immortalls96
immortalls96
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325524#Comment_1325524
https://forum.deadbydaylight.com/en/discussion/comment/1325524#Comment_1325524
She needs some sort of counter similar to trapper. The problem is a team with flashlights is too big of a counter.
You can already crouch over her traps out of chase..but even trapper doesnt have a mid chase insta disarmfrom range...shes got a counter..but as a 110 killer you cant just shut off her chasing power...then she has nothing left
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1325532#Comment_1325532
I also think anytime they have a perk that is going to be good they add some arbitrary cool down. Surge is a good example, but that’s still decently strong. Look at the killers window aura perk (name?) it goes on cool down when a survivor is injured... was it going to be OP without that last part? It may barely be playable if they didn’t include that.
Yeah..I hate to say it but it feels like sometimes they dont even try
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1325487#Comment_1325487
This actually sounds neat for the most part. I don't know about hindered for 20 seconds. But I have a counter offer.
Oblivious, Mangled/broken, and Exhausted for Iri head. I'd say reduce hatchets to 3 instead of 1.
Then give her an addon that grants her let's say undetectable? (Maybe) for about 10 seconds when she gets a hatchet hit.
(This might be useful for huntresses that like to split pressure by throwing hatchets to other survivors while in a chase... or close distance with more unpredictability)
Her hindered green does 30 and it's not very good at all...and broken status is super pointless anymore..my goal is to keep it worthy of an iri, also undetectable does nothing to her lullaby so youd get nothing out of it really
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@Peanits said:
Not really afraid, no. We aren't setting out to make the new best perk every time we add one. We've always been sure to avoid making things pay to win, of course, but we also want to make interesting perks; things that let you make niche builds, allow you to make use out of something you might otherwise ignore, or make you reconsider the perks you'd run against it.
Simply put, it's easy to make the new best perk and ship it, but that is not and has never been the goal.
The issue is you havent settled on a quality base line for perks..surely you cant believe mind breaker for instance to even be SOMETIMES useful..? If anything it makes sb stronger..as you get to control it after that ..that's what people dont like..obviously making meta perks every patch isnt possible..but you guys have shown way better creativity than some of these
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1325464#Comment_1325464
Apologises if you don't get the joke. I always say I hate hag so that's where the joke came from.
Fair enough..sorry this topic has not left me very chuckley today...I've had so many great times as hag but seeing just how bad it can be for her really irks me that despite claiming they dont want direct killer power shut downs they still have this
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1325507#Comment_1325507
or maybe survivors could just adapt to it
It's one of the easiest addons to dodge, but survivors refuse to dodge them and ask for nerfs
Hell the only change they could make is soo they can only cary 2
The addon is fine
Hey man lay off me I believe iri head is extremely overrated but it's not up to me
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@DrDeepwound said:
"I'm a nurse main"
As someone who mostly plays Hag as killer, keep your nurse hands off the Hag.
Cant man..I've loved hag since the start as well..I love her strategic style and little tricks with your traps lol I just hate how easily shes stripped of her abilities
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@elvangulley said:
https://forum.deadbydaylight.com/en/discussion/comment/1325487#Comment_1325487
Aka easier survivor games yea no thanks
Well at this point they're basically garunteed to change it..may as well try to at least give ideas to make it better than it could be
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/1325419#Comment_1325419
Nice strawman. If you want to play Hag then you must deal with the limitations, learn to best them and play your killer to the best of your ability because survivors will be doing the same with their perks and addons. If you got a Dwight just going around and disabling your traps, then use it your advantage
Take care of the other weaker survivors, get them off gens, and when the game slows he'll either keep going after traps which takes a whole survivor off of a gen or he'll go try and take care of some gens thus allowing you to freely use traps again
That's how you beat them, sometimes you won't be able to and other times you will. Its all you can do
Tell me..how do you propose I catch survivors on AUTOHAVEN..without my power ..? These survivors weren't exactly green rankers nor were they simple solos..so your solution is I just accept that this terrible design is somehow ok?
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@bob_bobber said:
Hag only needs to set the moving speed to 4.6m.
