ggallinftw
ggallinftw
About
- Username
- ggallinftw
- Joined
- Visits
- 635
- Last Active
Comments
-
That'll be great for killing survivors who don't know how to angle their camera.
-
@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/comment/1447764#Comment_1447764
Did you really say that?
Not everyone is into internet culture. I have no ######### clue what chad is either other than a first name.
-
Also, it would be better if they didn't put so many "troll your team" challenges. I'd have had a lot more fragments but I won't even bother with challenges like "waste an entire minute hiding in the killer's terror radius while your team does all the work, then escape" as it's not fun for me or the ppl i get matched with.
-
Oh don't you worry. Billy will still be a strong tunneler after the update.
-
You know you have to be a killer main to post stuff like this, right?
-
Out of all the great horror franchises available, the only thing ppl can come up with besides Alien is a silly kids game... What's next? A Goosebumps chapter?
-
Go break some pallets that ya left behind or spam your power for extra bp if they're givin ya extra time.
-
@MissKitty95 said:
https://forum.deadbydaylight.com/en/discussion/comment/1389369#Comment_1389369
Thank you :) you kno I’ve played this game for over 3 year and didnt kno that XD wow feel like a proper noob
Lol i wouldn't say not knowin the exact way the cakes stack makes ya a noob. At the end of the day either way still ends up with the same outcome... LOTS OF BP ;)
-
@MissKitty95 said:
@ggallinftw so help me out , if on 2xp 5 ppl put on a bps you do you get your end game + 2xp and then the 500k ontop ? Or are you saying that it dont work like —> , end game + 2xp and then the 500 which would be the 5 bps, would not get the 2xp to make it 1000
I hope that made sence lol if not I will try explain abit better
Yeah you got it. The party streamer just adds another 100% to your bonus. 2x bp plus 5 party streamers ends up as 7x bp.
-
@MissKitty95 said:
@ggallinftw so help me out , if on 2xp 5 ppl put on a bps you do you get your end game + 2xp and then the 500k ontop ? Or are you saying that it dont work like —> , end game + 2xp and then the 500 which would be the 5 bps, would not get the 2xp to make it 1000
I hope that made sence lol if not I will try explain abit better
Yeah you got it. 2x bp plus 5 party streamers gives you 7x bp and not 10x bp. Each streamer just adds an additional 100% to your 100% extra that you get during a double bp event.
-
Okay, seems this forum works like the game and is not posting my reply.
-
@MissKitty95 said:
@ggallinftw so help me out , if on 2xp 5 ppl put on a bps you do you get your end game + 2xp and then the 500k ontop ? Or are you saying that it dont work like —> , end game + 2xp and then the 500 which would be the 5 bps, would not get the 2xp to make it 1000
I hope that made sence lol if not I will try explain abit better
Yeah you got it. Double bp gives 100% extra for a total of 200% bp. Each streamers adds another 100% so add 5 and you're getting 700%. So basically you get your end game score multiplied by 6 as your bonus.
-
@txcrnr said:
BP stacks additively, not multiplicatively. We’ve seen this with literally every double BP event. Bringing a Gateau will net you 304% (100+100+104), not 408 (204*2).
Also, if they actually worked, you’d be able to spend them NOW, and they’d be going into a feedback loop where you can purchase more exponentially and use those to get more to spend more, etc...
I have to explain this to my friends literally EVERY double bp event when they ask why i'm not usin my party streamers. Besides, double bp events are all ebony moris and things like infinite t3 myers. Why the hell would I use my offerings then?
-
I'd rather buy a skin that i want instead of one they tell me to so I won't buy the battlepass ever. Unless maybe I was somehow able to complete the rift and still enjoy other interests/aspects of life besides DBD.
-
I straight up don't give hatch. It's toxic af to kill one player but not the other. Better to be fair.
-
Yup, i'm getting a 0% bonus whenever a cake is used too. Yay.
-
@Babyyy_Boyy said:
I know it’s only been a day so I’m already ready for some salt but In my opinion I think Pyramid Head needs a nerf even though half the posts on here are asking for buffs. I’m specifically speaking of his power of sending survivors to cages. His cage doesn’t count as a hook but it’s considered a hook stage, so with that being said no perks will work you get out of the cage such as DS, borrowed time. I’ve already went against a few pyramid heads that instantly run to the cage so that way they can down and hook the survivor who just got unhooked from the cage. What’s the fun in that? I’ve already seen a post on here that said he can actually stand right in front caged survivor and it won’t give the option for anyone else to unhook and I actually hope that’s a bug and not intended. Don’t get me wrong I actually love his ranged attack but the whole cage thing is ridiculous. People say you can dodge the trails by crouching over them but he can leave trails around a loop or a tile during a chase so it will be difficult to avoid it. I just hope the devs look into this and see how unfair it can be if you get a Pyramid Head that wants to play like a jerk for no reason.
