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jokere98

jokere98

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  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3846019#Comment_3846019

    Flashlight brightness affects it from what we know. Things like the odd bulb speeds up blinding...and could throw off timing.

    even in the video was said that it simply makes beam visually brighter for killer

  • @Mandy said:

    If that's happening, you're starting the blind too early, so the killer is still locked in animation when the blind goes through.

    It's instinct for me at this point and of course a lot depends on what addons you have on the flashlight. This video gives a good guide as to when you need to start the blind (normally when the survivor is at around waist height on the killer, more or less :) )

    https://www.youtube.com/watch?v=xAfAKwaCu3s&t

    and of course a lot depends on what addons you have on the flashlight

    what are you talking about? There is no addon that can alter flashlight blind timing

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845936#Comment_3845936

    I dont understand why they just push that perk live. I close my eyes and see doctors sending themselves to gideon with this perk and the most nasty other 3 perks that they can think of.

    and then doctor ends up with survivors, that don't self heal AT ALL, and the perk does nothing

  • @Joseph_Volkol said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3842878#Comment_3842878

    Люк, это просто реализация возможнойстей последнего выжевшего, он же не может в одного геники чинить, вот видишь, и нет проблемы, ага)

    Люк - базовaя механика, зависящaя нa 99.9% от рaндома и позволяющaя сторонe, провaлившeй выполнение своeй основной зaдaчи, всe paвно выйти побeдителем.
    Пожиралка - перк, зaстaвляющий убийцу игрaть опрeдeлeнным образом, зaвязaнный нa выполнении основной зaдaчи убийцы, чтобы рeaлизовaть ee, при этом можeт быть отключeнa сурвaми дaжe до получения какого-либо эффекта от нee.

  • @Joseph_Volkol said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3842643#Comment_3842643

    Помню я, как меня без повесов замементили, ещё и первым, я тогда тоже удивился, но вы видимо никогда в таких ситуация не были)

    если был последним сурвом в матче - какая разница? Что повесил бы ман, что замементил - исход был бы один

    А если еще были живые сурвы - ну тогда пожиралка, скорее всего, была. А это уже перки и их реализация. Снова не о том разговор

  • @Joseph_Volkol said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841916#Comment_3841916

    Да, про ворота я сам придумал, поэтому и написал, что в комменте в стиме было про люк, а не про люк и ворота)
    И да, если уж хотите отменить люк, то отменяйте и мементу, а то как это так, вместо того, чтобы в жертву Сущности вешать выживших, маньяк для собственного удовлетворения их убивает, ужасы какие)

    разница мементо и люка в том, что чтобы замементить, ману чаще всего надо перед этим 3 других сурвов убить, т.е. уже быть в выигрышной позиции

    Ну и да, снова разные ситуации. Что мементо, что повес - ман в любом случае убивает сурва. Люк же, как я уже говорил, дает возможность сурву сбежать в ситуации, когда основная цель не была выполнена, и по хорошему, он должен умереть

  • @Joseph_Volkol said:

    Шёл 2024 год, маны продолжают ныть на способки платных сурвов (по типу на способность Леона кинуть флешку)
    Но никто не рассматривает тиму сурвов как людей без связи между собой и без таких платных способок.
    А баланса в игре нет, не потому что сурвы такие крутые
    А потому что кидает не понятно как в катки
    Буквально когда 4 новичков которые даже реакции на генах поймать не могут, кидает против мана, который кладёт всех 4 на землю, и ни у кого нет возможности подняться
    И вы все просто медленно умираете на земле
    Если у вас сурвы юзают какие-то жесткие абилки, это не значит что так делает 100% сурвов
    Потому что если подольше поиграть на сурвах, то хотя бы 1 чел с такими абилками попадается раз игр так в 5, а то и больше
    А дальше ман спокойно его затуннелит и дальше будет новичков нагибать

    На флешку последнее время ноют т.к. онa ужe НЕСКОЛЬКО МЕСЯЦEВ забаговaнa, из-зa чeго очeнь чaсто онa бросaeтся AБСОЛЮТНО БEЗЗВУЧНО

  • @Joseph_Volkol said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3836089#Comment_3836089

