katoptris
katoptris
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- Username
- katoptris
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Comments
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@memento said:
It's been mentioned before that we would like to close the gap between SWF groups and solo players.
Why do you devs buff solo players not nerf SWF? Do you think it is really right way?
They actually hid the killer perks until the game end to avoid people telling other the killer perks after they died
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Take a break and play sumthing else
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Just take the downvote like a man
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By day doing gens by night making tht money
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They could at least fix his damn add ons
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Most likely i will buy them
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A 4% is only luck getting off tht hook. If it was deliverance it would only activate after a safe hook but the person would be broken. You either got lady luck or risk hitting the 2nd phase. Don't complain about someone risking a faster death with a low rate of survival. You weren't rob it was just luck beat you to the ground
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Been using the skillcheck freddy build on him.it a meme to me but it funny seeing tht gen regressed on purpose
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I pay some updated mori of the trapper,billy and the wraith
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Come on Devs you know you want to. Just do it Also bunny Give us bunny Min You give us bunny Min right now
Gonna need different voices for the legion beside frank and julie
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Depend on survivors who aiming it cause freddy is invisible.Sometimes i get blinded and most time it only because i put both asleep. Why don't you look at the wall if you have trouble
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Mainly play dwight,feng and David as survivor. As killer it is freddy,hag
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If i missed the skill check do survivors get a notification that i messed up just like a killer would get a notification thus giving them the location of me and the hatch
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Just like the other say swf i normally close the lobby if i gone up against the same people in previous games or if their ping are bad cause i know I'm gonna get a txt saying my internet bad when other pings are in the green/yellow
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Yea she is. I been playin her before she got updated
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It annoyin but it the reason i run hangman and warden on bubba. No one leaving me or my hook
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@PhantomMask20763 said:
Why use a killer from RE7 when we can use MR.X AS THE BRAND NEW LICENSED KILLER! X GON GIVE IT TO YA, HE GON GIVE IT TO YA
Rather not see mr.x get smack by a pallet 24/7
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Diversion in a sneaky build is underated
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@Unnamed_Freak said:
Freddy had it worse on this patch, imagine playing against a good survivor with an insta-heal while running DS/Deliverance/MoM/DH or Adren. 7 hits to down a survivor with a 7 second delay. Honestly this is a bad patch for Freddy mains.
Been there already now I'm just runnin tombstone/one hit wonder killers with a dose of one hit hatchet
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@PhantomMask20763 said:
Like others have already said, he had a 16m terror radius, adrenaline wouldn't wake you up, you had to wake up a slugged survivor before being able to heal them, the slowdown was when you had your power up not after you've used it successfully (if I remember correctly) honestly, the only thing he needed changed about him was the terror radius. Survivors couldn't hide against him because of the almost constant aura reading. Although I do wonder what Freddy would be like now if the rank 21's didn't complain about him on the free weekend. Freddy was and still is the ultimate noob stomper
Someone else will complain about him influencing others as well
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Set up ur tent and let roast sum marshmallow or just one shot killers
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@Bithard said:
I have no problem hitting the skill checks so it would be pointless.
I do actually think totems should have skill checks though.
Depend on the type of freddy ur up against. If it a freddy who run a full on skill check build ur in for a nightmare no pun intended
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@pemberley said:
https://forum.deadbydaylight.com/en/discussion/comment/404000#Comment_404000
You are one strange little man and you have my pity - Buzz Lightyear
Oh hey, speaking of Buzz, Buzz could do cool aerial tricks - but he was still a toy that could not fly. That’s like Freddy - we can have good games IT STILL DOES NOT NEGATE THE FACT HE IS THE WEAKEST KILLER.
Not many people vs Freddy as opposed to other killers, so their inexperience screws them up. But the swf who are sweaty little try hards know how to play against Freddy and it is hell.
Freddy is actually weak af against gen rush. Those 7 seconds survivors are falling asleep mean nothing to gen rushers because UNLIKE THEIR ANIMATION they can keep doing actions at full speed and skill checks break the cycle. Freddy is literally powerless against gen humping and is forced to watch survivors stay on gens as they fall asleep because those gens will be done in 7 seconds or less.
And FUN FACT survivors wake up faster or fast enough to be moot than it takes Freddy to sleep people - AND awake survivors CAN body block asleep survivors from Freddy attacks. Combine those two things together and you’re in for a painful ride with Freddy.
I’m sorry dude, but you’re wrong.
I stand by ur message cause if if you get those competent players ur bound to lose like any other killers except with freddy everything screw you.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/403537#Comment_403537
now, i dont want to sound like a smartace, buuutt...
MoM doesnt work if a killer uses his power to hit you, right?
now, yes... freddy does have a basic attack, however he wont hit anyone with it, unless he uses his power on the survivor first. that way he is actually using his power (indirectly, but he still uses it) to hit a survivor, which should deactivate MoM.
its the same as with the nurses hits. a blink hit is achieved with her power, therefore it doesnt count. i bet when she gets a normal lunge attack on a survivor, MoM does work perfectly fine, doesnt it?
even though it probaply aint gonna happen that these get added / stay, i believe this is a good explanation for it ^^
Correction i did a chainsaw hit with leatherface and apparently mom activated
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Can't hear him at least be loud as Freddy's laugh or somewhat close to that
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When someone told me I'm the most annoying freddy to deal with
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@Bug_Reporter said:
I expect another bug screeshot for my collection.
https://us.v-cdn.net/6030815/uploads/031/ZGHPLXMRNMD1.jpg
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Don't forget leatherface losing his chainsaw in the tally screen after the game end.