That may be a bit much for her.. I just want her to not be disabled so easily
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@MadArtillery said:
https://forum.deadbydaylight.com/en/discussion/comment/1325449#Comment_1325449
Mmm but so deliciously far. A nice place for a trap, especially a silent one is on an item.
It's nice in theory..but in practice...eh
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@Peanits said:
One add-on is not a cause to rework an entire character. But that aside, what do you have in mind for an alternative?
If you must change it..I had an idea..reduce her hatchets to 3 base but when she hits a survivor they receive mangled till healed, exhaustion for about say 20 seconds, and hindered for 20 seconds..then..her final hatchet only becomes a one shotting axe..makes the addon cooler and since you only get one chance to insta down it could lead to neat plays
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1325438#Comment_1325438
Nah, I know what I am talking about. Used to switch Killer whenever I saw one Flashlight, until I realised that one Flashlight does not make that much of a difference. They burn out quite quickly anyway when used for burning Traps. And I doubt that everyone runs a purple Flashlight with the best Add Ons for Duration.
If I see 3 or more Flashlights, I would not play Hag. But even then, Franklins is a thing. There is a reason why Killers can see the Survivors in the Lobby.
But buffing Hag in such a way would probably result in a Nerf in other ways. And I think that Hag is a Killer which is harder to balance than M1-Killers. You can make her too strong or way too weak.
I've never used a flashlight against hag and I still win the majority of the time..that's why this Ill conceived notion flashlight burn is a necessity baffles me so much..but then again I forget whom i speak to
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@CashelP14 said:
You had me at wraith then you mentioned hag..
Sorry but my sympathy is gone lol I'd say stay the nurse main, she is 10x better than hag.
Mhm..ok
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@Peanits said:
The perk you've suggested is very similar to one of his other perks, Deathbound.
Food for thought, though: It doesn't only work with basic attacks. Any attack can trigger it. Huntress hatchets, feral frenzy, etc. will all trigger Forced Penance.
But the effect is still next to nothing....
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@MadArtillery said:
This is why Franklins is good on hag.
Yet that only goes so far ,
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@hagling said:
As we stand they are the only 2 killers who have weaknesses to a rather annoying item..flashlights
nurse is actually another killer that can be heavily affected by flashlights and she definitely doesn't need a buff. I do agree that hag and wraith could use a bit more love though. they both deserve a secondary power akin to newer + reworked killers to keep them competitive, since hag especially is one of the least played killers in dbd and that wounds my swampy hag main heart beyond measure.
Just watching my power dissapeared with no way to punish the one doing it thanks to a huge amount of pallets its absurd
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1325427#Comment_1325427
Hag generally has to stay in one area anyways, since her range is only 40 meters. You're playing her wrong if you're NOT committing to a single side of the map where you can access your traps properly. Of course, that's assuming you're not using range addons. If you have a problem with her playstyle, then she's not the killer for you.
Buddy..did you even read what i posted..like at ALL?..I think I'm through talking to you..you look at this so narrowly it blows my mind
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1325411#Comment_1325411
If it prevents you from playing the game, ONE flashlight, then you're DEFINITELY the problem there. Learn how to play around it or switch to another killer as @Aven_Fallen said.
That or you two dont know Jack about what it's like in the receiving end..and I'd wager that's the case
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1325232#Comment_1325232
No, they'd break her. She's fine as it is. She's only unpopular because she's somewhat difficult to play, doesn't mean she's underpowered though. The slowdown is good, it gives survivors a chance to disable her trap and avoid her lunge (which she now has). It means that if a survivor reacts fast enough, she'll miss them by a tiny gap and they get rewarded for disarming her traps if they react fast enough.
I consider Hag (even at base) to be the 4th best killer to Nurse, Spirit and Oni. And that's considering SWF in it. If she's played correctly, she's very strong and very difficult to beat. Yes, she's weak to SWF with Flashlights, but if she wasn't, she'd definitely be the best killer, no doubt, and I'm talking better than Old Nurse was. Plus, she has a chance against them, you just have to be SUPER tactical with your traps and avoid their LOS. If they got OoO, you're probably going to lose though.
Hag isnt even close to old nurse
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1325259#Comment_1325259
There's builds around flashlights as Hag, it really doesn't affect her if you choose the right builds, in my experience, though, I've hardly been affected by it by just sticking to 3 gens and when they come into my side of the map, I slug them as they run through the routes I trapped.
