fulltonon
fulltonon
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I mean slugging a person and searching for another is ONLY option killers have to get 4k?
But even then a survivor can be extremely petty and hide for ENTIRE duration of bleeding out, that's stupid and shouldn't happen.
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@kaskader said:
dms is fine as it is lol don't add idiotic cooldown to kill the perk
I don't think it's needed at all, but don't think it gonna kill the perk either.
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It needs to be BUFFED, survivors should get bad status effect similar to eruption for 6 sec.
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6 : increase generator time to 240seconds.
Now it's actually healthy.
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Can you just show auras too? because you DO slug for hooks.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/2785862#Comment_2785862
the next goalpost would become "BT unhook timer shouldn't start until outside the TR" and next thing you know, every killer is suddenly post-nerf legion.
No worries, at the same time they will make insidous basekit.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2785972#Comment_2785972
I am a girl, dont call me bro I find this offensive.
I'm sorry, sis plz.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2785970#Comment_2785970
You know that a second Objective wont mean that Gens will still take 80 seconds?
I meant harder work for devs? whatever the way it is, increasing game time in general and giving more interaction across survivors and killers gonna work better than basekit thing.
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@Mushwin said:
Its olay -giggles- lets give killers the easy way of farming for thier rights :) yep *thumbs up* they are3n't going to hepp us survs cos we never asked them for help? Oh i am a killer I need to do my timme then you can go! whhoop whoop excifting!!!!!!!!
bro plz
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2785942#Comment_2785942
So you want to make an already boring part of the game more boring? There are other ways of making gens take longer. Such as adding a secondary objective.
All you do by flat out increasing gen times, is make Solo Q even worst while barely having an effect on SWF.
Adding a secondary objective gonna be harder work, but that'd work too.
I'm just stating camping AND the time killers have is the biggest problem.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2785949#Comment_2785949
https://forum.deadbydaylight.com/en/discussion/comment/2785949#Comment_2785949
https://forum.deadbydaylight.com/en/discussion/comment/2785950#Comment_2785950
https://forum.deadbydaylight.com/en/discussion/comment/2785947#Comment_2785947
https://forum.deadbydaylight.com/en/discussion/comment/2785947#Comment_2785947
https://forum.deadbydaylight.com/en/discussion/comment/2785944#Comment_2785944
prove me wrong?
I can't prove you are wrong when I don't even understand your point.
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I don't get it, what is your point?
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2785904#Comment_2785904
No.. having gens take that long is just boring
Gen times definitely need to be slowed down but just flat out increasing the time it takes is lazy and really boring gameplay
But without increasing gen time, you can't let survivors chase for 12 times.
and long or short, gen is boring and that's the fundamental problem of the game, at least with long gens you have a chance to do a chase even with decent teammate.
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@Shroompy said:
Realize that these perks are there to prevent very frustrating parts of the game
While I do agree these perks shouldnt just be slapped to base kit, something should be put into place to make it less frustrating to deal with that benefits every one equally
Removing facecamp/tunnel and nerfing generators to 120seconds or even 160 seconds gonna definitely make game healthy.
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I can see Dead hard being definitely broken and boring, beside that seems pretty fine.
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Should we balance game around stupidity of players, or tools they have? that's the problem.
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@ChristinaPirog said:
Why wouldnt it work as basekit? Its almost like getting hit and getting that little speed boost. A good replacement could be something gen related that would fit in with her other perk "Technician". Maybe she would be able to add 50% gen progress if she does 4 great skillchecks, and you can do that twice a match.
Mmm, I don't get this joke.
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Not only it's unfun, it skews their statistics too. it inflate kill rate of killers and as a result killers looks much stronger than what they actually are.
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They are acknowledging Boil over is a problem though, pretty weird I'd say.
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Survivor shouldn't be able to escape the killer from the beginning, game isn't meant to be like that.
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@Ruse_Cruise said:
https://forum.deadbydaylight.com/en/discussion/comment/2785749#Comment_2785749
I’m not trying to take away the fact blight has a high learning curve and skill ceiling, the point I’m making is that these addons create a 9/10 lose for the survivors. As I said earlier if I can get across red forest and have my power back from 0 charges to 6 in 2 seconds thats unfair, if a survivor outplays me and makes me miss a rush then I shouldn’t have my power back in less than a second to do it again when the survivor has taken the fact they outplayed me to create distance only to be put on they’re arse by the fact I’ve got my power back
Chasing against blight is generally NOT distance oriented though, unlike many of other killers.
I don't think getting close is unfair in any way.
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@Ruse_Cruise said:
https://forum.deadbydaylight.com/en/discussion/comment/2785724#Comment_2785724
Demo portals are can be destroyed and demo has to spend time replacing those portals. If a survivor makes me miss in the open then they should be rewarded with that outplay and gain some distance, using these addons makes that reward for an outplay non-existant
You can place 6 around maps and destroying portals wastes time of survivors.
And it's not like you can hit survivors for no real reason, you need skill for chasing anyway.
I don't see a problem.
