Buffs to Myers when?

I seem to remember was going to receive changes soon but in the end as always the devs don't give information.

I don't know if because it is a licensed chapter these reworks/nerfs/buffs should be consulted but Myers is aa killer with a power obsolete in the current metagame.

I propose this changes:
-Increase lunge Myers tier 1.
-Myers tier 1 has a base speed of 4.4ms.
-Myers tier 2 has a terror radius of 24 meters. (is a M1 killer)
-The duration of the level 3 evil within is reduced from 60 to 45 seconds.
-Myers now has no limit the number of times can level up for each survivor.
(For example if Myers stalks survivor A and can go up to level 2 but can't go up to level 3, must to search the survivor B, and when a survivor is save down from a hook the evil withing is reset allowing him to stalk the survivor more times but it requires hanging.)

With these changes Myers would be much more playable and challenging.

Comments

  • I hope they forget about him so they don’t do to him what they did to Skerchant and Freddy.

  • Myers is set for a change but, just like Freddy, we don't know when they'll change him.

  • @Huge_Bush said:

    I hope they forget about him so they don’t do to him what they did to Skerchant and Freddy.

    Myers don't need a complete rework just buff power so can level up more times in a match.

    Skull merchant just needed to remove the effects haste and hinder on drones.
    Now one who's going to get frustrated is the killer, buw who's cares no?

    Fredy always been weak and when finally is a decent killer is destroyed.

  • @GeneralV said:

    Myers is set for a change but, just like Freddy, we don't know when they'll change him.

    I suppose soon™

  • @pandorayr said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809155#Comment_3809155

    Myers don't need a complete rework just buff power so can level up more times in a match.

    Skull merchant just needed to remove the effects haste and hinder on drones.
    Now one who's going to get frustrated is the killer, buw who's cares no?

    Fredy always been weak and when finally is a decent killer is destroyed.

    I can tell you right now he's not getting a straight buff without nerfs

  • @LadyOwO said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809169#Comment_3809169

    I can tell you right now he's not getting a straight buff without nerfs

    Myers? devs can't remove the addons to kill survivors because there are players would need to get achievement anyway Myers is so weak and would be an insult to consider some nerfs.

  • yay.jpg

    "The not so distant future"……hopefully that means what it says.

  • For a horror/slasher icon such as Myers to be near enough untouched in so many years is just a shame…

    He feels and looks so outdated compared to more recent polished killers.

    IMHO he's dying for an update

  • I will always peddle my suggestion for a Myers rework to anyone who will listen.

    The one thing I'm afraid of is him getting something hokey, like a teleport, the ability to phase walls, or something that just isn't true to Myers. I also don't want him to lose his identity... he is the best realised killer thematically than any other killer... and that needs to stay even if he isn't the strongest in the game.

    I'm quite proud of this rework for being even more faithful to the character, preserving the things evryone loves about Myers, removing his more unfair elements and giving him some much needed tools to make his time investment worth the payoff.

    @UndeddJester said:

    I love Myers, even though he's a weaker killer. He is one of, if not THE best realised thematic killers in DBD, and with his update coming up, and I really don't want to lose that about him. With discussion around him now actually having traction, I thought I'd bring up my rework for Myers (with updates) one last time, that aims to buff all the weak parts of his kit and keep the thematic legend in tact.

    TLDR

    I'll list my changes in rapid fire, but will explore them in more detail below.

    Basekit Changes

    • Evil Within Tier 1 opening time increase by 50% (0.2s →0.3s). (Boyfriend Memo basekit).
    • Stalk pool for each survivor replenishes at a rate of 1 stalk per minute after 5 seconds of not being stalked.
    • Stalk gains a bonus +10% stalk efficiency when stood completely still during stalk. (This translates to tiering up a single time taking 6s→5.45s at 2.5m and 60s→30s at 38.95m, see explanation below).
    • Myers base movement speed is increased to 5.0m/s, and is reduced to his current EW tier when less than 32m from any survivor. (Mark with a debuff of his EW Icon when within 32m of a survivor).
    • Stun resistance of 25% when in EW3.
    • Can break pallets and breakable walls 35% faster by holding the interact button (or the secondary killer power button) for 15% cost of his meter when in EW3 (9s at base).