She still has a power, it depends on how the player approaches it.
There's no point in buffing Hag, it'll definitely lead to a nerf in another place, and Hag is a delicate killer, like Nurse. She's either strong or weak, and the devs found a spot for her where she's strong but not oppressive which is very difficult. Changing her would probably overall lead to her being nerfed.
Absurd...if she has to stay where 1 item removes her power than I'd rather her be nerfed...at least then I can play the game
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/158198/hag-and-wraith-are-out-dated
Next time you see a flashlight bring franklins, then trap said flashlight.
Ah yes let me just so that, oh wait...I couldnt reach him hardly because he burned all my traps -_-
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@Boss said:
I wouldn't mind Lightburn not existing anymore, but it's way too rare for it to happen to me to think it should definitely go away the next patch.
Well then I hope you get your autogaven dwight too..because I used to feel as you do..
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@BlueFang said:
You could just bring Franklin's Demise to outright remove items from the game. Survivor items exist as a counterplay to the killer's perks and abilities. Med-Kits exist to mitigate the effect of perks such as Butcher, Dying Light, Thana, Repair kits exist to speed up gens and mitigate anti-repair speed killer addons, and Flashlights serve as an offensive weapon for survivors to use to shake up the game
This game is full of checks and balances on both sides it is what helps make the game more entertaining. The Dwight was doing good disabling your traps and buying his team time and survival in future chases. You've got to either shake up where you are putting your traps, focus him as a priority target, or bring counters to a flashlight. If you are playing Hag and you see someone put on a Flashlight you have to be prepared to counterplay his potential counterplay
You can't blame the Dwight for using what he can use
Ah yes silly me..I'll just equip a perk thatll keep my traps up..how could I forget ? Or I'll just chase dwight with no power all game for a single hook..terrific
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@Poweas said:
If Hag wasn't weak to flashlights, she'd be the best killer. Leave her as she is, there's a way to win, it's just REALLY difficult. I can understand what you mean, but she definitely doesn't need more buffs. (Hag main who faces Flashlights a fair amount)
If they were to update these killers, I think Wraith would be OK, but Hag definitely would be nerfed in some place which I personally think it's better having her as she is. Plus, if you set your web up while FL is on hook/other side of map, you can very easily snowball the team by forcing them into you (defending 3-4 close gens or something).
So it's better 1 flashlight prevents me from playing the game entirely
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@GreenPufferFish said:
https://forum.deadbydaylight.com/en/discussion/comment/1325161#Comment_1325161
i think he meant nice
No I think he meant niche..which I see what hes saying but the perk literally nets you nothing extra 99.99% of the time
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@Gomolazoli said:
https://forum.deadbydaylight.com/en/discussion/comment/1324650#Comment_1324650
They reduced them already. The values are laughable. It’s like using thana alone. The effect is soo weak alone it’s worthless. About snares being add-ons it wouldn’t change a thing. And the other thing ppl like to whine about is PoP. Yeah...they can’t nerf the most balanced perk in the game just because it’s nasty on Freddy. Also honestly I don’t see why would anyone ######### on Freddy as long as Spirit is still a thing. Littearly the only killer in the game that are clearly unbalanced and you get downvoted for pointing it out.
Spirit loses just like any other killer..a chase isnt supposed to be even ground..finally getting to that point
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1325144#Comment_1325144
That would legit be OP I think. Them being broken means they cant use that inner strength immediately to go heal themselves after trying to body block. Its niche but could be useful in certain situations
Niche is another word for useless..and this is the most useless perk since mind breaker...its up to the survivor to get greedy for this perk to activate , so..punish them for it..that easy
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1325135#Comment_1325135
It’s sooo sooo close to being strong, like if it procced from m2 attacks and grabs, with no cool down it may be meta
Maybe..but even then itd be iffy outside 3 gen strats
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They give you 3 ways to deny his power for extended periods, put him in cd at the start of the game, make small game and maps counter dream pallets, and now survivors are getting a perk that can shut down his teleport entirely for small periods..and that's still not enough for you?...
