immortalls96
immortalls96
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1334482#Comment_1334482
There's actually quite a few. I don't know a few of these sorry but I just wanted to type in dbd killer tier list on youtube and see what they say.
Rowby: S tier
Dowsey: S tier
Jaee: A+ (spirit and freddy are also here)
Jamishio: A tier (Myers SS, Hag S, Pig S)
The King: S tier
TydeTyme: S tier (tbh this tier list looked weird lol) This one was 4 months old.
These are just the first set I saw. Sorry if this looks rude I'm just showing what they are saying. I don't watch anyone here and I don't think any youtuber I watch has done one within the last 6 months.
I never play her myself (other than a meme build yesterday which was a 4k) but I just don't think it would be received well if arguably the best killer in the game got a buff.
Survivors used to beat her with omega blink..this new nurse is just free wins for survivors , and I've never heard of most of these people..and anyone that puts pig and Myers above c or b cannot be taken that seriously imo..they are m1 killers..by default that makes them weaker..and I'd wager they dont play much if any nurse even against the poorly designed ranking system..yet theres strong evidence to suggest nurse doesnt have it anymore
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@CashelP14 said:
So shall we buff the best killer in the game? The killer is regarded as a S tier killer.
I have no opinions on this. Just wanted to say this lol
Nobody has called her s tier in half a year
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You could and probably should get reported for griefing if you do...its honestly childish
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1331776#Comment_1331776
It feels grimy honestly. Most of my games arent even getting past 5 gens so when they do i kinda feel bad. But NOED + Remember me is a solid combo. Switch blood warden out for something else.
Out of tge 3 or 4 games that have gone past 5 gens totems have been cleansed 0 times and blood warden has only popped once. Its gotten me 1 kill total.
Lots of red players whom made it there dont deserve to be..ah well
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Interesting
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The blink change just made her more annoying and gave free gen time..but apparently the devs have no intention of doing anything with her right now so I've been told..so we will just have to keep reminding them she exists until we get a response
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1330706#Comment_1330706
Unless you're running Spine Chill or Wake Up, doors do not open that quickly.
Killers can also stop Survivors from leaving by Blood Warden, Remember Me, Slugging, Camping, etc.
Blood warden requires a hook and an open door for a mere 60 second block and if you open it survivors will know you have it..hell they 99 doors for that reason-_- remember me was nerfed into oblivion , slugging barely helps since survivors have no more obj to focus on and are getting even more anti slugging measures next patch...and this suggestion would make camping bannable
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Great..so what will be given to killers since they will no longer be able to salvage hooks after the gens are done? because right now the killer cant stop survivors leaving without noed because doors open really quickly...plus ds becomes insanely overpowered at that point of the game as well..
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1327986#Comment_1327986
https://forum.deadbydaylight.com/en/discussion/comment/1328179#Comment_1328179
People who say that are the same people who say, "Spirit strategy is get a good headset and you get free 4ks," or "Freddy just spams traps and gets a free 4k," that works against potato teams and it gives new or bad killers a chance to compete without too much practice but it isn't going to get you far against good players and SWF teams.
Exactly
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1327217#Comment_1327217
You can make an argument about her needing a rework or not, if you genuinely like her go ahead but me and many others personally don't. But she definitely does not have a high skill cap. You spam traps and hit ctrl whenever a survivor activates one and hit them. What an interesting and difficult killer.
I challange you to try that..see how far you get
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@Rydog said:
Every time this thread gets pushed up, I keep seeing it as "Hag and Wraith are out on a date."
XDDD quick someone get Sally, wraith be pimping
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325487#Comment_1325487
That seems like a random combination of effects. And overly convoluted... which is going to introduce a lot of bugs due to the mess of code this game already is.
It's not as convoluted as iri king but it works just fine..and it's not random..its 3 of her other hatchet effects but to a lesser degree
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1327244#Comment_1327244
No, you would be surprised by how many people would. A lot of the toxic flashlight users you mention often try to do that so they can keep looping. Makes my job easier.
