immortalls96
immortalls96
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- immortalls96
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1352040#Comment_1352040
Fun fact, I didn't even get hit in the game lol because everytime she phased, I was able to estimate how long she had left and ran at the last second. Maining Spirit certainly helps when trying to counter her.
Playing both sides makes you a monster..when you play spirit you can gauge her position pretty well..unless she uses hair brooch..then it's harder but still doable
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@Customapple0 said:
Until you get injured, then you have no hope. Especially if it’s a stridor Spirit.
Only hopeless if you lack the ability to strategize
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I agree..survivors are strong enough to handle her that way..especially with ruin gone
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So make the perk absolute trash just so nobody will use it and pretend it isnt just making another throw away killer perk...interesting idea
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The corn isnt fun to deal with..I heard mention they could change it to wheat to make it more fair to deal with..shorter killers like hag especially have narrow visability in corn
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@LordGlint said:
I would check your game addons to make sure that you have the respective keys downloaded. Might be a simple fix of redownloading some missing keys.
Luckily resetting fixed it for now
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@malatruse said:
https://forum.deadbydaylight.com/en/discussion/comment/1350033#Comment_1350033
Huntress is free on Steam, or was when I purchased the game.
Shes free on ps4 too
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@GoodBoyKaru said:
AFAIK this issue can be fixed by restarting your game. If that doesn't work, contact BHVR support (https://support.deadbydaylight.com/hc/en-us) and submit a ticket. You may need to provide proof of ownership/purchase (for example if you bought the dlc show you own that, or if you have Screenshots of you using them if you used cells attach those).
I hope this works..I have money invested into all 3 of these , this should never happen
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It's just going to be slapped onto characters like a stamp and just make people bitter to eachother...this will likely turn out poorly due to poor timing and execution
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1346304#Comment_1346304
Exactly. A heterosexual in media is seen as perfectly fine, but a non-heterosexual is somehow a political statement and solely defined by their non-heterosexuality. Same thing goes for non-white and non-male characters. If you have a combination of two or more of these, they're clearly just a token character, because everyone knows there are no non-white, non-male, non-heterosexual people in the world. Zero.
The issue is it's done wrong a lot of the time and they literally base a character around that one trait..its boring and is blatantly pointed in peoples faces...but the issue here is its literally going to just going to be a ton of needless shoe horning adding Frankenstein level random traits that clearly are additives not originally intended..itll be a blemish because they will highlight it rather than smoothly transition it into characters lives..its happened before and the game will lose over it...because they chose to do it this way
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Its Jusy going to result in shoe horning for cheap sales pitches..if it was made part of the character from the beginning then whatever..but it wont be..so itll just feel like a stamp
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You should be done your homework..the devs explained all this before
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Ok so, spirit takes time when survivors actually play vs her properly,you need to visualize where survivors are likely to go and try to cut them off for instance at windows , also stridor is never a bad idea, so many people run iron will due to its universal effectiveness against all but 1 killer (plague) and scratches are terribly inconsistant to the point of a hindrance. Stbfl is good for hyper agro play so long as your ok with the down side, sloppy is a generally good perk for wasting their time because people will def heal vs spirit, nurses is nice due to her smaller tr, honestly spirit is able to use just about anything because her power is what gets her through her matches the most..all the best killers share this quality, after that it's all up to muscle memory and practice
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Well based on recent events..I think it's safe to assume her position is simply..not worth it..she gets barely the same efforts as some of the other top tiers but only if your damn near clairvoyant or the survivors are boosted..otherwise she gets weaker results than the better killers most of the time..all while requiring much more practice and frustration to do so...its really honestly shameful this is where they left her
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1342076#Comment_1342076
No, they didn't. :)
That was exactly what they said on the anniversary stream..might wanna do your homework
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@LALYTHIA said:
SWF arent the majority. BHVR has stated SWF and random team success rates arent that different.
