glitchboi
glitchboi
About
- Username
- glitchboi
- Joined
- Visits
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Comments
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I love this idea tbh.
Having it affect rummaging (Appraisal) would also be nice.
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Hag is an incredibly powerful killer in the right hands. Watch how others play Hag, there's probably some great Hag players out there.
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In the scenario where there are characters that are canonically heterosexual, full-on LGBT representation would be nice.
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I love the new Demo, they feel a lot more relaxing to play as. New add-on variety and the fact they no longer need to rely on Rat Liver. It's awesome.
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I'm almost sure that it's a shadow nerf that prevents her from bodyblocking areas like the basement of Coldwind and the 3rd staircase of Midwich. It's unfortunate because I don't think there was any other way to fix her ability to trap survivors other than to fix the maps, but this nerf is still really bad for her.
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I mean, Trickster seems to stand out among the other killers, so I disagree. Plus I still play him, he's pretty fun.
However they should focus on balancing killers more, I agree on that one.
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BHVR: The Hillbilly is one of the most balanced killers we have ever made.
Also BHVR: adds overheat
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@fr0sty1223 said:
Scummy actions breed more scummy actions I’m afraid. As long as killers are going to camp and tunnel then survivors will find more exploits to abuse. It’s a never ending circle of bullshit that is ruining this game.
Camping and tunneling are intended mechanics acknowledged by the developers and should not be treated to be as bad as exploits.
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When this happens, I just camp the hook. If they want to encourage me to camp their teammate by abusing some dumb bug, then they're getting it.
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@dbd4life said:
i honestly like the nerf on freddy, only because object got nerfed anyway and since maps are getting more killer sided than ever. justified nerf for now.
It's not the nerf in general, it's just the nerf to his dream pallets that were unnecessary.
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I like them tbh
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Once GF gets his reveal mechanic fixed and his cooldown decreased, he might be the single-most balanced killer in the game.
Myers is unbalanced in a negative way though, he's so damn outdated. He needs buffs, or even a rework. BHVR please save Myers.
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Honestly the only one I really like here are the Pighouse Gloves. Off-Brand Motor Oil is decent though.
I like the concept of Black Grease, but to be honest we need an FOV slider anyways. I also like the idea of bringing back the old Carburettor Tuning Guide as a Very Rare add-on, however it shouldn't decrease charge time, that'd be OP. Instead, it should decrease the time penalty of getting stunned after hitting a wall.
EDIT: I just realized the penalty of running the Tuned Carburettor has! It decreases the overheat limit, making you more likely to overheat, but you get faster charge time. I love that idea, nevermind what I said earlier!
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Well...
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If old Freddy comes back I will jizz. In a good way.
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@Demogorgeouse said:
Hes already stronag enogh. He needs no buffs. They should buff demo firdt
Demo already got buffed.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2165716#Comment_2165716
No. His old state was a joke. He could not prevent unsafe hooks, or loops, or even stop people on gens.
Survivors would literally just sit there and work a gen/unhook because Freddy could do nothing to them for 7 seconds, then sprint for the closest loop. He basically had a 'Screw you' timer before he could start looping people. 7 free seconds to pop a close-to-complete gen cost me so many matches back then.
'Old Freddy' was just a punching bag for Survivors. Hook someone, then watch them get unhooked while you shake your fist. And they were ALWAYS awake because failing a heal, failing a gen, or being awoke by a friend all kept them untouchable.
And popping gens/failing a heal 's downside; giving your position away, meant nothing when the Killer in question could not do anything when he got to you.
Old Freddy was trash. I can't believe anyone would want him back unless they just long for matches where they can sit on gens/heal in front of the Killer.
Old Freddy was fun tho, both to play as and against. We want old Freddy with some of current Freddy's elements, like Dream Projection.
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@ChamiTo said:
Yes.
No.
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Hex: Barbecue & Chili
Please don't make this a thing.
(insert absolutely everything from the OG BBQ)
The Hex's effects persists for as long as the totem stands.
"I broke out of character just to say that you suck." -Bubba Sawyer
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It looks and seems awesome, I will have to try it eventually.
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@Adeloo said:
Recolors :
- DeathSlinger = Nice
- Jeff = Nice
- Félix = Amazing colors !
- Jane = actually not that bad
- Blight = doesn't he have a blue recolor ?
- Huntress = pretty cool
New cosmetics :
- Trapper = liking the weapon and the body, mask gives him a goofy look but it's ok !
- Plague = amazing body that i can already see mix and match with other helmet <3
- Kate = love the hair style, and i see some great mix and match potential even tho i don't play her at all, i know people love it
- Bill = i don't know Left 4 Dead, so no idea if it's a skin from the game or no, but it's really nice to have a new cosmetic for him. Kinda disappointed he stays the same age tho, was expecting to see him young like in the trailer.
- Claudette = it's a cool cosmetic, i'm not sure it fit Claudette personnality 100% but i definitly will mix and match it ! (great job to the artist <3)
- Zarina = loving to see more diversity in her outfits ! she only get good cosmetics quite honestly and this one is another great one !
Did they give Claudette the thong for her new outfit?
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Just get better at the game lol
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@Jane_Is_Mega_Thicc said:
I agree the lucky break change isn’t good for the game, it used to be my favorite perk before the buff. I used it with Poised, Dark Sense, and Iron Will. 180 seconds is a lot of time, and if your injured and a gen gets popped during a chase, poised and lucky break value along with the aura reading from dark sense, saved my ass many times.