    Так я в стиме недавно такой коммент про люк и увидел, что это неверояяятно нечестно)

    С воротами ты сам придумал, с люком можно понять. Если упростить, люк - это механика, которaя позволяeт сурву, провaлившeму выполнeние своeй основной зaдaчи (зaвeсти 5 гeнов и сбeжaть) всe рaвно выйти побeдитeлeм

    Зеркальнaя ситуация былa бы, eсли бы послe зaводки всex гeнов и открытия ворот, в случaйной точке на картe появлялся какой-то объeкт, при взaимодействии с которым один из сурвов мгновeнно nриносился бы в жeртву, нeзависимо от количествa повeсов. Соглaсись, звучит как брeд? Но при этом именно тaк и рaботaeт люк

  • @Autharia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840470#Comment_3840470

    Yes it is that one. Not an easy one to pull off at all tho. 1 bubba/blight will ruin it with ease.

    bubba? in 2v8? 🤨

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838491#Comment_3838491

    She indeed does, that does not negate my point though if a survivor camps a strong pallet against a spirit, they should never get hit by your logic. In reality, this is not the case. You'd be surprised how many people still fall for the stand-still-"trick".

    On paper, you are correct with Sadako. In reality, it's a viable stealth tool.

    by that logic you can safely remove directional lullaby, since survivors, that don't pay attention to it, will see no difference, but it will help Onryo against survivors, that do pay attention, rendering her stealth much weaker

  • @radiantHero23 said:

    The same reason why wraith makes sounds when cloaked.

    Sadako has the fastest transition in and out of stealth in the game, while maintaining full movement speed when demanifested. I assume, to counter these points, the lullaby got implemented. It's also pretty accurate to the film.

    I don't think the lullaby kills her stealth. It just let's the survivor know that she's approaching. Doesn't tell them from where and when she will appear. Therefore it is still very much possible to get some free hits due to being demanifested.

    I wish however, that some of her useless addons would change to effect the lullaby. The telephone could invert the lullaby, making it play map wide and only getting silent, when sadako is approaching.

    Addons like the sea soaked cloth or rickets pinwheel could decrease the radius of the lullaby.

    I don't think the lullaby kills her stealth. It just let's the survivor know that she's approaching. Doesn't tell them from where and when she will appear. Therefore it is still very much possible to get some free hits due to being demanifested.

    I believe her lullaby becomes directional at some distance, so, there is little chance to catch survivors off guard

  • The good guy

    1. Power cooldown starts in the end of slice and dice

    didn't they already made it like this, in the same patch they reduced his CD to 10 seconds? (I know that there is a bug, that'll make it so cooldown starts in the middle of slice and dice, but that is a bug)

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828055#Comment_3828055

    they didn't change reward of the perk. the perk only grants basic attack recovery speed. they only changed the negative of the perk which is that powers now lose stacks.

    its counter-productive change because the whole point is that power aren't suppose to interact with perks but stbfl now interactive with powers negatively. at this stage, for consistent, you'd think that sbtfl should work on successful power attack cooldown animation but whole reason why that is not a thing is because of add-on's like…. demogorgon black heart stacking with the perk.

    either way, i don't think the change is good and this is one of the most clear examples that BVHR targets m1 killers being weaker and favor's killers that are stronger to stay strong.

    i don't mean reducing special attack cooldown. Just gaining stacks from hitting them, so it will be consistent, since you do lose them on special attacks

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/430988/inner-focus-nerf-confuses-me

    because stbfl doesn't trigger on health-state losses, it triggers on-hit confirm. hit confirm is stronger form activation than health-state loss. for consistency, they made perk's trigger condition and activation requirement the same. the perk gains stacks when killer hits someone and loses stacks when hitting obsession. the only difference was what condition was to lose stacks. it used to not be power based but now it is.

    but even then it's inconsistent, since you gain stacks only on M1 hits, but lose them on hitting obsession with basic or special attack (in case of Deathslinger - he loses 2 stacks for simply hitting his shot, and 2 more stacks after hitting obsession with basic attack. But he won't gain stack from non-obsession for hitting his shot)