    Add-On changes

    • Blonde Hair - (Rework) Reduce the Evil cost for breaking pallets/walls by 2.5%.
    • Tacky Earrings - (Buff) Increases movement speed while stalking by 15%.
    • Boyfriend's Memo - (Rework) Each successful basic attack in Tier 1 or Tier 2 grants 10% (0.5) stalk progress.
    • Hair Brush - (Rework) Increases duration of EW3 by 15s. Remove stalk time penalty. Increases the Evil cost to break a pallet/wall by 5%.
    • Jewellery - (Rework) Each successful basic attack in Tier 1 and Tier 2 grants 15% (0.75) stalk progress.
    • Hair Bow - (Rework) Reduce the Evil cost for breaking pallets/walls by 5%.
    • Lock of Hair - (Rework) 30s extra time on EW3. Remove stalk time penalty. Increases the Evil cost to break a pallet/wall by 10%.
    • Tombstone Piece - (Rework) Survivors now replenish stalk at a rate of 2.5 stalk per minute after 5 seconds of not being stalked. Stationary Stalking efficiency bonus increased by an additional 5%.
    • Fragrant Tuft of Hair - (Update) Grants unlimited duration on EW3. Increases stalk required to reach EW3 by 200%. Breaking pallets/walls speed in Evil Within Tier 3 is reduced to 15% faster.

    Notes

    Stalk Speed vs. Stalk Efficiency

    The difference between stalk speed and stalk efficiency is that Myers stalk rate drops off over distance linearly from 100% at 2.5m to 10% at 38.95m.

    The base stalk speed is 0.8333 Stalk per second. To tier up a single tier is 6s at 2.5m, and 60s at 38.95m. His stalk add-ons (unchanged) change his base stalk speed:

    • 0% (0.8333S/s, 6s →60s)
    • 11% (0.925S/s, 5.45s → 54.55s)
    • 25% (1.042S/s 4.8s → 48s)
    • 40% (1.166S/s 4.29s →42.86s)
    • 25+40% (1.375S/s 3.64s →36.37s)

    The stationary stalk efficiency ability on the other hand changes the drop of over distance by 10%, from 110% at 2.5m to 20% at 38.95m. Using the same models as above, standing still to stalk will grant:

    • 0% (0.8333S/s, 5.45s →30s)
    • 11% (0.925S/s, 4.96s → 27.27s)
    • 25% (1.042S/s 4.36s → 24s)
    • 40% (1.166S/s 3.9s →21.43s)
    • 25+40% (1.375S/s 3.31s →18.18s)

    Hopefully it's clear that standing still to stalk unseen should be rewarded by making it easier to gain a stalk tier.

    Movement Speed bonus

    The movement speed boost to 5.0m/s when further than 32m from a survivor does 2 things for Myers.

    1. It helps his map traversal, especially when he's in Tier 1.
    2. It gives him a pseudo whispers, which mirrors Myers in the films seemingly having an innate sixth sense where his victims are at all times.

    This mirrors the films with Myers' uncanny ability to catch up and appear from unexpected places, even though it doesn't seem feasible he should do so. I have seen people suggest making it so he can teleport to capture this feeling, but this is a cheat of his power imo, since canonically he can't do that. Instead this tries to give this feeling to him, but do it organically.

    Pallet/Wall Break Cost

    His accelerated Pallet/Wall break mirrors the uncanny strength that Myers exhibits in the films, and implementing it this way gives him a tactile usage if he doesn't want to burn the meter. His accelerated break always costs him 15% of his base Evil Within meter.

    The duration add-ons add an additional penalty to the pallet break, to make the number of breaks he can do proportional to the duration he is gaining. Bear in mind the additional penalty is calculated off Myers base EW3 time (60s), not his new time.

    • 60s base time - 15% penalty = 9 seconds (6.67 breaks)
    • 75s Hair Bush - 20% penalty = 12 seconds (6.25 breaks)
    • 90s Lock of Hair - 25% penalty = 15 seconds (6 breaks)
    • 105s for Both - 30% penalty = 18 seconds (5.83 breaks)

    This means the duration add-ons are ever so slightly worse efficiency than he would have at base, but the add-ons to reduce his EW break cost can be used to shore this weakness up exchange for add-on investment.

