katoptris
katoptris
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- Username
- katoptris
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Comments
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It already got a reworked already.
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It called entitlement at it finest. It goes both way sadly.
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@Percival_nxs said:
If there is 4 flashlights in lobby, maybe you can use those perks, but survivors can also find flashlights in the chests.
Like I said it you're worried then use those perks.
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Locker save can be prevented by lightborn or even Franklin js.
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@ThatOneDemoPlayer said:
The range for the Cage relocation is quite small.
https://forum.deadbydaylight.com/en/discussion/comment/3044150#Comment_3044150
If the Survivor team loses against a face-camping Killer, it's the Survivors that were bad.
Face-Camping is one of the most inefficient moves a Killer can pull. If the Survivors manage to lose against a Killer that is standing in a single area, they are bad
was it a skilled play if you get caught?
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@KweenPlease said:
https://forum.deadbydaylight.com/en/discussion/comment/3044583#Comment_3044583
No one is crying girlina.
It's just a fact. IF your only way of winning is making sure other people can't play, you're giving yourself a handicap.
It's not open to opinion and it's not subjective.
We have 3 hook states for a reason and a person losing 1 chase doesn't make them a bad player at all.
There are many factors at play. A pallet missing, lag, sandbagging or body-blocking or surprise survivor in their way?
Or thinking they can take a hit and it being a part of their play but you having some form of one-shot perk of choice.
You're not good if you face camp, it's a F A C T. PROXY camping if you saw someone or see trackmarks? Mkay, that's fine.
Taking someone on their first down at 5 gens and standing too close for anyone to get them? You're OBVIOUSLY bad at chase and don't feel confident you can down someone before 5 gens and exit gates get powered. You - don't - deserve - the - win. You're forcing one, because you're bad and you can play HOW you want but you're STILL bad.
You didn't beat anyone, you took away their ability to play the game because you couldn't win. :P
If they get a 4k by camping then it mean the survivors are bad.
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Experimenting with perks until I find something fun.
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So you want blood warden to be on whenever somebody hit the crouch button...
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If boon worries you then run shattered hope. The perk stay gone for good and you can even run plague or even force penance.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3039916#Comment_3039916
That'll be for the RE rift if that ever happened.
We got a saw rift so anything can happen for these characters except for Freddy :( .
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I hope Chris get a boulder punch as a perk/charm.
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@Mooks said:
In the PTB i think the voice lines didn’t came from the actual voice actor of Pinhead.
there have been some licensing issues and I think the license holder even changed after Hellraiser got added to DbD. The current voice lines were recorded by the actual actor/voice of the original movies afaik.
I'm pretty sure this was the reason it was disabled. He probably wanted some money for doing it.
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You good? No you're not and it okay.
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@dugman said:
It’ll be interesting to see if Tricksters intentionally miss the last dagger to bait out Dead Hard. The dagger whiffs by a bit, the survivor uses up the charge for nothing, and then Trickster finishes them off a second later.
I usually wait out for borrow then throw the last knife. I don't think it will effect him as much but we'll see.
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Okay bye
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Gg ez
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Pretty sure if it need a buff then it will happen for demo.
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I rather it deactivate if you start opening the gates.
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Just give the condemn a passive build up when tvs is on.
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@sizzlingmario4 said:
Floods is good on certain killers. Grim embrace will never be meta though unless it gets a buff. It’s trash right now.
I was about to comment the same thing.
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Me and my friend being hook neighbors.
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Honestly both sides are going sweaty with their load outs. I'm just tryna to complete challenges for the community at this point.
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@Akumakaji said:
One thing that I learned pretty quickly: many teams have something that I call the "designated harasser", ie a survivor always with a flashlight, 90% with a flashy outfit and 100% with DH and possible Window of Opportunity and Self Heal. This survivor ain't afraid of you and perfected their loop game a long time ago. While all other survivors quickly jump on a gen, the designated harasser will bumble around and in their perfect game plan you will see them from accross the map, try to catch and waste an extraordinary amount of time to down them, if at all.
The best way to deal with them? Ignore them, patrol gens and just harass some other survivors. Bonus points if they try to get your attention by running in front of you, fast vaulting random windows and clickety clicking their flashlight as fast as their macro allows. They will often hover you in order to swoop in for a flashlight save on another survivor, and all this is actually to your advantage, as it means one less survivor on gens, and sometimes you can sneak in a free hit here and there.
