johnmwarner
johnmwarner
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1437186#Comment_1437186
You can’t spread out if you spawn together (which happens often) and the Nurse knows where survivors spawn (which most experienced killers do). Unbreakable would buy you time but considering Nurse can down survivors in seconds it probably wouldn’t add much time. And Camaraderie is a meme perk that nobody runs so I don’t think it’s even worth mentioning.
Wait what, I always spread out if we spawn together. If I see 2 teammates on a gen I run through the map, why work it with all 3 and give the killer a chance to pressure everyone?
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1434684#Comment_1434684
Is it those same God Nurses that never miss too?
If it takes a god to play the character anywhere near well, THE CHARACTER IS WEAK.
Just because someone can play him perfectly does not mean that the character is insanely strong.
Honestly it’s so similar to Huntress, slinger and demo that it only took me a couple games to pick up and get really good with.
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@Momentosis said:
PH is like Doctor tier, which is a very solid tier to be at. Very very good chasing tool and zoning but lacking in map pressure. Being able to see cages only mattered to campers/tunnelers. Removing the cage auras for him made no difference to PH players who utilized his cages for map pressure(sending survs away if all other survs are near, caging them when in slugging situations,etc.) and were good with his ranged attack.
He was strong without needing to camp/tunnel and the change had no affect on his power.
https://forum.deadbydaylight.com/en/discussion/comment/1432928#Comment_1432928
Ghostface is one of the higher tier Killers. As a GF main, I find myself not stalking much cause most competent players will quickly spot me and break me out of stealth.
I stalk when I can but any Survivor with any sense of awareness of their surroundings are hard to get the jump on. Not to mention that spine chills is seeing a rise in usage.
His real power comes in being able to ambush people and winning mindgames with his stealth.
My personal licensed killer tier list would be...
- Freddy - Can TP across the map to gens. With the right information perks(BBQ, Thrilling, Discordance, etc), this can make him very oppressive. Also got built-in game speed regression with his sleep and very good anti-looping with his snares/pallets. He's not crazy powerful like Nurse/Spirit but he's got a very rounded out kit that's very strong in the right hands.
- Pyramid Head - One of the strongest anti-loopers in the game with his ranged attack. Can deny hook perks like DS/Borrowed Time/etc. with his cages. Cages also allow for removing hook stages when you are in a slugging situation. Can force 3 gens with his cages real well. Lacks mobility to apply pressure without cages though.
- Ghostface - Nightshroud allows him to easily sneak up and get quick hits on survivors. Also allows him to easily win chases with his hidden red stain and TR. Crouching allows for even more mindgames. With double power cooldown add-ons, you pretty much always have your shroud up for when you need it. No mobility for map pressure though. Pressure comes from survivors being injured and needing to be wary of surroundings.
- Myers - Can quickly snowball with EW3 if he catches the survivors out of position. He loses valuable game time needing to stalk though.
- Demogorgon - Decent map pressure with his noodle portals. Decent chasing tool with his shred. He's loud as ######### though. Obvious tells with his moves. Can hear if he's in a chase, or moving through tunnels, or just stomping around nearby.
- Pig - Head traps for slowing down game speed. Very RNG reliant. Less reliable stealth than GF.
- Bubba - Is Bubba. Only good for camping. Maybe with the changes he'll move up. We'll see.
I really like this list, I put Pig above Demo and Myers but that’s probably becaucr ive played her a lot and so I stink with the others.
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I would put PH right behind Freddy, although GF and PH are close for slots 2/3
If you’re actually using the ranged attack a lot that could be your problem, only use it to zone people and prevent windows/pallets.
I actually only try to hit people with the range once they’re in animation lock, or if the game is in hand I fool around with it.
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@VonCrow said:
I agree instasaw was strong...but in a meta were everyone just gen rushes (don't even waste time healing up), having a killer that can instadown is valuable.
I feel like “gen rush,” could be a million page thesis. I’ve had multiple killers complain about gen rush the past couple days even Though they chased me into a zone of the map with ZERO gens, and actually ran past survivors actually working on a gen mid chase but stayed on me...
