kizuati
kizuati
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Edited the post and added a few things of note.
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I actually kinda really like this suggestion
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3133101#Comment_3133101
If you hate Bodyblocking for a survivor so much just use one of the several perks that deals with it. Bodyblocking is fine imho, there are substantially larger issues in the game to tackle like matchmaking and maps
people really are like "survivor completed a gen in my face please devs i cant win in this game i am getting bullied"
legit that's not a problem just play better or get perks to reduce your cooldown lmao
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You know what should be allowed to be ruled out? Maps. Give a realm or two to rule out. Map offerings can override.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/3133381#Comment_3133381
I feel the xp is better as a queue incentive afterall they removed the BP perks as they did not want players to feel they should have to use them and now those players may feel they have to play a role they don't enjoy as much or lose out on something they had in the past.
Since BP is the main grind element it makes sense to have it for both roles at the same time and not give more to try and fix the queue issue. They should be used to reward interactive gameplay for the side each player enjoys imo.
I feel like you have lots of hours in the game and have most of the progression done. 90% of the playerbase WANTS BPs and couldnt care less about XP.
it makes sense to have it for both roles at the same time
Oh but it does! It simply means that in your MMR brackets both on Survivor and Killer (which are different) there's a need for players.
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@PaintedDeath said:
I dont know man, I got 1.5 million BP yesterday.
On rank reset. Ha-ha. Very funny.
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@Deathstroke said:
Good ideas here to makes offerings better the brown and yellow bp ones are just terrible. Grind is bigger than ever and bhvr still took away BBQ bo bonus which was stupidies idea ever that's why killers camp ans tunnel more as they have no reason to leave hook or to go chase someone else. They just want the match quickly over if there is nothing to gain. But if there is even one cake killers will always play more fair then but that does not happen every match.
I dont have that experience personally.but I do believe an incentive to have a "more fun,less optimal" playstyle is good. Hence the condition of "no survivor died" for the base-kit BBQ and the non-gen focused WGLF stack system.
The idea behind all the offering changes is to make there be less trash that you dont ever use.
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@twistedmonkey said:
In reality the just need to make the old BP perks base kit.
These helped with tunneling and many like myself playing killer used this as a goal to reach. You could even add stacks to killers for snuffing out boons, sacrifice on 3rd hook.
Survivor make stacks earned by unhooking, taking hits, destroying totems/setting up boons, gens, getting a slug up, losing chase etc. Since everyone has it the stacks need opened up.
Basically every action you do well should be part of the gains.
Queue incentives they could change those to double xp instead of BP if they worry about the BP economy.
Right now the smaller webs with terrible addons (the fix didnt help for what i see) along with the removal of BP perks makes the grind feel alot worse.
Players like myself who played a few chars are now worse off.
Double XP will be a non-incentive imo.
Also if you noticed,I did introduce a version of the BP perks as base-kit,but tweaked a bit,to hopefully promote a bit more fun :)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3133355#Comment_3133355
I don't want a blood market or whatnot because I don't want to spend more time messing around with the bloodweb. I just want to play the game and already find the bloodweb to be too time consuming. I would rather be able to buy whatever I want to use directly from the loadout screen.
I think it would be fair for BHVR to add a button that would automatically just do the most optimal or just a random route of the bloodweb in one button (if you have the BPs for it). Could be neat.
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@[Deleted User] said:
They re-arranged the grind but it doesn't feel improved.
We still waste insane amounts of BP on things we don't want and will never use. If I have to get through two purple meme add on nodes to buy a good green one, the green add on actually costs 17k. That's complete BS, for lack of a better term.
The removal of tiers is the solution in combination with the prestige rework. I know the devs say it's too time consuming or difficult to do, but they shouldn't have waited this long to address the grind in the first place. It's only going to get worse, and that is the long term answer. Prestige rework+keeping perk tiers is a band aid that falls off after two chapters when everyone has to prestige all over again, and we'll be here talking about the asinine grind again.
Effectively cutting BP gain in half while parroting the "grind reduction" line is some high tier gaslighting. Really bizarre stuff.
The whole issue has been handled in a bizarre fashion. BHVR seems weirdly committed to having an adversarial relationship with the playerbase on QoL issues like the grind.
Mmmm. Respectfully disagree. I think a lot of what you mentioned here could be solved by making addons good and offerings good.
Or we could instead look into making something like a Shrine Of Secrets but for Bloodwebs? A shop to sell stuff you dont need at half the rate and buy at double the rate.
