kizuati
kizuati
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@matter28 said:
if this gets fixed then it will need an instant nerf
no it won't?
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Still waiting..
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@BubbleBuster said:
https://forum.deadbydaylight.com/en/discussion/comment/3141796#Comment_3141796
I doubt that once the BP incentive works they ll disable it. it is not a tool to reduce the grind, it is a tool to reduce queue times by giving BP.
I hope they actually do a grind reduction though by increasing BP gains, especially for new players, instead of just calling it a day after the BP incentives.
Yeah, waiting for this thread to get added to the game lmao.
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3137406#Comment_3137406
This is BHVR. They are notoriously cheap with bloodpoints. They also do tons of things that are not intended and fail to notice things for years. Also, they appear to have forgotten how how to do things critical to DbD, like making maps that play well. That they also use +100% instead of 2x in the main menu is huge.
If this goes live like this I'll immediately head to the LFG forum to find others with flans, cakes and BPSes and farm the bejesus out of it until they nuke it.
Mark my words. If the incentive actually goes live actually acting as 2x multiplier it will at most last 3 weeks. They will see people bragging about getting 400k+ per game and they will gasp and say: "We can't have that!" They might even kill switch it again.
I dunno.
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@xni6_ said:
yeah corrupt is dead now on most killers
i want them to revisit the idea of an "early game collapse" they had a bit back
thatd help with survivors just spawning on gens, which often causes 1 chase to be 3 gens unless youre playing nurse, blight, spirit or pinhead (pinhead bc 1 of those gen doers has to do the box) and is the source of 90% of the "unhealthy" killer play (immediate tunneling, an unhealthy dose of proxy camping, things both sides dont enjoy) (the other 10% is just people getting tilted, or deciding basement bubba is a good use of their time)
they didn't have it,they got an idea from ScottJund and then went "lol yeah this was unfun we're not doing it"
also corrupt is anything but dead
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@NemmyMan3000 said:
Im sorry, I tried to stick with it but its just utterly useless as a perk now and might as well be basekit.
Pre-corrupt actually gave early slowdown for killers with 0 mobility or map pressure.
I can already see it now that someone is gonna say no because it would be OP on Blight or Nurse.
If you have 0 map pressure than it does the same thing as it did before. Even if it goes down after 30S because you down a survivor,the survivors
a) already spread out and didn't do the corrupt gens
b) you've just got a down and they weren't doing gens for most of that time.
the corrupt intervention change is the one perfect thing in this patch
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@BubbleBuster said:
any grind improvement, is a good idea. this game is way too grindy and this should be adressed in a DIRECT way, not in a "if you do this thing, eventually the grind will be less" way
new players struggle way more than old players and the new changes does not adress the first 100 hours of dbd grinding, if not more
Yeah the BP gains have plumbeted and your initial grind has risen,so we 100% need to address all the issues.
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@theairbrah said:
I agree with the changes you suggested. These would absolutely improve the grind and overall progression for new players as well.
Another thing to help with the grind I believe is for the player to choose multiple challenges to be active at once. I know we are getting that quality of life improvement with having an active survivor AND killer challenge so we don't accidentally go into a game with the wrong challenge. But that doesn't help the grind at all for us. Having to do one challenge at a time significantly changes that player's playstyle and makes the grind longer for everyone. For example, if a survivor has the "do a total of 4 gens" challenge, brings gen perks, but is being chased for most of the game, its going to take longer for that player to complete it. With regards to player's playstyle, if someone is doing that challenge and another survivor is hooked, chances are they're not going to save that survivor. They'll complete their gen first before considering going for the unhook, even if the killer is preoccupied with another survivor. Having something like 3 active challenges for killer and survivor would encourage much better fluid playstyles and progress towards completing challenges.
I'd like to know what others think about this. Again, fantastic feedback with bloodwebs, offerings, and end game rewards suggestions. I hope the Devs listen.
Yeah,I wish you could do any of the normal challenges together and only have the master challenges locked down to only one being selected.
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I still don't get why we have a per-category cap on BPs nowadays. It was there when we had ranks based on it but this wasn't the case for 6 years.
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@Breadn said:
https://forum.deadbydaylight.com/en/discussion/comment/3124466#Comment_3124466
But old Dead Hard doesn't give the 3s speed boost after being hit. Even for killers with movement abilities, that's massive. It's the difference between Dead Harding in a deadzone and still being stuck there, and being able to use that speed to get to a different loop. Remember, that's the same exact speed boost you get from Sprint Burst, Lithe, and Balanced Landing. It's massive.
honestly i feel like the new DH annoys me more as killer than the old one
peepobye and go crossmap if you E.
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This has been bugged for years now and never fixed or acknowledged
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DEVS PLEASE I want to switch to Linux get this thing bloody done already
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@crystalkitti said:
Just got this twice in a row.
