hematophagy
hematophagy
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- hematophagy
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Comments
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@ClickyClicky said:
Games full of hackers. I had yet another survivor with permanent haste.
I blame the windows store that always seems to have the most hackers. Which makes sense, the XBL players get it for free so they dont really care.
Exactly, it’s sad because cross play can be so beneficial but the hacking is ridiculous
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@MadLordJack said:
So, you mentioned the fact that they deactivated attack cooldown but not the deactivated collision?
At first I thought it was just a glitch, since the miss while you were BT bodyblocking clearly had a cooldown and that was after the pallet whiff, but then every cooldown in the world went away in EGC. Definitely report that. Once is a coincidence, but magically phasing through that Kate and having no weapon wipe?
Also I did not notice the time he went right through me during BT thank you for pointing that out
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1668099#Comment_1668099
@ToxicMyers has now replied, but I'm still curious to know where in the video this supposed hack is shown.
@MadLordJack said:
So, you mentioned the fact that they deactivated attack cooldown but not the deactivated collision?
At first I thought it was just a glitch, since the miss while you were BT bodyblocking clearly had a cooldown and that was after the pallet whiff, but then every cooldown in the world went away in EGC. Definitely report that. Once is a coincidence, but magically phasing through that Kate and having no weapon wipe?
I put the time stamps in the description. You can see at the first time stamp that I looked away as I knew he was going to miss, but I heard one miss, then immediately a swing right after. This was for sure the same hack as used in egc.
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@Orion said:
That's a 12-minute video, you're gonna have to be more specific about the time. Also, just for the record, this is not how you send additional information to the mods.
How would I do so? Because this is my first report due to me being a console player and they were playing on pc
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/196793/this-wraith-had-a-no-whiff-cooldown-hack
See, did you send a support ticket with this evidence? If not go do so
Not sure how, this is my first report due to cross play.
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@C3Tooth said:
David lore: tough guy, likes to fight, can take a punch and willing to do so.
David game: alittle girl Feng can take 2 hits until dying, he take a single hit and dying.
He should not have No mither, and replace with a perk that he able to Ram directly to Killer and stun them, but can only do if he's healthy, and cause dying if the Ram success (also cause exhauted) Basically he has 2 versions of Dead hard.
That just sounds too complicated to implement/ absurdly silly
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@tetsuo said:
This is as dumb as the new rank reset system
Imo I like the new rank reset system but it is a dumb idea
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/932531#Comment_932531
I am aware dbd has a team for ambient noises, but chase music is pretty much ambient music but louder and extreme
Making chase music with a rave vibe behind it wouldn't be that bad tbh as it would fit legion really well
I would totally understand metal but not rave, like for GF's lobby music ya know. Idk maybe he could do lobby music
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/932510#Comment_932510
I am just showing what he has done before, not what he CAN do
This guy made a good portion of the ambient music on a good portion of the maps
Also none of the chase music in dbd is scary, hell I jam out to Demo's
Well at that point If your saying he's made ambient noises, Dbd already has a team for that. Don't think they'd need a dj for a rave. I understand where you are coming from but like @MrsMaliciousX said, it would throw people off and they'd mess around.
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@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/932510#Comment_932510
Nope...Its not chase music ...Its a dance party!!
Exactly lmao
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@Hoodied said:
I recommend finding a way to get contact with "Brian Tuey"
He makes soundtracks for CoD
This is the song "Reflections" from the map Tag Der Untoten
He has designed almost every single song for CoD zombies, or well was behind alot of them
One of the songs he made, called "Hellscape" sounds ALOT like the TR and could fit in chase music
No offense lol but if you play Dbd you know that those sounds wouldn't be immersive to the gameplay or scary, no one would run they would just think "who's playing this music" I might've interpreted your post wrong but I don't think those would fit if that's how his music tracks sound
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/905675#Comment_905675
Never said it's the survivors fault. And the killer loses points near a hooked survivor.
Yea but so do the survivors for being camped? Punish the killer for camping but also punish the survivor? I don't get it
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@Aztreonam78 said:
Break pallets/generator
Pick Up
Vault
Awful.
I want more control settings, I am sure everyone wants too. It’s disgusting when you pick up a feng instead of breaking pallet and I then I get blinded by meg, or if a quentin got downed near to window, I vault over it instead of picking up and waste my time.