Also, this sounds like console problems. Come over to the PC dark side and you won't have that issue. ;)
No what they said was it appears like that but the have no way to collect accurate data..and it's obviously false as well
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@shwag said:
I use spinechill and that is it for meta perks.
I stay in red ranks constantly as survivor and stake out is one of my go to perks, also I use calm spirit and boy do doctors hate me lol.
I'd be laughing because I use restraint addons X3
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@C3Tooth said:
I mean, a certain killer gives a different status effect is why make that killer stand out the others
Doc with madness, Plag with broken, Legion with deep wound, stealth killers make survivor similar to oblivious, Chainsaw with expose,Pig with her trap
Hag started with cursed but only with perks, so does Shape started with obsession which dont really make them unique
Able to Mori on last hook is indirect nerf to Sabotage, because u dont lost a hook for sacrifice
Yet its earned and sabo should always be niche..its not a healthy meta to have as has been proven
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@C3Tooth said:
I think each Killer should give survivors difference status, not Mori. It can be
- Trapper: hindred after escape from traps until healed (his RNG still need fixed)
- Clown: stop exhaustion recovering after contact with smoke for 20sec
- Spirit: get haunted status after get a phasing hit, occasion hearing short phasing sound for 30sec if not in chase
ect
Cant think good ideas, but still idea
Currently killer addon gives Hindred,haemorrhage, mangled are so mainstream
Interesting idea..but this was just to pitch the idea of these built in moris..I'd prefer them to now moris as I can have fun with them without swaying the game so much
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1339416#Comment_1339416
Ah, okay. That was not apparent to me based on your original post. My mistake.
All good..wasnt sure why you thought it would be before that lol
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@Theetis said:
https://forum.deadbydaylight.com/en/discussion/comment/1339417#Comment_1339417
You lose rank with moris either way. Killing everyone off of first hook with an ebony mori actually gives you a depip, a black pip best case scenario.
Exactly..but at least it's a trade..in the lazy mori change I'll be spending points to lose ranking..like what? Lol
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@Theetis said:
The simplest change moris need is to make them usable only once a survivor is on death hook, it really ain't that deep.
It is because then you make a 7k offering do nothing but lose you points and rank..plus its lazy
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@TAG said:
Here's the thing about PH's "mori": It's basically just a substitute for sacrificing someone who's already on death hook.
The ideas you mention do not seem to follow the same idea and could realistically allow for people to die before they reach death hook. That ain't something I'm really comfortable with making base kit. Beyond that, this also has the issue of screwing up balance between Killers, as Killers with easier to accomplish conditions could end up being much better than those with difficult conditions.
It's all on death hook so your first part isnt true..and the advantage is so small it wont affect much
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@Nos37 said:
So if the other 3 Survivors feed the Shape the whole match, I can get mori'd even if I didn't?
Maybe the Shape's condition is that the survivor has to be red (stalked dry, or close to it). Then it wouldn't punish Survivors who were effective in avoiding feeding the Shape his Evil Within.
Or something like that
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@Nos37 said:
So if the other 3 Survivors feed the Shape the whole match, I can get mori'd even if I didn't?
Maybe the Shape's condition is that the survivor has to be red (stalked dry, or close to it). Then it wouldn't punish Survivors who were effective in avoiding feeding the Shape his Evil Within.
That would take too long and negate any advantage it could have offered..fir the shape hed likely need to reach ew 3 x amount of times
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@Orion said:
Can you imagine any other offering working like this? No, thank you.
No no no..I'm talking base kit..The mori offerings can be changed more safely with this
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@Kycer said:
That’s actually a great idea! I loved it!!
I thought it was neat too
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This would be insanely broken
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It's nice to have people willing to guide the game to a better place..I try to but my ideas are quite detailed and people usually are unsure about them
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I think the best way to buff him is to change how his stalking works..by that I mean, as he stalks a survivor they do as they do now and turn red..however..while not being stalked they start to gain more stalk resource, that way michael doesnt get exponentially weaker as he goes and doesnt have to pick targets based off stalk amount so much, then I'd make ew3 have faster breaking speeds..its his power state yet it's easily shut off by strong tiles
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1338426#Comment_1338426
Oh hey, quotes is working again.
