jonifire
jonifire
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When I played doctor and pig yesterday, I did not feel any kind of buff, they felt like always. The only difference was that pig didn‘t see the boxes anymore, which makes her a lot weaker. I was kinda surprised every time I found someone while they were removing a trap.
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@LapisInfernalis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3675718#Comment_3675718
Are you playing a good pallet shredder by any chance? Or do you play killers who benefit from hit and run? Are you only 3-genning? Are you playing Nurse? If the answer is yes to any of those, then you are lucky. But all other M1 killers struggle on this map. Have you ever played as Clown, Pig or Myers on this map? Good luck getting anyone.
I play Onryo the most (I know she is a bad example for this map). Also Enduring, Spirit fury is fun on this map. I don‘t do the others things.
Besides of the weak killers that map isn‘t bad for killers, you break the right pallets and the map is so easy to win on. Shure the weaker killers suffer from maps, that are fair to play on not like borgo (where is nothing good), but that you can say about all maps. The stronger killers will have it always easier, but instead of reworking this map they should finally buff the weak killers (not huntress).
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@felipesegatto1 said:
How come the devs think it is a good a idea to ignore the majority of the player base and make the game funier and easier to only 20% of the players? It s been two years since survivors are being ignored and agressively nerfed, and what about the unfair fact that we only have 39% chance of winning?
The devs should stop ignoring survivors requests
It would be interesting to know how much money they earn through survivor cosmetics and killer cosmetics maybe that‘s the explanation.
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@Mooks said:
is it a bug though? Then this needs to be reported in the bug report section.
but this is not happening every time the perk is used. Just had a match against a survivor that started the invocation and no one got disconnected.
I don‘t think they dced, because of a bug. 😅
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It‘s my favorite map. It‘s easy for killers and for survivors, so I think it‘s fair. Killers can just burn through pallets and then create huge deadzones and survivors have good pallets but not many windows.
Overall this map is unique and it should stay like it is.
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The map looks great and has the best atmosphere in the game. The loops are also good and fair in my opinion even tho they are better for killers. The upper floor windows are also cool and fun to play on.
Sadly you removed the walking on the railings, I wish you would bring them back. For new maps please make more things that you can jump on and then walk on, which you can‘t access from below.
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The majority of pallets are unsafe and just there for nothing, which is just incredible unfun, but that‘s on most of the new maps. Either you got 8 pallets in total or 16 trash pallets.
It‘s not fun, that you have to play everything perfectly on all reworks and new maps. The killer has to do nothing on those pallets. Just go right, left -> pallet drop -> kill. It feels like you can‘t do anything. That made me quit survivor almost entirely (even so I like survivor more, but it‘s not fun anymore).
The map looks good and it‘s cool that the basement is darker on this map.
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This combo is fine, it‘s not as easy to use as everyone makes it sound like.
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@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3674714#Comment_3674714
Depends on what killer, I guess. I really wouldn't call that map easy at least for M1 killers. Main is still annoying, top floor is still hard to defend, survivors can still waste a lot of time on that car loop.
Yes, but that are two small pieces of the map and most killers just sacrifice main and then you don‘t get there anymore, which then results in the whole outside main area being a deadzone after two pallet drops.
I play on this map with Onryo and it‘s so unbelievable easy.
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@VomitMommy said:
According to some killers this map was even easier before the rework
Who the hell said this?
Xernoton, I disagree with him. The map is a lot easier for killers now in my opinion and feels so bad as survivor.
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@Mag1cian said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3674574#Comment_3674574
I know but 9 is more than enough with 1 addon and on top of it you can add Flower Babushka and it gonna be very strong. You don't need to think about reload and as a survivor you don't need to count hatchets anymore, it's just pointless.
Agreed
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@Mag1cian said:
Huntress buff is overkill, 9 hatchets with addon really? And on top of it you can add "Flower Babushka". Giving huntress basekit buffs without adjusting her addons is stupid, leave alone hatchet hitboxes.