Not every team has such a bravado, but its highly advisable to identify this looping gods and NOT waste time with them until they are the last one standing. They usually greed pallets like mad and get away with it, due to hundreds hours of looping under their belt, but if you played your cards correctly, some less apt survivor will happiliy predrop all god pallets in panic and allows you to get rid of them.
Good harasser will just join the gen squad once they notice that you ain`t interested in them, but the closer they are to the age of 12, the more easy they are tilted by this and try to get your attention badly.
Of course don't take everything in this tract at face value, but I have met a lot of harassers in my time and foiled their dirty little game.
Definitely true cause there always a weak link.
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Aren't we supposed to be able to picked two challenges simultaneously?
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@Akumakaji said:
That perk is a very new addition, but the pallet blind has always been a thing.
For me, pallet blinds are the only way for me to get any flashlight blinds done, as I suck at the timing and aiming.
But when I got a flashlight challenge, I now go for blast mines and flashbangs. These two actually work for me and are much more fun to pull off.
Same but I get happy whenever I save someone getting picked up.
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Don't mind me
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@[Deleted User] said:
Let's see if they can endure this.
Literally had someone try to blocked me and I tombstone them.
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@TragicSolitude said:
All my killers except Dredge are already P3.Those 111 anniversary cakes on Nemmy = good luck, I'm never using those.
I have the same amount on nemesis too.
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No offense but you are backing up the reports with the false reporting.
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@Marigoria said:
Same people who dc when survivors open a gate. Just take your loss and BP, ,might as well if it was such a miserable game to just get something out of it
I dislike when people decide to dc on either side.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2991007#Comment_2991007
I thought that was made for McLean
Who knows but I like to think it was for him.
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@Marc_123 said:
Dwight has a Head that reminds me of Puppers.
https://us.v-cdn.net/6030815/uploads/ODXE5P5QQ8VY/pu-jpg.jpg
I believe this cosmetic was made for him.
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What if Maurice is the new killer after the resident evil chapter?
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@SleepyWillo said:
I remember my first killer game. I was told I was a baby killer and a complete noob. I told them I was and it was my first match - which was why I was so bad - but had fun regardless and hope they had fun too!
Was told to unalive myself and uninstall...
If it make you feel better they're probably gonna go against a sweaty killer next time.
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You're progressing the game so yes it getting disabled. The perk isn't supposed to be some invulnerability tht protect you. If you are healing someone then you aren't getting tunnel sorry.
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I will never understand why people would party spams after a loss. There alot of reason why people do the things they do. Some are just a waste of times at this point.
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You sure he wasn't running the chatterer tooth that allowed him to see it?
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Borrow shouldn't be used as a aggressive tool against killers. I had people body block with borrow as well after an immediate unhooked.
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Actually it not as bad as the original one. The only thing I hate is that my frame drop when entering Myers's house or the lower staircase of that one house.
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@TWiXT said:
I gave mine Stripper Names: Candy and Rod
Why? Because they do a slow dance, enjoy Stripping (flesh), aren't phobic about their audience's preferences/orientations, often times approach for a more intimate dance until you make it rain (BP), leave you feeling broke afterwards, you can look but not touch, are easily dazzled by shiny things (flashlights) and if you get too aggressive around them... big daddy Bouncer (Nemesis) intervenes, usually with violence.
I probably put a little too much thought into why that makes sense to me.
Wow that's beautiful 🥺
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@Laluzi said:
Dumb and Dumber.
They can briefly graduate to best friend status after wandering into an active loop, but for the most part they just get stuck on rocks and I christened them accordingly.
They remind me of my braindead teammates in solo games.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2970264#Comment_2970264
Who is Deathslinger?
The guy with the grey hair and cowboy hat.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2970509#Comment_2970509
I think it's something like that. I have this vague memory of some kind of haze and the killer being powerless by something we could do as survivors.
If you're awake then Freddy can't hit you thus giving off the haze effect.
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I used to main him before his reworked with the skill check build. I only enjoy him when doing skill check build and double dress add ons.
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Sorry it not toxic enough to get dcs.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/2970105#Comment_2970105
if your saying killer too then your missing the point of this whole thread.
Both sides need to be locked in case someone complained about killer op again.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/2970050#Comment_2970050
survivors need they loadout locked yes.
It should locked in at the 6 sec for everyone.
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@GoodBoyKaru said:
I'd kill for a team of last second flashlight switchers than a team with 4 Medkits tbh. They're very easy to deal with.
So long as it isn't a slug squad on rpd with Exponential but that's also an rpd issue.
I only enjoy that map if I'm running pyramid head or sadako.
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I don't bring my streamers cause I'm a hoarder.
