change is.potentially devastating for this game.
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haven't tried to play as killer yet, but queue seems WAY longer, tonight...
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@yobuddd said:
https://forum.deadbydaylight.com/en/discussion/comment/982152#Comment_982152
Fair enough about the weak killers. However, this change to Ruin is going through one way or another, so they’re pretty well outta luck regardless.
As for finding a totem, you could always activate the first one you come across. Many times it’ll still be better than what RNG chooses (I’m looking at you, totem beneath the light of the tractor!)
Still, you make a good point. What if you could see a dull grey aura of all dull totems until you activate the hex? (To powerful? You’ll see them as they disappear during cleansing....)
Actually your solution would be the less worse possible in my opinion.
They made the huge and they absolutely won't think about making a step back, but at least this way it could be a usable perk, and not a way to fool people like it is right now
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there was no doubt.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/118927/omg-new-ruin
HERE WE GO AGAIN
Killers like Trapper or Hag need time for early game setup. Old ruin gave you that, new doesnt.
Killers with low mobility, low map pressure early and trash killers needed ruin to not get genrushed / completly murdered
Some big maps are hard to defend due to high gen speed, ruin was used to counter that. Now ruin is gone, but gen speed is the same.
New ruin is supposed to work mid/late game, but Hexes like that dont survive till mid/late game. Old ruin worked early game just as good, so there was no issue.
New ruin cant be used wit other gen stopping perks like Pop, Surge or anything that involves kicking or regression.
exactly, I can think of a killer like the clown or the plague in the red forest, they're totally in trouble now
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/979567#Comment_979567
The new ruin is incredibly powerful lmao it just doesn't do the same job that it used to; we already have corrupt for that anyway.
it's POTENTIALLY powerful,but don't forget that in high ranks we know more.or less where totems spawns, it's powerful in the long distance for sure, but how many games you played with an hex stays open in the long distance?
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/979351#Comment_979351
Right, except it was to the point that they were penalised for attempting to learn, and many new players quit very quickly for a number of reasons. Ruin's prevalence is definitely one of them.
Meanwhile Ruin had no effect on good players at high level, and so was useless but run anyway. Now it will actually have a function.
that was because in more than 3 years they didnt think of an alternative perk to replace ruin, now they didn't make things better, just better for new players, which is not a right strategy for an online game, if you lose your base, the game fails.
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@Runcore said:
Maybe yes and its no suprising. Devs are not listening and want us to try and accept nerfs. I plan to run around gens letting survivors win game without effort coz this is exact future of the game with current way of nerfs headed towards killers - easy games for survivors with lot of "fun" and without "frustrating" killers a their perk. These DCs you are experiencing may be form of protest and I fully support it. Hope that more killers join this.
same here, if, before watching the PTB, I kept some hooe, now that I saw it I clearly saw how terrible it looks and clearly understood the direction they are taking.
They want survivors to escape almost always, unless some major mistakes are done by them during the game.
At this point, after the many nerfs have been made, I think that a massive protest is the only way to make them rethink of what they are doing.
Yesterday already on 40% of the games killers disconnected in early or middle of the game and I reappy can't blame them.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/978323#Comment_978323
Ruin was an issue for newer players as it disincentivised them from doing gens since at first most people struggle to hit great skillchecks regularly.
Conversely, it is/was ineffective vs high nlevel survivors.
New ruin works on all levels and incentivises the killer to put out pressure on the gens rather than just committing to one really long chase, since any gens only one person was working on would end up with some huge regression on switching targets.
It had nothing to do with old ruin being OP, but an obstacle to new players coming into the game. And it was everywhere.
exactly, means that when you approach a new game you need to get better in it.
That is what I find challenging and interesting.
basically now they just made it easy and gen rushing friendly.
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I'd like to receive an answer on that from the devs...if a perk like ruin which was an HEX (!!!),so could be taken off easily, was op, then how they consider a key that lets you go out in the kiddle of the game even if you did nothing to earn the win?
if they go on like this, soon we will be able to play without hands. Ofc for a little while before getting bored and move to.another game.
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@DontNerf said:
https://forum.deadbydaylight.com/en/discussion/comment/972904#Comment_972904
Jurassic park evolution is amazing, DINOSAURS!!!!! dbd doesnt have dinosaurs
Hahaahahah I actually play that too!! :D
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Personally i wouldnt disconnect because survs have no fault in that, would be a much more effective protest to see killers running tue game but refusing to play, imo.
Crossing arms, in poor words.
Haveblnt played killer in some days due to challenges, but I might actually do that in the next hours.
