jonifire
jonifire
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@Xendritch said:
Although reading that over again it the teaser never actually strictly states it turns into Ashley only that the body was twisted and looked wrong. So as far as we know it actually only has ever mimicked sounds which is actually a lot more terrifying somehow.
Wasn‘t mentioned, that there were two people, on one side Ashley and on the other side the monster?
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650334#Comment_3650334
I believe one of the reasons that they changed her was to discourage killer to slug and something else. Something to do with unfun play-styles. She's going have freddy kill-rate now.
Most people I played against didn‘t even play her that way back then. Most just played her as a mobility killer like me.
If they wanted to change something, they only needed to give her the buffs she got until now and make her condemned a bit easier.
Do you mean with Freddy kill-rate, that it will still be high, because most people don‘t know what to do?
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She is so incredible bad against good players now. I have the same complains, I had after the last rework, that this global/all Tv condemned makes survivors turn off all TVs near them and now there is no risk, nothing.
- Tv auras!: Survivors don‘t waste any time finding them. They run around and abuse it to turn every TV off. Then on bigger maps I have no power for the whole game. Her teleport is also mostly useless, because they see where I teleport, be it when they sit on a gen or when I chase them-> they just turn around and run in a different direction as soon as the aura disappears. The sound was enough to know where or when I teleport.
- Tapes: There has to be some downside like passive condemned. It doesn‘t has to be much, but something. Every survivor grabs one and I can‘t do anything. They just sit on a gen. No teleport, no condemned, complete immunity. This will get even worse when people adapt. I already feel the difference how survivors played one week ago.
- Why can survivors turn TVs off for one stack condemned? They just run around and turn 5 TVs off. 1.Take tape; 2./3./4. Take one stack condemned; 5. deliver tape-> 0stacks again.
Now she is only a noob stomper and you can‘t do much against good survivors. I don‘t even want to condemned people, but all you did was weaken her chase by a lot, which I liked the most, with the introduction of TV auras.
I don‘t understand why you reworked her in the first place. Her OG version was so good and you only needed to give it the buffs you gave her over the last 2 reworks (cooldowns; demanifest/manifest speed/invisibility; speed boost; condemned lock….). The concept of tapes was great back then, because you had your TVs always available and if someone wanted to sit in peace on a gen, he had to take a tape, which gave him condemned. The one TV condemned was also better, because it wasn‘t too overwhelming for new players and it required skill to condemned someone and rarely someone got condemned by the tapes.
Please fix 1 and 2, which also fixes 3 a bit.
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I actually hope they don‘t rework her again. I really hate her, but there are bigger problems and she isn‘t even played that much. They shouldn‘t commit recources into another rework.
In the end she will always be hated, even when they do a good rework. It‘s the character that’s hated.
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They should aim for a kill rate a bit above 55%. Killer is way too easy right now and survivor is no fun, mostly because of bad map reworks.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650054#Comment_3650054
Why shouldn't escaping be difficult to acheive?
Survivors have an all-or-nothing goal, while for killers its modular. If a 4K (max score for killer) should be difficult and occur less than 50% of the time, then surely managing to escape (max score for survivor) should be more difficult than 50% as well.
It is. Looks like you never play survivor. It’s so bad, especially since killers only tunnel and use only slow down perks, which is extremely unfair to go against. I‘m not playing a game to play like a robot, who isn‘t allowed to make any mistakes. I shouldn‘t start a match knowing I will die from the start. When playing killer it is also not fun, because it‘s too easy for me. Very rarely I get a round, which is a bit challenging. It‘s just not fun to stomp most people.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3649993#Comment_3649993
i think it is fair to say that her kill-rate is likely one of main reasons for her negative changes.
I don‘t understand why they even reworked her in the first place. Her OG version was fine. They only needed to buff it.