Look, she has no other counters, besides immersion, and how many killers honestly want that?
Immersion..? She has crouching to prevent trap usage yes but you can also run through her traps while hooking , take the aggro the same way, and unless the hag is good can be kited for ages..no killer should have an all encompassing instant counter like this..its rediculous
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1327069#Comment_1327069
You could also bait out the usage by not completing the trap? And flashlights burn out relatively quickly, so it is really a non-issue...
People wont stand behind you while you fake a trap...nobody would fall for that and youd just waste charges..and a flashlight can pop plenty of traps before running out..it takes no real time at all and it's a fossil of a system that doesnt belong
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@Financial_Stability said:
I'd vy that OoO on a competent survivor is Hag's real problem. Given if you can see the radius with the particles, a survivor can run an excess of 32m if the hag teleports the frame she pops the trap before getting hit.. This pretty much makes it a guarantee that a survivor can make it to a safe area. I tested this myself and made a video of it.
That's terrible ...
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@ALostPuppy said:
I'd really like to see lightburn gone. Such an old and outdated mechanic that has no place in the game now. As for Hag...She needs a full-on rework. The worst designed killer in the game imo, such a boring playstyle and ability that offers no interaction or skill in how she plays.
She doesnt need a rework..her skill cap is quite high
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325427#Comment_1325427
Every trap killer can have their traps removed... The only way for Hag to have her’s removed is via flashlight. That is something that not every survivor will have. Or even want to use.
The difference is hers are the only ones that can be disarmed during chase from a distance in about 1 second..big difference
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1326661#Comment_1326661
https://forum.deadbydaylight.com/en/discussion/comment/1326675#Comment_1326675
https://forum.deadbydaylight.com/en/discussion/comment/1326706#Comment_1326706
https://forum.deadbydaylight.com/en/discussion/comment/1326719#Comment_1326719
Check how old this thread is
How odd
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Flashlights as an item are very controversial..against hag their extremely overpowered, plus killers can be blinded without ever seeing the light in their fov..making this item stronger or even giving it more utility is very dangerous
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1326581#Comment_1326581
Whatever you say, bud.
Very well..
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1326524#Comment_1326524
I went there fast? Your response to me was an insult disguised as a question and nothing more. By all means, continue to complain about how you're struggling even when you're playing one of the strongest killers in the game. Maybe Freddy or Spirit would be more up your alley.
The fact you responded as you did shows me my suspicions were correct..also..I play everyone but leather face so indeed spirit and freddy suit me nicely..give me tools and I'll make it happen..see I'm out here seeking to bring the rest of the cast up..I notice a simple issue and I bring light to it..you on the other hand try to deflect the issue back on me..my question was just that..a question..you took it as you saw for which is fine..but dont think for a moment I'm blindly going into this
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1325940#Comment_1325940
I love how anytime someone disagrees with you you just say they don’t play Hag/killer/whatever enough. You might as well not even respond because you’re contributing absolutely nothing to the discussion. I’m sorry you’re bad with Hag but that’s not flashlights’ fault
My my you went down that route fast..I'm sorry but..I've played for 2 years...ive experianced every facet of this game..if you dont want to help this game evolve and grow that's not for me to make you..I'm merely saying the truth..because as I've said..I've seen it all by now , and one thing you'll see is many of the people who claim stuff like this which is by any games standard bad design..its because of a deep personal bias due to a lack of experiance..amazing how perceptions change when it is pointed in their direction..just as my stance on hag has changed from experiance
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1325977#Comment_1325977
That dude is literally the type of person I made this post because lol and he doesn’t even get it
I see him around..this is normal
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@yourfavcampingbubba said:
https://forum.deadbydaylight.com/en/discussion/comment/1326090#Comment_1326090
U said you agree with peanits and he is against your idea.
No point on discussing this anymore
Please read before you type
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I'm saying I'm hoping people realize this issue
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325927#Comment_1325927
And Trapper has to traverse the map to take advantage of you being immobilized. I'd say they're pretty even. I think hags traps are too easy to break. But they still need to be breakable.