More controls please.
Just turn around or wait till you see the command for them lol. It's sad to see people complain about the simplest solutions.
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@FriendlyGuy said:
They can pull off a really long chase, that leads to a loose for the killer. Probably still a black/depip for the survivor, but the killer will maybe think next time.
People complaining about such a "problem" are part of the real problem, too many potatos in red ranks.
They are talking about camping, killers still are still in red ranks camping and don't lose much. I don't understand how it's the survivors fault for being camped
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@csandman1977 said:
I know survivors can't help but know this is a team game, but at the same time, many think that they should be able to 1v1 the killer. Which leads to calls for powerful killer perks to be nerfed or survivor perks to be reworked and made more powerful.
This is especially true for solos as the lack of coordination and meaningful communication between teammates is nonexistent.
So how do we stop or at least mitigate selfish play between people who are supposed to be working together?
I have a couple ideas that arent fully fleshed out but i think they would be a start. I know some of these are going to get hateful responses but oh well.
1) In game chat. Yes it is optional. Yes you can mute everyone. Every online game has in game coms. Dont like it mute it. Yes killers would have to be buffed slightly to compensate. Is it lots of work? Yes. Can it be good? Yes.
2) Bloodpoints. This is a team game but we receive bloodpoints for individual actions. And when we are first to go then we get none. People complain about being morid, or tunneled or camped. They DC when they get downed to deny killer points out of spite. But what would happen if we kept the emblem system based on individual contributions, but then received up to double based on what the team did? So you go in. Do 2 gens, rescue a person, heal a person. Get chased for a few seconds. A couple pallet stuns and get hooked. You are probably looking at around 18k-ish blood points for what you did. While you are doing that, the rest of your team completes the generators, opens the exit and 2 of them escape. Now the game tallies all the bloodpoints the entire team collected. Avereges them out and all survivors get that many bonus points at end of game. People who dc still get 0.
Yes there will be the people who hide and do nothing, just like now but ultimately when you get into the higher ranks that should be rarer and rarer.
This would also have the bonus of bringing survivor and killer bloodpoints closer, as people wouldn't have to fight each other for the objectives in order to get bloodpoints.
What do you all think? Am i completely wrong?
I have made plenty of discussions about this yet people say "git gud" or "if you can't handle the killer yourself you're just bad you can't depend on teammates" when I usually get paired with rank 20s And 13s due to red rank teammates bringing in incompetent rank 20s..
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@premiumRICE said:
Please I beg you bring it back. If I see purple green or even yellow ranks in my team I want to be able to dodge.Its not fun getting a 4 min chase to get 0 gens done and being left 3 min on the hook at rank 1 with crouchmaster rank 15 claudette, or the freaking locker dwight. Please make it happen, I dont want to play with only 1 teammate for the rest of my games. its just a terrible experience.
Yeah it's an even worse experience on console and it's completely unfun playing with immersed people who don't know when to get you and are to scared to even save.
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@Oshi said:
https://forum.deadbydaylight.com/en/discussion/comment/897402#Comment_897402
You not understand what i am saying? i SAID, before nerf Legion can apply on-hit perks effect's by FF, like Sloppy and etc, but not NOED. They nerf it because of "not working in FF noed" - hard for newbies.
Yeah they nerfed it in general because those effects are applied via regular attack. So they changed it. Noed would've been extremely easy lmao
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Although I have been experiencing frame rate drop all around after playing for a few hours, it is not map specific. For me I have to close app and re open it. (Badham preschool boiler room is a different discussion though for PS4, very slow frames)
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/894851#Comment_894851
I only play with purple or red on SWF, that's a rule for me, I believe it's a D move to get my low rank friends to play against a high rank killer just to play with them which ends up in a 3-4k
It doesn't work like that anymore, and I feel like that's why people are still doing it, yet it's a lower rank it's mostly only 3 ranks lower of a killer you get with. You, your team, and friend are at a disadvantage If you bring a yellow rank or white rank with you.
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@Oshi said:
https://forum.deadbydaylight.com/en/discussion/comment/897376#Comment_897376
Exactly. New players should learn the game, but instead devs nerf on-hit Legion effect because it's hard for newbies. They put in example "Why NOED not work while in Feral Frenzy, like Sloppy Butcher?"