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650005#Comment_3650005
So the majority of killers are losing their matches, yikes lol. 3k is a win.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650029#Comment_3650029
75% is a killer win. I'd say them losing the majority of their matches on average would suck as a killer. 62.5% kill rate is the halfway mark between a 2k and a 3k (where 3k is a win ie halfway between 50% and 75%). That would put killers at winning half their matches.
Where is the challenge? You shouldn‘t win on default! A 2k is a win. Everything above should be difficult to archive.
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They should target a kill rate between 55% and 60%. I think 60% is too much. Considering how miserable survivor is at the moment.
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@Peanits said:
Thank you for the feedback everyone! We'll be unpinning this thread now, but please feel free to continue sharing your thoughts in this section of the forums.
Hi peanuts, can you say; what the kill rate of Sadako after her rework is?
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Can you make this a feature please?😂😂😂
#dbd #dbdshort #deadbydaylight #dbdvideo #dbdclipXDDDDDDDDDDDDDDDDDdead by daylight, dead by daylight gameplay, dbd, red rank, rank 1, juking, how to 360, ki...Can you make ring drawing purple and leave the healing effect like it is now?
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I miss face camping bubbas.
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@Eelanos said:
People really don't understand the amount of solo players in this game.
Since 6.1.0 solo queue has been so painful that I've migrated to playing killer more often. And regardless of how much killers complain each time they get nerfed, I've had a solid 85~ish% kill rate with, like, a couple of unusually hard matches each month. Getting BP, completing missions and winning the game is super easy as a killer because solo survivors do not play efficently, they're here to have a good time, and killer is so, so, SO ahead of them that walking to them and clicking them immediately makes them combust. 90% of the chases are about 15 seconds long.
Every time I go back to play survivor (Because I still like the concept of survivor more than the concept of killer, as I'm more a fan of the Alien Isolation type of powerless fantasy rather than the God Of War power fantasy), I am about 95% sure I'm queuing into a losing match. My rank must be so low it's physically impossible for me to find worse killers, and regardless, killers keep winning. My only escapes tend to be either a lucky hatch or a killer takes pity on us or is memeing around. That's the MAJORITY of my escapes.
And yet, killers keep complaining when they can't double tap people off the hook, and SWF keep playing the martyr card with their "You can't punish us for playing with friends?!?!?!?!?!? How will we cope?!?!?!?!".
Most people that play this game are usually solo players that like the concept. By focusing balancing around SWF, you make the game only fun to play in a SWF, while you push out every player that feels like they're being punished because they don't have a group of friends they can play with.
Same for me. I quit survivor, because killer is far more chill and easier. I like the concept of survivor more, but not when I have to play like a robot perfectly.
I also dislike all nerfs that came for both sides since I started playing. They sucked all the fun out of the game. Same goes for the map reworks; no more good pallets, no good vaults, mostly deadzones. I hope they return old dead hard, iron will, ruin etc. I don‘t want useless balanced perks and killers. I want to have fun and mess around.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3649765#Comment_3649765
I think Nurse is considered hard to balance since messing with blink distance and movement speed, etc can easily result in Nurse not gaining enough distance to actually keep up with Survivors.
As for Blight... I kind of just slipped it in since it seems like BHVR is really struggling to balance his Iridescent addons. I see what they are going for with it but they are just really struggling with it. Basekit, he is fine.
I think blight was fine before his addon changes.
For nurse they should just test around with longer cooldowns until they find a good middle ground. There is no real downside for missing as nurse.
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This is what I dislike about her new version. She either stomps everyone or has no chances.
I hope they return her back to her OG version, which hadn‘t the focus on condemned only. Most people played her for the mobility, which wasn‘t hindered back then, because nobody touched her tapes. My idea was to make condemned based around the proximity to the one Tv you teleported to (24-16m 0,5stacks; 16-8m 1stack; 8-0m 2 stacks) and keep all the buffs she got in her reworks
I also liked that condmning someone was rare back then and not the common way to kill someone. It took skill, which now is just tp spamming and hoping they don‘t turn off the TVs in time.
