gilgamer
gilgamer
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Comments
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@ThatOneDemoPlayer said:
I'm personally very satisfied with her. A good Killer with counterplay, tho she is a bit map dependent
what is her counterplay that isn't just hold W?. Im not even saying she's op but she has the same problem as nem and deathslinger where she's not OP but not exactly interactive to go against.
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Chapter 7.0.0
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@selflessnea said:
Dc button shouldn't exist the way it is. The only way you should be able to leave a game through disconnecting is if every member on your side agrees or you lose connection. If they want to afk after they don't get their way then let them. They want to unplug the internet fine. If they have an emergency then why would they care if the game is still running or turned off, it's an emergency.
Yes I'm saying the killer can decide to end the game themselves if they feel like it. But there is more of an impact on the experience if one or two survivors dc while the others wanted to play the match.
True Alt+F4 works better anyways
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Is it toxic? sure i guess but they are also wasting time and giving your team a great opportunity to get you off the hook
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Idk Witch of Hemwick or someone else I wouldn't mind seeing horribly buggy and in a horrible state
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Solo is necessarily hard you just have little impact usually
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BHVR does nothing quickly especially fixing their ######### ups
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its not a great turn around so good luck
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@landromat said:
Artist is great and i hope she'll be same on release but i realize my will to play killer will die quickly because of current balance state and i'll go to play survivor again.
Great killer, bad patch. I hope killer side will be playable again in the future
This has been my experience since every chapter after Blight. In fact, DLC maps make up for the majority of my least favorite maps so I even dread new drops more than I get happy for them now.
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Probably near the top of B, he can be oppressive but he has zero lethality and suffers the common problem of being heavily countered by holding W and there's very little he can do about it.
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Bubba is fine great even with the one exception of his camping
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@Labrac said:
He's not OP, but I do think he's quite overtuned for how easy he is to play as, especially with Bambozlee. Imo he should never be stronger than Billy.
As others have said, that's a problem with Billy not getting enough return for the skill it takes to be good with him
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/2664857#Comment_2664857
Now it has server-side validation, you can't say DH is not consistent anymore. It is now extremely consistent, and you can be absolutely greedy with it as the server has your back.
It's not anywhere near Ruin in terms of consistency. With Ruin you have games where it stays up the whole game, then you have games were it literally is destroyed in 20 seconds, and then you have games in between. Meanwhile, Dead Hard gives consistent value in every game, basically every single chase. Usually at least twice.
I haven't played since before DH got that validation and I cant speak on if I hate or like something I haven't experienced
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No literally never use it
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@jamally093 said:
Hard to really find a way to explain it in a title but what's that one killer or survivor perk that is most commonly used that you hate using.
DH on survivor and ruin on killer. Both because of their inconsistency
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@WesCravenFan said:
No, the scariest part about the video was the insane number of people that didn't realize in the first minute that it was fake.
They wanted to believe that BHVR would actually make a patch that good
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2661518#Comment_2661518
https://forum.deadbydaylight.com/en/discussion/comment/2661851#Comment_2661851
ok, maybe with a quick fix, I went overboard
But playing seriously when there are two of you is just silly now
Can then make it so that the hatch would appear? Precisely when two people
Or make sure that there is a guaranteed key in the chests when there are 2 people left
And it turns out that one of them still needs to die
Can you consider the killer's POV though, like why should they have 2 people escape to RNG because they were winning. You have to consider how a mechanic like that can and has been abused. They changed hatch to what it is today not just for killers but for survivors as well, survivors used to just wait in a corner for the appropriate amount of survivors to die for the hatch to spawn then run around with a key to find it. Survivors use to not even bother with trying to do gens if hatch had appeared. Now at least they have to wait out the entire rest of their team if they're gonna try it and most know that's rolling the dice a little too much.
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2661004#Comment_2661004
That is, if there are only two survivors, is it easier to make a disconnect?
https://forum.deadbydaylight.com/en/discussion/comment/2661199#Comment_2661199
Clown? If my opinion does not coincide with yours, this does not mean that it is not true
https://forum.deadbydaylight.com/en/discussion/comment/2660986#Comment_2660986
Just figure out what to do for the two remaining survivors.
Repairing generators is unrealistic
Luke is not here yet
It turns into a game which one of them dies
But the killer, having found at least one survivor, does not hang him on the hook, but goes to look for the second without fear of losing in this game
That is, if there are only two survivors, is it easier to make a disconnect?
What? are you saying you should disconnect because your team is losing? don't get me wrong there's a couple things in the game I don't go after people for DCing against but if you dc cause your losing you wussy
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@AoKenshi025 said:
Hot take, but if you use a map exploit to make yourself invincible and waste people's time you should be perminately banned.