    Conclusion

    That's most of my thoughts. I hope the benefits of Tombstone Piece Rework is obvious, and of course I want to keep his Judith Myers Tombstone, since this is the only mechanic I know of that actually has important counterplay around using lockers (and is pretty well balanced).

    I hope all of that is clear! I think this reworks lands on the spirit of Myers, and fits him well in the lore… we get: -

    • Him standing still to stalk more efficiently, also from more distance... very on brand for Myers.
    • A limited ability to sense what is around him, mirroring the sixth sense he has in the films to find him victims.
    • Spoopy Myers is less useless.
    • His tier 3 feels more potent and he himself is scarier when in that mode. The stun resistance and faster break speed achieves that unstoppable and relentless killer he should have always been.

    Let me know what you think!

    Note: I might also suggest a change in the stalk efficiency idea for Judith Myers Tombstone... something like 5% less stalk efficiency for JMT when stood still... but you understand the core concept I'm sure.

  • its m1 killer, dont heal just imagine that you are playing against the legion

  • @Huge_Bush said:

    I hope they forget about him so they don’t do to him what they did to Skerchant and Freddy.

    they are not gonna massacre the most iconic killer to nothingness like merchant. Myers is actually liked compared to dull merchant who is hated

  • He needs some changes to his kit, but these ain't it.

    One really good idea I saw was from Mintskull, he made an entire video about it some time ago.

    Some of the buffs included were giving him an ability to swap back and forth between tiers, buffed lunge and speed in tier 1, unlimited stalk points and also an option to mori someone basekit by stalking him for a really long time.

  • We have a bundle of tweaks planned for him in the not too distant future and will share more details when it's closer. We're also preparing an updated roadmap to give you a better idea of when you can expect them, so keep your eyes peeled for that.

  • @Peanits said:

    We have a bundle of tweaks planned for him in the not too distant future and will share more details when it's closer. We're also preparing an updated roadmap to give you a better idea of when you can expect them, so keep your eyes peeled for that.

    Awesome. Thank you 👍

  • @Peanits said:

    We have a bundle of tweaks planned for him in the not too distant future and will share more details when it's closer. We're also preparing an updated roadmap to give you a better idea of when you can expect them, so keep your eyes peeled for that.

    Please tell me Freddy will be in the roadmap.

  • @Peanits said:

    We have a bundle of tweaks planned for him in the not too distant future and will share more details when it's closer. We're also preparing an updated roadmap to give you a better idea of when you can expect them, so keep your eyes peeled for that.

    When will we get to see the next roadmap?

  • I suspect Freddy's changes will be more deeper than Mikey's. I always felt Mikey doesn't need an overhaul. Just buffs to his existing kit.

  • @Dwight_Fairfield said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811824#Comment_3811824

    I suspect Freddy's changes will be more deeper than Mikey's. I always felt Mikey doesn't need an overhaul. Just buffs to his existing kit.

    I agree completely, my friend. I even think Myers will get his changes before Freddy does.

  • @pandorayr said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809178#Comment_3809178

    Myers? devs can't remove the addons to kill survivors because there are players would need to get achievement anyway Myers is so weak and would be an insult to consider some nerfs.

    While I don’t want his add-ons to change I just don’t see the devs simply buffing a killer that can instantly kill survivors… and is the only killer in the game with the ability to do so.

  • Hopefully soon! I don't have a date to share since we're looking to share it as soon as it's ready, but it is already well underway.

  • @Peanits said:

    We have a bundle of tweaks planned for him in the not too distant future and will share more details when it's closer. We're also preparing an updated roadmap to give you a better idea of when you can expect them, so keep your eyes peeled for that.

    The word "tweaks" fills me with a lot of hope that he won't lose what makes Myers Myers...

    Thanks Peanits! 🤘😁🤘

  • @Peanits said:

    We have a bundle of tweaks planned for him in the not too distant future and will share more details when it's closer. We're also preparing an updated roadmap to give you a better idea of when you can expect them, so keep your eyes peeled for that.

    Hmmm, this tells us that the road map is set for the rest of 2025? Unless were getting Myers change as an xmas gift frrom the devs.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811805#Comment_3811805

    The word "tweaks" fills me with a lot of hope that he won't lose what makes Myers Myers...

