jokere98
jokere98
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@Nameless said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745511#Comment_3745511
You must have some amazing settings on that headset of yours if you're able to distinguish breathing sounds of survivors while the chase music is blasting through your ears.
the running survivors are breathing quite loudly
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@RedPoncho12 said:
if you can chase a survivor while healthy (not hearing grunts) than you can do it while they have iron will. Nough said
healthy survivor has breathing sound. Injured survivor with IW has zero sound
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745000#Comment_3745000
The difference is that he can hold on to the charge of FoTD. At a loop that is crucial. If you react to him charging FotTD and then crouch, he can simply not activate FoTD immediately and close distance to you. Just like Nemesis can when he pulls out his whip, but then doesn't use the whip because the survivor is crouching, gaining distance on the survivor that way.
Also, if you do not have line of sight on Vecna, you won't be able to react to FoTD when spawned on top of you as well.
"Also, if you do not have line of sight on Vecna, you won't be able to react to FoTD when spawned on top of you as well."
https://youtu.be/lOlM_xqLnfw
well… didn't even needed to pick up magic item -
@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745000#Comment_3745000
The difference is that he can hold on to the charge of FoTD. At a loop that is crucial. If you react to him charging FotTD and then crouch, he can simply not activate FoTD immediately and close distance to you. Just like Nemesis can when he pulls out his whip, but then doesn't use the whip because the survivor is crouching, gaining distance on the survivor that way.
Also, if you do not have line of sight on Vecna, you won't be able to react to FoTD when spawned on top of you as well.
just like deathslinger, nemesis as you said, huntress to some degree (although she slowed down much more), trickster(?)
So, why is Vecna suddenly becomes a problem? considering he has 38 second cooldown on his FoTD, unlike other killers listed above
As for the last - i'll need to test that one too and also test it with magic item againts FoTD -
@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3744928#Comment_3744928
Did you react to them spawning, or to Vecna raising his hand? Because that is a key difference.
and what exactly is the difference? He has different animations for his spells
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3744341#Comment_3744341
As survivor you can predict the insta tech, but you can't react to it. That's why it's rather similar to Nemesis whip over loops. It's definitely strong.
And at loops where survivors have no line of sight on Vecna, the insta tech is particularly strong.
why i can react to it? I did it first try. And i have nearly zero survivor gameplay experience and 80-90 ping
https://youtu.be/d_fze_MWvDU -
@humanbeing1704 said:
this would be a giant unnecessary nerf to healing perks if it were implemented
Autodidact eventually becomes unusable? Niche stuff like solidarity?
well, there is no problem with Trail of torment/unforseen/dragon's grip/i believe i forgot something eventually becoming unusable
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@Black_J said:
Я считаю, что игра за сурва в дбд, это чистой воды клоунада. Я только что отыграл 2 игры на Призрачном Лице, почти без абилки, на новой карте. Палеты для сурвов находятся очень далеко, и от мейна почти никто не добегал. Также я сам играл на сурвах и могу с уверенностью сказать что на данный момент играть можно, но новички просто не смогут нормально бегать мана, орех понерфели, железку понерфели, я играю с 2021 года и моё мнение что игра превращается в какое-то ММО РПГ, где за выжевшого ты бегаешь на удаче, а за убийцу "спокойно отдыхаешь на пляже"....😥
"но новички просто не смогут нормально бегать мана"
Так может потому что они новички, и им стоит научиться играть? -
@Nazzzak said:
I actually do agree it's quite strong. I remember the outroar to Wire Tap giving aura reads at loops but that's easily countered by kicking the gen and is on a timer too. It still got nerfed with a longer activation requirement.
If you get hit with Franklin's then assume this perk is in play too and first chance you get cop the Obliviousness and take that item to a corner. Or take a perk that gives you the item you want or what you want to achieve - killers won't bring Franklin's or WA if none of the survivors have items in hand.
you don't need to assume anything. This perk warns survivors, that they are revealed by it
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3734548#Comment_3734548
Make Survivors intangible off of hook until they do a Conspicuous Action, Rushed Action, have an action performed on them. Consider it an extension of Incapacitated, that way you can't use items either.