You can have 10 hatchets
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3674205#Comment_3674205
A perk should never create a situation in which the other side can do literally nothing.
Pain res, pop, dms+ grim embrace, light born…!
You got counterplay: kill everyone before 5 gens are done, don‘t play hit and run, bring noed, terminus, no way out, remember me, face camp and play it well or drop when the gens are done and hit them.
The survivor earned it by doing their objective, unlike noed and other killer perks they actually did something for it. It‘s not easy to get to the endgame either.
According to you a lot of killers should be nerfed then also.
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I think the changes are nice, but nothing big. The box aura removal will make her lose a lot of free kills.
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@Starrseed said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3674434#Comment_3674434
Thats something worth debating i think. I alway thought seeing the items is part of the overall killer balance but from what I've heard in the forum its actually not so common to use that info and i honestly dont care myself cause i dont enter the fog without lightborn and i would not give another perk to counter other items.
Sure if he follows me around for so long then its ofcourse a net negative for the survivor team but these people dont care for winnig at all. What i most commonly see is them just being around by chance I guess.
In the end i dont think anything will hsppen because the perk is so rarely used so if we dont get a super strong blind meta i dont think lightborn will even end up on bhvrs radar but you definitely made some good points for your argument my friend and i absolutly have to overthibk my position in thid matter
Thanks for the talk. Sadly you are right, it’s unlikely that they change anything in the future about it.
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@Starrseed said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3674315#Comment_3674315
i would say its still a perk that affects one spicific killers power.
the thing is the people who use that weak perk use it because they cant stand flashlights and i dont talk about if the killer uses it because he sees 4 of them in the lobby then its a targeted counter but i mean the people that always use it. there are many reasons why someone uses that perk always. its either like me where you had so many bs blinds you just dont want to deal with that or people that uses it because there body cant stand the flashing light.
and sure both these examples could be fixed by bhvr in another way but lets be real that wont happen any time soon bhvr already need super long to fix stuff.
btw i think that flashlights have a hard counter is not so strange cause i think they are the best item in game. if you are not new to the game you can blind pretty reliable and then a simple blind can invalidate 30sec+ long chases
Then killers at least shouldn‘t see the items of survivors or I should be able to cherry pick, which killer I don‘t want to play against (I should see the killer in the lobby).
I wouldn‘t call any item strong currently all got nerfed too hard. Survivors who flashlight save often waste more than 30s waiting for someone to go down (with the risk of getting hit or downed before) -> free slowdown and flashlight saves aren‘t easy if the killer doesn‘t give it to you. My killers always look at walls, which makes it impossible.
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@OrangeBear said:
I don't think they could give you a 50% discount on characters you own on other platforms. If the system can detect that you already bought the characters elsewhere they should just give you the characters. But it can't do that right now i guess.
Also apex and fortnite are playable without ps+ because they are free to play. I think dbd would have to become free to play, to play without membership.
Behavior asked us in a survey some time ago, whether we would be ok if we get cross progression with all in game purchased dlcs, but not the dlcs from the stores and if they would then give me a 50% discount on those from the ps-store I would be fine to buy them again
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@Starrseed said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3674298#Comment_3674298
i mean calm spirit counters doc and iron will is still pretty good angainst spirit. there are still some perks and i henostly believe if they make it so lightborn is not 100% safe against flashlights they can just delete the perk then and there cause the perk already is hardly used and many killers even joke about lightborn users. if its any worse no one ever would pick it and you would just need to face another slowdown perk
The calm spirit and adrenaline counter to doc and Freddy are dumb for shure, but iron will isn‘t countering spirits power, it only makes it more difficult to hear them.
I think the people, who already use it will still use it and they could just add an extra effect if they want. For example you are blinded shorter and stunded shorter by flashlight saves.