Trying to level Kate, who's currently P10, level 10.. I try to progress to 11, and.... nothing. No bloodweb loads, the game doesn't do anything for a bit, then it gives me an error and kicks me back to the initializing screen.
Level 11 cursed??? hmm...
edit: maybe it was level 11 moving into 12, hold on.. Not sure.
Second edit: I just tried to recreate this on Claudette, to see if it effects everyone. I took her from level 1 through to 12, and no glitch occured. (She's also P10.) So is this just a randomly occurring glitch? cause I can't seem to level Kate...
Third and final edit: I tried leveling Kate for the third time and had no issues... afnvjadbgeujhkbde- -
yes,it just randomly occurs
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yeah this has been reported a long time ago multiple times and still not addressed
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@WalterBlack said:
They're going to ignore this thread and hope it dies off, much like any thread a little too critical or inconvenient for them to address.
I mean probably they won't implement any of this,but hey,I had fun dreaming about a version of DBD that was a lot better.
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damn this thread is kinda blowing up ngl despite even being in the feedback section
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Yeah considering it trading when it's given away for free is silly af
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3133376#Comment_3133376
Wait bp *PERKS*? as in plural?
WGLF & BBQ
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3137384#Comment_3137384
Wow. I doubt that's intended. Enjoy it while it lasts.
Do you really think after like months of fixing it they still didnt notice how it works? It's 100% intended and if they didn't mean for it they would re-use the Bloodrush code
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3133347#Comment_3133347
I honestly hate the hollowed shell more than any of these tbh, like how can somrthing be higher rarity and be much worse as well as being in the same rarity as survivor pudding, which is one of the most useful offerings?
I do address this one in my post as well!
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3136693#Comment_3136693
Are incentives actually going to work like that?
I really, really doubt it. Whenever we get a 2x Blood Hunt, they always say "Earn Double BP" but it never functions like that. It functions like a bonus invisible Bloody Party Streamers. Also, when the incentives were functioning you could see that they don't actually display as a multiplier on the main menu like "2x" or "1.5x" they displayed "+100%" which is exactly how you'd expect them to be notated if they function like bonus invisible Bloody Party Streamers.
Sorry to step on your dreams but those 500k games you were imagining won't be possible. A 5 flan game combined with a +100% incentive will make it possible to earn up to 292k in one game, but that's only if you manage to cap out at 40k.
Sorry to step on your doubts,that IS how they work and how they continue to work on the PTB,unlike the bloodhunt.
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i dont blame any of em
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nah keep it. CJ TECH STAYS ALIVE
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@rvzrvzrvz said:
When are incentives coming back btw ? is there an update today ?
why are you asking in this thread,anyway
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@rvzrvzrvz said:
When are incentives coming back btw ? is there an update today ?
when 6.2.0 drops
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@sasnayahdrezka said:
https://forum.deadbydaylight.com/en/discussion/341226/fixing-the-grind-open-letter-to-bhvr
incentives double total amount of bps you get in a match. if 5 flans used you can get almost 500k bp in one match. if only 1 you can get up to 160k bps. i think score events should be changed + meme add-ons you mentioned i agree. brown-yellow offerings too. bloodweb prices could be cut off by 1k bloodpoints and it would be nearly perfect
it's not a 100% all the time.. and not in the role you want to play necessarily
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I also feel it's pretty unfair to just say "grind lol" when getting meta perks and good builds is vital to performing well and getting lots of BPs, especially for newer players.
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@DBD78 said:
Have all characters unlocked and only prestiged Haddie before the patch as the only prestige for me ever because they said this was a good idea, after that I got all other characters (have all survivors and killers) on prestige 4-6 automatic and..there is no grind for perks now? And items and addons I'm pretty loaded and 1000+ cakes left so I get that new players complain, but we have all been new you just need to play the game we can't get everything just like that, earn it! There will be future events, new cakes etc.
the initial grind rose by 4M BPs~ roughly.
It's also now double the size it was before,with no BBQ or WGLF.
if you got everyone up to high prestiges that means you had tons of perks unlocked on everyone... you must have grinded for thousands and thousands of hours jfc lmao
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3133376#Comment_3133376
The smaller webs give better stuff as you level up your prestige, which also makes prestiging more expensive and can force you to buy expensive crap you don't want, like that pesky RDP offering:
https://us.v-cdn.net/6030815/uploads/12RHK3XK6M55/image5.png
yeah I don't like the "more rare nodes" things at all,I more often just get more useless expensive stuff
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@ZVom said:
https://forum.deadbydaylight.com/en/discussion/comment/3135006#Comment_3135006
exactly. Just forget about this topic and create one more in the discussion section again.
I dunno about that. That would be literally rule breaking,lol.
Anyhoo,rewrote the thread a bit,should be nicer for new readers and for BHVR to process. Also touched upon the subject of Perk Tiers.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3135728#Comment_3135728
So we killswitch killers because you’re not good against them? Yeah good idea.