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@ZVom said:
I absolutely Freaking agree with this gentleman. Finally there's someone reasonable on these forums. Damn, long time no see.
And your ideas are great! Very, very balanced and fun changes. These would bring fresh air to most annoying parts of the game!
we also have these MFers that need to be buffed hella lot. I think they should begin with 100% bonus in a category and go up to 300% for green ones in order for them to be reasonable.
https://us.v-cdn.net/6030815/uploads/BRIOU2S5MQ1N/obraz.png
https://us.v-cdn.net/6030815/uploads/MGPGLLRMSBE3/obraz.png
https://us.v-cdn.net/6030815/uploads/73I67BF5YFJB/obraz.png
https://us.v-cdn.net/6030815/uploads/29FRQX1ASSR8/obraz.png
But tbh - I don't expect any of these changes to be implemented as bhvr is clearly satisfied with the amount of grind. They don't have to progress through the game so they can't taste their own medicine sadly.
Not a man,but thank you! I've always felt this way about the BP offerings and the progression. Since they removed BBQ/WGLF,I think it's about time we addressed BP gains right now. @/Mandy also mentioned that Incentives aren't meant to help with the grind so here's hoping they actually look at this.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3133343#Comment_3133343
I don’t think anybody “relies” on brown offerings, yellows and greens are common enough that you can use those every match and never touch a brown in the first place.
But yeah, I wouldn’t turn away increasing the bonuses on the offerings to make up for their costs.
I didnt say rely on the brown offerings,although I could've worded that better. The meaning was "why do you have to put a ton of effort to BREAK EVEN with an offering that's supposed to improve your grind"
yellows and greens are common enough that you can use those every match and never touch a brown in the first place.
Yeah but then yellow and brown offerings are just a hindrance and add to the grind :P
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@dugman said:
Most of the current BP offerings are quite literally not worth their Bloodweb prices. We need to remove all of the yellow and brown per-category offerings and bring the green ones to 150% bonus BPs.
I don’t think that’s actually the case. A Brown bloodpoint offering costs 3000 points in a specific category and gives a 50% bonus. So long as you earn at least 6000 base points out of the max 10000 in that category the offering will pay for itself. Yellow offerings cost 4000 and give 75% bonus only needs 5333 points to break even, and Green single category offerings give 100% bonus and cost 5000 so only need 5000 to break even.
So while it’s true you will lose points on your offering if you do badly in a match, as long as you do reasonably ok you’ll at least break even or earn bonus points at the end. And if you win the match you’ll definitely get bonus points, even a brown can be worth 5000 if you cap out its category.
I think relying on getting more than 50% of a category for your "BP BOOST" offering to not be a waste is a bit stupid. You want these offerings to actually speed up the grind,not give you an extra 150 BPs if you perform really well.
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Hopefully we'll get to see at least some of these in the game at some point.
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Are you progressing on both platforms?
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@RatbasterdJr said:
Literally 95% of you guys hard face camp every single hook at five gens. If not that, then it’s a prox with hard tunneling. 😂 I rarely get a huntress that doesn’t play like that.
also seem to be the saltiest killers out there.. god forbid you stun them once. 😂
because she's one of the strongest proxy campers in the game
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/comment/3133213#Comment_3133213
So itll get worse as we get closer to the 6.2 drop ?
i'd expect it. this game's codebase is more spaghetti than a pasta factory. any new killer or map runs worse and worse and worse. we have this mega-thread that's just "hey bhvr your game runs like the biggest trash on the market" and we're still in the same postion as before.
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@Huge_Bush said:
It isn't scummy for a killer to apply pressure upon their opponents by doing the smartest thing they can do and remove one player from the match. It's just making the correct decision.
The only scummy things killers can do are:
- Slug survivors who weren't toxic and let them all bleed out when they could easily hook them.
- Body Block someone into a space that they can't move from.
- Repeatedly hit a hooked survivor just to antagonize them.
- Work with one of the survivors in order to kill everyone but the traitor.
- Pretend to farm and kills everyone when their guard is down.
- Tunneling someone because of the characters race or because they are discriminating against them due to something like wearing the pride charm. This can really only be proven if they openly state they did so in chat.
While it may not be fun to be at the receiving end of tunneling, it is anything but toxic.
number 4 is based though
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@Razum said:
You remember when DbD was actually scary? Well, it developed in a different direction.
