jonifire
jonifire
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@MechWarrior3 said:
I have had a lot of time to think about this, I have gone through and seen all the changes and tried my best to adapt.
Before I mention my thoughts, briefly, I understand there are other killers in the roster that need to be tended to, and they should be priority. Sadako has had her chance few times so we can come back to this but I want people to know what I’m thinking and feeling. Especially behavior.
Reworks are important sure, but not changing the character from what we paid for. (Trickster, Sadako, Freddy, Skull Merchant)
I have over 2000 hours in this killer. Here are my thoughts and frustrations.
Against low MMR survivors, this killer breezes through them, because they don’t know how TVs work. If I am playing against decent MMR survivors or high MMR survivors, may the odds forever be in my favor.
Behaviour you’ve done amazing work! However, please 🙏🏼 Tapes must be “cursed” OG tapes must return. I’m all for my TVs getting shut off but please they need to be reminded this is a curse! Otherwise counter play is too easy.
1) Tv spawns are not ideal. This affects her ability to condemn. (I shouldn’t have to bring an offering to make it better.)
2) Survivors pre run due to the Visual Terror Radius. Defeats the purpose of being a stealth killer.
3) Survivors Counterplay is too easy. TVS are constantly off. No condemn, which means no slowdown mechanic, and no mobility. 2 aspects of her power out the door. (Wellstone addon. 6 seconds of 70? Isn’t gonna cut it)
4) Tapes need to be a threat again. (OG Sadako.) This will at least buy me some slowdown. Tapes need to slowly build condemn like they use to. This was a very unique feature that got removed and it made me so sad. It’s like playing pig, slappin a trap on someone’s head but saying “Ha!! No timer!”
5) Please bring passive condemn tapes back. Survivor grabs tape. Tv is off. No condemn stack granted. Passive condemn now grows for holding onto the tape.
6) Tape insertion is 1 second. That’s steep. 1.5 is healthier. There’s very little counter play for her against survivors on this. (I could be wrong but It use to be 3 seconds for inserts)
7) Addons - After 2 addon passes I really thought there would have been more balance changes than this.
*Clump of hair needs a numbers buff or base kit. The main issue though with selecting this addon is that Survivors know you’re coming due to the visual heart beat.
*Distorted Photo is good but the issue is a survivor has to “Witness” you manifesting to take effect. Very annoying. Which means you’ll rarely get value out of it.
*Mothers Mirror - needs to be base kit. New effect needs to be added to it.
*VCR - is useless. They know which TV you are coming out of due to the auras.
*Tape editing deck - this is built on the old design that I love. In its current version it’s useless. Seeing their aura after putting in a tape is poo, they’ve cleansed. The tape is gone and now I get to see their aura for it? It’s a slap in the face.
Thank you so much for those that read this, and have supported me since I have started my journey out of the well. Honorable mention @jonifire helped me get my thoughts organized and he too has some of his own thoughts on the topic but if we are in this to improve overall quality for everyone to make it the best experience possible, we have to finish the rework we started. Please. 🙏🏼
I agree with everything even when I don‘t mind 1 and 2 too much. I also think they won‘t return passive condemned back as long as there is a need to grap tapes constantly. Sadly more addons got useless through her reworks than better.
Thank you for all of your support.
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@mikewelk said:
It's so unfortunate that Pig getting constant nerfs was replaced now by Onryo getting all these weird reworks that miss the mark.
I just don‘t understand why they keep reworking her instead of returning her to her fair first version, which was far more fun.
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Almost one year ago Sadako/Onryo got reworked (sadly).
@MechWarrior3‘s and my’s hope is that we get her OG version back at the anniversary exactly one year after the first rework. Therefore we want to give some ideas.
In her first version the biggest problem was the cooldown of the TVs (and in some cases slugging). With the changes to her cooldown she would have been alone a lot stronger and with the change to ring drawing, the slugging would also have gotten lesser. Her first version would be a so cool killer with all those buffs she got (faster speed while mainfasting; longer speed boost after the teleport; longer flicker; cooldown reduction; no pallet stun while demanifasted; lock in stacks)
Our main problem with her current version and the last rework is/was that survivors are constantly encouraged/ have to turn off TVs, which makes her gameplay very frustrating, because you can‘t teleport to a TV near a survivor. This gets to another extrem of frustration, when you encounter survivors, who know how to play against her. In the end this killer is only good against survivors, who don‘t know what do do and against everyone else you got bad chances. Also her global/all Tv condemned is a problem, because it is too overwhelming for new players and the fact that she will most likely only appear once every 30-50+games, makes it difficult to learn her for many. The first version was the simplest and fairest for both sides in my opinion.