I dont know where you got that,they're just not fun to go against and Nurse is just purely problematic
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remember when they said it's gonna be exclusive content? yeah right lmao
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I think we just killswitch her along with the Nurse,all will be well.
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no,no you may not
power struggle needs a build dedicated for it otherwise you might as well rely on kobeing into the hatch
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3135576#Comment_3135576
To be fair, dribbling existed when DS was still horrifically overpowered. They fixed that when they took the perk from get out of jail free to anti-tunnel.
yeah dribbling was there when DS was an offensive attack the killer perk lol
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@ZVom said:
They move those topics to feedback section so less people see this and comment xD
Forget anything changes for the better in this game.
I mean it's fair enough but legit nobody checks this section... Kills the traction
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@ZVom said:
All your suggestions feel great. I hope someone from BHVR can see it.
I really hope so. They need to address that the grind feels way worse for newer players now as your BP gains are 100% lower and you have to grind more to unlock the perks on the one character you want them on for survivor. This will also just make the progression experience less frustrating as there will not be useless garbage in your inventory constantly.
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addendum 2 added,added an addition about the additional bloodpoints the shrine should add to your account.
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I just encountered a Prestige 22 Jake who I was a bit concerned about,as I thought he could ######### on me hard.
What he did was urban evade with Distortion and Sole Survivor the entire game and let his team die.
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Like the longer they take to go and re-do their codebase,the deeper a hole they're digging themselves. You can look up the concept of technical debt,it perfectly describes DBD,which has 6 years of that debt now.
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btw,the intial grind to unlock a few perks on one/two characters at Tier 3 has risen, especially with no BBQ/WGLF so that's why it felt like garbage lately.
hopefully they'll implement some of these changes and actually have the grind in a good place.
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@Huge_Bush said:
I mean, I equipped the iridescent add-on that lets me break pallets, and I just slammed into the pallets and doors and nothing counted towards the challenge.
What am I doing wrong? Never played Blight until this week (except for when he released, maybe like one match at the time).
You're doing the challenge of the current tome? It requires you to do a lethal rush
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You want to do a rush and then all rushes onwards are lethal rushes where you can swing with your attack button. If you're close to a pallet or a breakable wall and swing or make it to it mid-swing (not at the every end of it) out of a lethal rush you will break it.
Compound 33 is an addon that allows you to just bump into walls and pallets to instantly break them. It doesn't work with this challenge because it wants you to break those pallets with lethal rushes.
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@Reinami said:
Is there any official place where i can obtain information about, perks, killer powers, addons etc. Exploring an idea i had for a DBD site that people could use for something and wondering if there was some official source with this information where i might be able to pull data from.
Official,no. However the DBD wiki is mostly VERY reliable and usually words things better than descriptions in game and bases it's values off datamined values and things.
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19 on Meg because I spent like 6-8 million BPs on a bunch of Killers
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@shitman said:
https://forum.deadbydaylight.com/en/discussion/comment/3133728#Comment_3133728
sorry for my bad english i like the ideas here
ah,should've guessed. that's ok!
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3133748#Comment_3133748
C++ is what my dad learned to code on in the early 90's.
С++ is still a pretty popular and powerful language. Just the code that BHVR are using is extremely bad.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/3125452#Comment_3125452
My frames drop I to the teens sometimes. The middle room of Lery's is notorious for this, especially against Freddy or Nemesis. I thought they recoded the game into C+++ a long while back?
They converted their horrible blueprint code into C++. It's still the same horrible code,just now in C++.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3133347#Comment_3133347
I suggested a BP offering rework that I think would be better than simply doubling all their values, as I doubt BHVR are ever going to go beyond 100% bonuses:
https://forum.deadbydaylight.com/en/discussion/333482/bloodpoint-offering-rework
No responses yet though... 🤔
This wouldn't be a drastic change, but it would make all BP offerings worthwhile to use. As it stands the browns are virtually worthless. The new raised category BP cap has helped things, but not by much, especially as we haven't received any further BP score events to make it easier to reach those caps.
Yeah I really wish we got some acknowledgment of some of our great ideas to improve the game.
@shitman said:
I really hope that this branch will affect the grind, pumping characters after the update has not become easier
This branch?
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@ZVom said:
https://forum.deadbydaylight.com/en/discussion/comment/3133370#Comment_3133370
Another agree. killers took BBQ because of BP bonus. Side effect of this was reduction of tnneling and camping because they could see next targets.BHVR decided to get rid of it in the name of health of the game...
It would be interesting to see a version of BBQ to be introduced as base-kit to the game to encourage killers not only with BPs but with info not to proxy and camp.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3133428#Comment_3133428
Bro imagine 5 seconds of aura reading after they let go of the gen with Lethal on like Nurse or Blight or something that legit sounds like fun
I cant tell if this is sarcasm Karu