Gotta agree wityh ya. This killer seems built to get tons of value from playstyles that people hate such as camping and tunneling. I've yet to encounter an executioner who strays more than 24m from a hooked/caged survivor.
-
@PrincessPoop said:
https://forum.deadbydaylight.com/en/discussion/comment/1356675#Comment_1356675
What is your point exactly? I already explained to you why David being revealed as Bi wouldn’t be that shocking to most people so the idea of BHVR doing it for shock value doesn’t make any sense.
You just answered your own question.
-
@PrincessPoop said:
https://forum.deadbydaylight.com/en/discussion/comment/1354279#Comment_1354279
It’s really not that shocking if you’ve ever actually met a gay person or been to a gay event or gone out to a gay club. “Macho” gay dudes are more common than you think you just don’t realize because you look at them and assume they’re straight. In fact there’s this whole thing called masc4masc on a lot of gay dating sites but that’s another topic for another conversation.
Not that shocking but they think they're bein shocking by doin it. Ya kinda missed the point.
-
Sine these sexuality reveals always go for shock value and pick the most macho guy to be gay, like Soldier 76 in Overwatch, i'm gonna say David and Deathslinger are gay.
-
Yeah I don't see how a small bp award in the free track could hurt. There's still plenty more characters to be added so a small bp offering would give us something to be happy about while keeping the insanely tedious perk grind intact.
-
Last night I got stuck on the gate switch after I opened the exit gate. It held me in place til the killer downed me. Literally gave the guy a free kill.
-
@wraith_nea said:
Rant from victims (the actual killers in the game) of toxic swf
Its easy to know theres a shortage of killers based on que times. 15 mins que for survs (if lucky) and almost instant match for killers. Recently its even 30 mins for survs. Last night ive had the last straw being bulllied and from now on Ill get into a trial with these toxic teams and try to franklin your purple flashlight and pink key before instantly dc'ing.
I play both sides (green-purple) and realy dont understand the level of toxicity in this community (PS4) at higher ranks. Im a relatively new player but Im learning quite fast as I take the time and effort to improve by learning optimal loops/routes/building/pressure for both sides.
Alas what is the point in improving when skill and jukes are irrelevant against these toxic pricks? I'll give 3 matches back to back that I had last night as examples. Mind you I was just playing bubba (rank 11) with only BBQ and Iron Grasp as some good perks (+Whispers+Sloppy) just to have an enjoyable game while stacking my BP (bbq). Matchmaking is an absolute joke (although it could be from the lack of killers - cause its too stressful to play). All 3 matches all the survs were running the usual sweaty perks btw BT,DS,Adrenalin,Self Care,Dead Hard,Sprint Burst. Only twice was a different perk used empathy and head-on to mug me off later.
1st match Haddonfield SWF prestige 2/3 (3 of them Level 1 and a Level 4). Downed the first one after 3 safe pallet loops and 2 others instantly appear one trying to sabo the nearest hook the other creeping for the heal (under a pallet by the way). Ok fine got away with all of them working together but managed to down the sabo guy quickly and here they come again with 2 flashlights this time. 2 gave up cause I know how to pickup safely and avoid the beam as soon as I hook I see 2 already gen rushing with my bbq. Loose-loose situation if I abandon hook free rescue and heal, if I camp gen rush to next gen. The same ######### happens for the next guy hooked and tadaa all gens are done. They tried the double flashlight again but this kill's mine buddy.
2nd match Badham again 3 red 1 purple rank, Im still using (now) level 12 bubba btw, four big ol' toolbox for the rush. I figure ok havent met u guys Ill play nicely if you dont give me a reason to be an ar****le. A bit easier for the hunt cause no annoying flashlight rushers I get four hooks for my bbq stack and didnt camp once, all the while getting tbag and pointed at for every pallet each of them used. Ofcourse no stopping the gen-rush no kill this time 2 injured at final gen as I approach and both had adrenalin yeay! Was tbaged again for good at the gates btw for what exactly I had no idea, was playing classy all game no camping/tunelling/sluggng just wanted my bbq points.