Can't be tunneled, can't progress the game. Can't bodyblock or go for saves.
That will show us if there is a base-game balance issue with tunneling effectively killed off. If there is, we need to get to work on fixing it since tunneling has been disguising it for so long. If there isn't, then we've improved the experience for a lot of players with little downside.
But, that's just one idea, I'm sure there are others out there. Most likely significantly better to the one I cooked up in two minutes lol
And what about pallets? will they be able to use them?
Or how will it work with lockers? will slowly going inside it remove this? or they won't be able to enter at all?
Will they be able to interact with some killer powers and will it remove effect? (turrets/EMPs/hag traps/etc)
And how long does this effect last, if survivor does none of the things you listed? -
@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3734456#Comment_3734456
The patch notes stated that it is meant to have an icon on the survivors’ screen. It should be shown as a debuff though and not a buff.
and why exactly they decided, that survivors need to be informed, that they affected by this perk aura reading?…
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i wonder what exacty is a bug here.
It's displaying as a buff
or
it's displaying at all (i hope this one is a bug) -
@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3734387#Comment_3734387
I've had killers tell me that a 12 meter radius was an extreme amount of space to check when picking up a survivor in fear of a flashbang + background player save. Now it's "no big deal" when it's a 12 meter aura read for survivors. The fact that there's almost 1,812 square meters with four items (add about 453 square meters per item in the trial) that have CONSTANT aura read at all times is ridiculous. For reference, undying has a radius of 4 meters on its aura read. Either way, this combo really is an issue.
it was much more than 12 meters
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it's actually kinda fun, that even there you can see, that hitboxes are indeed different
i was moving it with left/right arrows. Also, sorry for russian and for paint 😅
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https://www.twitch.tv/deadbydaylight/clip/LazyAbrasivePelicanANELE@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3726205#Comment_3726205
Nope, was way before that. They had a Trapper and survivor next to each other.
The one youare thinking about was the survivor hitbox while standing and crouched to show why hatchets could "hit" a survivors head but pass through without.
i believe, this one?
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@Derosshi said:
Здравствуйте. Часто вижу как убийцы "отменяют действие ломания палеты", но как они это делают - я не понимаю. В "управление за убийц", способ взаимодействия у меня стоит "зажатие", но палеты всё равно ломаются сразу, без возможности прервать это действие. В итоге, как мне "отменять действие ломания палеты". Спасибо.
его нельзя отменить
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@Coordi said:
The Game Rules have not changed.
https://forums.bhvr.com/dead-by-daylight/kb/articles/139-game-rules
then why is there even an option at support ticket?
Also, i found this. Was it there before? -
@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/415100/was-it-always-there
Send it and keep us posted! lol
i'm killer main :( should i camp and tunnel someone and report myself? 😅
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@coolgue1 said:
As soon at they make they nake the 2 last survivour force pick up sure b
easily abusable
2 survivors left, both have flashlight. they can now run together and do anything they want to, since killer is forced to pick up, so, free flashlight save every time -
@BritneyMitch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715152#Comment_3715152
Yeah believe it or not no Killer abilities that injure in 1 hit go through walls. Pretty crazy stuff.
pyramid head?
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715202#Comment_3715202
How do you know what the perk is meant for? BHVR itself has never determined DS should be just an anti-tunnel perk.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3715208#Comment_3715208
Again, talking about the offensive usages of the perk, like, standing in a doorway and physically using your body with basekit BT to prevent the killer from going after someone else.
You can't. You can take a hit, but you can't force the killer to change targets.
The killer can't "chase you to a corner of the map" the survivor dictates where the chase goes.
But you were talking about using it offensively after the killer chased you to the corner of the map. That sounds to me like the killer is actively and intentionally chasing a target that has been unhooked within the last 60 seconds, which is what DS is supposed to be for.
"How do you know what the perk is meant for? BHVR itself has never determined DS should be just an anti-tunnel perk."
Patch 4.6.0:- Decisive Strike - Now deactivates when performing certain actions that are not part of evading the Killer
in what world is bodyblocking a killer can be considered "part of evading the killer"?