Apparently you haven't read or seen enough gameplay of legion or any killers abilities. Legion can't apply sloppy any more and killers cannot activate NOED with their secondary.
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@Laakeri said:
https://forum.deadbydaylight.com/en/discussion/comment/897267#Comment_897267
Forever Freddys uses Thana, Sloppy and Ruin instead of BBQ, Enduring and Spirit Fury. 3 out of my 4 perks are ment to help me in chase and track people.
Enduring and spirit fury make isn't just as boring, especially since the items they brought weren't even that game breaking when you brought the best killer with his most boring to play against addons
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@Oshi said:
Dev said they balance game for "people who new in game". SWF, especially with voice, is hard and unfair for newbie killers. We waiting.
By that time you should've built up enough skill to combat them, especially at "newbie" ranks.
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I get so bored of joining swf's who just meme the whole time or are just completely incompetent due to for some odd reason most red rank swf's I run into play with their rank 13 and 20 friends...
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/888571#Comment_888571
Yes we know, and we see how useless that is.
yea when I was playing legion just for the challenge, no ones deep wounds were going down at all and I could tell cause they had them up for a minute. Which is completely stupid
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What's stupid is that they changed the mens thing due to nemesis. So basically they ruined an intended buff by not thinking through there perk ideas with each killer abilitys. Nice.
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@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/879222#Comment_879222
I believe cleansing totems also contributes to the lightbringer emblem so that might be why it's a bit inconsistent. Though I do agree some emblems absolutely suck especially as killer when your doing the adept achievements.
Unless hex it gives 5 points
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/881478#Comment_881478
Is there a difference between no mend Legion and infinite mend Legion? Because using the latter is a bannable offence, so I wouldn't recommend it to people.
They patched inf mend legion
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@ZFennecFox said:
I have given up playing for a while because once I hit red ranks all the Killers I go against all seem to have over a 160 to 180ms. But the ranking system isn't really crap.
The blame rests on "SWF" it is an unfair game mode. When this game is played by yourself it's a constant struggle of guessing if the Killer is looking for you or a teammate. In "SWF" that aspect is gone and replaced with a steady calm team that can communicate the Killers position and power through gens. Communication between survivors is a determent to this game. Even when I play solo on PS4 I get spammed party invites when I play Survivor I always decline but a remember getting sandbagged a lot during some games.
The ping yes I forgot how horrible it is whenever I get into better ranks for some reason
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@ASAPTurtle said:
Remember when devs said there making SWF killer matchups based off the highest rank. Yeah, they ######### lied. I'm rank 8 killer facing a 4 man SWF with 3 Red ranks and one green rank.
Exactly which in my case is provoking the killer to camp me for looping them, the ranking system all around is [BAD WORD] stupid
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@yoi said:
is actual funny they say " we want to make it to 2 escapes/ 2 kills" nice if it wasnt cause as killer if u get 2 kills u are gonna get a BIG FAT -1, right? piping as survivor is easy, killer should be changed first, if u have problems to pip as survivor sorry but u really need to get gud at the game, u dont even need to escape do some gens, maybe 1 or 2 unhooks maybe some chases or not even that if u dont want to be chased break 2 totems and there u go easy pip. because playing survivor is always was and forever will be easy.
Getting those unhooks, and gens, is impossible with all the completely toxic hook bombers who just want unhooks, and when being chased all game you can't even do any of those objectives
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@FriendlyGuy said:
I'm able to pip, regardless of my team. You can't escape or bully the killer, if you're not playing in a swf, but you can pip.
They should fix the emblem system for killer first, so it actually aims on 2k instead of 4k.
Like I said I usually solo queue and unless I absolutely sweat at the rank I'm at with the team I get, it's no fun to play trying to rank up to get out of the lower tier killers and survivors, especially immersed people who only care for unhooks.
@StevePerryPsychOut said:
I play on xbox, and generally end the season between 6 and 4. I'm at rank 5 and 3 pips right now. I actually think pipping is way too easy as survivor, especially compared to pipping as killer. Sometimes I'll try to depip/safety pip without completely bombing the game for my team and I'll still get pips at this rank.
I do agree the lightbringer emblem is inconsistent as hell. Even with the points breakdown on the end screen I don't understand why it's as high or as low as it is sometimes. I'm guessing it has something to do with how many people are actually doing gens while you're being chased.