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@Herman_CMH said:
i just entered into 2 games and once after the lobby screen to kick start of the game, the killer DC.
is it the voice of disagreement of the nerf?
noticed that as well...probably so, and I find it legit.
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@Peanits said:
I'd hesitate to call the Doctor and Lery's updates nerfs, especially given you haven't had a chance to play them first. I would say give it a try once the PTB is live. That's the point of a PTB, after all.
C'mon guys, I never played the doctor but the only hard thing to play against him was his power to spot survs, for the rest he was the weakest killer of the game.
Why don't remove killers ability at this point?
This is getting ridicolous.
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@TheBean said:
https://forum.deadbydaylight.com/en/discussion/comment/974923#Comment_974923
You apply whatever meaning to the game you want.
There is no end game... What are you driving for in this game?
You join a match with 4 other people to have some fun. There is no defined win... Cause you can die as a survivor as still win... You can only kill 2 and still win... Winning in this game is subjective and can mean different things to people.
The only thing that keeps people playing is because it is fun.
Once you get the achievements in this game... There is no meaning to rank... Once you unlock all the teachables and load all the perks onto favourite character... There is no real meaning to grinding...
There is no end game scenario like you are playing something linear... You are basically playing Mario Kart with your friends.
If you feel you only have fun because of a single perk in this game, then you probably weren't finding this game much fun anyways.
this is extremization :)
The point is simple, the early stage of game is often the most fun, you hide and try to find out who the killer is, the search for totem is actually a very "stressing" and emotional moment.
They are taking off this "slow start" because now all it will be needed to do will be to find other survs and gen rush like if there was no tomorrow.
Very simple. Very unchallenging.
Soon will be possible to play without hands :)
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@TheBean said:
https://forum.deadbydaylight.com/en/discussion/comment/974872#Comment_974872
Cause this game is a casual game.... It always has been.
so that means that once you get good at it you can stop playing it cos it has no.meaning anymore?
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@Almo said:
Hi!
Just wanted to address one common concern I've seen from the community. "They nerfed Ruin so it wouldn't be hard for new Survivors."
That's not quite what the intention was. This is subtle, but bear with me.
New Ruin is in fact really brutal for new Survivors... because it is insidious. They have no idea what's happening, and they struggle to get gens done at all. That little zap effect when you take your hands off a gen? Barely noticable to a new player who's panicing because of the L3 Terror Radius they are hearing. It's not even noticable that the gen is regressing twice as fast as if the Killer had damaged it.
What we wanted to do was not "make it easy for new players" but "make it less frustrating for new players". In playtests with newer Survivor players, it was 4k with 4 or 5 gens up almost every time. But they didn't hate their time in the game as much because those red skill checks weren't in their faces.
I'm looking forward to playing on the PTB with some of you tomorrow; see you in the Fog!
i doubt you will see us in the fog for long ;)
You have an idea of how fast we complete gens without the skill check break at red ranks?
gens will be rushed before this new joke of a ruin will even be noticed.
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@TheBean said:
https://forum.deadbydaylight.com/en/discussion/comment/974614#Comment_974614
Yep and they'll all be back next week. LUL
This has to be one of the funniest threads I've read so far.
why they should come back to play a game turned for casual gamers if they caj find something else?
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/974649#Comment_974649
HEre is the thing, I don't know how long you've been playing. But me and a lot of these people have been playing since the start, and a good portion of us are getting tired of getting punched in the mouth for being a killer main then getting told to deal with it.
i play since 2017 and have bought every dlc since I play...so I know very well the way they acted with "clients".
I think this is the breaking point
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@HexMoriMeMommy said:
https://forum.deadbydaylight.com/en/discussion/comment/974240#Comment_974240
I can personally attest to at least 50 people already uninstalling, and as soon as I run out of ebony mori's I'm doing the same.
i wont uninstall it just in hope that they will change their mind, but surely will stop play and purchase stuff if the game will be so user friendly
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/974425#Comment_974425
No problem have a good day man and hope you find a new game. I dont think that the lack of Ruin will be the killing blow to the game yet it is on that track now, but I have thought for awhile this was the path Ruin would end up on because people were running 4 slow down perks and of the 4 Ruin had not been adjusted except for consistancy in a long time.
i do truly hope so, but being a nerf made for low ranks and new players, I am really afraid will affect dynamics for veterans
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@Todgeweiht said:
Not at all, people saying yes are probably just mad about the ruin nerf., and I dont blame them,, ruin forms a big part in the build of many killers, the new version would still be good if not for the fact its still a hex perk.
https://forum.deadbydaylight.com/en/discussion/comment/974410#Comment_974410
there's nothing worst than an unchallenging game.