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@youarewronglol said:
https://forum.deadbydaylight.com/en/discussion/comment/1429995#Comment_1429995
"Killers use more iridescent add ons than survivors" that's mostly cause the survivor IRI add-ons either suck ass or can't be warded, or both
If insta heal only grayed out the medkit and didn’t delete it you’re right it would see a lot of use again.
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@Sluzzy said:
Shame for using something in the game that makes it slightly easier. Like survivors don't have dead hard, medkits, invulnerability status, borrowed time, unbreakable, lithe, sprint burst. Let's forget all the things survivors have that makes it much easier.
I’m all for having things that make it easier, my favorite huntress addons lower the wind up time and give extra hatchets... balanced.
Ghostface recharge addons, clown extra slowdowns and duration, all of Doctors addons... make it easier and are all ok IMHO
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@NursesBootie said:
"Instasaw" is 36% faster than normal. Just fyi.
If you don’t wanna admit that’s a HUGE advantage you’re kidding yourself
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1427082#Comment_1427082
Bubba's changed/new add-ons are not worse. Because its literally impossible for him to have worse add-ons then what is currently live.
I think when it comes to Bubba and Billy a lot of people are mad there’s no more insta saw... judging from the posts I see yesterday you can tell some people never played them with “normal,” charge time
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@LordGlint said:
https://us.v-cdn.net/6030815/uploads/7WQXF4SSTAUQ/20200708124427-1.jpg
https://us.v-cdn.net/6030815/uploads/J67RZR5L5CFK/20200708124429-1.jpg
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My man/woman thank you!!!
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/169803/why-cant-we-get-brightness-settings
Its part of balancing. Midwich is a great example of this actually. Survivors that are good at hiding and doubling back to confuse the killer do well on midwich and the lighting helps that. Where the survivors that are used to looping hate it. Its also why gens light up the immediate area after its complete, it becomes harder to hide there.
Here’s the thjng, players from both sides have gotten into a rut. Survivors especially have become accustomed to T wall L wall loops, and window loops, etc. Anything that forces them to adapt or change that style is “unfun,” or “just bad.”
Thats why the map is hated, no real safe pallets or good loops. It’s also why people don’t like Freddy, pyramid or Doctor because Th ire abilities can counter the standard loopjng.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1423521#Comment_1423521
This ^
People miss the fact that clown can end chases much more quickly than Fred. Its Freds teleporting that make him dangerous. In chase when youre awake you can loop him to ######### and when youre asleep it DOES take time to put down snares. Not much, second or 2, but while freds doing that clowns already tossed the bottle and is coming around the side.
The reason clown sucks is because he doesnt end chases quickly enough to generate the map pressure required to stop decent teams from completeing gens. But all killers have that problem for various reasons depending of course on the skill level of the team
It’s always the slowdown, while forever Freddy was nerfed if you stack addons, sloppy, pop, Thana, dying light in some combo it still buys you lots of time to be bad in chases
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@mosheon970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1423389#Comment_1423389
well as 1 of the few best players left in this game i disagree with you, but lets see. is not just me who call this a nerf, every good player do. i guess babies cant handle old billy.
This thread had the combo of “I’m one of the best players,” and “my country will take on BHVR for me!” Maybe the most entertaining read in a while
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It’s almost as if they should warn you ahead of time that online games can change...
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@elasticheart said:
If you own an nvidia GPU, you can download Geforce Experience and enable custom filters.
I've seen some streamers use it and it's quite game changing imo. Also I do have SweetFX installed but game looks even more colorful with the custom settings.
Custom filter ON
https://us.v-cdn.net/6030815/uploads/2ZG31ARZZQTF/nvidia-share-xcclaxji5s.jpg
and OFF
https://us.v-cdn.net/6030815/uploads/0QBKSLJGUMC5/nvidia-share-ikxufpfxa2.jpg
Reshade also can do this
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1423644#Comment_1423644
im not a fan of chars that I need to learn mechanics of in a 1off game like DBD to be honest so I wont learn it and just keep playing m1 killers like Executioner.
This is a really good point, it’s the reason I r never learned nurse... I feel like playing her to her full potential quo’s require muscle memory and knowledge of loops that would hinder my playing with the other 19 killers
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1423523#Comment_1423523
He literally has the same concept but weaker.