Instead of reworking her you should only...and leave the rest.
- change tapes back to give one stack by holding a tape every 25s
- remove the Tv auras (except of the one Tv, where you have to put your tape), currently this makes her chase even weaker than it already is
- apply condemned in a radius of 16m around one Tv (another solution/idea if you want to buff condemned; would be to apply condemned based around the proximity to the one Tv for example 24-16m 0,5stacks; 16-8m 1stack; 8-0m 2 stacks)
- remove the 1 stack trade for turning off a TV
- revert the tape insertion speed back to 2s or at least 1,5s
Addon changes:
- Iri videotape: Just give it the old effect of turning TVs back on back
- Ring drawing: Leave the bugged version like it is, but write the healing effect back into the description
- Reikos watch: Return it back to 50% or 33%
- Cabin sign and Well stone should both reduce the cooldown for TVs turning back on regardless of the Onryo deactivating the tv through a teleport or the survivors turning them off and they need a number buff
- Clumb of hair needs a number buff
- Sea soaked cloth and Rickety pinwheel should be made one addon and the range needs to be increased or they need a new effect
- Rickety pinwheel could also hide the lullaby + range increase
- Yoichis fishing net: Return to faster passive condemned gain
- Telephone and distorted phote should be made one addon and one should get a new effect
- Mothers mirror should get a new effect like maybe spirits passive phasing
Addon ideas:
- faster switching between both forms
- one that affects or removes her lullaby
- Meme addon: you get haste after going through survivors
Just some ideas:
- You can lock in all stacks, but through holding a tape one locked in stack becomes a normal stack every time you get a passive condemned stack or after you removed all not locked in stacks, you can remove with each tape delivery one stack
- survivors can crawl through her TVs and get into the Tv world and can use it as some type of fast travel like in haunted by daylight event, but without loops and the Onryo gets a notification
- I don‘t know how to write this, but the video shows it: https://youtube.com/shorts/MJio7nsFAX0?si=C3MXVry1oqFk5O4l
I know, that there are a lot of other killers, who should get their help first. It just feels so bad, that Sadako a killer, who didn‘t need a rework got completely changed into something different and I really liked the killer before even if she was weaker. Please keep in mind for future reworks, that not everyone wants a complete new/ different version of a killer, most just want buffs.
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It‘s cool that they buffed it. 70% makes it worth it for me.
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I play her very much and most people just don‘t care about her, but the rounds against survivors, who understand the counterplay are so miserable.
She is really only good if people ignore her.
I hope we get her first version with buffs back. She was fair back then and far more fun.
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I like the map for both sides, but I have no more offerings. :(
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There is also a extremely bad one on midwich.
At least it‘s difficult for the survivors to turn them off.
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@JeanGreyarea said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669870#Comment_3669870
nah im just repeating what everyone that was mad about the first change was saying, everyone her was saying “who cares about the box aura, its the traps not being lethal anymore that was the problem” the devs listened and no apparently its the other way around now? This community can never be happy
I complained about both nerfs (shure more about the timer), but I also asked for buffs for the traps. For example 130s or 140s timer, skill check perks should should work with the traps and that they activate after conspicuous actions.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669947#Comment_3669947
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669954#Comment_3669954
The most common way I’ve seen this killer played is by putting on the RBT, hooking, then harassing the unhooked survivor while they tried to remove the trap until their head exploded usually by slugging them. Has that strategy changed..?
I never heard someone say she slugs.
Tunneling is not a pig problem and focusing on a survivor with a rbt is very inefficient and can end in no kills. You are basically throwing by doing it.
Patrolling the boxes is also no problem, but most survivors just do them in her face and let themself hook. Survivors should just hide if she is near by or go to a different box. Pig is slow and has no good chase power.
The only nerf that she needs is a scream build nerf.
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@Moman624 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3664092#Comment_3664092
It's survivor sided, end of discussion
It‘s rng sided, end of the discussion!