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@goodfriday said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3712886#Comment_3712886
Your absolutely correct so do not get mad if a pallet save happens since you just want go grab and go. Smart killers do that in 90% of my games anyway lol.
you know how much of an area to check it is?… you can't be serious
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@goodfriday said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3705087#Comment_3705087
To make it clear yes the counter to flashlight is to look up at wall. The counter to killers looking up at a wall is using flashbang. Ever hear a counter for a counter?
You run the perk that negates two perk and you look around before you pick people up if pallet save is a problem end of story.
"you look around before you pick people up if pallet save is a problem end of story."
So, every time i down a survivor at the pallet, i need to go check 25m+ area around that survivor, am i right? -
@TheArbiter said:
After watching the video, outside of maybe the first one, where I'm gonna assume the survivor had resilience, the rest all looked like cases of the killer genuinely not timing their hits correctly or aim dressing, heck look at the third miss where the legion straight up hits the car and you hear the bonk
legion has +0.3s lunge duration addon, so it was auto-aim ("aim dressing") cancelling his lunge into car
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699030#Comment_3699030
Background player +flashbang have the same counter as ftp+ bu right now. Awareness of your surroundings is a huge thing.
If you can't notice that a second survivor is literally following your chase, and it happens regularly enough to complain about the perks needing nerfed, or you can't look around before getting so excited to pick up immediately after the blade wipe finishes, then there's nothing the devs can do to help you.
If you think that survivors are somehow gods at keeping hidden while following a chase regularly enough to pull these combos off consistently, are you even trying to bait it out in any way? I doubt it, since the most common thing seen on the forums is to post immediately the first time something like this catches you.
These are basic game sense and observation things. Most killers aren't even aware of how long their chases are, and literally get tunnel vision on one survivor. There are an astounding number of 'high MMR' killers on these boards who self-admit they fail at one or more of these fundamentals. If you aren't even doing these sometimes, accidentally, then there's nothing, nothing the devs will be able to do for you.
So, before picking up i must check… idk, 16? 20? meters around downed survivor, and only then i'm able to pick up. (200% movement speed boost, remember).
And what if no survivor was following me for the entire chase, just the one i chased was running that way, so he gets down "near" (not really) his teammate? Who should i notice then? or again, check half my terror radius "just in case"?
Besides, my only problem is that Background player+flashbang allows you to get a save even if i'm DIRECTLY in front of a wall and looking at it
As for ftp+bu… so… before downing survivor, check area ~8meters around him, "just in case" again? Am i getting it right? -
and to be more specific?
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@Chaosrider said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3699012#Comment_3699012
Devs didnt approve it to a bug, right? So yeah, its not a bug.
well then, what is a counterplay to this? Outside of using specific perks
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@Chaosrider said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3698957#Comment_3698957
Yeah, so this would be 6 month ago. And nothing was changed about flashbang, at least not officially. And it was never approved to be a bug, was it?
so, being able to force yourself inside killer model isn't a bug?…
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@Peanits said:
First, I just want to make it absolutely clear that this is not intended to 'solve tunneling'. This change is solely to make the perk provide more consistent value when it activates, not bring an end to the entire tunneling playstyle. I wouldn't recommend approaching this with the idea that it will end tunneling entirely as that is not the purpose behind the change - you would be setting yourself up for disappointment.
Secondly, regarding disabling Killer powers: I see this getting suggested a lot, but this is not an option. It's one of those things that sounds really simple on paper, but once you start drilling down into it, it turns out to be a whole can of worms. Each Killer power works differently from one another, and there is no one-size-fits all solution that can apply to all of them. Each power would need to be considered on a case by case basis to determine what should happen when they're 'disabled'.
For example, even if you disable the Killer's power button to stop The Nurse from blinking, there are multiple Killers who may already have traps set up around the map - would these also need to be disabled, or are they okay since they were already there? Some Killers also have passive powers/mechanics, such as The Cenobite's Chain Hunt, which would also need to be considered. It would also limit the possibilities for future Killer powers since we would always need to worry, "But how would it work if it was disabled by this one specific perk?"