    Thanks Peanits! 🤘😁🤘

    Exactly my feelings. The core design of Mikey's power captures the feeling of the character perfectly. It just needs some buffs.

  • @iloveandhatethisgame said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809155#Comment_3809155

    they are not gonna massacre the most iconic killer to nothingness like merchant. Myers is actually liked compared to dull merchant who is hated

    They did it to Freddy

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811805#Comment_3811805

    The word "tweaks" fills me with a lot of hope that he won't lose what makes Myers Myers...

    Thanks Peanits! 🤘😁🤘

    *tombstone off hook*

    Edit: I just realized how deep I am in dbd. "Tombstone off hook" would leave anybody completely confused.

  • yeah the 2010 version. Plus that was when the devs were incompetent. They are much better now and take in feedback.

  • @Peanits said:

    We have a bundle of tweaks planned for him in the not too distant future and will share more details when it's closer. We're also preparing an updated roadmap to give you a better idea of when you can expect them, so keep your eyes peeled for that.

    That's wonderful news! Thanks Peanits 🤗

    I look forward to seeing what's in store for Mikey - Would a "Realm Beyond" visual update / Blumhouse cosmetic be out of the question?
    👉️👈️

  • I can already predict how they will "rework" him: they will remove all the addons that allow him to kill survivors (which could be fine if his basekit will be buffed, but on that point i'm a bit skeptical...) while in T3, they will also REMOVE scratched mirror and vanity mirror (which i COMPLETELY DISAGREE since those addons are fun and not even so powerful as people claim), in exchange they'll remove the limit of stalk that you can get par person (honesty i reached that point ONLY when i was aganist bad survivors and i wanted to play with them without actually killing them, so this would be more a Qol change)

  • @Tostapane said:

    I can already predict how they will "rework" him: they will remove all the addons that allow him to kill survivors (which could be fine if his basekit will be buffed, but on that point i'm a bit skeptical...) while in T3, they will also REMOVE scratched mirror and vanity mirror (which i COMPLETELY DISAGREE since those addons are fun and not even so powerful as people claim), in exchange they'll remove the limit of stalk that you can get par person (honesty i reached that point ONLY when i was aganist bad survivors and i wanted to play with them without actually killing them, so this would be more a Qol change)

    I'm admittedly sceptical and feel that the "tweaks" will only be some number adjustments and rework of both Tombstone add-ons. I'm holding out hope though, if only for the fact that Myers has at least been acknowledged as existing, as he felt pretty much forgotten.

    IMHO he needs a more thorough rework to bring his gameplay/power up to par with similar killers released since his introduction way back in 2016 when DBD was a very different game to what it is today.

  • @Gunshow said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812432#Comment_3812432

    I'm admittedly sceptical and feel that the "tweaks" will only be some number adjustments and rework of both Tombstone add-ons. I'm holding out hope though, if only for the fact that Myers has at least been acknowledged as existing, as he felt pretty much forgotten.

    IMHO he needs a more thorough rework to bring his gameplay/power up to par with similar killers released since his introduction way back in 2016 when DBD was a very different game to what it is today.

    I don't think he's been forgotten, just he's a victim of his own success... By and large people love Myers even if he is weak... he has something like the 8th highest pick rate in the game... and as the old saying goes, if it ain't broke...

    Stats wise he performs well typically, hitting a 61% killrate in the last stats release, but of course the issue is that he's artificially propped up by Tombstone Piece, which is literally the best add-on in the game.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812443#Comment_3812443

    I don't think he's been forgotten, just he's a victim of his own success... By and large people love Myers even if he is weak... he has something like the 8th highest pick rate in the game... and as the old saying goes, if it ain't broke...

    Stats wise he performs well typically, hitting a 61% killrate in the last stats release, but of course the issue is that he's artificially propped up by Tombstone Piece, which is literally the best add-on in the game.

    I think people love Myers just because of who he is. His licence is doing a lot of the heavy lifting I'd say. His actual gameplay and tombstone add-ons feel antiquated. The latter of which do agree being the cause of his boosted kill-rate.

    I love Myers/Halloween, but the clunkiness of his power and lack of any secondary utility or QoL features makes him feel very dated and in need of some love

  • @Gunshow said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812469#Comment_3812469

    I think people love Myers just because of who he is. His licence is doing a lot of the heavy lifting I'd say. His actual gameplay and tombstone add-ons feel antiquated. The latter of which do agree being the cause of his boosted kill-rate.