I hope they remove Tv auras, which give your position away every time and make everyone prerun. For tapes I hope they return a weak passive condemned, so that her counterplay is not just hold tape->win.
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@HerInfernalMajesty said:
Does anyone know if the forum account is the same or different from a Behavior account???
It‘s a different one
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Looks like Onryo won‘t get any additional changes.😔
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For me DS would be a great perk if it didn’t deactivate through conspicuous actions. It‘s just stupid to loose a perk by doing the objective.
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@CammyChameleon said:
What's the point of Tape Editing Deck spawning everyone with a tape when they don't build passive Condemn anymore? Even her add on designs require passive condemn to be useful!
This addon was already bad in her last version, but at least it gave you 2 stacks by hitting someone. Now it’s useless.
I hope we get passive condemned for holding tapes back or when holding a tape you get 50% more condemned.
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After some time playing with Sadako, my gens got blocked a lot of times. It’s normal for a killer to kick the gens you teleported to, when no one is there. I also play with jolt, which makes reaching the limit easy. The system is absolutely impacting normal gameplay and does not target hard 3 geners. At least make jolt count as a half regression event and that kicking a gen under 15% doesn‘t takes your regression events away.
@jonifire said:
I still think my idea for anti three gen is the fairest.
After enough regression events the gens need less and less time to repair (like with brand new part) until it reaches a maxed point (60s).
This would allow gen perks to work without a limit and it would make breaking a 3 gen a lot easier and still allow to defend them.
They could also make that it only triggers after a certain time or something and if this isn‘t enough, then they could also make that the gen blocks after more regression or some time.
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I‘ve got to the point, where I only play killer. It is no good experience to play survivor. It feels chanceless and there are no good perks for survivors. I want to use iron will and hide in bushes in chases, but no, I still moan to load. I would much more appreciate a game, where I have good things and the enemy has good things, instead of having only useless things. At least I can pick abilities as killer, which I can‘t as survivor. Most reworks only favor killers especially the map reworks. Borgo shows that extremely. I had no problems with this map on both sides and I really liked it, now it’s my most hated map in the whole game.
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@Chocolate_Cosmos said:
Okay I just tested it and its so bad :D
- I don't need to teleport on the same TV more times and even if I needed to, it can be turned off by Survivors.
- It removes all condement technicaly so you have no slowdown and no treat so you are just slightly better M1 killer.
- Why is this Ultra rare, should be in brown as meme add-on for extra BP LMAO.
Completely agree. I want old iri tape back so badly.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3647066#Comment_3647066
Im listening to other people. I'm not telling people how to play. I'm suggesting strategies that work based on literal thousands of hours of experience. Same as any other main of a specific killer. If someone want to get her to work, I offer support. If they don't want, they don't have to follow my suggestions. Everyone can play how they want. Im also open to new strategies. I would just love to see gameplay of it working to understand it's effectiveness.
If you wanna talk about piggy, I'm very knowledgeable. Which ability of pig is supposed to be useless? If you say the traps, you are wrong. Downright wrong. Her stealth can work. Ambush as well. Pig works. She's just undertuned in terms of chase.
Now to Sadako. No mechanic is unhealthy because people complain. People complain about anything. That doesn't make it unhealthy. Slugging people for 2 minutes and ignoring hooks is unhealthy gameplay. The undeniably strongest part of og sadako was iri tape + ring drawing and slugging for condemned kills. Tp was not the main strength of her. Never has been. A killer with the best map mobility in the world is bad when the chase is lacking. Condemned has always been her biggest strength. It's a mori that is not related to hook stages.