He’s different enough, I have more fun playing clown, and I don’t always have to be a top tier killer to enjoy this game.
Winning isn’t everything, and besides you can still be competitive with clown most games. But if you don’t wanna challenge yourself and only use the strongest option that’s fine too.
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@Customapple0 said:
Yes, it’s particularly annoying when survivors use BT to hook trade with me. That achieves nothing, if anything it would help the killer.
I think maybe they’re looking for 2 stacks of WGLF
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@Go_Go_Roboto said:
It *can* be hard to gauge what a killer is going to do, cause it *can* seem safe when it's not and the opposite.
I do get that it's annoying when people martyr themselves for no reason besides that the unhooked is safer.
The other thing that costs the team time is when they get BT and literally wait for the killer to take a hit... again that’s wasting mendung time.
I get body block for someone if you have BT but I have literally held my SB, saves d someone with BT and sprinted to safely just to watch them eat a hit...
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@Triforcer said:
Er, the point was that as a killer you get the benefit of the perk without equipping it. That's a tier occupied by only DS currently.
I already get the benefit without equipping it, I can count on one hand the number of times I’ve been blinded in the past year. And those were cases when I literally just stopped paying attention, maybe checking a text after I downed someone or something.
Turn to face a wall, or if in the open bait the pickup first and enjoy the free hit.
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Do they go over the 1 million cap?
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@OldWiseOne said:
i mean i was grabbed from the other side of a pallet, both legs was touching the floor standing up straight so that made a good clip lol. but when i play killer god forbid someone do the smallest wiggle and my camera snaps out of control in a direction i never even slightly looked in. should remove that auto aim crap (sorry aim dressing)
Not shocked anymore
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@Chewy102 said:
Sequel is asking a bit much I'll agree. But my POV is still that DbD has changed too much from its original makeup and is going to break. Most call it spaghetti code for a reason. A jumbled mess of code that, who is although working, happens to be a ######### disaster in the making.
One example is Killer powers. They need server confirmation to work. Back when DbD was p2p it was fine as there was 0 lag for using Killer powers as Killer was host. When DbD shifted to dedicated servers, a LOT of Killer powers broke or have added delays based on your ping. That is why Shape and Ghostface have had so many problems from their powers reverting or failing to work at all. Billy also got hit from it becoming much harder to flutter his chainsaw. Nurse, Demogorgon, Huntress, ect all have had the timings on their powers effects to boot thanks to there being a slight delay to exactly how much of a charge their powers have.
Another example is hit detection. I see a lot of people blame broken hitboxes, but it is in truth just servers adding more delays to player interactions. In p2p if a Killer hits you, you get told in your ping to him. On a server if a Killer hits you, you are told after the Killer tells the server and then after the server tells you. Double the number of pings needed to travel means double the lag. And with the upcoming PTB wanting to add hit confirmations server side that delay is about to get MUCH worse! If it even works at all.
Balance is another beast. That one can be debated all day and night but the fact is that balance is screwed at the moment for several reasons and almost needs the entire game to be remade.
So if the game is in such a mess and so much needs to be remade anyway. Why not just remake the game? Dead by Daylight: Dawn's Death edition.
We are expecting a complete graphics rework and have had multiple other aspects remade almost entirely. Just jump that shark and do a full remake.
So you’re prepared to grind again for perks, or you’re addressing this how? Again, just copying what you have already earned isn’t that simple.
And a LOT of people only stay because of the work they’ve put jn, they feel committed but if forced to grind again would find a new game
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@ILoveDemo said:
Don't worry when they use the new Hit system, some Killers will have a Bad time :)
Two of them today were Oni and I was purposely dropping wayyyyy early to deny first hit... they still got it that’s a big impact
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@Cheers said:
These will probably still hit... it's the absurd hits that won't hit what so ever (I may be wrong).
I’m curious to see, I play huntress a lot and if I start missing lots more that’ll be an indication I was getting BS hits I can accept that.