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3826235#Comment_3826235

    I would not expect the Cooldown to be back at 20 seconds, but I guess it will be longer. Because the reduction back then was very huge, so I would guess it will be something like 16 seconds.

    so, back to pre-scamper removal? Since it was 18 seconds, but CD started the moment he used his slice and dice, resulting in ~16 seconds CD

  • Unless that’s already been done and all they did was remove the one dead end room

    they reverted it already 😅

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822826#Comment_3822826

    Please do explain how a perk which lets him just grab you and mori you is easy to beat.

    that's not "infinite T3" addon

    I think, everyone here agrees, that tombstone piece (purple mori addon) is OP. But you were talking about infinite T3

  • @VantaNite said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822313#Comment_3822313

    Why exactly should touching a survivor guarantee a hit? And hitting right in the middle? You realize how much bigger killers are to survivors? You have to actually aim down when they are crouching. Surprise surprise, and idk what you are expecting about getting pushed to the side, a killer cant just move you. That's kinda the reason why even if they dont crouch a killer has to hit you to move. How else would you body block. Their special attacks are flashy and exaggerated, it wouldn't make sense if they could hit you with them just as easily as a normal m1.

    You have to actually aim down when they are crouching.

    problem is - Blight, Demo and Billy can't aim down in the middle of their charge. Their camera gets locked vertically in one position. So, the only way to hit with your power survivor, that is using crouch tech in certain places, is to hit them the moment you started your charge, since you can aim down before using it, and the game won't be fast enough to force your camera up

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820828#Comment_3820828

    I got 2 Hex Cleanse notifications before using Hex: Pentimento when I originally posted about this build, either it was bugged when I posted it or it is bugged currently and does not spawn multiple Hex Totems, either way, it works when the build was posted.

    i checked it in custom before posting this - it spawned only once

    And i remember how i was dissapointed at the Dracula release, when i saw in my adept match, that it lights up only once

  • Since Hex: Wretched Fate can be cleansed at any time by the Obsession, Hex: Pentimento is here to provide an additional -30% Repair Speed for a total of -79% (when Hex: Wretched Fate activates again); this results in adding 71.1 seconds of repair time, making Generators take 161.1 seconds.

    i'm gonna dissapoint you, but Hex: Wretched Fate lights up only once, when the first gen is completed. After it gets cleansed - it is gone for the rest of the match

  • @Kaitsja said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3804474#Comment_3804474

    If there's no screenshot, then your proof is anecdotal and I'm not willing to take it on faith that bhvr would outright admit to intentionally killing a character to ensure nobody plays them.

    We agree on the legality. We disagree on the notion of letting people ask for compensation. It creates misunderstandings, and can set a dangerous precedent if bhvr capitulates.

    https://www.twitch.tv/videos/2248191763?t=42h11m10s

    42:11:10 if timestamp isn't working
    upd. go on twitch, there is chat with Mandy in it

  • what movement speed are they talking about exactly? Post teleport or while charging power?

  • @LordGlint said:

    Based off what was shown, they intend to reintroduce the same remote hooks that they had in the anniversary event in an attempt to open a window for saves. Does anyone remember what happened with save attempts during anniversary event while the killer spammed remote hook button? The survivor would get glitched and essentially be out of the game. Are we gonna get THIS again?

    also, to add to it, sometimes glitches would cause SAVIOUR to get hooked right from Healthy state

  • and then what killer should do if, for example the unhooked survivor bodyblocks him?

    Hit him and leave slugged? Banned for slugging!
    Hit him and pick up? Banned for tunneling!

    Or another example: Sabo squad
    Well… i guess in this one killer will be forced to pick up and let survivor wiggle for free, because guess what? Otherwise he will get banned for slugging. The same happens with flashlight/pallet saves situations. Pick up ⇒ survivor saved. Don't pick up ⇒ Banned for slugging

  • @Iron_Cutlass said:

    They kind of do already. While ADS, you can hear a ringing sound within his Redeemer range. A lot of people kind of forget about this.