My main point of this is, how the killer (except for a few like bubba) seem like a joke to the survivors in certain scenarios. They can just run around them and since the attack cooldown is so long, they get about no damage, like 1 health every 1.5 seconds if the killer is 'efficient'. This makes bully squads possible with body blocking and stuff. I remember a game as a Blight, where I downed one survivor but there were some others with flashlights. So I tried to chase them away but with the constant attack cooldown I could do what I want, but I wasn't a thread to them. Soon after like 2 hits to injure some other survivors they healed the downed one up and I was there with nothing. What I'd like to change is the attack cooldown. But only that. Not the time you are slowed.
The current cooldown 2.7 seconds. In that time you are slowed, a killer dependent animation is played and after that you can go for an attack again or follow the survivor you just hit. I only wanna reduce the time where it's possible again to hit. So you are still slowed for 2.7 seconds, but after like 0.5 seconds you can quick attack again. No lunge. So that if survivors just circle around you or bodyblock you or something you can attack faster, but only with a quick attack. A hit survivor can still run away and you wouldn't catch up faster, but you are now a danger in you immediate area.
This does not apply when carrying a survivor. Body blocking the hook is fun mechanic and the survivors deserve to rescue another one this way.
Let me know, what you think.
I can tell that you dont understand how this game functions,at all. The attack cooldown where the killer cannot do anything is CRUCIAL. It's why 8 stacks of STBFL make the Killer such a scary machine.
The changes you suggest will just make Killers extremely unfun in unhook scenarios and tons of other places.
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every patch always brings worse and worse FPS. it's to be expected at this point.
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@NerfedFreddy said:
Survivors only have two items - medkits and flashlights, everything else is worthless
i think you've never realized how powerful a good toolbox is
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3133206#Comment_3133206
I feel that would just lead to tunnelling out anyone with a key again.
fine by me! i like being chased ;>
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3133174#Comment_3133174
Only if it takes as long to open as an exit gate, and the killer can see it's aura.
Being available as a third exit is fine, but it being a 'free' escape while the killer is occupied in patrolling exit gates is pretty cheap.
I think it's still kinda fine. You could make the opening interaction more difficult,but like,you can prepare for a Survivor trying to escape in the end-game + if they're bringing a key,it's not a toolbox and it's not 16 green medkits.
it's a win for me as killer lol
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3133176#Comment_3133176
Ghost month lasts one week and gives you a reward for one day!
chad bhvr design!
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@Lanz said:
Is it just me or do I have the feeling that new killers tend to tunnel the ######### out of prestige survivors for no specific reason ?
Lately I've faced more tunneling, camping, nodding and mori'ing in the last weeks than in my whole playtime.
I've seen killers losing chase against injured survivors and throwing the game just to down me.
It's not a rant but I just wonder if you guys face the same treatment.
That makes no sense. If anything as Killer I would target low prestige levels,as your best course of action is to target the weak link..
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I've got nothing at all,I think. It was hilarious enough they said it's a "GHOST MONTH" event only for it to be a week long.
Now the daily rewards are just broken. Lmao.
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I'll continue to stand by the idea that we should bring back hatch spawning before the last person dies,but only on the final gen completion.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3120978#Comment_3120978
You just need to repair together surely surv will get a skillcheck.I mean you dont need the perk to activate 3 times.
yeah I got it.
@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3124810#Comment_3124810
It block the sun for your back
ah yes. the back of his head needs sun protection.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3120929#Comment_3120929
Why not? You get ur money back
I think they already found that out
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/3131860#Comment_3131860
Well... not sure why you tagged me but... I kinda agree with you. I was saying that until recently I haven't found any cheaters but then these times, I am finding cheaters.
You said you didnt see any before and I just mentioned that you're lucky with that
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@Saitamfed said:
https://forum.deadbydaylight.com/en/discussion/comment/3131796#Comment_3131796
Well, I have 3000 hours and, 'til recently I hadn't found cheaters, one or two maybe, but then I had encountered several using things like two exhaustion perks in the same chase or people having certain perk effect and not having it in their load-out...
I've quit the game for weeks before because of how many cheaters there were. About when Artist went out.
Cheaters are defo way more wide spread now. If you managed to avoid them, great for you, but some of us aren't only unlucky,but legit feel demotivated to play the game with how many cheaters there are.
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got this bloody thing done
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yeah this happened to me a ton
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@TheArbiter said:
Meanwhile you can write just about any vulgar name you want on steam to show up in the lobby and in game
or just about any death threat if you even try slightly
i still get tons of harassment and lines along "hope you all n-words/t-slur die" (despite being white) and the filter has done nothing to stop that. it has stopped me from just talking to other players
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if i want to be sweaty: literally anyone i feel like playing
if i wanna chill: literally anyone i feel like playing
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what if dead by daylight
no. no dbd. go home and touch some grass on your way to it.