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@Chewy102 said:
DbD is 4 years old now and it has had MASSIVE amounts of changes since it launched. Some good, some bad, some questionable. A game should change with the times but sooner or later those changes add up into turning the game into an abomination. So many little things adding up that the game just breaks for one reason or another. Technical issues, balance problems, core gameplay, sooner or later one or more things will just break to the point of impossible to fix.
Why not just put focus on making a sequel? Instead of forcing change after change into a game not built for it causing untold problems, just make a new game from the ground up.
DbD was built for p2p and had dedicated servers forced in. At first this broke a LOT, and to this day some things are still jank due to it.
DbD's core gameplay was balanced around solo play and had group play forced in. This not only broke balance and the ranking system, but adding SWF broke several other things as well when it first came out such as matchmaking. Then as the game is slowly being re-balanced around a mix of solo and SWF, it is causing problems as well with Killer rework after rework needing countless hours/days/weeks/months of dev time. Not balance passes, complete reworks. That's an insane amount of work and money put into something just to start over. It's a WASTE of work/money!
DbD's ranking system has also changed several times over the years and has became a running joke. Being said that "rank is worthless" or "why bother ranking up" over and over again. When the ranking system changing so damned often how can it NOT be a joke? When the devs can't define what skill is, how can anyone?
DbD is also getting rather big for what it is. Or what it can handle to be. 20 Killers and 22 Survivors is getting up there and is a very good thing to have seeing how that keeps the game diverse and from getting stale. But the pure grind for those counts are getting well beyond massive! 216 total Killer perks and 240 total Survivor perks all picked by RNG to what perks you get and each perk taking on average 2ish games worth to unlock before BP boosts or events. And you have to grind out ALL OF THESE FOR EACH AND EVERY SINGLE CHARACTER!
When it is enough? When should it be time to just start over? It might just be time to let DbD be what it is and move on to a sequel.
People have been calling for World of Warcraft 2 for about 3 expansions now... you’re not thinking of all that goes into it
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1415528#Comment_1415528
then make it so when you crash you get a timeout, but it doesnt increase.
im pretty sure 95% of the ppl who have a game crash didnt force it, therefore its a little unfair to give them increasing DC penalities for something they had no control over
But if you made it so DC was punished and crashing wasn’t you know what would happen.
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@SloppyKnockout said:
Many survivors simply don't like farming. It's actually pretty boring.
I know - imagine some survivors actually wanting to play the video game.
shocker
@OldWiseOne said:
farming is boring and not worth it, you can just get as many points playing normal tbh... and i wouldnt main demo he`s pretty sh** i refuse to play him against the teams i verse, not worth the toxic behavior and hate messages id get
This, I get it you don’t actually wanna “play,” demo but just give it your best.
People play farming games and spend 20 minutes so everyone can get 30k base, meanwhile if you play a normal 10-15 minute game most likely killer gets 25k and all survuvors get 20k as well so it’s more time efficient... and again it’s actually fun
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@Reaver_Raziel said:
Nice job. Cant speak for all. But personally I hate farming. I find so goddamn boring. If a killer tries to start farming and other survivors start doing it I just kill my self on hook, if they try to farm me I dc. I really hate playing like that :/
I’m with you, someone complained yesterday that the killer should automatically farm when cakes are used... uhm that would mean no normal games for the next couple weeks that’s lame.
If you just play “normal,” you should still get a decent amount of points... as survivor I’ve been getting around 20k just from 1-2 gens, a couple decent chases and 1-2 saves a game... that turns into 120k if everyone brought cakes. I don’t wanna spend 20 minutes farming so I can get 180 instead
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@Buttercake said:
3 a day is alot. Do people even DC that much in a day?
Yes!!! Just today in 10 killer games I’ve had people DC against Clown (no pinky finger addon) multiple times, Huntress upon hearing lullaby literally never even saw them, Bubba on first down so it’s not like they can even claim camping, and Pyramid head when I hit them through a wall... these were all first down DC so again they can’t claim camping, tunneling, broken addons, heck if you look it’s not even the best killers
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I run kindred, spine chill, WGLF (which literally does nothing but points,) and one exhaustion perk...