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669999#Comment_3669999
I‘m still with a killer, who has no power
It feels awful, doesn't it?
Yes, but I have to admit, that this version is better than her first rework, but nowhere close to what she has been.
Let‘s hope for Freddy‘s and sadako’s return. Maybe Freddy gets a rework like hillbilly.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669976#Comment_3669976
Thanks! This actually made my day.
Small acknowledgements like this can change a lot.
I hope that Amanda´s more unhealthy playstyles will be looked at sooner than later, so that we BOOP - enthusiasts wont be punished for the sins of a small amount of people.
I just want to stress one thing: Pig is not a strong killer, despite what kill rates say. Every match is an uphill battle if anyone wants to play her at a higher level. The changes in chase do a lot in lower level gameplay, but can be completely shut down by shift w and pre dropping. The screaming builds will definitely show their nasty heads again, now that the auras are gone. I sincerely hope that you guys will do the right thing and look deper into the matter than what statistics say.
Our lady deserves this.
I also hope Mandy answers me one day in my Sadako posts. You are lucky. I‘m still with a killer, who has no power against people, who know the counterplay and I‘m not talking about condemned. Her teleport is constantly disabled, because the condemned counter is tied to her teleport. I can only hope.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669849#Comment_3669849
You can still harass / tunnel players with an RBT, it’s just gonna require more skill expression on your part now.
I‘m not tunneling people, it‘s just normal to patrol boxes and most times people just stay there and ignore you completely and give a free hook.
It‘s not tunneling, when they refuse to heal and I already chased someone else.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/407356/pig-stealth-speed
I thought they bumped it from 3.6 to 4.0?
Either way I agree ☝️
They did make it 3,8m/s , but I agree it could be higher.
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@UndeddJester said:
Interesting changes... not what I or I think anyone was expecting...
The timer change is the big one, I felt this was the wrong solution to Pig's trolling player problems... with this reverted she keeps her head trap pressure as well as her slowdown so her tactile gameplay and identity is still there, which is great. The box auras being gone is a bit of a nuisance, though I suppose on a rethink, you can still apply the same tactile logic even if you don't know exactly where the Pig boxes are, as long as you keep a good handle on where events are taking place and you don't get spun around...
That said it's undeniable that following survivors off hook and using screams to force head pops is very much still a thing. I do find the fact tampered timer remains untouched and most importantly scream builds untouched rather surprising... I was sure that at least one of them was up for the chop if the timer change got reverted... I guess BHVR want screams on Pig to be relevant I suppose...
I can't say I disagree with these changes... absolutely not gonna complain, I'm very happy... but I have a feeling there may still be some backlash...
I didn’t think she needed any nerfs besides of scream builds, but that got ignored.
I hoped they buff her traps, but no.
Hopefully they surprise us.
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I’m kinda disappointed, that they didn’t buff her rbt. They are so weak and they still nerf them. The auras at least gave pig some free kills, which are necessary.
The perk changes are good.
The huntress buffs are still a mystery to me.
I hoped for some doctor illusion buff, but the time was a bit too short I believe.
@SoGo said:
So, the new post-PTB changes are... good.
Nothing amazing or groundbreaking but still, good. They listened to the Invocation feedback, they removed the unnecessary +30 seconds on Pig's traps, they called back one of the Huntress buffs and buffed the Unknown a bit. That's all good.
They didn't solve all of the problems, but still, better than nothing or another Sadako situation.
Although I feel like they are taking the simplest and safest route they can...
I still hope they return Sadako back to her first version and give her all the buffs she got.
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Unpopular opinion: I like to go against killers like Wesker, demo, Chucky and blight. They are really easy to dodge, but most times my teammates screw me.
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@JeanGreyarea said:
The complaints before were
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669689#Comment_3669689
about the timer and not the aura being removed. Now the timer doesnt matter and its the aura being removed that is a problem?
Both nerfs were problems and unnecessary.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669688#Comment_3669688
That’s an overkill still statement 🤣
The timer was the issue because it made her traps Irrelevant and not lethal at all.
she will not be a worse killer….statistically prior to this she’s been doing well considering her ambush and stealth was bad…Buffing her useless ambush and stealth will make her much more viable and now traps are set back to default thank god. How do ppl go from 0-100? “Shes gonna be a worse killer”…it’s not a big deal to see the auras.