IRI tape allowed one thing for the most part. Fast spread of condemned because cooldowns where non existent. It was the strongest addon for condemned slugging. That's why I'm against the old effect. It encourages slugging over hooking. Same with old ring drawing. The new effects are overall more healthy. Just introducing old iri tape right now would make her incredibly unbalanced against most pub gamers if that addon is used. I'm very certain of that. My idea for the tape would be: no survivor can interact with TVs. Only Sadako can and the TVs don't turn off in case she uses projection. That's extremely strong map mobility at the cost of condemned.
At the end of the day, we both dont and can't know what was supposed to be Sadakos main aspect. But I do think it has always been condemned. Sadako is an onryo. She curses people and kills them. If her curse is not the main part of her power, that would be anything but lore accurate. My main argument is, that her strength has always been condemned. If you wanted to make og Sadako work against good teams, you had to play into condemn. Her chase was awful and her stealth very mediocre. A killer could be on each survivor all game, but if they get no hit or down because there just isn't anything but m1 gameplay on very strong maps filled with structures and pallets that lack counterplay, all that map mobility serves no purpose at all.
Old Sadako had huge cooldowns. This is a change I feel most people just ignore. Her cooldowns have switched and got reduced. Both cooldowns are way lower. Og Sadako did not have unlimited teleports. She got hindered by 90s cooldowns if I'm not mistaken. This has changed drastically. The cooldown of a survivor turning it off is now 70s right? That's lower than before if Sadako turned it off. Back then, turning TVs off was bad for Survivor because it took longer for the tv to turn back on if Sadako projected to it. That has changed. Something that we suggested back then. A buff based on constructive feedback.
Constructive feedback. That's what I'm here for. I want Sadako to be in a healthy spot. She has always been troublesome due to her complex power. Right now she's in the best spot she had ever been. Definitely not the strongest. But the healthiest.
All killers have a power. Condemned is the power of Sadako. If you want to play her without it, you can absolutely do that, but she will never be strong by any means. Pig will hopefully receive buffs to her stealth and ambush. Then stealthing around as Pig will finally be worth it without combat straps and medical file.
I never said she was perfect, I only meant, that her concept of threatening tapes and local condemned was the best back then. They had only to buff her not rework her. If it wouldn‘t have been that difficult to condemned people, then people would have played healthier. I‘m also happy with the buffs she got over time (cooldowns, anti stun etc), but I want the first version to get those buffs and not this version. The addons also weren‘t the problem, it was that most people had to play slugging to get someone condemned, because it was the easiest way. I think my idea would have solved the issue and the buffs she got. For example with lock in most people would have hooked people and the proximity based condemned with 24m 0,5stack, 16m 1stack and 8m 2stacks would have made condemning someone far easier. All in all these things could have made condemned better and keep a good teleport gameplay.
I‘m not saying this rework is bad. In my opinion her first concept was just the best and could have been buffed easily to make her healthier. Most sadakos I played against back then, also didn‘t play like you say. Most of them played like me and shure they went for the condemned guy, when the killer instinct appeared, but getting condemned was really rare back then.
Overall I‘m fine with the rework, when they remove the TV auras and make grabbing tapes not a free win (passive condemned). Addons could be done, but if that is all I can complain about, so be it.
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@GrimReaperJr1232 said:
What I don't get is why Sadako's lullaby is affected by the VTR, but Victor (whose shrieks are recognized in the game's code as a lullaby) is not.
The vtr is a joke in sadakos case. Everyone uses it and noone would notice it without the vtr. Most people don‘t even know she has a lullaby, because no one hears it.
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Most of her addons are either weak or are from an past design, which doesn‘t fit her currently.
The only good addon change I remember is the videotape copie. The others got only worse in my opinion (Ring drawing/Iri videotape/yoichis fishing net).
Many could be buffed and some need reworks.
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I would like to get shards for dailies.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646972#Comment_3646972
Condemned her thing. It's not unhealthy for the game, just difficult to balance.
What other killer has this problem? If you play nurse, you can't do anything else but blink. If you play blight, you are supposed to use the lethal rush. Pig? Use bear traps. Wraith? Cloak and ambush. Slinger? Shot survivors. Spirit? Phase and hit survivors.