    I love Myers/Halloween, but the clunkiness of his power and lack of any secondary utility or QoL features makes him feel very dated and in need of some love

    I don't disagree, but one thing I will say is Myers is the best thematically realised killer in the game... the license can only take you so far if the gameplay doesn't match (Freddy), and as dated as his power is, he absolutely feels like you are playing Myers... both as and against.

    He is also a lot of fun to build around; his power is simple, but it synergises really well with a lot of perks.

    I'm not really making I point, but I suppose if I was it would be, I would rather he be weak and feel like Myers, than be strong and lose that feeling... and I imagine BHVR likely came together same conclusion... no need to update him, cause he's doing just fine 😅

    Is why I've always pushed back very hard against things like teleports and wall phasing... itd be good... but it's just not Myers 😁

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812481#Comment_3812481

    I don't disagree, but one thing I will say is Myers is the best thematically realised killer in the game... the license can only take you so far if the gameplay doesn't match (Freddy), and as dated as his power is, he absolutely feels like you are playing Myers... both as and against.

    He is also a lot of fun to build around; his power is simple, but it synergises really well with a lot of perks.

    I'm not really making I point, but I suppose if I was it would be, I would rather he be weak and feel like Myers, than be strong and lose that feeling... and I imagine BHVR likely came together same conclusion... no need to update him, cause he's doing just fine 😅

    Is why I've always pushed back very hard against things like teleports and wall phasing... itd be good... but it's just not Myers 😁

    I do give you Freddy, although I think had Behaviour been able to secure the Robert Englund/Wes Craven Freddy, he could have gotten away with so much more than the poorly received 2010 version.

    You do make a fair point about any substantial reworks running the risk of losing the feeling of Myers, but I do feel he could get away with some modernisation as well as some kind of secondary utility without losing his identity. As it stands in the current 2024 roster it just kind of feels like Ghost Face does everything Myers does, but with more control and options (ignoring tombstone)

  • I’ve seen one really good idea, made by a youtuber named Mintskull.

    Myers SUCKS... He NEEDS a REWORK! - DbD (youtube.com)

    I found myself agreeing with all his points, and would really like something similar in game.

  • and delete his insta mori bs addons

  • @SoGo said:

    I’ve seen one really good idea, made by a youtuber named Mintskull.

    Myers SUCKS... He NEEDS a REWORK! - DbD (youtube.com)

    I found myself agreeing with all his points, and would really like something similar in game.

    I love those ideas/changes!

    MINTSKULL MYERS CHANGES SUMMARY:

    - Secondary Power Button to switch between Evil Within Tiers, and trigger EW3
    (Hold to switch between EW1 and EW2. Press to trigger EW3)
    (Similar to Clown’s reload & bottle switch)

    - EW1 is now a part of Myers' power instead of being a punishment. Myers will finally be able to access undetectable on command like a true stealth killer without the need for add-ons
    (Myers is the only stealth killer who loses access to undetectable)

    - Myers is now incentivised to stalk from afar instead of stalking up close
    (Similar to Ghost Face stalking - More thematically appropriate to stalk from a distance)

    - Tombstone add on incorporated into basekit as a means to punish players for feeding stalk for free

    - New animations to reference source material

    - All add-ons reworked:

    EW1 CHANGES:

    - Remove Lunge penalty

    - Increase speed from 4.2m/s to 4.4m/s

    - Remove the stalking from a distance penalty
    (Survivors now have to constantly watch all over the map to spot Myers in order to prevent him from getting a lot of stalk)

    EW2 to chase/attack normally

    EW1 to ambush/stalk from afar

    EW1 to EW3 with button press

    STALKING CHANGES:

    - Stalking limit is removed - Survivors will always feed Myers stalking points
    (AFK crow affected players give no stalk points)

    - Survivors looking at you will reduce your stalk rate by a significant amount
    (Incentivise stalking from unnoticed from afar rather than during chase)

    - "Overstalked" survivors will have their aura change to red
    (Stalk level will passively decrease slowly while hooked)

    TOMBSTONE BASEKIT:

    - If survivor's aura is completely red & have been hooked at least once. They can be tombstone/moried basekit
    (now only the person who fed Myers a lot of stalk is directly affected, rather than another survivor who did nothing wrong)