Was it a nice feature yeah sure of course it was, but use the green add on. Survivors can’t see them either now. 😈
If they have a trap on their head truthfully they’re the last target you need to go after anyways, they’re preoccupied. Go after someone on a gen.
No more free kills, because you can‘t find someone while removing the traps (box auras). This alone will drop her kill rates.
They can see the box auras with rule set number 2, but only after it activated.
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They should just make the charge up time shorter and it wouldn‘t be that big of a problem anymore or make the roar sound play later.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665602#Comment_3665602
The problem is that a sabo play can never be guaranteed to work out. If it was, then we'd see a sabo meta where killers would not be able to hook survivors anymore. Getting a down is way harder and more time consuming than sabotaging a hook.
So while there are some maps that really don't need as many hooks that are close to each other (like RPD), on average the killer still has to have a solid chance to get to another hook even when a hook is sabotaged. Otherwise, the killer literally cannot progress their objective in any meaningful way. Meaning, you'd all but guarantee survivors would bully killers into oblivion.
Sabo plays can work when the right hook is broken and survivors bodyblock the other hook. This is what it has to be. A chance to deny a hook, that has a high risk.
The thing is even when you wait until the last second and sabo perfectly +tank a hit, the killer still has 3 hooks to decide where to go.
Saboing is worthless, except of someone gets grapped at the gate.
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What do you mean with tunneling, you made it sound like she is just trying to condemned spam you and get the mori, which isn‘t tunneling?
@YamamuraVideoRentals said:
I don't really know what to tell you, only that tunneling is an issue that affects all survivors unfairly. It isn't anything specific to onryo, and in fact, in its current state her power is stupidly easy to counter.
I can only agree this version is stupid. She is designed to stomp players, who don‘t know how she works and against everyone else she is so bad. Survivor can make you a M1 killer with no power the whole game by abusing the the one stack Traide and Tv auras. The counterplay is far too easy for anyone, who has a bit of knowledge about this killer.
I don‘t like, that she is only strong, because most survivors ignore her. It‘s not your skill, that matters more so the missing skill/ knowledge of survivors, back then with her OG version it was better.
Therefore I want her first version with buffs back. It was the fairest, not too oppressive/annoying, her TVs were always available and condemned moris were difficult to archive and required skill.
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@sinkra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665581#Comment_3665581
The real kill rate higher than 60% but killers are manipulating the stats with their behavior and not trying to win because the game is too easy for them. Here are my stats from more nearly 200 games as survivor. 42% escape rate. However, 32% of my escapes were only because the killer was afk/messing around/let me escape on purpose at end. My real adjusted escape rate is 33.5% when the killer is trying to win. You can look at good killers who track their stats and their kill rate is 70-80%,.
True, I don‘t track games as killer, but I win most of the times and it‘s not fun. There is no challenge.
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@Yatol said:
No, But some parts of certain maps need more hooks
And some maps need less hooks. Sabotage plays are almost worthless on most maps, because there are too many hooks.
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@sinkra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665581#Comment_3665581
I don't think 60% was ever their original goal. What happened was killer main streamers complained about anything that made the game feel challenging for them, when according to stats the game was balanced back then with 50% kill rate even with DS/DH. Then BHVR listened to those streamers and were surprised to see kill rates jump to 60%, so they just changed their goal to appease the streamers who want 3k or 4k almost every game.
I personally hope they bring back the old meta perks. Currently the game is just boring and stale. I mostly play killer, because I almost always loose as survivor. The perks are just trash and unfun + the reworked maps are just trash and straight up deleted my favorite maps. Soon they will ruin adrenaline and maybe if they don‘t add anything good in return, I might quit.
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@Chaosrider said:
How can anyone say that surv is a good experience unless theyre extraordinary lucky with all the rng? Survs got half their roster trashed, killers got their roster buffed, they got free regression kicks, map reworks had all deadzones and overall stupid gen spawn. several tiles got trashed. matchmaking is beyond abyssmal. killer strategies are worse than ever. Did i forget anything? Survivor gameplay is in the worst spot it has ever been. And devs just show again and again how clueless they are in regards of anything.
According to the devs goal of 60% kill rate, the game is still too easy for survivors.
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@APOPALYPSE said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3664434#Comment_3664434
Hi...
So do you want the RBT to activation upon the Pig placing it on the Survivors head? or when the begin attempting the Jigsaw Box? (I don't believe that is a conspicuous action).