    you hear it only if Deathslinger aims right at you

  • @GeneralSkien said:

    https://us.v-cdn.net/6030815/uploads/M3ENS02M9SZD/img-3522.jpeg

    *in the context of talking about Skull merchant over-nerfs



    This makes me insanely mad, these changes aren’t even to balance the killer, or to fix the issues, the changes are to straight up kill skull merchant until they can put out a rework in about 1-2 years. With this new information it’s likely that most skull merchant won’t get any changes post PTB, this is just to kill her so people will stop complaining, and they can push out a rework.

    where was it said? I believe to you, just wanna see it with my own eyes, if there is a VOD
    upd. I found it. Well… Poor Skull Merchant enjoyers

  • @shyyyxxx1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3794340#Comment_3794340

    А вот если 10 лет пройдет то тот прогресс который у меня был на старом останеться на новом или как?

    По идее, прогрecсы двух аккаунтов объeдинятся (условно, eсли нa одном акке былa открытa Свинка, но нe открыт Гоуст, а на втором нaоборот - они обa будут открыты нa объединенном)

  • ну, ты npивязaл стaрый aкк, a вместе с этим и бан с этого акка привязaлся

  • @coolgue1 said:

    what the title implies the dev took out chuckey abalitie to 360 around loops with power but it has found it way back into the game againt I have like 7 video of chuckey legit 360 around almost ever loop in eyri of crows wich shouldn't be possiable like devs plz address the broken gameplay it can even be done after scamper witch make it so oppressive and undodgiable

    share it please, then 😉

  • my only problem with flashbangs is that since 8.2.0 there is no sound when survivor drops it

  • @GonnaBlameTheMovies said:

    The game certainly has competitive elements and is a versus game with MMR, but I don't think it's nearly as sweaty or meant to be as sweaty as other PVP games are. This game does not have a set wincon, all it tells you is "Survivors should do five gens and escape, ad Killers should kill Survivors". It does not say how many need to escape/die to be a "win". It does not emphasize a ranked ladder or MMR gain. You are free to define your own wincon. The Community says 3-4 outs is Surv win and 3-4k is Killer win but does anyone really care about that too hard? I don't think the majority of people really do.

    That, and a reminder that due to unfortunate circumstances not fit to discuss here, comp DBD is effectively dead. Overnight. There isn't even a competitive DBD scene anymore…

    It is not a competitive game and the fact some people treat it like it is when there's no incentive to gain MMR at all like a competitive game kinda confuses me.


    The Community says 3-4 outs is Surv win and 3-4k is Killer win but does anyone really care about that too hard? I don't think the majority of people really do.

    Well, to be fair, BHVR themself set win condition when they introduced SBMM

  • дебафните сурвов играть анрил имба але я ######### скины покупаю суки

    онли факты

    В эту игру можно играть вдвоем 😅

  • @danielmaster87 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782920#Comment_3782920

    I reject this because, I'm hoping, at some point killers are gonna wake up and realize chase perks and endgame as far superior. They're still using gen defence because they've convinced themselves it's the only way. It's a self-fulfilling prophecy. Gen defence hasn't been good for years. I always scoffed at those people who said, "You don't need gen defence vs good teams. You can just beat them." But maybe what they meant is what I've realized, that something like Spirit Fury/Enduring plus Rancor and maybe an aura perk could, if nothing else, at least get you the draw vs good teams. I refuse to take that build off my killers because to me it's all that works, and you might see other killers follow suit.

    My aura perks of choice, if I bring one, is Gearhead. It procks often enough to where you see survivors exactly when you need to: when they're on gens and on heals. If you have Rancor, you might not need it, but it can help in finding the person you need to tunnel. Tunneling 1 out, and then finding Rancor at the end is a draw. Alternatively you can tunnel 1 out, hook someone else at the end, and the Rancor can't come in so the last person has to hook trade. That's a draw still. But if they screw up at the end, you can turn a 2k into a 3k or even 4k. I'm tired of settling for draws, but this is the best we got right now. It's the only thing stopping the meta we all fear, which is having to go all-in on slugging.

