My statistics collected from playing 25 games!
hello fellow fog dwellers!
Over the past week i have played 25 games of killer in red ranks. during these games i tracked several things including; perks used, gens done, the map, how many people escaped, survivors rank, and my rank at the end of the match. I could not figure out a good way to show all the information( im not too tech savvy!) so for now i will share with you all the perks that i went against and how many games had at least one survivor running them!
Here is what i got :
This is the percentage of games that at least one survivor had the perk:
- DS:79%
- BT:72%
- Selfcare:80%
- kindred:48%
- SB:52%
- prove thyself:32%
- spine chill:60%
- BL:24%
- Adrenaline:72%
- Headon:36%
- Q&Q:24%
- Open handed:8%
- unbreakable:24%
- Botany Knowledge:12%
- Empathy:16%
- Iron Will:72%
- Urban Evasion:28%
- Bond:28%
- Autodidact:4%
- Lithe: 44%
- Leader: 4%
- Resilience:4%
- no one left behind:8%
- dark sense :28%
- inner strength :20%
- Deliverance:12%
- Calm Spirit:4%
- Well make it :32%
- Were gonna live forever:32%
- After care :4%
- Premonition : 8%
- Dance with me: 4%
- Streetwise:8%
- Any means necessary:8%
- dejavu :4%
- Baby sitter:4%
- Detectives Hunch:4%
- Better Together:8%
- second wind :4%
- stake out :4%
- ace in the hole: 4%
- plunderers instinct:4%
- Object of obsession:4%
- No Mither:4%
- Alert:4%
- Poised:8%
- Fixated:4%
- Breakout:4%
The thing that i really found interesting was how little the stranger things perks are used, not including inner strength.
What do you guys think?? let me know down below!
Comments
We live in a society where SC is used more than DS
Let that sink in
Best way to get healed if you don't have a medkit/swf team.
Games where at least 1 survivor is running a specific perk is almost a worthless stat. Take the time to do the math to see what the perk pick rate is per survivor.
It's nice to see kindred used alot, it's my favorite survivor perk.