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@Starrseed said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3674201#Comment_3674201
before that bhvr needs to sit down and finally fix flashlights and blinding angles. i cant even count how often i got blindet from well outside my fov facing a god damn wall.
okey i stopped myself from ranting a bit to much here but be honest its one item and like what 5 perks that get countert by lightborn is that really so bad?. most killers wont even use it if they see a whole team with flashlights sure it sucks if you really want to play a flashlight build right now but im pretty sure next match the killer wont have lightborn. i mean if we follow that logic we would need to completly rework plague and legion cause one makes healing impossible and the other makes it to be the worst thing you can do.
the killer uses a whole perkslot that could be something way way worse for your team to counter it i think most survivor are happy everytime they see lightborn cause its not pr or dms.
many things dont feel super fair when you are at the recieving end of it in this game but thats just how it often goes in a pvp game.if we stay with the whole blinding thing the first thing that feels really unfair for a killer is when you need to kick a pallet like shack and you cant do anything at all against the blind. thats one of my personal reasons to use lightborn together with what i said in the beginning.
It‘s just my bad luck, everytime I use a flashlight/flashbang -> lighborn or Franklin’s.
A perk shouldn‘t counter an item. It‘s like a survivor perk counters the killers power, would be unfair, wouldn‘t it?
Also a survivor following you around is free slowdown, otherwise they gen rush.
Simply making, that you need 80% longer to blind the killer would be fair and will still archive almost the same effect. Most people won‘t be able to get the timing right.
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673334#Comment_3673334
It would be similar if NOED for example worked after the fact. Imagine you hit a survivor, and then the last gen pops, then that survivor just drops. It doesn't make sense that it "stores" the effect, especially since when it does it has little counter. You hook the survivor, then if they get unhooked they are guaranteed to get out, because they get both the heal and the speed boost, plenty of speed to get from one corner of the map all the way to the opposite corner if they need to.
But that‘s what this perk is supposed to do. It should reward you with a strong effect when you make it the endgame.
Also this perk isn’t always a upside. I had a lot of times where someone finished a gen while I was healthy and I got nothing. Then when I get chased, I also couldn‘t use my balanced landing and died because of it.
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I hate this perk. Once every 10 games I want to use a flashlight or blinding perks and what happens? The killer runs lightborn or franklins.
It‘s so dumb!
They should just make that it takes longer to blind the killer, but immunity is unfair, especially when you try to use only flashlight perks.
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You should be able to go in/through the bushes at the statues. I want to hide in them.
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Survivors shouldn‘t see the aura of his hallucinations. Everything else feels good so far.
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Pig
More important to me:
- Huntress lullaby and unnerving presence should work with her traps/box skill checks
Nice to have changes:
- jig saw box auras back (or maybe as addon)
- timer reduction by 10s (to 140s)
- terror radius reduction to 24m or 28m
- an addon which hides the boxes auras, when the traps are activated (if needed it increases the timer)
Huntress
I would revert the buffs or only if needed give her 6 hatchets. I never thought she needed buffs.
Doctor
Make his illusions like mirage‘s decoys from apex legends. It works like when you move to the right/left, walk any direction, attack, turn around, etc the illusion does the exact same, but it doesn‘t damage you or shock you.
Clown
Edit: He is still incredibly annoying to play against!!! And with wraith one of the strongest/best tunnelers.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673334#Comment_3673334
Exactly. It is one time use and also only obtainable in the Endgame. And from my experience, it often enough does not do much which is significant, often enough I just get the Speedboost while not being chased. Which is still nice, but nothing really impactful.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673306#Comment_3673306
I meant that they will nerf more. Removing the ability to wake up against Freddy would be the only fair Nerf tho.
Or, they are funny and remove everything except for the Wake Up against Freddy.
Often this perk can also hinders you for 40s, when it activates while you are healthy and then you can‘t use other exhaustion perks.
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@ImpressionableTeen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672505#Comment_3672505
Thats actually a really cool concept for a perk. Imagine losing a hook state for a massive speed burst or endurance, to hit tank for others using a hook state. You would need to stay unhooked to make use of it and stuff. Really really fun.
I think if you are on death hook you should also be able to use it without a downside.