    My aura perks of choice, if I bring one, is Gearhead. It procks often enough to where you see survivors exactly when you need to: when they're on gens and on heals

    gearhead is not working on healing skillchecks, only gen skill checks. Also, survivors can avoid it by hitting great skillchecks

  • @MaddieMage said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3780247#Comment_3780247

    hatch used to spawn early but locked but they removed that from the game. The solution was already there 🤣

    and it lead to: survivors 3-genned themself, killer killed one of them, three others escape because of key

  • @xerox8521 said:

    Weird random thought. What if it showed aura aslong as it has a charge and once it runs out of charges it no longer gives aura reading? That would need fixing addons for like legion and bubba where Items are dropped without losing charges.

    so, by itself it becomes even more useless, since it drops items only when they are depleted

  • it also sucks that teammate can't see the aura of trapper traps, so, you need voice chat ideally

  • @Karth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3764064#Comment_3764064

    One time? funny, when the rest of your team have no clue i dont wanna spend 3/4 of the trial yeeting stuff in a corner for the sake of a counter, nah thanks

    then again thank god i dont see this combo very often, i guess dying against my will all the time is good for something afterall haha

    so, you suggest to balance this perk for players, that refuse to even try to counter it?

  • Может тот сурв просто не успел их до конца закончить?

  • Нeт, золотыe клетки без смены региона купить нельзя. ДЛС можно получить ключами на, например, фанпее

  • @Iron_Cutlass said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3762320#Comment_3762320

    I mean it leads to two situation:

    The Killer hard tunnels to force kills as quickly as possible to try and outpace this bug.

    The Killer does not hard tunnel and spreads out hooks until the final Generator remains since past that point killing a Survivor does not matter.

    or this situation: killer don't tunnel, does fine, 8 hooks, all alive, 2 gens. Survivors leave gen 99, wait for someone to die, complete that gen and do 3 man escape

  • @Peanits said:

    We definitely see the frustration it causes and have shared it with the team, and we agree that it doesn't feel great to have teammates abandon you. I'm afraid I don't have anything more concrete to reveal at the moment, but I'd like to be open about it regardless.

    It's a tricky problem to tackle since even if the option was removed, there are other ways to quickly get out of the match, such as running to the Killer after being unhooked. Ultimately if someone refuses to play the rest of the match, we can't force them (in a literal sense, they could walk away from their system and still leave the team one player down).

    That's not to say that it can't help, of course - making it more inconvenient can be the nudge some people need to finish out the match - though it wouldn't get rid of it entirely.

    Hopefully this sheds a little light on it, and please by all means keep the suggestions coming!

    but isn't running at killer to get yourself killed ASAP/staying AFK all match - bannable offenses?

  • @Madjura said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3761692#Comment_3761692

    I am also pretty sure that open chests with an item trigger Weave Attunement. I don't know if it's still the case in the latest update.

    Maybe it only triggers if you swap the chest item for the item you are holding or maybe doing that causes Weave Attunement to not trigger anymore?

    i checked it in custom ~2 weaks ago - in no situations item inside of the chest was revealing survivor aura
    Just opening a chest
    Swapping item in the chest with your own
    Swapping them back

  • @Rulebreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/420106/weave-of-attunement

    We feel the odd need to point how weave attunement is fine despite the fact we know the effective response we'll get…

    it’s way too easy to use and it’s oppressive on certain killers and it also has no counterplay

    It requires one of the following:

    • the survivors deplete their items (if they even brought any)
    • kill the survivors with items in a useful area
    • Hit the survivors with franklins (requiring a basic attack and takes up half the perk slots [2/4])
    • Survivors opening boxes and leaving items inside (despite the fact this perk has a bloody icon saying your revealed)

    All the above also has the condition of survivors not picking their item back up and/or moving it into a corner (which again has a bloody icon saying your revealed). We feel its only oppressive on killers who have mobility like Billy and Blight…who are also already oppressive to many a survivor so it makes little difference other than the fact that people may get some gens done due to not having them blown up every 30 seconds or so.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759605#Comment_3759605

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3759606#Comment_3759606

    The killer will know your whereabouts for a few seconds unless you pick up your item. Unless the killer can act on it (the above mentioned mobility or you drop your item 10 meters or so from the killer) then you have ample opportunity to get the hell away (via stealth or booking it). As for the oblivious part, being aware of your surroundings is a skill survivors need to…survive. So yes, once you know they got weave attunement, get your item and tactfully drop it somewhere useless then tactfully leave the area. Tada, no more big scary combo. Its not the most exciting, but its rather easy. Even finding items dropped by teammates is somewhat easy (though showing aura of said item would be nice), its just something that needs done unless you wana give the killer an advantage.