This is the power of the killer and condemned is Sadakos power. Not playing around condemned means that you ignore half her kit. If you ignore half of her kit, she will always be bad for you. Same as when you don't put bear traps on survivors as pig because you dislike the mechanic.
I'm rooting for a buff to iri tape. This would actually open up a playstyle that would be right up your alley. No condemned but unlimited map mobility.
You are not listening and you don‘t want someone else to play like they want. You can‘t compare killers with only one ability and pig, who‘s second ability is useless. It‘s like saying you don‘t use half of her ability, because you don’t crouch. Before the first rework her main power was the tp, that only shifted with the reworks. It was more of a side quest before, that you could force.
I think condemned was only intended to be a small threat to make her stronger, that survivors don’t turn off TVs and to fit the lore more.
Iri tape won‘t do anything. It makes things only worse! The iri has to make her like the first version with unlimited tps to be somewhat good. With Tv auras, no strong passive condemned and no condemned ability it removes all slowdown and rewards survivors for removing everything this addon is supposed to do (it does not serve its own purpose).
Condemned is unhealthy, because it is always the number one complain about her. Also old iri tape allowed good mobility and you argue against it, because of condemned, which shows the double standards!
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646922#Comment_3646922
I adored her old version, but I would lie if I said that she was fine. She was extremely unhealthy if played well.
I honestly dislike it when people differentiate in her power. Sadakos power is to condemn people. That's what she does. Playing around condemn = playing Sadako. Everything else is just Wraith and or Dredge.
Condemn is her power. Her mobility is the second ability if you ask me. TVs are like aoe bombs. You use them to blast survivors. Using them to get around the map is just the added functionality for me personally.
For you yes, not for everyone and condemned shouldn‘t be the focus of her power. Condemned is also extremely unhealthy if you ask me.
People should be able to decide themself, how they want to play and not be forced to play one particular way. That was why I dislike her first rework and it repeats again.
Her biggest problem of her first version was; that she was weak, which made people play in an unhealthy effective way to compensate. I did not play that way and I had a lot of fun, which games should be: fun not a struggle on both sides.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646732#Comment_3646732
I disagree that she is entirely a noob stomper. She can very much perform well against better survivor teams and also coordinated swf. She will not compete with your 4man comp squad. But let's be honest, 90% of the killer roster does not compete at that level. That's a balancing problem that is not Sadako specific but has to be dealt with in a game overhaul.
I dont know how you play her, but I feel anything but powerless. It's stressful for sure, but she is a lot stronger base kit than back then. I have enough experience to say that and I think most other Onryo mains can agree. Sure, she does not have addons like iridescent tape or ring drawing anymore, but that's a good thing. Both addons encouraged a very unhealthy playstyle and elevated her way above the power level she was supposed to have. She was a complete sweat fest back then if you wanted to perform well against better teams without these addons. Most of my matches had me at max stress level, because her power was lacking. Now her power level is higher. She's still a sweat fest but not as bad as before.
I have no problem being concentrated for 12 minuted. I like it. I play Amanda and Sadako for that reason. It's strategic over mechanical skill with the exception of the ambush. I like to be challenged and use strategy while playing. Both killers give me exactly that.
I completely understand that being at 100% focus for the entirety of the match is not something all people want to play and that's why I'm all for buffs. But we can't make a mori mechanic so strong, that it competes with tombstone piece Myers. That's unhealthy. The way the devs have made it, is buffing her mostly in chase. I very much appreciate that because it opens up new ways to play her and strategize around that.
She still needs tweaks. That being:
-2 second insertion
-TV auras removed
-Addon pass (for real this time)
-Changes to Gideon meat plant
(-passive condemned after a minute of holding)
Is she unplayably D-tier dumpster fire? No. Not by a long shot. Dedicated players find and found ways to make her work. We always do. She's a decent killer that needs a bit of help. Help that hopefully comes sooner than later.