3rd match (coldwind offering) met with 1st team again this time 4 flashlights and the add-on that protects them form loosing item if sacrificed in trial. How I'm mismatched on level again is a mystery (not realy). Fine Ill tunnel and camp if thats what u want. Oops sorry, safe pallets in between the building, jungle gym and killer shack wont let you do that. I dont spend ages getting looped by the way, hooked 2 and got rid of 2 safe pallets while eating 2 DS (one after I hooked another guy - how bs is that?). Even managed to mind-game the killer shack and get a hit in 1 loop, but robbed of the downing hit by head on from another t**t who was standing by before the chase even went there. If this isnt bullying/toxic I dunno what is. Theyve completed 4 gens waiting to tap the last gen by then and are in full bully mode. Managed to hook a feng min but hey thats not the hard part. Steve went for the save and the moment I chainsaw both of them, another pops the last gen and yeay adrenalin save their a** again. That is some steph-curry buzzer beater bs timing and coordination if there ever was one, If anyone needs another proof that swf breaks the game. Still managed to tunnel and slug her again closer to the gate. Now this is the most frustrating thing Ive ever encountered in a game for years. Flashlight fiesta as she crawled to the gate but was able to trick them into a safe pickup, they tried body blocking as I look up while walking to avoid flashlight. I swear the hook wasnt sabo'd but I couldnt hook her. Looked down to see if anyone was hook blocking but no one was there. Alright Ill put her down if thats the only thing I could do. Cant put her down either! Freaking hell I dunno what kinda glitch/hack I was a victim of but it was soo stressful. She wiggled of and escaped while a Zarina that I didnt chase the whole game was spamming flashlight at the gate. So your buddy very luckily escaped and you were there to taunt me for her cause she couldnt do it herself when I didnt come up or have any chase against you? Was she just in the game to gen rush and be toxic? Tell me at what point in the game did I have 'fun'?
These players are absolutely ruining the game, for killers who very reluctantly play knowing the odds against them who in turn will play a very boring build thats no fun for other survivors. I will regularly hunt just the 3 swf if they are paired with a solo since they will annoy me the most by hookswarm, tbag and clicking. These toxic swf players are such scumbags and have such a mob mentality. In fact Ive even played with them previously (they invited me). I do 2 gens and got in a chase, but the moment two of them got hooked they all Dc'd and leave me to be hunted (I was heading for the save), tell me that isnt scummy. Another time I joined a 3swf lobby against nurse got spotted immediately and was tunneled for 5 mins straight while they didnt do a single gen. The moment I got downed they all went for the flashlight save and nurse Dc'd. So they made the killer quit and also made my effort and plays pointless.
I will play happily knowing Im up against other genuine players. Heck I carry the last surv every game and find the hatch for them cause I know Ive won and theres no harm in being nice to other players. From now on Ill ruin these toxic players' experience in the game and make that a priority if they come up. Such scummy players do not deserve people's time and other survs waiting in the lobby who actually want to play. As said earlier, Ill get in a match with you and Dc if I recognize your team from a previous trial. Best of luck waiting for another 30 mins in lobby while I hunt survs who actually wanna play fairly.
Sorry for the long rant but there isnt a tbag button or vault spam for killers in the game so had to let it out somehow.
Basically what you have described is the devs vision for the killer experience going forward.
-
For a start, they could fix generator achievement for the new map.
-
Doesn't happen to me too often because most of the swf teams I face only have 1 or 2 red rank players on em. I just take the weak links down super quick and chasin the good players around suddenly seems like much less of a chore.
-
@PeenutsButt3r said:
too bad tome level 4 will feature some iridescent challenges
Yup. They know it doesn't work but keep puttin em in anyways. Kinda like how red dead online always comes out with daily challenges revolving around whatever aspects are broken at a given time.
-
@NursesBootie said:
Who expects something to work in Bug by Daylight?
True dat lol
-
From where I stand noed gets used to make sure that if a couple survivors last long enough to get the last gen done then they get to join their dead friends.
-
Best way to get healed if you don't have a medkit/swf team.
-
@Might_Oakk said:
Crashed for first time in 3 or 4 days. Played probably 50+ games in the 3 or 4 days since last crash where I'd gotten a 15min penalty.
I received a 15min penalty not 5min, I was under the impression it reset. Ps4 if that matters.
Wow, i'm amazed at the number of people on here who act like the game hasn't had crashing issues for the entirety of it's existence. Gotta love them spineless dev apologists, eh?
-
@Shi said:
if Hidden = No
Lack of killer is the core problem. I will face only 1-2 red rank killers from 10 games.
So, we should encourage players to play more killers.
https://us.v-cdn.net/6030815/uploads/505/KWXVHTJESTVT.jpg
I don't think the problem is actually lack of killers but actually a lack of survivors in the mid-low ranks. A huge chunk of the mid-low rank survivors are currently playing at rank 1 by teaming with their high rank friends which leaves the mid-low rank killers with nobody to play against at their skill level. This leaves playing above your skill level the only option to avoid super long queue times.
-
This whole problem started when they flooded the red rank matchmaking with low rank players that queue with their red rank friends. Revert that and maybe we don't need to just throw everybody in to 1 giant pool like they are planning.
-
Considering the i-frames don't even work half the time, I think takin out the speed boost would make the perk absolutely useless. On that note, I've been downed despite apparently not havin a hitbox enough times that I don't even use the perk anymore so have at it.
-
@iBetClaudette said:
No Mither, Self Care, Botany Knowledge, and Pharmacy + med kit= meta build :)
Would you consider replacing one of those perks with Inner Strength?