To be frank, this would be unsustainable. With over 30 Killers in the game and more on the way, having special conditions for each one would require far too much ongoing support just to make that condition feasible. To give an real example from the past, the original version of Tinkerer used to increase the effectiveness of all charge speed add-ons. Even with only a handful of Killers in the game at the time, it ended up being very confusing for players to keep track of which add-ons it could affect, a nightmare to balance because those add-ons could be too strong with the perk or too weak without it, and an unreasonable amount of work to upkeep as the game grew. In the same way, this would require quite a bit of additional work to be done for every Killer just to support one perk. It's one of the reasons that perks typically don't interact with powers, and the few that do are gradually moving away from that (e.g. Adrenaline waking up Survivors).
Don't get me wrong, it's a neat idea and the intention behind it is good, but it's way outside the scope for a single perk and could quickly turn into a confusing mess.
why not just disable "M2 button" for some time? so, passive/already placed powers keep working, but you can't blink/rush immediately after stun
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i was always thinking about mechanic similar to Video Horror Society, where if killer hits survivor, all survivors in certain area around the killer can't do some actions (healing, repairing. maybe cleansing? not sure about the last). so, no more prolongous heal techs, no more gens being done in the face
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@ABAEX said:
after Sacrifice they will back to a ghost.
if they DC when they are ghost they will be punish like normal DC.
as ghost survivor, they can't perceived Terror Radius, only can see close, move slower like carry a Xenomorph turrets.
other The Living Survivor status affects the Ghost Survivor repairs speed:
0 survivor on hook or dying state: 0.65c/s (if gen in Regression State is 0.4c/s)
1 survivor on hook or dying state:0.4c/s (if gen in Regression State is 0.15c/s)
2survivor on hook or dying state:0.15c/s (if gen in Regression State is -0.1c/s)
3survivor on hook or dying state:0.1c/s (if gen in Regression State is -0.15c/s)
and you get the situation, where after 1 survivor died, 3 other survivors just go turbo stealth, waiting for ghost to slowly but inevitably finish all gens
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@Eleghost said:
Do you mean telling you you have the status effect? Friends til the end pops up every time someone is hooked especially if you're the obsession. Noed tells everyone it's active when someone is hit after gens are powered by anything because it also gives a pretty decent speed buff.
noed does not gets revealed if survivor hit by special attack (unlike Devour Hope)
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ЛЮБAЯ стойкость отменяется действиями, привлекающими внимание
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@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623468#Comment_3623468
Just to clarify a bit, it is not just a 16m area. It now applies within 16m of any powered TV, not just the one you teleported to. It will actually cover a decent chunk of the map unless Survivors take the time to shut off nearby TVs.
will it give condemn in 16m area around TV Sadako teleportes to? Since she turns it off, i'm not sure of it
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@Xendritch said:
The weird thing about UW is it is pretty busted (turns out giving out the ability to other killers to be Doctor in addition to their base power isn't the best idea) but I feel like I rarely come across it that much and I struggle to figure out why.
It's free tracking that gets around Distortion that you can activate at any time while also comboing nicely with other perks like Sloppy, Thrill, and Dead Man's Switch. By all accounts the meta should be centered around it right now and it's not really instead killers that were already dumb (Nurse, Blight, Wesker) are now ever dumber but most other killers seem to be skipping over it? Like could you imagine if Cenobite was more popular and was always running UW to interrupt box solving? That ######### would be foul and we'd never hear the end about it on here.
funny enough, it won't work with Cenobite box, since survivor, while holding it, is oblivious
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@LilyPad said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620370#Comment_3620370
The point is that it is a meaningless gesture that 'solved' something super niche and inconsequential. No matter how many semantics are applied.
The amount of camping hasn't changed at all, the amount of perks, addons, and powers that encourage camping hasn't changed at all.
In fact, you can STILL textbook facecamp when the survivor is about to die because it doesn't even pause the hook timer. But hey Facecamp Bubba is gone right? (Not even.)
The reality is that BHVR did this low effort change just so they can always reference it when people rightfully say they haven't done nearly enough to make survivor not suck.
In fact, you can STILL textbook facecamp when the survivor is about to die because it doesn't even pause the hook timer. But hey Facecamp Bubba is gone right? (Not even.)
well, survivors had ~45-50 seconds to unhook. If they lost their moment ("gens before friend") - it's their problem, not killers fault
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@mecca said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3620107#Comment_3620107
So instead of standing directly in front of the survivor, killer stands slightly farther away. When survivor is unhooked, they chase them down again.