But saying that she needs more help than og Sadako is just downright wrong.
But saying that she needs more help than og Sadako is just downright wrong.
I‘ve said, that we don‘t needed those reworks, buffs would have solved the issues and that I want her old mechanics back.
I don‘t like to be forced to play for condemned, but at the same time you have to, because her mobility suffers a lot since the last two reworks (1. rework cooldowns; 2.rework Tv auras and no tape downside). Everyone turns off TVs and there is no downside. Often survivors just run around and disable my power entirely when I‘m in chase.
I never had any issues with her being weak and I never wanted her to be only strong when people don‘t know or ignore the counterplay, which is the case right now.
You will see her getting weaker with every week that passes, because she will be weak as soon as people adjust.
I don‘t ask for her to be op, when I want her old version back like you said she was weaker, but at the same time you had more options and you weren‘t that limited by survivors skill. My idea would have made her condemned better and would still allow me to play like I want to.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646677#Comment_3646677
Was it? Nobody took tapes. The only situation where passive condemned came into play is when Sadako successfully predicted the target TV and camped it. Then the survivor that was not able to insert their tape got passively condemned. Leaving them with no real counterplay. Ignoring tapes all together sure had upsides in giving Sadako full control over tvs, but it also had a huge downside. Gen speed increasing drastically. Sadako is based around survivors walking around the map, inserting tapes. If this is completely ignored, we have a killer with an alright secondary ability, good map mobility, awful chase and no slowdown. That's Pig in way worse.
She was better than good old Piggy in some regards (addons / maps) but other than that, and for the majority of players, Sadako was worse than Amanda.
The only upside to passive condemned back then (that was not unhealthy) was, that survivors didn't pick up tapes. With how fast TVs can apply condemned right now, the same interaction would be WAY too strong. If survivors completely ignore her power right now, they get condemned in a matter of 1-2 minutes max. Therefore having flat out passive condemned is bad.
Having it set in after a minute of the survivor not doing anything with their tape OR taking another tape out of a different TV sounds a lot more balanced to me.
She wasn‘t perfect for shure, but buffs would have brought her in a good spot and reworks weren‘t needed.
I think my idea with proximity based condemned would have made her a lot stronger and that way she would have been able to stay how she was. I‘m not against the buffs she got and others she could get in the future, but the key element how she worked, was the best back then.
Now she is mostly only a noob stomper, who his hardly dependent on the survivors being bad and playing against good survivors makes you feel powerless. Back then I didn’t feel that way, I could use her in chase, how I wanted with no real problems. Now survivors can make themself almost immune to condemned and her tps with no downside, which makes her powerless most of the match.
I don‘t think reducing a killer to being a noob stomper is good design and making her almost useless against good players at the same time.
She was fair back then, yes a lot of problems, but they could have been buffed easily to take them away.
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@GroßusSchmiedus said:
I took a second look at the teaser.
If you reverse it its hard to hear, but i think i got a little something:
First audio: "SERVE HIM"
Second audio: "LETS US IN, LETS US IN"
I cant tell much of the other ones.
However the fact it reverse to as us and asks to be let in, and speaks in a strange human tone hints at a humanoid monster. I'd guess its a vampire because in folklore they cant enter without being invited, and usually follow a strict hierarchy which would explain "SERVE HIM".
But thats a stretch, im just glad we get an original monster again.
I think it could be some type of mind control killer.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646504#Comment_3646504
While we are at the *sigh* part: nothing you wanted to say to my reply in regards to Myers and his addons? It's not ok to mori a survivor in less than 5 minutes if they don't make massive blunders. If you want a killer that just destroys while being rather simple, I strongly recommend Nurse. I feel like I told you that before.
if your talking about in regard to that myer's game, they did do massive blunders. that is why they lost so quickly. You said 7 minutes for first condemn mori is too fast so I showed how Myer's can do a mori in 2 minutes which is more then 3x the speed.