It is bannable technically but reports are basically useless. I wonder if that streamer that was streaming himself cheating is still doing that, haven't checked in a while.
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@Gay Myers (Luzi) said:
Exploits are bannable actually in fact, which you can read about it in the Game Rules (click me) - if they give a party an advantage, such as using the one described in the op. I recommend reporting people you believe are exploiting (abusing bugs and errors in design to gain an advantage) and send any additional evidence to support here: https://support.deadbydaylight.com/hc/en-us
Oh good, so there's an efficient system in place to actually do something with those reports? Even fog whisperers have said that reporting is useless
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@Hunter_Main_322 said:
The situation when there are only 2 survivors left and both are hiding in lockers is terrible
After the killer puts one of the survivors on the ground at death and with a calm soul goes to look for the last survivor, since he can no longer lose, just annoying
Since according to the new rules, the hatch appears when there is only one survivor
It is necessary to make sure that with each death of a survivor, the speed of repairing generators increases
Then 2 survivors have a chance to win
This will even solve the problem with face camping, since after the death of the survivor, the speed of repairing the generator will increase and it will become even more unprofitable for the killer to set up camp or tunnel
Uhh no, if that happens and you lose that's on your team. Survivor is a team game so you win or lose based on teamwork and if 2 people are dead before EGC then your team deserves to lose. That doesn't mean you should give up but your chances of winning should be heavily diminished.
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That said I also really don't care that much I don't use that skin pretty much ever since I'd rather use his prestige outfit. So if they did remove it cause it does cause people to become legitimately upset over it I would not care.
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Probably one of if not the most annoying survivor perk still in the game.
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Haven't played since September because of a certain large matchmaking change as well as many other problems that have been bothering me for years and likely wont come back unless at least the majority of those issues are fixed
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Yes, I do think that a setting in most games should not require a perk slot. Some people, myself included, find the base FOV to be uncomfortable after long periods of play
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@Rizzo said:
Just to be clear, DBD will be free for a week on Epic:
Yeah, that doesn't change the fact that there will be an influx of hackers because it's a free week. I remember never running into blatant hackers in R6 siege until they held a free weekend then I ran into multiple in a day and they were way better about banning their hackers so I can only imagine how many are gonna crop up during a whole week of zero consequences.
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@coolmacc said:
Seriously who are these people complaining on the forums that killer is to hard mmr is giving me crap teammates and competent killers a few mistakes and killer has an easy 4K. All the killers on here whining are entitled
If you think you're getting exclusively bad teammates then I've got some news for you, you're probably the bad teammate.
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It was landing curves on billy before they reworked and destroyed his base kit's fun factor
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@Canas said:
There are so many issues right now which are making DbD one of the most unfun games you could play currently, especially for killers. Here's a quick list of things which are adding to the dirtpile which is the killer experience right now.
- Dead Hard still being abused for distance or as Mettle of Man 2.0 due to the hit validation rework.
- Boon Totems (mostly Circle of Healing) invalidating any pressure the killer is applying. Sloppy Butcher in particular is completely worthless now.
- MMR isn't working, survivors still vastly outclass the killer in terms of rank and skill. No hope of winning.
- DDOS attacks crippling the connection of killers. I had that happen to me today, it was absolutely dreadful.
- Recent surge of hackers who keep finding new exploits just to make the game even worse.
- Too many survivor sided maps, trying to down any decent survivor will cost you 2 gens at least.
- Only a handful of viable killers, the rest is borderline unplayable against genrush squads. Nemesis for instance gives survivors an additional health state and speedburst.
Now I haven't experienced the basegame back in 2016 but I dare say we're on our way to reliving the dreadful balance of these days if the devs don't do something about the current state of killers soon. It's truly unplayable.
######### like that is why I'm glad I quit in september
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@BenihimeWrath said:
Because people didn't like that system, it wasn't good enough. Well now look at the bed we all have to sleep in.
It was a bad system compared to other games' matchmaking. Mostly because it basically came down to your monthly playtime and that you'd be placed with people not your rank. If they brought back the emblem system and worked out a few kinks that was either abusable or unfairly punished certain killers then became more strict on what ranks you can match with then it'd be an improvement over the current system. Honestly, in many's opinions, SBMM is already a downgrade and many quit over it, myself included.
Well, I didn't quit solely because of SBMM but it was that straw the broke the camel's back.
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@Colton147147 said:
I 4K every game at high MMR as a perkless Clown against "sweat squads".