Then, why dont you take the challenge of playing without ruin?
im speaking about my surv perspective.
when it happens, at red ranks as i am as a survivor, the gen get completed in few mins 80% of the times.
Where is the fun about it?
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/972904#Comment_972904
Monto likes the asymmetric horror genre. Go look into a few games he enjoys you might find a replacement.
thanks!
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@ppo8820 said:
No. All these people whining and throwing tantrums on this forum show people are still passionate about the game. They all say they’re leaving and boo boo, but they won’t. Simple fact is this is only game out right now of it’s kind, so angry as it makes people, they’ll still play it. The steam charts show game is actually growing last few months.
The games changing to incorporate all the new players.
no, seriously, many will leave, there's nothing worst than an unchallenging game.
I have no reason to play this game if it becomes so frustrating on one side, and so unchallenging on the other
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@Almo said:
New Ruin is extremely powerful late game. It must be a Hex Perk, or it would be OP as hell.
guys are you serious? HEX and late game are two words that can use only someone that don't know this game,lol....
the goal of HEX perks are by definition to be strong in the EARLY game, because, I tell you a secret, HEXES will be found and broke within 5 mins ;)
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@Runcore said:
https://forum.deadbydaylight.com/en/discussion/comment/974247#Comment_974247
I wanted to bud some skins for killers, I wanted to have at least one for every killer, but now I doubt I will buy it. Now I dont know even if I want to continue to play. All we now get is fast game with 4 teabegging survivors in gate.
funny thing is that they even said they are happy with the new version. They just murdered the game and still didn't realize that.
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@ZtarShot said:
Just because there wasn't something about survivior's getting nerfed in the patch notes doesn't mean they have a bias. Our overlord and saviors at BHVR care about both roles because they both play an important part in how the game functions.
Reading the post made me feel you had a sense of entitlement.
entitelment about what? I play much more as survivor than killer, but why I should be happy about a change that will make the game unchallenging? How much fun can be completing gens in 3 mins and run out before even getting chased?
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@Runcore said:
https://forum.deadbydaylight.com/en/discussion/comment/974178#Comment_974178
But its too late. I have bought all killers with real money and devs are constantly undermining killers and their perks. I would like to get my money back that I have spent on killers. I bought some product with some quality and developers lowered that quality so I deserve to get back my money. I think that it will solve this ridiculous nerfing coz devs will have to think twice before they release such nerfing patches with fear of refunds.
I would like to ask devs to play for example 20 games for killers in red ranks and try how hard is playing vs gen-rushing SWFs without any early slowing down perks. Would like to see video of their success. Maybe you will open your eyes finaly and stop beeing so survivor oriented.
totally agreed.
I dont hide the fact that I am addicted to this game.
But this news totally downed me.
I see the potential disaster coming making the game unplayable and not worth going on, probably will remain just some toxic surv or try hard guys in swf mode and in few months there will be no more killer base and the game will totally collapse.
On my side I decided to suddenly stop every purchase I planned to do.
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tjey really dont get it, if it s FRUSTRATING or ANNOYING, means the game is challenging.
what is the point to keep on wasting money on a game that will just bring me frustration when i play killer and resulting otherwise to easy if I play survivor?
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thanks for advices and I agree with most of the comments, I feel like they are trying to give more importance to new players (who will start to play a totally unbalanced game?) instead than listening veterans.
Yesterday I tried some games as a killer (I'm rank 9 as killer and 2 as surv) without ruind, trying various alternative perks to slow down survs.
Every game, like I thought, that I ran with pre made teak ended up real quick with gen rushing tactics.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/972904#Comment_972904
Quake Champions is the best multiplayer game, but I doubt you'll like it if you aren't into arena shooters. Also keep in mind that the game isn't noob friendly at all; you'll get stomped by veterans until you get better and the devs will not balance around your frustration.
was hoping more of another survival like dbd, I've always been a mess with shooters!
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yesterday I would have say "absolutely not"
Today is a total yes.
Started to look for a new game,already.
If someone has some advices, they're welcome.
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I'm main surv,rank 2, in the rare occasions in which I find a killer without ruin, the game ends in few minutes leaving me a feeling of "way too easy".
If this will become the standard, it will pass probably not more than a week before I'll lose interest and move towards another game.
In my opinion this update will be the beginning of the ejd for dead by daylight.
Really worse news ever, actually. I really loved dbd.