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@The_Crusader said:
https://forum.deadbydaylight.com/en/discussion/comment/380306#Comment_380306
I raise you David + WGLF. They're an absolute menace.
I actually run david with Wglf but with borrow time gotta get my point somewhere
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Only thing that need to be change is survivors gotta use communication to get rid of totems or run small game ,detective hunch, and a map to avoid this scenario.
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When i get one survivors blinking like the nurse yet the other stay green it mean ur internet need to be looked at
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@Faceless said:
Killers mains is so idiot.
Ds is a one chance to you scape from tunneling/camping and etc. what's the point?
Ohhh need nerf DS is so Op hurr durrr
Ok nerf Noed too. This perk is a full service noob fridely for idiots killers.
I'm tired of this game, for real.
Noed only proc if there 1 totem on the map. How bout getting rid of it before you get rekt
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Only thing tht make her op is the amount of blinks she can add on one after another. You ever try blinding her when she gonna blink ?
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If u get rekt by noed it ur own fault for not going for totems. I'm pretty sure most survivors do survive with friends so normally i would assume someone would do totems. Noed barely proc if you actually just assume noed is on the table
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@Cymer said:
https://forum.deadbydaylight.com/en/discussion/comment/368415#Comment_368415
Is there a tooltip for future Freddy players that lists all the things that can snap you out from Dreamstate?
As far as I am aware there is failed skill checks, wakeup performed by an other survivor and being hooked. New Adrenaline.
Is there anything else that can cancel Dreamstate?
And why can survivors leave the trial in Dreamstate but not with a RBT?
You are still in his realm and you should not be able to simply walk out?
Fail skill checks,adrenaline and wake up from other survivors can wake you plus blood warden perk was ur go to so they don't escape. Only downside is that warden still doesn't proc if they don't open the gates
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I just drop them so they don't get the fully healed state
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Devotion should give you extra shards or sum kind of awards not legacy tho
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Got tunneled/camp after using party streamer or had a friend of mine game crash after using one
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Yea too lazy to play more killer so once I hit the required amount for shard I go straight to the shrine
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Before adding more distance I need the pallets to be visible on the swamp. I got smack by casper
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@Mister_xD said:
i do not think certain killers should be hit by the camping penality. this list includes trapper.
why? because some killers are defensive killers, meaning they are supposed to lure the survivors to a certain part of the map to take advantage of that. these killers would be trapper with his beartraps, hag with her phantom traps and leatherface with his hook defense. all 3 of these killers were designed to stay in a closer radius around the hook in order to be able to use their power effectively. they cant just hook you and then rush away to the next survivor like a billy or nurse could, they gotta stay around and take preparations for the rescuers.
also, stealth killers suffer a similar problem. their power is ment to hide them from the survivors and then wait around corners for them to walk into them. this, again, works the best with a hook around. and i know they could potentially leave, but just looking at the way their powers are designed this isnt really how they were originally ment to play. for example, the wraith is slightly visible when cloaked, unless he is standing still, which will make him 100% invisible, so prey wont see him when passing. what are we supposed to use that mechanic for, if we cant stay at the hook with it?
i think these killers should be excluded from the camping penality / have it working differently:
- Trapper
- Hag
- Leatherface
- Pig
- Wraith
i mean, why get punished for playing the killers strength correctly?
why getting a camping penality while setting up traps?
also, whats the use of insidious without camping? seriously though... eigther completely rework it or allow killers using the perk to camp.
and in order to make it fair, why not add a tunneling penality for these killers then? lets say if they get involved in a chase with a different survivor (not the hooked one), but ignore it and hit the unhooked survivor first (in a certain periode of time) they get a penality to their chaser emblem. this does not apply if the saviour has been hit after the succesfull unhook or in the same time as the unhooked (thinking about bubba here).
Should we really use exception to the camping penalty? It doesn't matter what killer you camp with. If you camp you are getting that penalty if no one around the hook.
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Should we really use exception to the camping penalty? It doesn't matter what killer you camp with. If you camp you are getting that penalty if no one around the hook.
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@Eveline said:
I'm watching True, he is still trying to figure out how to properly play her.
Gonna watch noob3 360 the new killer 💀
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Freddy: I'm an underdog who tend to slow the game just a lil bit.
Feng min: i work alone
Hag: I'm short but deadly
David: I'm all talk then I go down with no mither
Dwight: when I see killer I hide in my natural habitat
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I'm worry that killer gonna get Nerf before she go live on the consoles/pc
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Thanatophobia atm at least i don't gotta worry bout somebody finding it or the bad placements
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It annoying it requires a Chase so this help more
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Same one the boomer got from left 4 dead. The green flu
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Nah i usually use the light to show where the killer chasing me at.
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@Lyro92 said:
No, but I'd rather survivors learn that they aren't entitled to anything. If they got a gen and was close to another I'd let them out the hatch. However, when you don't do a single gen, don't do any saves, and quite literally did nothing all game. Why would I wait for you to farm points. This is a game, not a simulator.
Just remember killers aren't entitled either to a 4k or even a 3 man with a one man down. What ur point in making this thread