Also I’m curious what your killer builds are I’m guessing 2-3 meta perks
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1413139#Comment_1413139
Honestly, if every survivors do this, even better with sprint burst, and just a bit decent in looping, they'll win majority of the game, even in red ranks.
People just don't acknowledge how strong running in straight line is, even devs don't. It really doesn't require any skill from survivor side, and it gives a huge reward
Someone did lengthy calculations for 24 and 32 meter killers who had to hit survivors twice and mathematically if they just ran in straight lines and everyone was always in a gen or saving someone the killer literally couldn’t win.
Of course that never happens, people waste time, killers have gen regression perks, can bring a mori, some have instant downs, but it showed how survivor sided the game is solely from a math standpoint
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@OmegaXII said:
I mainly play killer, and i can confirm this. Running in straight line, bringing the killer across the whole map is very, very strong.
When i play survivor, i will definitely do this because i know it hurts the killer the most, and also try to prove that survivor can "outplay" killer by just running in straight line. The killer either drop the chase, or commit it, and either way he's in disadvantage.
That’s what made me start doing it on my survivor, as killer people just ran straight ahead never even looked back (which I do) and I thought, “this dude isn’t even good but is wasting my time.”
@[Deleted User] said:
DONT TELL THEM
I mean, the second part is you have to hope your teammates are doing gens and not hiding in lockers or bushes... as solo survivor I have little faith in that lol
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@seki23 said:
it is. if u have iron will if not you probably will get caught way easier. it dpeends on the killer tho try to hold w against spirit lol
True, although since she’s 110 if you know the spirit just used her phase just running straight is pretty solid
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/1412871#Comment_1412871
They try that "tech" when after a hit you spin around and hide inside the killer bcs you have no collision with him and they replicate it like some youtubers/streamers do. Yeah, it works against yellow ranks or people that dont play killer that much, but vs experienced killers it becomes a problem.
Yep, people who try to copy that don’t realize that for every one success shown on YouTube there were probably 10 failed attempts.
@that1chick69 said:
Do window techs still work? Haven’t attempted one in awhile.
See yet above, it works if the killers new or maybe just not 100% paying attention. It’s risky though but if you’re just playing for fun and silly plays it’s good
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@that1chick69 said:
Break line of sight and hide behind something. Also I noticed when I 360 it works maybe once or twice then a good killer catches on and I don’t get away with it again.
I’ve had so many people try to 360 Me lately and when I hit them they’re still spinning... so instead of gaining ground from the hit speed burst they’re an easy down
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@NuclearBurrito said:
This is why Gap Closing is such an important stat. Covering the initial distance is a big part of a chase
Not familiar with the term? Is this why things like Monitor and stealth killers can be stronger in some circumstances?
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@Altarf said:
His add-ons aren't great, but they're better than some of the most recent ones (Freddy, nurse, demo, slinger, ghostface, etc).
His range add-ons and extended duration you can drag the knife are really good. Cooldown is worthless and so is killer instinct. Killer instinct just isn't good enough to make an accurate shot with how predictable Punishment of the Damned is. His purples are all useless as well, and the seal of metatron is boring and not great.
However, I will defend the obsidian goblet till the day I die. It's transformative and is actually fairly good; not as good as double range, but still good. You can use it to make trails on patrol routes to sneak up on gens; combine it with Nurse's and the like and without spine chill, you're like Wraith without an uncloak who can hit through walls. Some maps, like blood lodge aren't very good with it, but most others are great. Try it out sometime.
I actually think the KI ones are ok, the extra duration can really let you predict where the survivor will go.
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I actually think they’re perfect except for the reds and purples that give stupid conditions... the range, direction, etc all all good and not stupidly broken
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Honestly the normal gen regression is so little it’s laughable, I only kick if I have Pop and getting the 25% is enough
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@HarleyQuinn said:
I agree. These are the most fun matches to play and I wish it was like this more often. I hate gen rush or tunneling matches. Both suck & make the match go by way too quickly. Hell, I don’t care if I die as survivor as long as it was a well fought, fun match.
