jonifire
jonifire
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681269#Comment_3681269
Unfortunately without an update there's no possibility to get them removed, we are sending out a BP login compensation for the loss of BP offerings earlier in the week and for the kill switch on the Event offerings.
Mandy are there any plans to make the doctor and Mikaela outfits not linked. I really want to buy them, but not as a linked outfit. They look good together don‘t get me wrong, but I want to mix them later.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681087#Comment_3681087
The offerings are currently kill switched and tbh they are not likely to have any changes made to them, we've increased the BP and will have an extra bonus login reward out shortly to make up for the issue with the Event offerings.
It would still be cool, because then we could also use the offerings like a 50% birthday cake after the event, but I understand that there is no need for that.
Thanks for the blood point increase.
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@ReverseVelocity said:
Yeah that's the banned pfp.
Is that temporary or forever?
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One cool addon idea would be to block all windows or that you get a short bloodwarden or that they get blinded for 3s (like with a flashlight) after you stalked someone
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Nope, I hated to be on Borgo. After the rework it was such a terrible map and still is.
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@th3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681131#Comment_3681131
The zones almost half the time don't cover the area of the map where you are performing an action
Yep they should double the range and/or we should be able to place them wherever we want.
I also don‘t like placing them, I think it would be cooler if they appear and disappear from time to time all on their own.
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@Seanzu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681099#Comment_3681099
why would killers need 5% more speed when they can lunge from earth to the moon, also both surv and killer getting the same speed boost essentially cancels them out.
Nope, if the killer looses you for 1s you are basically gone. I just think it would be interesting.
They could also make that only the team, which sets the tone up gets the speedboost.
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I want, that ghost face no longer looses his power after a hit or miss. It‘s so annoying.
I also want him to be able to hide in lockers and then to jump out and hit someone.
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They should give killer and survivor 5% more speed in the blood zones.
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That‘s cool, but I still hope they make the event offering a 50% or 75% cake and they should make the circles of blood bigger and give it better spawns or let us place it where we want.
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@WW1PilotAce said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680526#Comment_3680526
rank was the same or even worse than this, i really wanted to smash my head againts the keybord everytime i had a 20 rank bill in my game when i was rank 1 also it happened 1/3 games
They could fix that easily and at least you knew how good everyone in the round was (the rank), instead of a hidden mmr you can‘t see.
Also ranks supported a far healthier gameplay like you couldn‘t pip by slugging and tunneling, which by itself would be good for the game.
I much more prefer to see a rank of everybody instead of nothing and I want to say to my friends:“Look how good I am.“
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@drwilburdaffodil said:
Worth it or not, we shouldn't be messing with passive speed, have we not learned that lesson already.
The speed of MFT wasn‘t too strong. They should have just removed the endurance part of it and buff the anti exhaustion perks.
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My games as survivor are also awful and ezzz as killer. I wish they would just introduce rank (back) into the game. SBM is such a bad thing in games.
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Shure, but I don‘t think reverting them will change much.
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I had played some rounds with a full skill check/giant terror radius doctor build and most times they didn‘t even miss one skill check.
They have to add either you get also stacks for great skill checks or also for normal skill checks.
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Killers: „Don‘t gen rush“
Also killers: „Don‘t follow me around for a potential flashlight safe, instead of sitting on a gen!“
I think flashlights are too weak. Outside of them being stuck in animations you can‘t blind the killer. Also my killers always bring lightborn, when I bring a flashlight. I hate this perk so much. It should make, that it takes longer to blind someone instead of immunity.
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@blackfox0408_fr_ said:
I think they should just bring back the rank system but with 100 ranks instead of 20 ... or 1000 that resets either every
week(edit :)day by one or monthly by 50% you gained in the meantime.100 is too much. I didn‘t play back then, but I would make bronze, Silber, Gold, Platin, Diamond, Master (call it something more fitting in dbd) and then divide each one into 3/4 parts. It would also be nice to have a ranking list to see who are the best players.
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@TheSubstitute said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680334#Comment_3680334
While the matches were more lopsided with ranks one of the big pros of ranks is that if you tried to 4 hook 4K you didn't pip up so people were encouraged to play healthier gamestyles than now. That's a nice benefit.
Yeah that‘s why they should bring it back.
Also one nice part is you can actually see, which rank you are and then say to your friends: „Look how good I am“.
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They should just bring back rank.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680043#Comment_3680043
It would be interesting if Boon: Dark Theory was reworked into an Invocation, giving 3% Haste when completed.
It still wouldn‘t be worth it if it makes you broken and takes 120s for just 3%.
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Wow, that‘s so sad. I was looking forward to buy the Mikaela skin and maybe if I could buy the doctor skin without the weapon, but I would also want to costumize those skin and mix them.