It didn't accomplish anything.
that's the tunneling problem, not camping
in some scenarios facecamping make it so it's physically impossible to unhook someone
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@mecca said:
Sources of frustration is overlooked. It is very sad it has manifested itself like this.
For killers, sources of frustrations are usually remedied by the devs: longer gen times, nerfed healing, hatch standoffs, perks generally nerfed, etc.
Survivors hardly have frustrations looked into: hopeless matches as in the case of Wesker with slowdown perks is overkill in public games, killers that slug for bleedout timers to expire, tunneling, slowdown perks, exploitable killers such as Blight and Skull Merchant.
They are finally looking at the 3-gen exploit but who knows if it will work. Low confidence since the anti-camp mechanic was specifically designed so killers can easily circumvent it (ie. standing outside a small radius and tunneling)
Playing as survivor is extremely challenging like no other, unfun, and has no rewards to staying in matches because there is no options in bad matches to have a positive outcome.
Low confidence since the anti-camp mechanic was specifically designed so killers can easily circumvent it (ie. standing outside a small radius and tunneling)
well, because it wasn't anti-camp mechanic
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За то, что у тебя уже есть Клоун, при покупке ДЛС ты ничего "бонусом" не получишь. Но зa само ДЛС дается "бонусом" скин на Кейт
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@Kunuto said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609872#Comment_3609872
As I wrote to another dude, that was kinda the point with posting the video. Just beating them down and killing them right away just because they were easy would be no fun at all.
I had one somewhat challenging match yesterday, but I was also quite drunk so I was not at my best 😜 Had another earlier today which could have been challenging, but the survivors messed it up by 3 of them running around with flashlights trying to keep me busy while only one worked gens. They were good at looping and them flashlights, but that does not help when gens are going nowhere :p
I'll post you one after the weekend, as I will be busy during the weekend 😉
well, the weekend is over. will you keep your promise? :)
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3611291#Comment_3611291
I run huntress lullaby on a few of my builds and yeah... plenty of ppl miss skillchecks. It's especially funny doing it on Pig with the addons that cause missed skillchecks to injure ppl.
i'm going to make you sad... huntress lullaby does not work with pig traps
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@Kunuto said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609872#Comment_3609872
As I wrote to another dude, that was kinda the point with posting the video. Just beating them down and killing them right away just because they were easy would be no fun at all.
I had one somewhat challenging match yesterday, but I was also quite drunk so I was not at my best 😜 Had another earlier today which could have been challenging, but the survivors messed it up by 3 of them running around with flashlights trying to keep me busy while only one worked gens. They were good at looping and them flashlights, but that does not help when gens are going nowhere :p
I'll post you one after the weekend, as I will be busy during the weekend 😉
There is no fun playing against these survivors in the first place, since there is zero challenge. That's why you kill them, so your MMR raises and you go against good survivors
now it's after the weekend... before you said you will post it the next day
I guess, we won't see any good survivors video, but i'll be happy to be wrong
And you also deleted your first video. Why?
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@Kunuto said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609919#Comment_3609919
That was a chill match yes, which is kinda the point why I posted it. I could have taken them down very early on, but that would be very boring.
as Raconteurminator said, because of you letting survivors go at the end, you end up lowering your MMR, which makes you face more and more bad survivors, which is why you can play by "codex"
But for some people, it's extremely boring to play against survivors, that are way lower at skill than them
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@Kunuto said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609919#Comment_3609919
That was a chill match yes, which is kinda the point why I posted it. I could have taken them down very early on, but that would be very boring.
well then, post a video with good survivors, as you said
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@Kunuto said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609578#Comment_3609578
Ain't no handicap in that for me. Game is too easy playing a killer, I can't remember the last time that I did not have control of a match.
well, of course it is, looking at the video you sent. I think no power nurse could beat them
Waiting for second video, against good survivors, as you said
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@SirXenomorph said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608113#Comment_3608113
Uff it is a long answer but I will see to answer it properly.