I already miss the old Lucky Break.
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@onemind said:
https://forum.deadbydaylight.com/en/discussion/comment/2165549#Comment_2165549
Tis a hex look for it
Good point.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2165721#Comment_2165721
I mean its the truth I think a psychotic music artist that goes on murder sprees while touring sounds like an awesome villan
Agreed tbh, like unironically.
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It should definitely be a custom game exclusive thing, but other than that it'd be pretty sick.
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Honestly, just removing Overheat would bring Billy to the B+ tier. Fixing his add-ons by making them more useful/powerful would bring him back to his beloved A tier.
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I love how bright it is. Not only does it remind me of Leatherface (I've said this like 100 times so I'm just gonna phrase it as Leatherface lol) but it's also a nice change of pace compared to other maps that take place during the night (excluding Ormond and Dead Dawg).
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@Jane_Is_Mega_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2165716#Comment_2165716
I agree, I always thought the rework to him made no sense. He is Freddy, a dream demon. He should be put back to the state where he puts survivors to sleep and he can’t hit them when there awake, but he should keep the snares and dream pallets and generator teleport, and survivors are not allowed to wake up unless there unhooked. That what would my rework be.
IMO I'd just keep his dream projection (generator teleporting) and then buff his kit in general.
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Argument destroyed with 3 words. I love ya.
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I think the nerf is fine, other than the nerf to his pallets, which were unnecessary. Although he deserves another rework tbh, because I miss old Freddy.
However, his current add-ons are quite lame and need to be reworked.
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Did you die to a Trickster?
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@Gatss said:
https://forum.deadbydaylight.com/en/discussion/comment/2165686#Comment_2165686
there is pallet to gen area ?
I... think I'm getting braindead right now. I don't understand what you're trying to imply.
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@Gatss said:
as most of the killer you are suppose to defend specific gen from survivor.
Removing the ability to controle this mutch of the map is great and force the killer to actualy think but play like a fortnite potatoe
With the dream pallet you try to force survivor to remember where the pallet broke or where they were none.
You punishing camping on pallet throwin pallet early game and not waking up already.
Just get some more experiance and try to manage your game you will be just fine.
What do gens have to do with this
I'm honestly confused at what you just wrote. Did you post on the right thread?
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Probably the most embarrassing killer to play against. That ain't a good thing either.
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Please don't nerf Bubba, he's perfect as he is.
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@Gatss said:
I completly are shocked that you want his 10 pallet back its ridiculus, you just spam everywhere fake pallet instead of placing it correctly.
Im realy happy about the change if it were me i would give only 5 more with addon
There's not much you could even do because there aren't many areas to place pallets. And even when there are, your pallet count will reset.
You're supposed to confuse survivors with the dream pallets. Also, the dream pallets don't appear outside of the dream world.
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2165439#Comment_2165439
This perk is basically unchanged for SWFs actually, other than the better tracking as you cleanse more totems. SWFs will just call out how many totems are cleansed. The counter doesn't help much unless there's someone in the team not on the SWF cleansing.
Totem counter should still be basekit though, seeing as totems are the "sEconDArY ObJecTiVE."
This is a fair point.
I'm hoping they move the totem counter from Small Game to the survivor kit.
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@lassfroobynoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2165541#Comment_2165541
a good swf will not use small game anyways they'll just do gens and if noed pops find the noed totem. like it is an overreaction cuz even if swf know all 5 totems got cleansed it doesn't change the impact of the match in any significant way lol
That's not exactly the point though. The point is, the devs tried to buff solo queue but ended up buffing SWF as well.
The perk is still very powerful in SWF, and that's fine, and even if it were weak then that'd also be fine. But the devs decided to buff a perk for everyone to use instead of standalone buffing solo queue.
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I love this idea, but it may make The Third Seal too powerful.
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@lassfroobynoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2165520#Comment_2165520
It's just a really dramatic over reaction to a harmless perk getting buffed, that's all xx
I'm pretty sure the issue here is the devs not just buffing solo queue, but buffing a perk that allows SWF to use efficiently. Instead of buffing solo queue they made a perk made for solo queue allowed for use in SWF, which essentially buffs it. It's not an overreaction.
What could have been done is solo queue getting buffed on its own.
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I thought I'd get rick rolled, thank god. This is... let's just say "interesting." 🥵
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@Masterninja said:
The snares for me are more counterable, and it was disgusting to go agaisnt him and have no idea of where to go once you are hit. Also the fake pallets were a none skillfull ability, just spam it and wait.
The fake pallets were inconsistent and didn't show for awake survivors.
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Killer, dude. Thanks.
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I wish they chose something new.
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I don't understand why people complain about Spine Chill, it doesn't feel any different while playing stealth killers against experienced survivors. In fact, it might even be one of the most balanced perks in the game.
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@Lord_Tony said:
Sure it can.
Nerf SWF
or
Buff killers/solos
it's the only way to make this game balanced once and for all.
Dear lord finally you agree that solos deserve a buff as well as killers.
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Hmm... I believe I'm going on vacation as well. Going to see my grandparents this summer, then going on vacation at another place.
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Now THIS is what I like to see in the off-topic area! Just uhh... cereal?
Cinnamon Toast Crunch, Captain Crunch, and the classic Cheerios!
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IMO Midwich, Dead Dawg, Lery's, and Hawkins could use some minor graphical adjustments. Of course the last two need their breakable walls, but that's about it.