No you don't and who asked/cares
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play blight, nurse, or spirit. The problem with the W key strat is that it's strength comes from its lack of counterplay
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Oh now the killer queues are instant again when I quit my queues were like 5 to 10 minutes when mmr just came out
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@Shaped said:
The problem with these threads is that most people who say they quit are still playing the game.
I'm sure some go back to it quickly but I guarantee many do not, some like myself stay on the forums for a little while because of habit, boredom, or an intention to come back in the future if things change in a favorable way towards the individual. I'll probably never come back at this point purely because the amount that would need to change for me to come back will likely never happen but I used to be pretty active on the forums even though I haven't played or had the game installed for months now, I come back just to get a state of the community as well as when I get bored with Twitter or something
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@Nikkiwhat said:
https://forum.deadbydaylight.com/en/discussion/comment/2576716#Comment_2576716
And they doubled down on it too, addressing none of the concerns people had before their announcement when it leaked, then doubled down again after they officially announced the partnership & support of NFTs
I honestly didn't know I could still be disappointed in bhvr anymore but damn they really did it somehow
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Well, I certainly didn't buy their newest chapter DLC and have zero intentions of ever buying auric cells or any dlcs in the future. Also haven't played since September but I was planning to come back soon but my hiatus will likely be indefinite unless bhvr completely changes course as well as there continues to be no other successful game in the asymmetrical genre
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@Malum_Midnight said:
For all the incompetency in game, I didn’t expect them to get involved in a real-life pyramid scheme. Yikes
It's certainly a new low for a company that has the bar deeper than the mariana trench. Its almost impressive at this point.
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It's unlikely sure but steam could absolutely use it as an example of how hard they plan to go against NFT's, they've done equally petty things in the past
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/2569091#Comment_2569091
I doubt BHVR is making any money off of the NFT's. I'm sure it was part of the licensing agreement to allow the license holder to use the character model for other purposes. BHVR is not the company producing the NFT's.
No but they said themselves that they are working with them to create the NFTs
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Steam wont ban any players but there is a very real chance they will take DBD off of their platform
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It's probably a legal thing so they likely won't say anything cause apparently whoever writes their contracts is severely incompetent
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@HealsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2569167#Comment_2569167
If anything I think the hackers/cheaters will skyrocket, now that the game is in jeopardy and multiple people will take advantage of 'having fun' while they can.
That is a very real possibility, people may go with the apocalypse anarchy approach and stop giving a #########
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@[Deleted User] said:
I doubt it. There's no NFTs inside the game.
Steam used some more vague language than just games with NFT transactions inside of it but even said games that would facilitate NFT transactions. It's certainly a grey area and it will be up to steam to act or not, but they could absolutely use this situation as grounds to ban DBD off their platform just a matter of if they will or not.
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@EntitySpawn said:
Might reduce some hackers/cheaters though lol.
But doubt the devs would over look that, plus I believe just the chapter would be void on steam if so
Hight doubt it would have any effect on hackers/cheaters since the issue isn't steam its that BHVR is way to client-heavy with their multiplayer model, making it very easy to cheat
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2569101#Comment_2569101
Who knows, honestly.
Maybe they're not legally able to back out at this point? That'd be plausible, but that's also assuming that BHVR didn't just agree to this anyway.
It's sad that my opinion of bhvr is so low already that I just find this whole situation funny
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2569101#Comment_2569101
The Steam thing is recent, it's likely they didn't know about it when they agreed to this NFT deal.
Well I legitimately hope whoever signed off on this deal gets actually fired
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2569085#Comment_2569085
There's no way that they can- they weren't the ones who actually signed off on this, from what we know. It's likely that they're not really even able to say they don't like it due to license agreements.
It's very frustrating but I don't see any way of us knowing exactly how this shook out without someone at BHVR leaking documents, which doesn't seem likely.
If it really was solely at the behest of the Hellraiser IP owners then honestly how can keeping Hellraiser in the game even be worth it at that point? I have doubts that bhvr didn't have any say in this and they were just doing what they had to as the possibility of getting kicked off steam would never make the money they're gonna earn from the NFT's and even the Hellraiser chapter worth it
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I don't know how much money bhvr is making off these NFT's but How can it be worth not only being kicked off the largest PC platform by a large degree but also losing so much player trust
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I feel like bhvr if they want to have any semblance of a chance of saving some face on this is gonna have to do a little more than a few tweets(which can't be trusted anymore anyways) even if they call it off, which I don't even know if they can, but considering how little they responded to the performance crisis during the RE chapter I'd be surprised if we got any more communication then vague forum posts and maybe a tweet or 2