I've heard the arguments that Survivor players should know the location of gen spawns, totems spawns, window vaults, pallet spawns, chest spawns, and even the exit gates locations. The Pig is a rare killer thus is even rarer if players remember her jigsaw boxes spawn locations. No aura reading on the boxes basekit or add-ons is very strong. It's a conflict of interest, I can't truly get behind it because without the aura reading survivors would struggle a lot. A beta test would be needed without aura reading and the timer staying at 150 then trails at 180, and maybe even trials at 210.
My version of Pig the timer being 180 makes sense because the 1st jigsaw box is 100% a failed attempt, with the added penalty if missing skill checks while healthy or injured cost them a health state. (Deep Wound is a Health State)
Start’s the Trial with 5 Reverse Bear Traps in her inventory, which cannot be replenished.
The Trial also spawns 6 Jigsaw Boxes placed in random locations throughout the Trial Grounds.
1st Jigsaw Box is a guaranteed failed attempt while the 5th attempt will always be a guaranteed escape.
1. The 5th Reverse Bear Trap is not a predetermined number thus attempts 2 - 4 are random.
2. Any Reverse Bear Trap past the 4th usage will not be a predetermined number.
Active Reverse Bear Trap Timers are armed and on a Death Timer of 180 seconds.
The Add-ons “Interlocking Razor and Razor Wires” are now base kit into the Jigsaw Boxes; with the affects applying. While healthy, survivors failing a Skill Check at a Jigsaw Box become injured. While injured, Survivors failing a Skill Check at a Jigsaw Box become afflicted by the Deep Wound Status Effect.
I know you mentioned putting the Jigsaw boxes back to how they were... it was still RNG the boxes now are not RNG it is a predetermined number. if you want me to explain that more in detail you can ask me :)
So do you want the RBT to activation upon the Pig placing it on the Survivors head? or when the begin attempting the Jigsaw Box? (I don't believe that is a conspicuous action).
Yes and conspicuous actions are doing gens, healing and maybe opening chests.
I've heard the arguments that Survivor players should know the location of gen spawns, totems spawns, window vaults, pallet spawns, chest spawns, and even the exit gates locations. The Pig is a rare killer thus is even rarer if players remember her jigsaw boxes spawn locations. No aura reading on the boxes basekit or add-ons is very strong. It's a conflict of interest, I can't truly get behind it because without the aura reading survivors would struggle a lot. A beta test would be needed without aura reading and the timer staying at 150 then trails at 180, and maybe even trials at 210.
Yes they should test it. They could make it one of those negative trade addons, which adds 20-30s, but I don‘t think it should be more than 180s. Maybe the time increase isn‘t even needed, who knows?
To your idea:
I would like if the make Interlocking Razor and Razor Wires basekit. 5 traps also good.
I can‘t say why, but I don‘t want to have 6 boxes and up to 2-5 searches and 180s timer.
I know you mentioned putting the Jigsaw boxes back to how they were... it was still RNG the boxes now are not RNG it is a predetermined number. if you want me to explain that more in detail you can ask me :)
It wasn‘t really Rng, you just had to decide to run to the right box with the key and with a bit of luck you found it. Currently the pig can easily focus on you, when she knows the others removed their trap fast, which then says you have to search 3-4boxes and that can make it really difficult.
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@sinkra said:
Extremely frustrating. Most games feel hopeless. It feels like you can only escape if the killer is really bad, afk, or lets you go. On the other hand playing killer feels too easy which makes it boring.
I feel the same and that perks are far too weak.
Also all map reworks were terrible and only favored the killers.
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As a console player I would love to be able to write something and see the endgame chat.
There I could maybe add someone or write something nice if the killer plays nice for once.
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@APOPALYPSE said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3663921#Comment_3663921
Hi, I did meantion the use of Gearhead with the skill checks at Jigsaw boxes.
Do you want the traps to be active while being carried by the killer?
So you are asking for Rule Set No. 2 to be basekit with the rework making the add-on - while the Reverse Bear Traps become active the auras of Jigsaw Boxes are hidden? (So you just want the survivors to not be able to see the Jigsaw boxes at all... the timer would have to be 180 and I would argue 210 depending on how the games went. No aura reading on the jigsaw boxes would be crazy lol) If you want to talk more about this I am ready :)
And I finally get what you mean about the Scream Nerf, its a balance for the interruptions and nerf to pig and a buff to survivors... more or less neither a buff or a nerf but a QoL change.