Yep, I feel like the chases are the most fun for me on both sides so I don’t wanna stand their and camp that’s boring. I also don’t wanna hammer o it 2 gens solo and open the exit gate while a master looper teammate keeps the killer busy the whole game :-(
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Just went against someone who clearly plays PH only because he thinks he tunnels and camps well. He literally never went more than 20 meters from the hook survivor all game, waited for each rescue with sword ready to down that person again, and of course had noed... luckily we all escaped but I imagine that’s the type of person who called this a NERF
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@MrPenguin said:
As someone who plays PH, this is fine. They gave us a notification at least so I can still get some information on the survivors location and try and guess their next move. Unless you really want to camp/tunnel I don't really see an issue with this change.
I think getting the notifications when they get uncaged is amazing, I can’t tell you how many times I wasn’t aware someone had been rescued
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@Sluzzy said:
I've been crashing every time I heard the lullaby. It causes my sound driver to crash. I've enjoyed the game more the past few days more than at any time in a very long time. The DC penalty was definitely an anti-fun mechanic.
Actually, my teammates DCing every game because he has a garbage sound card is an anti-fun mechanic
@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1410232#Comment_1410232
Fix ur sound driver?
This
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@bm33 said:
I'm having nonstop people DC at start of match since the penalty was shut off. It's ridiculous. They need to bring it back, or at the very least give those that don't DC an automatic safety pip.
Yep, as soon as they put a hold on bans I noticed people doing it at least once a game and almost always at the start.
- the killer is Dr, DC
- The killer found me first, DC
- Someone popped haunted ground and got me downed, DC
whats even crazier is they aren’t even doing first hook deaths, straight DC... like why not wait the 10 second it takes them to hook you and get points. Between wiggling and multiple cakes you can probably still get a couple thousand
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1410063#Comment_1410063
i camp and tunnel sometime but things need to happen to make me do that
most of the time it during the EGC.
I think Killers and even most survivors agree that camping a hook once gates are powered is “okay,” I’ve also occasionally camped basement if I had 3 people there or 2 people there and 1 dead... it doesn’t make sense to leave when you k ow the last person had to come to you.
Like I said I think I most played from both sides understand camping, tunneling or slugging to a degree. It’s the people who literally hook one person and stare at them for 2 minutes that I consider lame
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/1409204#Comment_1409204
DS and BT still don't work on cages what are you on about.
I assume he means since he won’t know exactly where the cage is he can’t get there in time to camp or tunnel... so BT isn’t needed. Who knows, he’s salty because he finally thought they gave him a killer to support his stupid play style
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@NinjaDette1 said:
As both a survivor and a killer main I honestly frown upon tunneling survivors when I’m the doctor.I understand that getting a single survivor out is to build pressure on the team.But let’s not forget about the few killers we come across who very well know going out of their way to intentionally ruin a survivors game experience is completely unsportsmanlike.
Absolutely, getting that first kill to go from 4-1 to 3-1 is a HUGE moment so I see why people want to do it. That being said I feel like they never play survivor, as someone who plays both 50/50 because of queues during morning and night I try to see it from the other side always.
As a survivor if I get tunneled or even tunne mori after the first hook I get why it was :done, but it still feels very unfulfilling
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@Freesham said:
The closest I get to camping as Trapper is when I get a survivor hooked in the shack basement and have traps available. A trap at each door and at the window. Why wouldn't I want to use the killer's strengths to my advantage?
This, trappers play style is based around defending an area. Sorry survivors, setting traps up so far away that you can reach the trapped survivor is just dumb.
But salty survivors will call ylu a camper because to them if you don’t literally run to the far end of the map you’re camping. Even if you see someone crouching behind a rock waiting to unhook you HAVE to leave or it’s camping.
i once hooked someone in basement, came up and grabbed someone out of the locker (explosion) and got called a camper
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@alaenyia said:
https://forum.deadbydaylight.com/en/discussion/comment/1409228#Comment_1409228
Camping and tunneling are not a strategy, they are just cheap play to 4k, and screw the surv team. Get better and you won't need the camp/tunnel crutch.
I won’t even argue if it’s legit strangest, whatever. But how do people have fun camping? Spend 10 minutes in a game staring at someone hanging on a hook and swinging at anyone that gets close?
I know video games are a waste of time but that doesn’t even sound like a fun waste of time