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@Samatrain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673317#Comment_3673317
The effect not working while carried or being on hooked would be great, it's a little thing but it makes a difference!
This would be unnecessary. It still does only activate once and you aren‘t guaranteed to get to the endgame. If you manage to get to the endgame you should get something by this perk.
The Freddy wake up can be removed.
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Weaving spiders: Make that you loose a hook state by completing it, instead of being broken and reduce the time it takes to 80-100s.
Strength in shadows is good I think.
Wicket: Add that you are able to try to unhook yourself at second hook stage even when not in the basement.
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It‘s one of my favorite maps for both sides.
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I liked the map far more before the rework.
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@canonjack001 said:
Because they are considering those meaningless stat produced by low MMR.
I wouldn't be surprised if they buff nurse and nerf nightmare in future.
True🤣🤣🤣🤣
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@Huge_Bush said:
I won’t be happy until they either remove the permanent Broken status and make it time based or make the user lose a hook stage (maybe too much, but I’d personally give up a hook stage rather than be permanently injured for the rest of the match and tunneled out).
Losing a hook State for doing it would be fair and a cool concept.
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@MechWarrior3 said:
Behaviour: “Jonifire you have made some excellent ideas in this post, we thank you for your time and effort!”
Joni: “Great! Thank you so much!! Soooo……does that mean you’ll do it, you implement these ideas? 💡🥹”
Behaviour: “Absolutely not… This is PIG you’re talking about, right?
Joni: “Umm…yeah?”
Behaviour: “Then no, no we will not. Great feedback though, great stuff. Keep it up. 👍 “
Joni: “Sorry - I actually meant I had ideas for Sadako as well!”
Behaviour: “Yeah you’re cancelled. We’re done here. “
“Hey Dwight!! What’s the latest on our beloved blight? He’s still destroying everything? Does he need a little more serum? Wouldn’t want him to run out of steam now would we. “
*walks away and closes the door while muttering something about another huntress buff*
All jokes aside ❤️🤣🤣
These are fantastic pig ideas and I really enjoy them! I was still hoping for that one idea about the boxes regressing if you leave them early for any reason.
Thank you and I really enjoyed the satire. It was very funny.
I think that I mentioned the scream nerf often enough, but yeah I would just let it regress over time. Then the scream could still steal 2s, but it wouldn‘t do much and screams wouldn‘t need a rework.
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They should just remove mmr and bring back the old rank matchmaking system!
It’s so much better!
Then when you hit the max rank, you get points and depending on how many points you have you can get into a list of the top 200 global and local.
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I would take it. Give me undying and ruin back.
I much more prefer a game with a challenge than a guaranteed 4K. I stopped playing survivor, because it‘s no more fun.
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The main building is terrible and I don‘t understand why there are so many things in the corn, instead I would make the corn closer.
Before the rework it was fine, now it‘s just terrible.
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I would like to have more corn 🌽 , instead of random structures in the field and a bigger size.
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The map is too small. It hasn‘t good loops.
I would like to have more corn 🌽, instead of useless/bad loops. I also don‘t understand why there are stones and other things in the fields. No farmer would leave them there.
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Too many dead zones and too less jungle gyms.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671869#Comment_3671869
What part of it do you mean? The main building that is almost an infinite and can easily buy you a few minutes (repeatedly) in chase, the long tiles, the car park in the corner that cannot be mind gamed, the shack that neatly connects into other filler loops and a maze tile or the gazebo that is also not can't be mind gamed?
There is no way this map is killer sided. There literally is no place on that map where you'd just die. You always get to another filler loop. The majority of which is not just strong but ungodly strong. GoJ is littered with safe zones. I really don't know how you'd manage to find a dead zone anywhere but behind the main building.
Play a custom game and equip Zanshin Tactics. That will show you how perfectly lined up all of these loops are and how many of them actually spawn.
Say all of that to my teammates. As soon as I‘m in chase there is nothing left.
The jungle gyms often spawn with the most trashy loops ever and most of them don‘t even have a window.