Hi, I did meantion the use of Gearhead with the skill checks at Jigsaw boxes.
I know, I just repeated and agreed with you.
Do you want the traps to be active while being carried by the killer?
I forgot that, sorry. I only meant, that the timer starts directly after attaching the trap or to the current activation added, that it starts after the first search of a box and through conspicuous actions.
So you are asking for Rule Set No. 2 to be basekit with the rework making the add-on - while the Reverse Bear Traps become active the auras of Jigsaw Boxes are hidden? (So you just want the survivors to not be able to see the Jigsaw boxes at all... the timer would have to be 180 and I would argue 210 depending on how the games went. No aura reading on the jigsaw boxes would be crazy lol) If you want to talk more about this I am ready :)
I don‘t think it would need to be increased, because the jigsaw boxes are very obvious, but I would be fine if they get more 20s to remove it with this addon(170s).
And I finally get what you mean about the Scream Nerf, its a balance for the interruptions and nerf to pig and a buff to survivors... more or less neither a buff or a nerf but a QoL change.
It is a small nerf to the regular gameplay, but it would solve the abuse of scream perks to make searching boxes not impossible.
I would like if they bring back the old boxes and how they worked. Back the there were 4 chests and in one of them was the key, instead of the current rng. Then they would need to solve the box camping situation and it would be fine (they could just make that the key switches the box of pig camps it and then the box gets highlighted).
I agree with your post, that it would be cool to reduce her terror radius back to what it was.
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It needs its effect doubled to 3s or to 4s. I don‘t think 2s blinded will change something.
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I really don‘t want any Midwich changes. It’s my favorite map with the game. Not all maps need rng. At least you know what you get on those maps and they are fair.
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I really like the main building. It is mindgameable for both sides and has good options to outplay each other.
I like the old darker design from the swamp maps. It‘s also a cool thing, that they aren‘t flat like all other maps. I hope you make more not flat maps.
Outside of main building the map has a lot of deadzones. I would like some more vaults on this map.
Overall good map, please don‘t change the layout, esthetics, gras and atmosphere completely, when you rework it.
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I really like this map. It has some cool loops like the two boats and it looks amazing. It‘s nice to have a map, which isn‘t just flat like every other one and the tall grass is very cool to hide.
The map is a bit too small in my opinion and there are a lot of dead zones.
Please don‘t change the layout of the maps too much, only some parts if you change it.
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@APOPALYPSE said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3663145#Comment_3663145
Hi Jonifire, thanks for your feedback.
The idea of Huntress Lullaby and Unnerving Presence affecting the skill check success zones for Jigsaw Boxes is very good idea and that alone would be a buff. (Jealous I didn't think of it) I would go as far as Gearhead and the new perk from The Unknown - Undone; all it would need is a change in text in mechanics "All actions that require use of a Skill Check (Good or Great)" that could buff all actions and killers that have use of Skill Checks in their powers or add-ons.
I feel the timer being at 150 is good for the current Pig and 180 with my version. 180 after the update is a hard nerf as the survivors will have a easier time finding the boxes while the pig cant see them herself.
The Timer only stops when either in chase, in the dying state, being carried to a hook, or being on the hook. I'm not sure where the conspicuous actions takes place. Enlighten me please
Rule Set No. 2 being basekit is not a bad idea, but no one has thought of a add-on rework to replace it... any ideas?
Scream nerf??
The progress resets when you stop and start again thus being hit or pulled out would reset the jigsaw boxes progress. Having it slowly loose progress overtime would be a nerf but a buff to survivors but honestly they would never get back to it in time to benefit from the buff.
Gearhead would also be cool to work with the boxes, but how should undone work with the boxes. It‘s a gen regression perk.
Personally I would prefer when the traps are always active (except of being slugged/hooked:chased) and activating it through conspicuous actions would just be a cool little extra or that it activates after the first search.
At the moment Rule set N.2 only hides the box auras, when the trap isn‘t active and I suggested, that it also works, when the trap is activated. It would also be cool if they make current rule set N.2 basekit and make it the other effect I suggested.
Scream nerf:
When leaving a box or being interrupted the box looses progress over time.