Barely. And I cant even select my inbox messages
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@BigBrainMegMain said:
Are 10 seconds really killing you?
You can't leave the survivor slugged on the floor for 10 more seconds?
I laugh at killers when they say "Survivor Immunity" because slugging isn't an option.
I completely forgot this game bans any killer who slugs and it's not an efficient strategy and need to find another excuse to have DS nerfed.
Unbreakable
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Not at end gsme..but elsewhere is tolerable
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I way prefer 3rd person..way more cinematic and you can enjoy your skins more too
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Not sure..tbh she seems very low priority despite her bugs being some of the worst
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Yeah..these guys were complete scrubs dude
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So your saying they shouldnt be countable? Isnt that the problem with the survivor meta ..?
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@JFF said:
Definitely still one of the strongest killers in the game. There are some players who are on 50-100 4ks streak with her. Apart from the bugs she has, she's in a good spot. I'm actually glad she's not as popular as before, since it wasn't a very pleasant experience seeing her every second or third game on purple/red ranks.
Delusional..scott jund won 50 games in a row with speed limiter bubba..it proves nothing
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@Mew said:
https://forum.deadbydaylight.com/en/discussion/comment/1334558#Comment_1334558
if the killer lost while using omega blink, then they just sucked at the game.
Lol maybe..maybe not..people like to say things like that but..I think even decent nurses still list to swf squads..they are just as powerful as nurse was at least..and nurse doesnt feel worthy of her weaknesses anymore
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/1336446#Comment_1336446
What would you think? maybe he would have a slow vault on a pallet like a window in his base ability? Holy you know what? That sounds cool, slow vaulting a pallet like a regular Killer would vault a window, only for Legion.
That wouldnt be very effective tbh, by the time he vaulted over the survivor would be on the other side..its a neat idea but it could only go so far..I feel like he needs something for anti loop or perhaps a secondary frenzy focused on lethality over pressure
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What he needs is a power for chasing..instead of being forced to dine on pallets constantly
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@oh_0k said:
https://forum.deadbydaylight.com/en/discussion/comment/1335553#Comment_1335553
Yes Exactly His portals are meant to be time savers but they are sluggish, feel horrible to use and are very situational really needing addons. His shred is basic and you need to run an addon for it to be good
Pretty much..plus his power is mediocre as a chasing power,/ cant even use it at circular loops to shorten them
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It wasnt his t3..killer has hatch priority
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The real issue is killers like freddy are where killers need to be..demo has a good foundation but too many holes in each of his powers
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I hate the nap no matter what I play...
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His animations are bugged and his camera isnt where it's supposed to be
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@InsaneNurseMain said:
I'm surprised noones mentioned nurses ultra rates yet. Matchbox is worthless as you only just move faster than survivors at a decently sized downside while bookmark just removes her ability to loop
I wouldnt care what addons nurse has if that stupid recharge didnt exist
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1334759#Comment_1334759
You can prepare for it if you play killer.You can see if all survivors will use a toolbox.
But as a survivor you can't prepare for a mori at all.
You can..dont get caught as long as you can..you know it's there when the game begins ,.play safer..just like a bnp..you dont know they have it..but you see they might
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1334515#Comment_1334515
Why do you think moris are fine the way currently are?
They make the game much much easier for the killer.
Imagine if survivors had ultra rare offerings that would make repairing gens faster.Would that be fair?
They do..its called a brand new part
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Death slingers ultra rare should be 10 meters, that way he still has to hit a decent shot but can actually use it , iri family seal? Make it like mangled and action speed slow till healed..not super but useful still , demos addons..geez idk what can be done with those..maybe dramatic shred hit recovery? Or perhaps expose anyone who cleanses a portal for say 30 secs?