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*taps the sign*
BHVR needs to invest into proper servers and handle the game logic on them so cheaters are hard-countered by proper technical design.
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@GhostlySpirits said:
Can't get past tier 10 level 11 on Dwight's bloodweb.. It's just blank
It should eventually error out and fix itself. However this is still a rampant issue I've ran into a lot lately
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@GoodBoyKaru said:
I'd also like BHVR to know that if they cut down new Chapters to 3 a year and increased the price accordingly, and in return we got more patches dedicated to performance and stability, I would still purchase them.
this! HUGE AGREE. I'll happily pay for more gamehealth!
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finally i have it
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@Seraphor said:
The Coulrophobia makes absolutely zero sense on Plague. I can see Sloppy encouraging survivors to cleanse and thus getting value out of GoP.
Yeah the idea behind this build is to not be useful at all. That's why I'm baffled it has worked so well.
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@Objectively_speaking said:
https://forum.deadbydaylight.com/en/discussion/comment/3130368#Comment_3130368
What graphics and settings do you use because that could affect performance greatly.
This is still a thing even at low and in a 1080 window. It's an issue inherent to this game. I even looked at how much better it runs in 720P and it still has FPS dips that are unacceptable.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3130331#Comment_3130331
Oh i have a 3080 as well. No stutters whatsoever. Game was kinda hard when playing more mobile killers like blight and nurse when i was playing on my 1660 tho.
Ngl, playing nurse is like 5 times easier on 3080 so yeah i gotta agree that game is pretty hardware reliant.
When I cap my FPS back to 60,I feel immense stutters of the FPS dropping to 30s every 3-4 seconds. This still happens,just on 120 FPS it's not as bad. The 99% FPS (basically a metric to account for lows of the FPS which matter the most to the game feeling smooth) in DBD is always less than half of average FPS which is BAD.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3130269#Comment_3130269
i think most of the issues of the game are with latency. Game usually runs pretty smoothly for me unless a guy is playing with 200 ms or something.
Though i do have a nice laptop so i dunno.
I dunno. I have a 3080 + Ryzen 5900X. Top of the line,along with an SSD and plenty of RAM. The fact that DBD pushes up against my system limits and has lots of stutters is really,really bad.
The fact that implementing a perk like mercilless storm break BNPs suggests quite clearly,along with the recent Calm Spirit Pig bug that the whole game's codebase is a mess you wouldnt wish upon your worst enemy. They clearly need to devote time to fix the mountains of technical debt they've acquired through going for more and more releases.
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@Chocolate_Cosmos said:
Last midchapter showed they can make big changes.
I imagine if they give the technical side of things more time to work on the spaghetti code they converted from UE4 Blueprints the game might not run like Crysis on release.
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@Teslaboi said:
https://forum.deadbydaylight.com/en/discussion/comment/3130219#Comment_3130219
RIP, guess it's a pipe dream at this point.
I guess my questions were sufficiently answered this thread. people that want him, seem to really like the character Spirngtrap, but there is apparently A LOT of controversy with this license that is hard to ignore.... profound sadness
yup. this is why we need BHVR to steal the license. Kappa. 😈
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@Teslaboi said:
https://forum.deadbydaylight.com/en/discussion/comment/3130101#Comment_3130101
Oh yikes, I wasn't aware of that. That's, unfortunate and given the recent David King announment it would be like stepping backwards... just a shame because otherwise I think springtrap would make such a cool killer.
yeah that's why I really dislike FNAF now personally,although I really liked the themes of the earlier games. Security Breach just cemented my opinion of the franchise and with's it creator doing...that... well yeah fnaf is a flat no
people should not be downplaying the stuff he did
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i no likey scott cawthorn so no thank you
as much as springtrap's design is awesome and horrifying,that's a ######### license
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@MikaelaWantsYourBoon said:
It's been a long time since patch. And we had good time to use it or play against it.
So what are you thinking now? How Dead Hard is feels now? I am asking for both roles btw. Is it still good to use in trials as survivor? How it feels to play against DH users as killer?
I miss the i-frames. DHing static blasts,seeing missed swings instead of successfull attack cooldowns,easier holing,flopping,getting there JUST in time for that beamer save.
As a killer,I defo raged a few too many times about DH but it wasnt the thing that like,destroyed my life. Most of the times I lost it wasnt because of EEEEEEEEEEEEEEEEE for distance but because I mad a bunch of misplays because I'm not that great at killer,still.
Kinda miss it. Kinda.