I personally disagree because shes much more reliant on them..regardless it should take longer and tax charges just as sabo does tool boxes at the very least..its not a fair system..as for trapper hes a weak killer as is so using him as a comparison to say hag needs destroyable traps isnt exactly convincing considering it damns trapper
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@yourfavcampingbubba said:
https://forum.deadbydaylight.com/en/discussion/comment/1325975#Comment_1325975
well no we can delete this thread
?
Um..what?
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Lol dont project..spine chill removes stealth from stealth killers..no need to look around when you'll be notified when they approach from 30 meters away..
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@LetsPlayTogether said:
How about no? PH is gamebreaking. Flashlights arent gamebreaking for any killer, cause you can adapt.
Double standards are real with you
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@Peanits said:
That's not something we are looking to do. The game was built with the survivor's third person camera in mind. Forcing them to stare at a generator as they work on it would immediately make stealth killers way more powerful, since the only way to see them coming would be to stop working on the generator and scan the area to make sure it's safe, then repeating the process every few seconds. We want to reward survivors for being vigilant, and killers for being unpredictable and approaching from unexpected angles.
While I agree..stealth killers havent exactly been very successful...and plus spine chill removes the need for vigilance...
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1325932#Comment_1325932
"plus ph gives up the ability to use a bunch of perks in the process of denying you yours"
Yeah, which he can decide on his own when building up his Loadout. If the Pyramid Player decides to bring BBQ or PGTW and then decides to use the Cages all the time, it is entirely on him - he knew that he was playing Pyramid Head.
Yes..but to maximize his potential he has to choose to forgo using the two most popular killer perks..the best anti gen perk, and a great tracking pressure perk , and that's after he gets you to run into his barbed wire..which btw literally has no other debilitating effects of any kind..a lot of give there..plus you shouldnt need bt or ds for their intended purpose as he sends you far away
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1325917#Comment_1325917
Neither of those things is true tho. Survivors need to see the trap and have the time and flashlight battery to get rid of it. It’s limited. For PH to counter those perks you need to be tormented and by putting you in a cage he gives up the ability to use certain perks. Neither the power or the perks are completely countered.
You dont play hag much I take it
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@Aven_Fallen said:
Difference is, the Killer can see my Flashlight and change their Loadout or the Killer.
I cannot see if the Killer is a Pyramid Head, making 3 out of 4 Perks useless.
Survivor perks also should have flaws to use against them..with ph at least he has to work to shut down your perks..a flashlight user just pushes a button in the general direction of a hag trap because the hit box is huge, plus ph gives up the ability to use a bunch of perks in the process of denying you yours
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@thrawn3054 said:
Wraith takes like 6 seconds to flashlight burn so I don't see him as a big deal. Hag you can definitely make a fair argument. But since Trapper's traps can be disarmed it only seems fair hags can be as well. Maybe they should change hags traps to either take longer to break with a flashlight. Or make them like Demos portals.
Trappers traps immobilize you..hag still has to chase you
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1325240#Comment_1325240
I’m glad you’re okay with checks and balances, I assume this means you’re okay with Pyramid head countering DS and BT correct?
https://forum.deadbydaylight.com/en/discussion/158198/hag-and-wraith-are-out-dated
Trapper can get wrecked by maps
It doesnt matter mid chase..that's the difference, trapper is already in need of a big upgrade anyway so hes not exactly an example of balance ..plus even if his trap doesnt get you..it denies an area and if you dont have a tile to go to he will quickly catch up as a 115 killer, hag without her traps will get rofl stomped into the dirt..plus they removed sabo traps..because they agree hard power counters arnt healthy for this game
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@Exerlin said:
I agree that flashlights shouldn't have any impact as drastic as a long stun or a completely safe removal of an already non-lethal trap.