-
Adam, Adam, and Adam.
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1064500#Comment_1064500
That should count, yes.
Ah thanks, good to know. Wasn't sure if I should slug ppl til egc gets triggered and then hook em or just hook em and close the hatch/wait for the gate to open.
-
Anybody know if it counts even if they are hooked before egc begins but get swallowed by the entity after it begins?
-
If there were to be a gay male in the game, it would most likely be David. If they're gonna hop on the shock sexuality reveal wagon then they might as well go for max impact by doin it with one of the most high testosterone, macho guys in the game. Just like how Overwatch picked Soldier: 76 for their own shock sexuality reveal.
-
I don't see how a skill system could help a game where they constantly release challenges that encourage teammates to grief each other. The data will be heavily skewed.
-
I hear that David King is to be featured in the next tome. You wouldn't make us do a no mither challenge... would you? 😧
-
Wait, the servers are still garbage on pc but they're now coming to console? Does this mean they're happy with the current state? Good god... 😨
-
@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/983108#Comment_983108
Ragging on them just 'cause they lost is unnecessary. I don't think everyone working at BHVR should be expected to be gods at the game. However, their loadout shows intent to make some poor Doctor player testing out the rework on the PTB miserable; they just happened to get Monto.
Seeing employees eager to ruin the fun of one of their customers makes me uncomfortable and worried about the general attitude of everyone else who works on the game.
I honestly don't think they tried to ruin anybody's fun. Based on how they played, i'm going to assume they were just tryin to not get annihilated.
-
So in other words... business as usual.
-
@ComelyStar said:
https://forum.deadbydaylight.com/en/discussion/comment/975504#Comment_975504
Omg literally me last night. I stayed up until 5am too to finish it as I didn't want to rush the last few hours the following morning.
Lol i knew i had to be somewhere this mornin so now i'm runnin on 3 hours sleep. Thank ######### for coffee lol.
-
@Fibijean said:
I always thought it was going to close on January 8th, since that was 70 days from its opening, but then the official Twitter said it was supposed to close on the 7th at 11am ET.
It is now the 7th at 11am ET. The official Twitter has posted an update saying that the Rift has closed. And yet, I just went ingame to check and found this:
https://us.v-cdn.net/6030815/uploads/254/EH0424BGI645.jpg
I mean, I'm not complaining, it's great for all the people that are still trying to finish it, but it's confusing to say the least.
You mean I didn't need to stay up til 5:30 am last night to finish it? 🤬
-
Play swf. If your team can loop... ez win. If 1 guy on your team sucks... rekt.
Most killers could be described this way.
-
@bigbeefynacho said:
For the bear trap challenge, just ask a couple of survivors while in the lobby to help you out.
And dodge every lobby that refuses. Gotta be efficient considering the time constraints. 3 weeks during the holiday season is actually quite a short amount of time.
-
I find it amusing that they removed the rank bug to discourage lobby dodging but add in challenges that'll make me dodge any lobby that doesn't agree to farm. Seriously, i'm not playin Trapper all day hopin for a team of idiots to step in 6 traps.
-
I had problems with adepts til I changed strategy. I find tunneling one survivor into the ground early on allows you to play with the remainng three and farm them for chaser/malicious points.
-
@Fibijean said:
I think additional playtesting would be great, but I don't think they should intentionally "delay" features beyond their advertised release because (a) it would breed dissatisfaction within the community and (b) they only have so much time to do everything they want to accomplish, so delaying one thing in order to spend more time on it will in turn delay another project that they would otherwise have been doing in that time, and the whole thing starts to snowball.
Instead, I would be happy if the roadmap were just a bit more spaced out. For example, having three chapter releases every year, instead of four, released every four months instead of three. This would hopefully mean more time spent in development and thus a better and more polished final product, with possibly less follow-up bug fixes and balance adjustments needed.
Of course, money has to enter into it somehow. It's possible that the current roadmap is designed the way it is because that's what suits their business model. I imagine that a lot of BHVR's income comes from DLC sales, so pushing out DLCs more regularly makes sense. On the other hand, one could argue that better DLCs, even if they're less frequent, would encourage more people to buy them and thus make up the difference financially. I'm not an economist, nor do I have access to BHVR's financial data, so I can't really say for sure which solution would be better for the company and the game overall.
I guess i was kinda vague on what I meant by delay. Spacing out the roadmap is kinda what I had in mind too. However, I don't think it would hurt the game if they had delayed Yui and Oni. I mean, sure there's a new survivor but atm I don't really wanna play her with the bugs and all. As for the killer, we all know what playin killer around launch day is like lol. What i'm tryin to say is I was playin DBD on the weekend and now i'm not. Had the patch been held off for another week (or even a few days) I'd still be playin.