Even with doing gens alone it's still just as inconsistent
@Coriander said:
Until all gens are completed, you don't really know how much more gen progress you need for a particular emblem. I think it should be more focused on chases, so if you can often lose the killer or make them give you up, you rank up faster. That way I wouldn't be stuck in the red ranks with people doing calculus while I'm struggling with division. That's just a metaphor, although I can't do division either.
Exactly, especially given some times you don't even get the chance to do a gen simply because you can't because the killer persists on a chase
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@NightmareReborn said:
https://forum.deadbydaylight.com/en/discussion/comment/877700#Comment_877700
https://forum.deadbydaylight.com/en/discussion/comment/877693#Comment_877693
Springtrap (the most requested FNaF killer) would definitely need a sort of graphical update when/if he's introduced to DbD. Something like this:
https://us.v-cdn.net/6030815/uploads/793/FL9OZWHQZLDO.png
to this
Still looks childish
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/877714#Comment_877714
Freddies dead, the Final Nightmare was a CGI nightmare. Anytime those weird dream demons were on screen it burned my eyes.
Yeah cgi never looks good for horror imo, practical effects are great and bring realism to it. But that's why I don't think fnaf will do well because it was never realistic looking and for some would break the immersion
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/877693#Comment_877693
https://forum.deadbydaylight.com/en/discussion/comment/877700#Comment_877700
https://forum.deadbydaylight.com/en/discussion/comment/877697#Comment_877697
lol why you being so toxic? we're having a calm discussion, chill with the attitude.
As for the posts, Fnaf def doesn't look any more cartoony then Army of Darkness or Elm Street's CGI. And just because they look cartoony doesn't mean DBD wouldn't fit it in their own style. FNAF would work just fine in DBD. I'm not holding my breath for it, but I'm not gonna complain if it gets introduced as a chapter.
And as for the post with Freddy, you can't say Freddy when talking about 2 different things that have Freddy as the vocal point. I'm no mind reader, there was no indication that's what he was talking about.
I'm not trying to be rude sorry. But I'm just confused. Also what cgi in elm street? Are you talking about the remake?
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So basically, you are being abducted by aliens and if you stand in that light you will get a teaser for the new alien dlc, it's really cool actually. I don't need know why all these people are being misinformative about what it is, very sad to see.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/877673#Comment_877673
Have you seen Nightmare on Elm Street 4 and onward? That series turned more cartoony then FNAF did IMO. Freddy never wipped out a Power Glove and killed someone in a video game.
yes, FNAF is cartoony, but there is always a very serious undertone when it comes too the lore once you dig a little. Elm Street after the third Movie simply got way too goofy and silly too be scary, and the director of 4 said he wanted Freddy to be like James Bond.
Leatherface got REALLY, REALLY cartoony there for a while. With every movie pretty much making a new timeline, and most of them went more comedy then horror, it got out of hand fast.
Ashe from Evil dead comes from a horror comedy, and If you watch Ashe Vs. Evil dead, that show get's cartoony pretty fast.
Simply put, just because there is a cartoony element in a movie/game doesn't mean it won't fit DBD. Most of the big names in DBD atm got really goofy, cartoony, and out of hand at some point in their careers. I think Demogorgon is the only licensed killer that was brought in and it still is a very serious show.
Btw no one ever took fnaf serious compared to other movies you stated, like Evil dead, the first movie wasn't even a comedy, the second one which was basically a revision of evil dead one was completely comedic horror. You should watch the movies before talking about them
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/877664#Comment_877664
Freddy Fazbear is a robot possessed by a dead child, Pennywise is a god. They are def not on equal power.
Ignoring that, A better killer from FNAF would be Springtrap since he was the original killer. I could see Springtrap joining willingly, but I can't see Pennywise doing so since he's so powerful already he doesn't need another gods help too kill people.
Dude no one cares about Fnaf lol, he was talking about Nightmare on elm street. Just take your time to read things from now on
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/877673#Comment_877673
Have you seen Nightmare on Elm Street 4 and onward? That series turned more cartoony then FNAF did IMO. Freddy never wipped out a Power Glove and killed someone in a video game.
yes, FNAF is cartoony, but there is always a very serious undertone when it comes too the lore once you dig a little. Elm Street after the third Movie simply got way too goofy and silly too be scary, and the director of 4 said he wanted Freddy to be like James Bond.