    - Unique audio to play when you (the survivor) are close to being fully stalked

    - Allow survivors to be moried both on the ground as well as in locker
    (unique animation for both - Survivor pinned to the wall of locker with knife similar to Bob from 1978 movie)

    EW3 CHANGES:

    - 10% speed boost on break actions and stun protection or 25% speed boost on all, but ensure it does not stack with any perks

    - Cannot be activated while near a hooked survivor

    - Stalk rate decreased while near a hooked survivor
    (similar to old Singularity protection)

  • Yeah, delete the Infinite Tier III and Tombstone, and then we can talk about buffing him.

  • Also if the nerf the scratched mirror wallhacks he gets for the speed up. It's sorta annoying that he always knows where you are with it.

  • @Pelaan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811855#Comment_3811855

    After all those complaints about Tombstone and scratched mirror I genuinely think he's gonna lose alot of addons

    Tombstone Piece is a given. That one add-on is literally the only thing that makes Myers competitive and halts any ability to buff the rest of his kit. JMT though is fine, I would be surprised if anything happened to it since it's pretty fair and iconic to the character.

    Scratched Mirror is a meme and I think it will be fine. I don't like it myself cause the jump scare is predictable, and for the gameplay Myers kinda just annoys you into submission. He holds a 3 gen all game, slaps you, drops chase over and over. You win by healing and boosting away until the anti 3 gen kicks in... but there are a number of people find it scary and fun so I don't think it'll go. It's not like Scratched Mirror is unhealthy for the game.

    I do wonder if he'll get a model/animations update at some point though, just to clean him up a bit and reduce the clipping on his Mori. That'd be cool 😁

  • @Pelaan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811855#Comment_3811855

    After all those complaints about Tombstone and scratched mirror I genuinely think he's gonna lose alot of addons

    I've not seen complaints about scratched mirror. What legit criticisms could people have to get that add on nuked. Its a fun meme.

  • @Dwight_Fairfield said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812953#Comment_3812953

    I've not seen complaints about scratched mirror. What legit criticisms could people have to get that add on nuked. Its a fun meme.

    ive seen complaints about mirror survs thinks its unfair having permanent aura reading on command

  • Sadly theres way to many Survs complaining about all tombstones addons tuff of hair addon and mirror addons if he gets updated hes 100% getting these addons reworked

    @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812953#Comment_3812953

    Tombstone Piece is a given. That one add-on is literally the only thing that makes Myers competitive and halts any ability to buff the rest of his kit. JMT though is fine, I would be surprised if anything happened to it since it's pretty fair and iconic to the character.

    Scratched Mirror is a meme and I think it will be fine. I don't like it myself cause the jump scare is predictable, and for the gameplay Myers kinda just annoys you into submission. He holds a 3 gen all game, slaps you, drops chase over and over. You win by healing and boosting away until the anti 3 gen kicks in... but there are a number of people find it scary and fun so I don't think it'll go. It's not like Scratched Mirror is unhealthy for the game.

    I do wonder if he'll get a model/animations update at some point though, just to clean him up a bit and reduce the clipping on his Mori. That'd be cool 😁

  • @sanees said:

    its m1 killer, dont heal just imagine that you are playing against the legion

    Yeah but he Is a Stealth killer after all, His 16m terror radius prevents it from being a viable strat

  • @Bookern said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3813295#Comment_3813295

    ive seen complaints about mirror survs thinks its unfair having permanent aura reading on command

    Yeah and I bet they ignore his slow movement speed and tiny lunge.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811805#Comment_3811805

    I sincerely hope Freddy, Myers and Legion are on that roadmap.

    Same, friend. Same.

  • @[Deleted User] said:

    As long as infinite T3 Myers exists, I don't want to hear a word about buffs.

    If you think infinite T3 is OP that's a skill issue. infinite T3 is very easy to beat.

  • Unpopular opinion:

    The Tombstone mechanic should be implemented into his basekit. With a reasonable activation condition of course.

  • @Peanits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811827#Comment_3811827

    Hopefully soon! I don't have a date to share since we're looking to share it as soon as it's ready, but it is already well underway.

    I might be a bit annoying, but are there any news about the roadmap?

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