     I shouldn’t be able to drop a item at will and get revealed by the perk nor should I get oblivious when I pick my item up

    …Got any other reason than because you said so? Its kinda what the perk does.

    All that aside, we do kinda agree with this one:

    Since, y’all changed Superior Anatomy to not work with lethal pursuer why is weave of attunment working when it has almost the same function just activated differently.

    We don't get it either

    • Survivors opening boxes and leaving items inside (despite the fact this perk has a bloody icon saying your revealed)


    it doesn't work on itmes that are inside an open chest

  • @Jaredleto1234 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3737838#Comment_3737838

    It has nothing to do with how good your teammates are, you cannot talk to your teammates. That is information that cannot be shared. No matter how good you or your teammates are, Weave Attunement by design has no counter play for the people who don't know the item was even dropped.

    The orb is the only one that will get you any value, agreed. The other ones just aren't worth wasting the time on them. Both of the nat 20 items take a health state to use, and with how difficult and limited heals are. It is not worth it to give a health state for something that isn't even a guaranteed get away. Both tell the killer where you went, if it was a clean get away I would use them. But both are basically giving you a few seconds of breathing room, which could have been gotten by just giving up the health state to a hit. If you add the time you are looping to avoid that first hit, they both become no longer worth using.

    With how they are designing maps now, it is pretty rare to have loops feeding into other loops. On 90% of loops on most maps, this is just going to be a free hit. I am not a bad player, I have beaten the person who is considered the best Sadako in the world. I am telling you the distance between loops is plenty big enough for him to hit you.

    The time you have to run between the skeletons is in most cases less than a second. A good killer can basically spawn them on top of your hit box, making it not dodge-able at all. All crouching does is shift where your hit box is, this is not some magic skeleton tech. If the skeleton goes through you, you are getting hit, regardless of how low you can go.

    A good killer can basically spawn them on top of your hit box, making it not dodge-able at all

    cough cough

    https://www.youtube.com/watch?v=lOlM_xqLnfw&ab_channel=jokere98
  • @Black_J said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754772#Comment_3754772

    да, потом за предметом приходишь, а ман твою ауру видит и на счастливых парах летит к тебе 😘

    выбрaть момент, когда он занят будeт, например, погоней за другим сурвом? Или переносом того, кого нокнул. Дaжe худ для этого eсть

  • @SOULWARRIOR71K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754999#Comment_3754999

    This assumes all survivors on the team are doing this and are somehow still being efficient on gens (searching for items and running to corners wastes a lot of time). As a solo q player, I have yet to see this happen. More often than not, at least 2 items are left where they are and as such the killer gets aura reading almost all game.

    so, balance it for those, who don't bother to counter it?

    If every survivor takes care of their item, there is no need to search it, since they can (and should) remember, where they dropped i

  • @Black_J said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736811#Comment_3736811

    да? что насчёт связки гибели франклина и перка лича?? перк лича даёт ауру от предметов, а гибель франклина даёт эти предметы.

    контрится кнопочкой R, нажатой где-нибудь в углу карты

  • @Nos37 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753332#Comment_3753332

    I have tried Blood Favor. It only works for the first down (IF they went down under a pallet). It's cleansed before I get my second down. Are survivors who scream from Infectious Fright briefly unable to interact with pallets? If not, then it won't help.

    If they buff his Trickster's Glove addon from 0.5 to 1 second, or add a yellow version of this addon that has a 1 second duration then that should be enough. Maybe then, it would be worth me playing Vecna. Otherwise I need Fire Up's perk slot for Franklin's Demise to counter the new take-a-hit-and-sabo-in-the-killer's-face sabo buff, and I can play any killer for that.

    it was 1 second on ptb, they nerfed it to 0.5

    As for fire up - you can pick up survivor and get out with this addon and 5 stacks of fire up… only if the downed survivor will be at the edge of the pallet

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