Leatherface got REALLY, REALLY cartoony there for a while. With every movie pretty much making a new timeline, and most of them went more comedy then horror, it got out of hand fast.
Ashe from Evil dead comes from a horror comedy, and If you watch Ashe Vs. Evil dead, that show get's cartoony pretty fast.
Simply put, just because there is a cartoony element in a movie/game doesn't mean it won't fit DBD. Most of the big names in DBD atm got really goofy, cartoony, and out of hand at some point in their careers. I think Demogorgon is the only licensed killer that was brought in and it still is a very serious show.
I'm saying the looks.. no one would ever take going against a cartoony looking furry seriously. It would be a bad image for the game. Not only that but your argument makes no sense, the reason they acted cartoony is because they were self conscious about what they were doing, and the characters would still be taken seriously even with the jokes at times. Apparently you don't watch much of the movies it seems.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/877544#Comment_877544
I mean, the games fun but like I definitely dont feel like it cares that I am playing it. I think last year is gonna make a comeback
Last years Devs were extremely rude to people, and most people who played it when the drama was happening don't wanna support it anymore. Imo I don't think it will make a comeback, it will have a lot of backlash I think, but apart from that I do hope it succeeds. From the gameplay we got though I think it will be extremely mundane and boring.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/877489#Comment_877489
FNAF AR has Springtrap with fully fledged movement, and his power could be something like doctors where it creates the Phantoms from FNAF 3 too scare and distract survivors. The only problem for me would be his design and what survivor would be used. It's not like anyone you play as has a face.
Hate to break it to you, those characters are way too cartoonish and would never be added do to that reason. I could never see Bhvr putting it into the game. They aren't dumb enough to do so lol
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@Creator said:
Maybe you hang amulets on the neck of the survivor, and not on the belt? I think there they will look better.
*charms, and some characters already have necklaces, so this will be a bad idea. Although Adams charms are unable to be seen because of his coat being too big, covering them
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/840611#Comment_840611
Dedicated Servers might increase it, but it was present before Dedicated Servers. As said above, this was when they introduced the Medium Vault. You can play a window perfectly and still get hit, because you lose momentum after fast vaulting.
Definitely just buggy hit boxes paired with internet
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@yukairi said:
Everything is in the tittle, the mirror for Mickeal it's too Strong and unfair for the surviver
I feel like you're trolling lol
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@symptom101 said:
Why the hell do I get pulled back a bit everytime I vault a window??? I time my vaults perfectly but end up getting hit cuz I get pulled back towards them!!! WTH. Seriously, every match, it happens at least once.
It's most likely dedicated servers if on PC, if not then just internet issues.
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@Rothul said:
https://forum.deadbydaylight.com/en/discussion/comment/840383#Comment_840383
Just curious on why you think that? IMO it's like golden feng. This skin is (or was) worth like $800+ but it was just a recolored
But Bhvr never sold it. It was for events, people sold and scammed with codes and such.
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@Jejune said:
Instead of slowing the game down at the beginning how about we slow it towards the end?
If there are 4 survivors left by the time 4th gen is done. All remaining gens are blocked and regress until there are 3 survivors left.
There are 2 sacrificial altars on the opposite sides of the map. A survivor can use it so the other 3 can live. In the mean time killer can mori first survivor they down.
I feel like its a good idea especially when you are doing your best as a killer and gens keep going being done pretty fast.
Idk, tell me what you think.
when would this ever be a good idea? So if the killers bad and hasn't gotten a kill and survivors do the objective one of them have to kill themselves?
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@Superstar_Saga95 said:
https://forum.deadbydaylight.com/en/discussion/comment/839482#Comment_839482
Isn't the stranger things map 3 floors?
Not really, it has the second level which is just platforms stairs and then the top level. One way or another it's a horrible map gameplay wise lol
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And a three floor map is a horrible idea for both killers and survivors
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They've already said there is no new map being released, pretty obvious with the teaser too.
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@Sabor44 said:
https://forum.deadbydaylight.com/en/discussion/comment/839356#Comment_839356
The fastest killer you can expect with this is a trapper (at 115% movement speed bumped up to 125%) a survivor still has ample time to vault a window or cross a pallet. As soon as line of site is established it is a standard chase as the speed decrease goes away same as blood lust would after breaking line of sight.
Pair this with play with your food and it is too deadly, think about it