The game you showed me on Lery was way too far from my usual killer experience in this game.
https://www.youtube.com/watch?v=CaAI6WHdyhw
You seem to just disagree with me for the sake of disagreeing. If you don't want to play Sadako, that's fine. There are a bunch of other killers you can play, that might be a lot stronger for less effort. I like how she is and will defend her and her unique and special playstyle.
I will use Cammy's footage because this first game is excellent showcase of what high MMR Sadako looks like. you cannot look at game 1 and say that the killer is good. You can continue to disagree that current sadako is good design but I will point out the flaws the killer. Cammy's explanation 10:00-11:00 for how you counter Sadako is exact explanation that I saw in the PTB for why I immediately saw this killer as dead on rival. His explanation is why Sadako cannot be a good killer in current iteration.
Sadly it’s true, that she will only be a noob stomper soon. After everyone understands her power, there won‘t be much you can do.
I have two types of games: Survivors struggle against condemned and I kill everyone at 5 gens or I don‘t get kills (without tunneling) and no one is near to getting condemned.
The Problem why tapes need a downside is; survivors take away two powers from her, condemned and mobility (basically everything).
I really like her first version, because no one interacted with her TVs and taking tapes was really threatening. That meant you could apply condemned freely (only limited by your own skill) and your mobility wasn‘t hindered. To make condemned stronger, I would have made it dependent on the proximity to the one tv. I know you will disagree with the last part, because you liked her second version.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646505#Comment_3646505
I know the old numbers. It was 25 seconds for 1 stack of condemn to apply. Yoichis fishing net could increase the speed by 12% in which they gained condemn passively.
@jonifire here you go my friend.
Good times!
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Yes, something like that would be great!
I know it.
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@MalekithHatesSnow said:
All i'm hoping for is that it's not a "do special attack when survivor drops pallet/vaults window" or "Run forward fast and damage survivor" killer then i'm be happy
I hope you can turn as killer into one of the survivors and do all survivor things. Then you transform into a monster.
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@Nos37 said:
Wait, there was an official teaser? I only saw posts on YouTube about leaks and speculations, so I ignored them.
They posted lore about them on twitter I think and that‘s what is on YouTube
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@Xendritch said:
I'm pretty sure they can't, it's the first original killer in a minute that hasn't been leaked there's not way they would give up on these ARG style teasers and then spoil it themselves lol. I mean I say not leaked there's been some but nothing conclusive or confirmed so this is the first time in a while we truly have no idea what we're getting.
It's a weird feeling and I'm happy we're getting a longer teaser period than usual as opposed to just a short 30 second one and done video teaser. Really dulls the annoyance of the PTB still being a week and a half off.
True it’s very exciting right now.
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@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646271#Comment_3646271
Wouldn’t doubt it, they’d probably nerf her too which I hope that’s not the case
Probably.
I hope if they nerf her they give her the functions of OG Sadako and make condemned based around the proximity to TVs.
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Nope
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646185#Comment_3646185
As i said, there could be a middle ground in passive condemned after holding for over a minute.
Do you know what the old numbers for passive condemned were?
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646109#Comment_3646109
Sadako being able to interrupt people from inserting tapes is huge. This makes the tape delivery very risky. If she finds you, your team and you have a big problem.
Maybe, to find a middle ground, a change could be: if tapes are held for longer than one minute, passive condemned sets in?
Yes it doesn‘t have to be much, but something.
Sadako being able to interrupt people from inserting tapes is huge. This makes the tape delivery very risky. If she finds you, your team and you have a big problem.
I‘m not denying that, but the tape it self has no downside, that was what I meant.
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@Princesse_nico said:
The fact that survivors can see TVS is so sad, it remove the element of surprise and mind games possible! Such a bad decision. Who though of that ?