Hag already has a lot of counterplay without the need for flashlights to destroy her traps. You need to know when to disarm a trap or set of traps, and when it is dangerous to do so. Flashlights get rid of that requirement and just turn it into "break this trap if u can"
It's a system that begs to be abused and seeing how bad it gets first hand I can see why people value hag so low now
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/1325890#Comment_1325890
So what you are telling me is that you placed a trap along the long side of the loop where the survivor can't flash it from his current position. Chased the survivor around and he had enough time to spend a second to disarm the trap and make it to the pallet aswell?
Theres no position he cant reach it...its an AUTOHAVEN loop...you been there..? The walls are 2 feet high which means next to no mind games at most loops..he can flash over it..the flash hitbox on a hag trap is huge
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/1325805#Comment_1325805
https://forum.deadbydaylight.com/en/discussion/comment/1325832#Comment_1325832
It seems the op probably placed his traps in the wrong places such as besides the pallet where it's more open and easier for the survivor to quickly disable them. If he placed them along the long side of the wall or around corners of tiles, the survivor probably wouldn't have the time to disable them.
This is probably a case of a lack of experience in how to deal with this situation.
No I did not..I placed them along the loop to create a nind game away from the pallet..no amount of experiance will prep you for having no power as a 110 vs a swf squad..so I'd suggest against making such grand assumptions..I've played hag for 2 years
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1325797#Comment_1325797
im sorry dude but if you allow a survivor to destroy your traps mid chase that sounds like a you-issue to me.
there is no way you should ever allow someone to lightburn your traps while you are chasing them - that takes several seconds of them having to walk and look at the trap, shining their flashlight at it - you should have PLENTY of time to smack em during that.
Lol try 1 second tops..and can be done across the loop btw..and of I push they throw the pallet..rinse and repeat..I've been around a while..I know my stuff
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1325808#Comment_1325808
I know, it was all sarcasm. =]
I figured XD
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1325232#Comment_1325232
If she had a Map Wide basekit she would need 2 or 3 traps at Max with a Cooldown Red Bar so she can't freely port from side to side...
Kind of like Demo. And Freddy!
Shed be so terrible lol
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/1325502#Comment_1325502
You'd have to chase the Dwight, place traps as your chasing him around loops in areas that's hard to flashlight immediately.
You really didnt think I tried that..? That was the entire point of this post
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1325707#Comment_1325707
therefore Hag has unlimited amounts of traps at her disposal and can just easily set them around loops during chases to completely shut down said loop. Trapper cant do that / it takes him a lot longer and is restricted in how many times he can do it - on top of that he needs to be very precise with his traps while hags traps have such a huge trigger radius that she can just put them anywhere near the loop and they will still trigger.
the flashlight burn on Hags traps is something that wont really be working during chases, so they can only destroy your preset setup. That means they still reveal their location to you and you can, as said before, reset it within just a few seconds.
also there is no guarantee that you'd have even been able to teleport there in the first place, especially during chases or from far distances. in the worst case you're gonna have to just walk over there and reset them - mostly it wont matter though, as i doubt anyone would be willing to give up a chase just to reset a setup someone destroyed.
regarding the Wraith, like i said above its kinda unnecessary of a downside to have, but the concept is really cool and fits the character perfectly. i have a love - hate relationship with that one xD i love the concept, but i hate when it happens to me.
You misunderstand me..I was at a loop..I trapped the loop to set up a mind game..he burned it instantly and I couldnt stop him..and I couldnt go after his team either because he was tailing me..I was effectively being hard countered by a yellow item dude..nonsense ..sldo do not forget there are strats people use to fight hag and she cant be everywhere even with her traps..plus she uses valuable time setting them constantly..its way overkill
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@Mister_xD said:
i kinda agree and disagree at the same time.
one one hand, yeah you are right, its a very old mechanic that is kind of outdated. its a direct counter to their power, if survivors manage to pull it off and kind of unnecessary.
But then on the other hand, i kinda like it aswell. for Hag it is the only chance to disarm her traps - dont forget that Trappers traps can always be disarmed without the need of an item, and tbh i think Hag should offer a way to get rid of the traps other than sneaking around them (which doesnt get rid of them, it just wont trigger them and wastes a lot of time). For Wraith it is a mechanic i kind of enjoy - it makes sense for him as he is supposed to be that creature lurking in the shadows - obviously shining light on it would expose it and scare it off.