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@TragicSolitude said:
I'm in a similar boat, but I want to use her hair and top and ditch the skirt part. I'm not buying it as a linked cosmetic, period.
Can you unlink the cosmetic once you bought it?
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Can you please give the status effect addons of pig new effects or merge some of them. They are so useless and some are only good for tunneling.
Also please change:
- Amanda’s letter to no more remove 2 bear traps
- Jigsaw‘s annotated plan to start without a timer increase
- Last will no more charge up penalty
- Jigsaw‘s sketch new effect
- Amandas secret, that you also see the aura after they‘ve hit a skill check on a box
I would love to see an addon, which also hides the aura of boxes after the traps have been activated (if too strong with a timer increase)
When we already talk about pig, please revert hangman’s trick back to not be a scorch hook perk?!
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It should be like a 50% cake or 75% cake
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@Seanzu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3679497#Comment_3679497
you're supposed to earn more bp inside the zones, but the zones never actually hit anything survivors can do basically, and chases in them let killer lunge further, it's actually awful.
😂👍Somehow you got to archive the 60% kill rate!
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I don‘t understand why the event offering doesn‘t give all 50% more bloodpoints each.
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Yeah it’s huge. I firstly thought I equipped coup de grace by mistake😂
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Same goes for hooks. Please make them bigger.
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@OrangeBear said:
We should be able to hide in them
And then the killer should be able to lock them😂👍
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Yes, they should finally do a chest and luck update.
First of all there should be more chests and they should have better loot. The basement should have 2-3chests with purple items.
Ace in the whole should be made basekit and then luck offerings should give you better items and with better addons.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3679137#Comment_3679137
Seems a bit too complicated, as you can basically just proxy camp it... To miss a survivor doing the box despite visuals and audio of it seems unrealistic... Therefore I prefer the current system.
I prefer them to be just game delay, but each to their own.
I dont like the base decrease, however decreased timer for every Gen that pops after the trap activated seems Allright to me. At least that requires survivor misplay to come into account.
decreased timer for every Gen that pops after the trap activated seems Allright to me. At least that requires survivor misplay to come into account.
There is an addon which does that, but it also increases the timer by 10s, which makes the reduction by 10s/each gen pop not useful.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3679130#Comment_3679130
Would be basically a guaranteed kill on 4th box search every single time...
I would love to see, that they bring back the old box system, where one box had the key and if the pig camps the key gets moved into another box and highlighted to the survivor. I also think the timer should be reduced by 10-20s, because the traps aren‘t a threat at all.
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I would love to see more maps like swamp, but it might not happen. For me flat maps are so boring.
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@D0NN1ED4RK0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678701#Comment_3678701
There are still Perks that synergize with powers and addons
they just don’t do it in the way old tinkerer used to
The only one I know is Iron Maiden. I don‘t understand why they didn‘t remove that synergy with all the others.
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@jajo_Sk said:
https://us.v-cdn.net/6030815/uploads/1SR8VW36QDKS/change-the-undone-01.png
I'm definitely not the first or last person who has thought about this change. However, I haven't seen anyone publicly discussing it.
Change the 'Undone' from missed Skill Checks to 'Great' Skill Checks for two reasons:
- It would be much more viable in higher MMR and provide a great alternative to the current stale killer meta.
- It wouldn't penalize survivors and their teammates with low-end PCs and consoles. Not everybody has a next-gen console or a NASA PC; it's unfair to punish people for it.
I would like to have both missing skill check and great skill check giving tokens. Good idea. I also don‘t u dürstend why this perk has a cooldown.
@HolyDarky said:
Yes, this perk is so bad and weak that there is no reason to pick it over another perk. So I'm up for a buff or rework. However, I don't like the idea to punish survivors for doing good. Yes, Pop will still be more reliable than this perk but still it feels akward to punish survivor for doing good.
One idea I have is that you get three tokens every time you take a healthstate from a survivor (injuring a healthy survivor and then dowining this one means six tokens)
I would also remove the blocktime because it actually hurt the regression of the generator. As result, the effect works a little bit against you. Otzdarva explained it very well under his latest video:
The fact that Undone blocks the gen actually hurts its regression potential. For example, if you kick a gen with 9 stacks of Undone, you will inflict about ~8.1s worth of extra damage but also lose about ~2.25s because the blockage pauses the regression. This means that unless Survivors are trying to jump back into the gen immediately, the blockage serves basically no purpose other than to make the perk worse.
Also Good idea, but I would keep the block.
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@D0NN1ED4RK0 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678682#Comment_3678682
I disagree
the biggest offender of old tinkerer was instasaw Billy cause that thing stacked with both of his old instasaw addons
It‘s so sad, that they made perks no longer work with powers. :(
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678430#Comment_3678430
I mean you can argue about much stronger the ambush got, but it did get stronger, how would you even reason otherwise?