The main building is strong, but not that strong. It‘s so easy to outplay, because everyone thinks they are safe.
Shure there are some good loops, but break 5 pallets and the outside main area is trash.
You don‘t have to agree, but for me this map is so easy as killer and as survivor there is nothing. Everything was better before the rework (for survivors).
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@xEa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671869#Comment_3671869
No way GoJ is killer sided. Both sides are pretty strong, in particular main building into Jungle Gym, Shack into filler into Gym into parking lot.
I my experience it is: As survivor I find nothing and as killer Ezzzzzz.
Shure the main building is strong, but how does it help me when I have 0 gens there and when I can‘t get there.
The outside is so trash on this map. It does not matter whether there are 2 good loops and shack.
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Garden of joy is killer sided. It‘s so easy to 4K there. The only good thing for survivors on this map is the main building everything else is just a place to die.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671409#Comment_3671409
Are you sure? It was intended? That can’t be true.
Now it is
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It‘s a feature not a bug!
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671135#Comment_3671135
Hahahaha, it's the same problem as Pig and Pinhead, you can only weaken the side quest so much before it becomes irrelevant...
Maybe after someone has been condemned 3 times in range of the same TV we need a sprite of One Pump Willy appearing on the screen shouting "For the love of God! Grab a Video Tape!" XD
Seriously though, nerfing that global portion and bringing back the old skill expression, as well as fixing up some quirks as you've highlighted here... Onryo would be pretty engaging... the more I think about it, the more awesome it sounds!
She's on the cusp of being really awesome!!! She's so close.
I just hope they change those parts back to her first version. For me her first version was almost perfekt 👌.
Instead of reworking her you should only...and leave the rest.
change tapes back to give one stack by holding a tape every 25s
remove the Tv auras (except of the one Tv, where you have to put your tape), currently this makes her chase even weaker than it already is
apply condemned in a radius of 16m around one Tv (another solution/idea if you want to buff condemned; would be to apply condemned based around the proximity to the one Tv for example 24-16m 0,5stacks; 16-8m 1stack; 8-0m 2 stacks)
remove the 1 stack trade for turning off a TV
revert the tape insertion speed back to 2s or at least 1,5s
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@xltechno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670580#Comment_3670580
From your perspective, what percentage of people do you think are able to take precautions? It is expected that in the future, the sloppy butcher will be nerfed, making it even more difficult to aim for curse kills.
I can‘t really answer this well, because it depends in which mmr I am. Most times they actually do the counterplay and it feels miserable, but then when I loose two games they just ignore it.
But I would say it‘s a 50 chance to get someone, who does the counterplay and who doesn‘t.
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@Peanits said:
We'd like to know what you think about the Rancid Abattoir map, part of the Coldwind Farm realm. Please leave any feedback you have concerning this map as a comment on this thread. Your feedback can be as brief or detailed as you'd like!
Can you please put a picture to each map, so that I don‘t have to google, which map each one is?
I didn‘t memorize each maps name.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670880#Comment_3670880
my problem is that current sadako has none of old sadako strengths and none of sadako 2.0 strengths. It is like character was specifically changed to erase 1.0 strength and 2.0 strengths and only given exploitable weaknesses.
Completely agree. It‘s just sad, that you rely on people misplaying.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670890#Comment_3670890
But they should add passive condemn back exactly for that reason. Grab a take, counter me sure, but here is what we are not going to do, we are not going to hold onto that tape forever.
The passive condemn will discourage them from doing that, and provide me a little slowdown.
Anytime, my friend, it’s entirely my pleasure :-)
I don‘t think, that as long as we have all TV condemned, she will get good changes in that regard and I also just want her first version.
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@ClaudetteMVP said:
I wish The Unknown would enter a "Crawler State" like he does in the Mori after teleporting to a husk for 10 seconds. Give him Undetectable during that time and he would be really scary!
What do you think?
Agree, it‘s just a missed opportunity to not do it. They even teased a crawling killer.