Yep everybody runs away, before you even see them and nobody gets scared, when she crawls out a Tv in front of you. Just sad.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646051#Comment_3646051
The 2 sec insertion enables interuption of inserting a tape with enough stbfl stacks. This si huge for predicting taget TVs and spreading condemned in clutch situations. This is the only thing needed to make tapes more of a threat, because there would actually be a risk to them.
Disagree that would not make tapes a threat, it would only make the deliveries more difficult.
She needs something to disengage people for carrying one tape the whole round and the tv auras have to be removed for her chase.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645761#Comment_3645761
She's pretty decent now. The only thing I would propose is 2 second insertion animation.
Everything else is acceptable. She has a lot going for her now.
We can be proud, that we got her this far.
The TV auras are very important for me, because I want to tp in chase and they deny it. Not a fan of it. Same argument goes for passive condemned and they should at least test it.
I have no opinion about the 2s insert, but I think 1,5s would be fine.
Overall she is great, but after some time I believe when people adjust, she will only be a noob stomper and nothing more. I‘m still believing her OG version was better, because nobody touched her tapes, which gave her very good condemned (skill needed) and very good mobility + she had better addons. I really don‘t want condemned to be easy to archive, more limited by the skill of Sadako and not limited by the skill of survivors/too easy counterplay. I really loved her first version with one Tv condemned even when it was weak.
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@OnryosTapeRentals said:
I didn't expect the upcoming Onryō changes to drop so soon, so it was a very welcome surprise to read today's patch notes and see some buffs for Sadako. Have to say a big props to BHVR for getting on this so quick.
I've been playing around with 7.5.1 Onryō and I'm very impressed with the changes. I've also played two survivor matches against her that were a lot of fun. Died in one and escaped in the other.
As I usually do with Onryō-related changes, I'll go through the patch notes and give my thoughts.
7.5.1 Changes
Removed the Condemned cooldown
Amazing. The cooldown was unnecessary and unfairly hurt her ability to use her power. Glad to see it go.
Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)
Personally, I'd like to see the cap go completely but this is a huge improvement regardless. Hooking now feels more rewarding and she can actually get decent value from Condemned as slowdown.
Increased the Projection movement speed boost duration to 2 seconds (was 1.5)
An unexpected but fun change. Being able to zoom around and land a hit after Projection is incredibly satisfying. This change also helps to make awkward TV spawns a little less detrimental, as you can use the extra speed duration to get to where you need to be from them.
Increased movement speed while Manifesting to 4 m/s (was 3.68)
This change feels great. Losing distance while Manifesting discouraged you from actually trying to use your power for chases and stealth.
Room for Improvement
This was a very positive patch for Onryō, although I still feel there's some room for improvement. While this update has addressed some of my concerns, a couple of points from my 7.5.0 thread are still relevant. I'll briefly mention them here:
- Onryō needs an add-on pass; a lot of her rarer add-ons are very underwhelming.
- Survivors should not see the auras of powered TVs -- it hurts her ability to use them in chase.
And then there's a few miscellaneous issues I'd like to raise:
- Tape retrieval and insertion animations look janky. Your hand moves so quickly during the animation that the Tape can't keep up and looks like it just teleports instead of being smoothly retrieved/inserted. Either the animatins need to be slowed down again or adjusted to match the current speed better.
- Ring Drawing still seems to be bugged and doing both its old and new effects. This should probably be addressed pretty quickly as I imagine its going to inflate the amount of Condemned kills she's getting.
I don‘t want them to take away the healing condemned part of ring drawing. I don‘t like the new effect. I agree with the rest.
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She feels good, but it depends a lot on the survivors. They still should remove the tv auras and make them like before. Passive condemned should be tested and the addons should be made better, some old should return.
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I hope it isn‘t licensed so I can buy it for shards
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It sounds great and creepy. I‘m hyped.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645415#Comment_3645415
Im waiting for the blight chads who 4k with it.
Respect if someone does that with this?