I just meant that the buff wasn’t too much, so that she needed a nerf at the same time.
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I would love to see the library return and being accessible.
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When I was at the stairs, I only saw black.
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@KaTo1337 said:
For Pig however, I have to say that Id rather have Box-Auras instead of the "Standard-Timer". Without the Auras, it takes away a huge strategy, which is Box-Defending. Also the survivors needed to think about it which Box the killer might suspect you are on.
For me personally, give Pig the Box-Auras and increase the Timer if necessary. Another option would be to keep your progress on a Box when interrupted.
Both nerfs are unnecessary. When playing her the only difference you feel is that you can‘t see the auras. The ambush still has the same counter and isn‘t really stronger than before.
I hope for skill check perks to work on the boxes, box auras back, a smaller terror radius and a faster crouch speed.
For the scream nerf; boxes should simply lose progress over time.
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@Nick said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3678004#Comment_3678004
How is tunneling easy on Wraith? Isn't it easier on Nurse, Blight, Spirit, Wesker anyways? What makes Wraith better at getting kills early, he's full m1
Tunneling with wraith is as easy as with nurse, spirit, blight, Wesker (maybe even easier). Just equip bambuezle and block every window and bodyblock. Then decloak in front of pallets -> pallet dropped -> cancel animation-> repeat. Then there is nothing left, you can do. Against him you run out of resources a lot faster than against mentioned killers and my wraiths have such a tunnel mentality (because of their super speed, they just instantly run back to hook).
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I just thought maybe some temporary item, which gives perks some temporary power up, that could make the game maybe more interesting.
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@arcaneGospel said:
I don't think we should even have tiers of perks at all.
I agree, even tho I didn’t think about that.
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Wraiths are always tunneling and this killer makes this way too easy. They should bring back lightburn or nerf him.
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He is really slow. Then when you loose track of people in chase (because of the hight), they just hold w and you run after them for ages. This makes him unfun for me. It would have been cool if the didn‘t remove the 180s.
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I think this perk should also work for others in range like leader. It’s really sad, that you aren‘t silent when being healed.
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@Gabe_Soma said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3677098#Comment_3677098
This entire 'Mapping the Realm' is a joke.
People give ratings and feedback completely opposite to the objective reality of things just to throw the developers off track.
There are maps with a very high kill rate, yet according to this forum they are balanced or even surv sided (because maybe they have one god pallet that bothers them).
Yes, they can‘t really take any of this seriously. I‘m also mostly voting for killer sided besides some like badham, because otherwise there is no one saying we don‘t need all maps to be like borgo.
They should finally return back to their past map design. It was far better gameplay wise and atmosphere wise.
I just don‘t like that every map becomes a huge deadzone with only pallets that guarantee hits. Looping one of the coolest part also gets more and more terrible with each update.
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@Gabe_Soma said:
I don't see any explanation for voting "This map favour Survivors".
The only bad thing for killers is that the map is too red, which makes to the task of tracing scratch marks and pools of bloods very difficult.
Apart from that, the map has become literally awful for survivors after the rework. It spawns huge deadzones expecially in the main-building zone (which is kind of a joke itself) and most of the loops and pallets are ridicoulous.
Also, even in this case the map lacks of high-loops so good luck facing Huntress / DS / Trickster and more on...
Why are you unable to balance the reduction in mape size and its strenght at the same time?
It’s funny how all those killers here still say it‘s survivor sided and too difficult for them (you see most people in this forum only play killer). This map is so terrible to play on as survivor. I would just dc everytime, when I wouldn‘t get a timeout.
Almost everything is a deadzone, bad main building misplaced in the corner so that the last potential it had is gone, two jungle gyms WOW and mostly 50/50 pallets aka free hit pallets.
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The map is so terrible to play as survivor since the rework.
Most times the maze tiles spawn without a window, which makes this map terrible to play. Also the ones, which have a window have such a terrible one and the maze tiles are in general so bad!
I would much more prefer nerfing the main building and returning the rest of the map.
The whole map is so rng dependent, which is a big problem of most maps.
After two pallet drops the map is a big deadzone outside of main. It‘s not fun to constantly getting farmed just by bad map design and as survivor you have no perks like bambozele, who do the opposite to counter bad map design.
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The map is terrible to play on as survivor since the rework!
The main building is in the corner, which makes it useless and it isn‘t even strong.
Almost the whole map is a deadzone and the pallets and loops are on so weird places that you don‘t even find them.
Clearly here are only killers commenting, because no one mentioned how bad it is and I really liked it before. Now as killer I think easy no challenge and as survivor dead, which makes it no fun on both sides for me.