To the first part of your message I can clearly say if I can get 36k bloodpoints out of a game where I played nice why do you think you will get much less by play fair? Sure I took with me some bloodpoint additional stuff but yet it would have been at least 20k without that, if not more. I think it will be better to take a try to see if you then maybe can get some hooks from the survivors after you realise the game for you is lost. Some will go along with it and some do not. But in my experience till now the most will do go along with that since they could get some more points as well.
On the part with the ego you are right. I also have stuff which challenge my pride and ego to its fullest. But I am someone who do not spill it all over someone who is not guilty for that. That is just me. If I have a bad round with survivors and the round would be lose I can accept that. There will be rounds where I will get them and enjoy it. I also can enjoy to lose a round since that means they were just to good for me to get. So why do I now have to camping, tunneling or slugging the hell out of the next group of survivors which are not these? If I am not good enough to get good survivors, then I have to get better it is just that simple, and if I do not get better I have to options either deal with it and still try to get better, or became a camper, tunneler and slugger, sure that will help me get more on the hook maybe, but yet I will not get any better and on top of that I make the survivors gonna hate the game, cause the likelyhood that the next killer is the same or even worse is more then 95% if not even more. So for me the solution is simple, just do not give anything more poison in that system and try to give the survivors a fair chance or play nice maybe and have a fun round, so they do not have to fear that every round will like that. That is my solution.
The part with the pallet Freddy I do not get. Did you say you just took no perks with you and go to a certain map which does no favours for you? Then sry, it is something you did on purpose? It means you ultimatively lead to the circumstances which made you camping tunneling and slugging? Or did I get it wrong here? Maybe I do not understand it right? But if you do limit yourself and begin to camp, tunnel or slug is not then even more troublesome, cause you yourself limited yourself and after you see that it works out for the favour of the survivors you start to play like that, even though you just lead to that situation? Please correct me if I am get it wrong, but it sounds like that to me. And yea they all do the Gens cause it is litteraly the only real task a survivor has. Either one of them can smell that you do not take perks with you or something they simply do not know that, and just do their task, and if you do not show them how you try to play and they do get it, it will be like that, so do they have to be mutants to sense that you play like that and if not you start camping, tunneling and slugging? Again if you mean it like that it is not the survivors fault that you start with that. Please tell me if I get you right and if not where I get you wrong okay? Ahh so it was a hypothetical example? Yea the survivors still would play like you are a serious killer cause the times a killer play more calm are so few that you can count it on one hand. And again since they do not can read your mind or smell that you are nicer they will rush. Especially if they are in their 20th round and you are the first who go calm on them, how could they knew that you now are calmer or nicer?
And yes it would be very good if a change in behaviour all together would lead to a more calm environment. I just show survivors who do not get that I am nice that I am nice by not tunnel them or even when I hit someone who just got of the hook to let the others heal him. Or if I play really nice I hit them down pick em up and bring them to a Gen. Cause I know that is very hard to see if a killer is nice or stuff. I just think it would be much better if these killers who are not good in compensate a lose try to learn it. And focus just of become better than start to use toxic behaviour on every round. (And I do mean these who does that every round. Those who just tunnel not intentionally or not the majority of the time are not meant)
That is no double standard sry. When you have the only task to do Gens and have no real control about how it is done, why is it the same when a killer start to use unfair tactics when he has much more options as the survivors? The survivors can do Gens only in one and the same style, while the killer, not even to mention that it is up to what killer you play, has much more options left. You as a survivor can not do Gens slowly you only can make them a bit faster. That is not the same. Sure it come up to the killer you play some are better for the trial and some maybe not, but all in all you can get better without these playstyle and even deal with gen rushs. While the survivors have no real option, they either can do Gens what their only task is, or not, what should they do? Also it sometimes is maybe not in the mind of the survivors to do it like that but sometimes it just goes as fast. But that showed that they did good or not? One maybe distract the killer and the rest do the Gens. Sometimes you get someone of the hook. And yet you say that they should stop Genrushing, when they do not have real control about how fast a Gen is done or over the other survivors and what they do? While you as killer get mad and start to play dirty, just because you followed this one survivor who successfully distracted you long enough? You have the chance to give up the hunt and go search for others. But if you start camping tunneling and slugging, that is not the same as to say but they do Genrushes. Sure the killers only task is to sacrifice the survivors, but how you do it is up to you as a killer, but how the Survivors do the Gens is not really up to them, since the Gens do work all the same in every trail, while the survivors do not. It is not the same. The survivors to not really brief the round they just do what they have to. And nothing more. And you as killer do what you have to and if you do it fair it get probs but if you do start to do it dirty, because the survivors do their ONLY task to fast as you can get them, that is not good. What should the survivors do better? Should they just look on Gens for 120seconds before start them? Should they just walk through the map for 5 minutes before do any Gens? You see the killer can directly start to hunt them and the survivors need to find Gens if you are lucky you find some and if you are good you can overcome the killer who approach you Gen with hiding. The killer on the other hand can see any Gen, he can take perks with to see if two or more work on the Gen. There are so many perks to reduce the Gen progression effectively, and yet you still need to camp, tunnel or slug then? (Not you in particular.) To say it is a double standard is simply not right. Cause all the stuff that a survivor can do a Gen faster is not stackable.