Its a downside i really like for some reason - plus it burns through their flashlight when you know how to avoid it (as Wraith) or when you just reset your traps in no time (as Hag).
Also a little fun fact:
Hag and Wraith are not the only killers that have a natural weakness to Flashlights - there is one more: The Nurse.
You can actually lightburn the Nurse when you shine a flashlight at her hand while she is charging up a blink, denying said blink and forcing her into fatigue immediately.
But there is a good reason this is a very little known fact - she charges up the blink much faster than the survivors can lightburn her and it requires a lot of precision on the survivors part. I think in all the time ive been playing DbD i have only ever been lightburned once as Nurse - and never lightburned one myself.
Wraith would make sense if he were stronger as a killer and it can be avoided by positioning..plus hes 115 speed...and hag is 110..completely power reliant and the devs have agreed direct power counters are not healthy for the game..plus trappers traps result in a free down if you hit one usually..hag still has to teleport and chase you down herself..trapper can use his traps for zoning and still do ok..hag doesnt have that luxury ..
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1325660#Comment_1325660
Hm, perhaps this could be tested in a PTB. I still think she'd become the best killer, and unhealthy, but hey, the initial Hag buffs looked like they made her BROKEN but people adapted eventually and Hag is widely considered a balanced killer as it is. This little change could make her balanced, and if it were to make her OP, they could always revert it or nerf her in some place, or nerf Flashlights' effectiveness on her by increasing the time it takes to burn a trap. It'd certainly be interesting.
If a dev sees this, perhaps they might put it in the next PTB to test it? Since that is what PTB's are made for.
Ishes not considered top by many people and after yesterday I still think shes good but this game is about to enter the competitive side thanks to sbmm..killers need to be equipped for that..I feel hag is the easiest as her base is already solid..plus..trapper lost his item hard counter..I feel hag should have the same
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325609#Comment_1325609
Well it's annoying for survivors as well. Her traps are hard to see and I don't hate holding L2 to counter a killer. Unless I have a flashlight and I'm in a swf then I really have no counters to her.
Your not supposed to..its a 4v1..the 0ne should always easily overpower any of the 4 alone..this is opposing to that..besides..hags dont just place random traps ususlly..plus shes already got a range limit when responding to a trap
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@[Deleted User] said:
Why not just dramatically adjust the trap burn time so that it takes a few more seconds?
That way survivors have to strategically manage their battery, and choose which traps to burn, and when.
I'd honestly be ok with that..I just dont like being forced into powerlessness for a long time because it insta burns traps for almost no charges and can be done mid chase..like..#########
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1325609#Comment_1325609
I can get why you're upset about that bit tbh, I don't like having to switch to Oni so often myself. Where would you nerf her if you were to make flashlights ineffective against her?
That's just the thing, I dont really use items as survivor most of the time..survivor is boring if you try hard as far as you can because it's too easy...and as I iterated..I've never had issues vsing a hag without a flashlight. You can already crouch to avoid traps out of chase..my issue is flashlights are worse for her than if toolboxes insta snapped trapper traps during chase.. but at least trapper has top movement speed..hags light burn doesnt have a place anymore..I'm 100 percent confident the most that would happen is shed be in line with the other killers of her type..if flashlights took long enough and burned charges I wouldnt care as much out of chase as its be minimal slowing rather than shut down..but even a little flashlight can burn a ton of traps during chase..that isnt fair in the slightest
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325599#Comment_1325599
Out of chase yes but inside of chase no. If the camera didn't change the way you were facing it would be nice.
If you see a flashlight team (kinda like seeing a map team against trapper) I'd just change killer or dodge that match.
I shouldnt have to..I shouldn't be limited by loadout or map to have a chance at winning..that the worst type of bad design
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Wanna know how to scare survivors sh*tless?
NOED
MORI..now..watch them squirm lol