That is my idea to nerf the scream builds, which reset your progress completely. Instead of loosing all progress, it looses progress over time and a scream looses you only 2s for example.
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Why is the doctor buff a nerf?
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@nerfselfcareagain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3663300#Comment_3663300
It sucks a map should never have 8-9 pallets and a death sentence main building all they needed to do was nerf cowshed and leave coldwind how it was
All Map reworks were disasters. Even GOJ is terrible outside of main building.
Borgo is the worst rework, only dead zones, no good pallets, the main building is completely misplaced and no good jungle gyms
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I can only agree. Especially with rancid abattoir.
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It has some really big deadzones, but it‘s mostly fine. The size could be a bit bigger.
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The map is pretty fair, please don‘t change it!
The loops are fun and well balanced. It’s not too big or too small.
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Ormond is one of the bigger maps, which has pretty bad loops. It is only fair for survivors, when the killer isn‘t fast, otherwise you can‘t really do much. I don‘t like, that you put a hook in the upper floor of main.
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All maps, which got reworked since I started to play just got worse for survivor. This makes the game less interesting and fun for both sides (at least for me).
As killer I dominate most of the time and as survivor I just feel like I have no chance and I have lost only by playing the game.
GoJ has terrible loops outside of main, Shatered scare makes me cry everytime I have to play it as survivor, coldwind maps are just terrible and ormond got also worse. Maybe I forgot some.
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I like that they buffed her ambush/crouch, but her traps are her real power and her identity. Nerfing them makes her only a bad Chucky and the traps weren‘t even strong to beginn with.
They should change:
- Skill check perks should work with the boxes (huntress lullaby, unnerving presence)
- The timer should be reduced to 130s or 140s. Head pops are by far too rare and the traps are no threat at all
- Start the Timer through conspicuous actions
- Rule set number two hides the auras all the time
Scream nerf:
When leaving a box or being interrupted the box looses progress over time.
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I made a post in the ptb feedback about his illusions. Sadly the ptb is closed, so I can‘t link you it.
I suggested:
Instead of making a new AI, behavior should make, that we control the illusion with our controls.
I don‘t know whether you know Apex legends. There is a character (mirage), who can make decoys and they do(/imitate) exactly what you do. Like you walk forward it walks forward. You punch, jump, aim, turn around -> the decoy does that.
https://youtu.be/HYkb0q7SzJ0?si=gu410bYUP2JHTasIThis could allow cool mindgames and make some funny jumpscares.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3662485#Comment_3662485
I do it to goof around.
@EQWashu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3662485#Comment_3662485
I'll add on-to the add-on talk :3 like SimFeliz and Xernoton said, there's a "meme" aspect to it where you don't want to take the round entirely serious.
There is, however, two other reasons!
1) 100% bonus bloodpoints for catching Survivors in Bear Traps
2) Along with bonus BP, when you hit Survivors out of a bear trap (and they are not yet aware of Padded Jaws), they automatically think they are downed and may take them a moment to realize they're only injured, often allowing them to be follow-up hit... I know, because: I am frequently, THAT Survivor 😅
@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3662485#Comment_3662485
Same reason you'd run any meme addon. You couldn't care less about the results and just want to goof off.
@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3662485#Comment_3662485
I run them every time for the bloodpoints
It was so weird to play against. It confused me so hard. I was following and disarming his traps, because I didn‘t want to do gens and then I ran into them.
The round was fun and in the end I also died, because I played a bit dumb and wanted save the my teammate, which I succeeded.
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@GroßusSchmiedus said:
Its the Padded Jaws add-on. Survivors no longer lose a health state when they run into your traps but you get extra BP.
Why would you run that?
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I can only agree. We don‘t want new version of a killer we like. Just add new things to them and buff them. It is a really bad feeling getting your favorite killer reworked into something different, who she wasn‘t supposed to be.
I was very happy with the first Sadako and now she is gone. It‘s just sad. I‘m not saying the buffs you gave her are bad, but please give those buffs her first version and keep how spreading condemned, tapes, Tvs and auras worked from her first version.
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Imagine this as terror radius. It would be so cool!
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The old dead hard has a cooler effect, which could be used to do many fun things.
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Slugging for the 4k is not a doctor problem and he gets slowed for using his zaps, so there is a downside.