Maybe you can call camping and the other stuff skill, but I do not. Cause camping does not afford any skill whatsoever. Cause looke no matter if the survivor who come to save the day is healthy or not HE IS THE NEXT ON THE HOOK. That is no skill it is still the absence of it, cause if you only get a survivor by camp or tunnel him it is not skill it is just lazy. You know it work, so why use real skill instead if you can ruin the game for someone else, just to comfort yourself? Is it worth it? If so okay, go for it, but I do not think it is. Cause someday that maybe can destroy the game for to many people so the playercount drops and the game will die. Even I hope that will not happen. It is the combined skill when you as a survivor manage to do Gens without the killer get you, but you say it is the same skill when the killer just get someone because he do not search but wait for them to come? That is not the same really not. Skill is for a killer to get the survivors without any usage of that, the rest is just lazy. And that is done exactly because the killer have no skill in do the trail without that.
The rest of your post I answer another time!
instead of infinite arguing, there is a simple solution
Record, like, 2-3 hours of you playing the game (all matches in a row) and show your gameplay, so all here can see the point and make their opinion
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@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608710#Comment_3608710
Tbh I highly doubt they've been working on this for over a year. They entirely reworked Skull Merchant in less than a few months and they said Twins changes were coming...who knows how long ago. Not to mention them blatantly ignoring Twins bugs, some of which were gamebreaking for the killers. So yeah its understandable why people don't have hopes for the Twins rework or thing BHVR only addresses survivor issues (because they flat out have)
not just ignoring gamebreaking bugs for months, but INSTANTLY removing bug, that made playing Twins much more enjoyable (PTB character switch bug, it didn't even reach live)
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@FFirebrandd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608056#Comment_3608056
What if it didn't then?
What if dead survivors came back as ghosts with the ability to do all their normal things except exit gates at 50% efficiency. No collision and taking a hit will banish them for ~30s.
But to balance things out a bit, getting hooked inflicts one stack of "serious wound" that reduces repair speed by 10% which can stack.
and then one survivor just go suicide, all others stealth and wait for that one survivor to inevitably finish gens
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@please_explain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3604098#Comment_3604098
Are you 100% sure about that? The CJ tech is literally the killed being forced out of the pallet break animation even if the break animation started.
i'm absolutely sure. it's not forcing killer out of animation, it's vaulting right before killer clicks "break" button, so it gets replaced with "pick up", since killer can't break a pallet that is vaulted by survivor. counterplay is just "don't press a break/pick up button, wait for survivor to vault a pallet and hit them"
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@please_explain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602390#Comment_3602390
You can be forced out of the pallet breaking animation and into the pick up how ca you tell me that is not a bug?
So, don't press "break" button and just wait for survivor to vault to get free hit
and if the pallet kicking animation is already started, it can't be canceled by survivor vaulting (survivor unable to interact with the pallet that killer is now breaking, like killer can't interact with the pallet that survivor is vaulting). Maybe outside of some microsecond moments (your animation JUST started, but got canceled), but that's a ping issue



