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theairbrah

theairbrah

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theairbrah
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  • I agree with the changes you suggested. These would absolutely improve the grind and overall progression for new players as well.

    Another thing to help with the grind I believe is for the player to choose multiple challenges to be active at once. I know we are getting that quality of life improvement with having an active survivor AND killer challenge so we don't accidentally go into a game with the wrong challenge. But that doesn't help the grind at all for us. Having to do one challenge at a time significantly changes that player's playstyle and makes the grind longer for everyone. For example, if a survivor has the "do a total of 4 gens" challenge, brings gen perks, but is being chased for most of the game, its going to take longer for that player to complete it. With regards to player's playstyle, if someone is doing that challenge and another survivor is hooked, chances are they're not going to save that survivor. They'll complete their gen first before considering going for the unhook, even if the killer is preoccupied with another survivor. Having something like 3 active challenges for killer and survivor would encourage much better fluid playstyles and progress towards completing challenges.

    I'd like to know what others think about this. Again, fantastic feedback with bloodwebs, offerings, and end game rewards suggestions. I hope the Devs listen.