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Just make it down them..otherwise it will always be a trash perk..broken status is laughable when they're already getting injured normally
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Because the devs had the misguided notion the perk would be strong..but it's odd how they could think that with such a minimal effect
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Because ds is so much weaker than huntress..?
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I dislike how just by existing she Grant's a tactical advantage
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Welcome to nurse..shes brutally difficult and punishing..and once you master her..you get the same results some of the other killers..they just..made her so not worth it anymore..I dont understand why they just ignore that..
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I just want to know if the devs have more planned as in a rework for mid chapter or if this is all for now
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Lol I cant believe your really using montos vids as a balance point..dude the survivors in his vids have 0 optimal play..anyone who plays killer can attest to that...some of us actually do best docs in chase..because you may not believe it but doc requires more insight into how a survivor runs than you think..spamming shocks gets you no distance so timing is the key
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Well..try getting electrocuted and see how much moving you can do then..
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Ehh..I'd rather he get rewarded for hitting long shots..rn they punish him more than help him..and he needs better pressure as his power is easily diffused by pallets and hes constantly wasting time with his animations
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Bruh XD
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@BubbaMain64 said:
DS is annoying but I think most people blow it out of the water. Usually slugging is still good pressure anyways and if they have unbreakable they can't use it later. Obviously it's a problem when you're losing but still more often than not its managable.
The real issue is it's too powerful end game
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@[Deleted User] said:
Hexes come with risks. Can killers please just accept this?!
Cant handle the risks? Use less powerful perks.
Ruin - use pop or corrupt
Lullaby - use Overcharge or UP
Devour Hope or NOED or HG - use MYC or Rancor
TTS - use Knockout or blindness add ons.
You really suggested overcharge? Lol jokes aside they arnt much reward most of them but a ton of risk..
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1315951#Comment_1315951
I'm not talking about the rank 20 vs rank 1 games, although yeah...thats a thing, lol. Hitting high ranks is too easy alot of the time and the ranking system as a whole doesnt make a whole lot of sense. I can play Legion and not kill anyone...and pip. I can then hop on Billy and slaughter a team in record time and not pip. Somehow a team doing all 5 gens and leaving leaves me with a better score than a 4k with 5 gens remaining.
What im talking about though is how alot of people with varying lvls of skill are under the red rank umbrella. You have people who hit red ranks after playing for a month get frusterated and assume the other side is OP or its only possible to win if they use this and that. It would be like if Overwatch lumped every player from Platnum to top 500 together and called it red ranks. You'd have your platnum "red ranks" thinking the game must be imbalanced because they arnt doing as well as the top 500 "red ranks" theyre facing without ever seeing the difference. Its not a gameplay balance issue, its the fact that people of SUCH a huge difference in skill are being deemed the same rank.
If the game was strait up stacked against killers making it impossible to do well if played right...surely that would prevent ANYONE from achieving high streaks as "unviable" killers. Fungoose did a streak of 116 4ks in a row as Plague without addons. The guy is REALLY good I'll admit... but if the game was balanced against him to the point that its impossible when ppl put any effort into it...surely he'd have lost BEFORE the 116 mark.
However like you said..ranks are such a mixed bag..plus different regions peak at different ranges of skill..there are videos of playing mo blink nurse and 4king..does that mean that is going to work against a season vet? Absolutely not..all I can say is..I've been around about 2 years..I've seen all the scenarios..just wait..the mmr system is about to illuminate some things mark my words
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1315906#Comment_1315906
Same here, minus the streams. However, since that used to happen regardless, I didn't really notice the difference.
The difference is the number one anti nurse argument is that only the scrubs stopped playing her because her addons are weaker..then explain to me why her kill rate and play rate hardly changed if all that are left are die hard nurses..explain why nurse almost always loses now When before shed usually put up a good match..and if it were all true why did so many big time nurse mains with undeniable skill drop her and quit..?
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1315905#Comment_1315905
Then explain away MY experiences. Explain away MY 4ks. Are you implying that the amount of people who are super lax is the reason why my killrate probably sitting at around over 80%? I dont slug for the 4k, so the last survivor gets away sometimes... but even with Legion I do just fine for myself. You dont think it could possibly be that the matchmaking in the game is too lax in that experienced players are put against inexperienced players who somehow got their rank 1 status after playing the game for a month?
I always have a hard time buying into that its IMPOSSIBLE for someone else when I do it everyday.
Your also not the only one who gets there...and theres thousands of screenshots and hours of footage showing the spaghetti matchmaking r20 v r1 killer? That's never been possible up till now..all I can tell you is that the limits of most killers are clear..also I found out ranking up every game is as easy as getting 1 save, one heal, and work on 2 gens..tell me who cant do that..? Being the chaser actually makes ranking up harder as your other emblems still lack even after the changes..and nobody says its every game..or even most games..but when you as a killer can lose 2 gens within the first minute wether you down someone or not then something doesnt add up..different regions perhaps hold part in this as well but that doesnt excuse the results
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1315844#Comment_1315844
There is a certain logic to it. The harder she is to play, the more likely it is that only the very top-tier of Nurse players will play her, and so the more likely you are to encounter a good one.
Youd think that..but every nurse I face anymore loses..and I see it all the time on live streams..I'm tempted to keep a tally for a month and show how bad this ######### is
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1315880#Comment_1315880
I can only speak from personal experience as a killer player. I play survivor MAYBE 5% of the time and tend to stick to the lower tier killers. Typically theres very few times when I ever feel like its IMPOSSIBLE for me to do well. Unless I'm running a very specific build like scratched mirror and get a map that is horrendous for it, like Ormond (been there...it was bad) I very rarely ever feel like its impossible to win. Not saying it NEVER happens...even I have rough games, but thats typically because whatever squad I'm facing is correctly countering me rather than any sort of imbalance.
ATM, i can grab Bubba for my rank 1 games and get way over a 50% kill rate. Typically survivors dont even get the gates open 80% of the time. I'm interested in seeing what they do with matchmaking and if I see a raise in difficulty with it. Some people dont need to be at rank 1, and I feel like alot of the frustration around "unbalanced gameplay" stems from players being over their heads. To use your own example, you said you went against killers who were your lvl with abunch of newbie teammates. Do you really believe every player whos killer at your lvl is truely the same skill lvl? I'm hoping the matchmaking change will sort that out. Careful with assuming every Bubba is gonna be an easy game...it could be me, lol.
Let me put it this way..on both ends as and against a killer..theres times where survivors dont need to try anymore..we are talking straight hook bombing and farming..yet theyll still win despite literally throwing themselves in the killers lap because of perks, not to mention the overall lack of power the killer has end game without noed..now yes theres players who dont belong where they are..but we also need to take into account matchmaking is virtually non existent rn..I play pretty much everyone and let me tell you..how can the game be balanced if half my survivor games despite team mates farming eachother I can sometimes go over 70 percent of the match without resistance from the killer..? He cant just ignore the others..this is why killers like clown and legion fail..they're working with half a kit essentially and even 2 survivors with any game sense can hard carry a match if played correctly..that's not how this is supposed to work
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1315843#Comment_1315843
Rise up Nurse mains.
Lol
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1315835#Comment_1315835
Wouldnt know anything about that since I never got into playing Nurse to begin with. I just picked whoever I wanted to and proceeded to screw over teams using Bubba and Myers while reading about how thats impossible to do. Theres always the stories of the boogyman SWF squads and if I faced THEM id surely lose. If I won a match, it mustve been a squad who was just joking around whereas if I lost that match...THAT was the boogyman squad.
Well to be fair there are too many situations where the killers success is nearly impossible..I see it all the time as survivor..I play with friends significantly lower than my level..yet we can overcome the killers of my level still..my survivor games have literally put me to sleep..doc, oni, freddy, spirit , and billy are the only survivor games I find exciting..its no boogeyman squad..its just most killers require no effort to defeat... if your playing for the win..that's what my time has shown me
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@SurviveByDaylight said:
https://forum.deadbydaylight.com/en/discussion/156940/nurse-did-not-need-a-nerf
You’re wrong she needed a nerf. She’s still good though, a good nurse player still gets ez downs. I see it happen on console all the time. She definitely didn’t need 5 blinks that’s excessive. Psssh. Entitled killer mains wanting ez 4Ks every game.
Lol if your losing to current nurse more than rarely I'm afraid to say that's a you issue