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/2784714#Comment_2784714
Killers objective is to kill. Doesn't say how just kill. Bleeding out is a strategy when there is nothing else. I've had to do it now with people using boil overs and falling down in places where there simply is no hooks nearby. Or should i just have let them go and be like oh well.
We see the video from the survivors aspect but we do not see what the killer sees. I am going to assume the killer did try to hook her at first as we saw happen and boil over prevented to see nearby hooks. So he drops her. She gets up at one point, but he slugs her again. Its a valid tactic when you dont want to run over and over and over after someone abusing clearly broken perk.
edit: obviously cant type today
Killers objective is to hook and not bleeding out, bleeding out does work but give you much less BP and emblem, basically game encourage you to NOT do it.
it's only there to prevent taking the game hostage, not something you forced to rely on.
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Balanced around who, that's the problem.
There is a survivor who can't even use fast vault.
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Since every survivors have same basekit and can't really do something fun themselves, their gameplay variance is extremely dependent on killers... so, playing against same killers can get boring and I do understand it.
Buffing other killers are the way, I'm pretty sure those kind of people don't want to win, but want to play in variety.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2785705#Comment_2785705
People are gonna ask to kill switch everything
Does it considered "everything" when dev itself acknowledging it is game breaking and something has to be done?
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@Ruse_Cruise said:
https://forum.deadbydaylight.com/en/discussion/comment/2785714#Comment_2785714
If in the time it takes to kick a gen, after travelling across the half of red forest, to be able to have all my charges back to then do that again. Its not fair if all my charges come back within 2 seconds and I can blitz across red forest like that
If just traversing across maps is that strong, I'm pretty sure demodoggy will be top of top tier.
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@Tiufal said:
Its just shows killer entitlement. Killers are allowed to be annoying af to survivors, but if its the other way round the game is unplayable/broken and must be changed immediately. Double standards at its best.
Ehh, I don't really care if you want to get slugged for 4min for no real reason, I'll happily let you rot in that manner.
I just think it's not fun for literally everyone.
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2785480#Comment_2785480
https://forum.deadbydaylight.com/en/discussion/comment/2785474#Comment_2785474
I'm not sure Bubba get multi-hits outside of hook camping though.
With right addons and perks, he will.
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@SomberNokk said:
######### is this, killers remorse?
Yeah, it's pretty weird when people utilize addons to get a kills you couldn't without it, and then consider it as "gotten kills I shouldn't have".
Like do you think healing a health state is something "survivors shouldn't have" because they couldn't heal themselves without a medkit?
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More or less you can finish archive without DLC.
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It isn't, be proud of yourself for how good you became.
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RPD is mechanically broken, with or without boil over.
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literally impossible.
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@lonesomekill said:
I know what you mean. I think its because when you start theres just a basic character, no perks add ons etc. Its simple gameplay. The whole game revolves around a players skill. The further down the rabbit hole you go the more twisted the game gets with ridiculous extras that cancel eachother out. And with 4v1 you have 4 players perks against 1. Players get bitter and it all gets messy. Then theres the mm system. It would be good if they offered a mode where players can only use a standard character with no load out. But hackers would destroy that too. Chin up.
Its a good concept that got over complicated
If you actually think game was balanced and skillful in old DbD, you clearly haven't played or even know what it was.
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I definitely don't, I mean first day of my DbD was genuinely worst experience of all.
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But trying to be annoying as possible instead of winning is also fun.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2784626#Comment_2784626
It doesnt stop you from playing the game. You can snuff out the boon. Let them bleed out, while you chase someone else. It takes longer, but it doesnt prevent you from playing the game.
Not being able to hook is pretty much preventing to play the game.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2784593#Comment_2784593
It doesnt really. It never did actually.
It does, giving you another chance when getting tunneled, instead of giving literal invincibility time for no real reason.
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@Ripley said:
https://forum.deadbydaylight.com/en/discussion/comment/2784529#Comment_2784529
Clip looked like Blight was using downed Feng as bait for other survivors. None of them doing gens.
Seems like a pretty effective bait tbh, slugging ftw.
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@c0gnu5 said:
To be fair, rank means nothing, I suggest you ignore it all together. I have around 160 hours, maybe 1/3 of it as a killer, yesterday I finally got to silver and survivors in iri are not that rare for me.
https://us.v-cdn.net/6030815/uploads/D9Y3SGE4L0AV/zrzut-ekranu-28108-29.png
https://us.v-cdn.net/6030815/uploads/AAPWVDOXKI4L/zrzut-ekranu-28109-29.png
Maybe you just shouldn't expect to win as a Ghostface against fully stacked survivors with boons and strong items
"Maybe you just shouldn't expect to win as a Ghostface"
I think this is the correct answer, too.
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@GiveMeBoops said:
https://forum.deadbydaylight.com/en/discussion/comment/2784589#Comment_2784589
Unless you get to multi-layer maps, or indoor maps. That is so much pain.
Midwitch and the game is pretty much her home ground though, but anything else is trash.
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I felt definitely it is, nurse is faster, doesn't care palette/windows, and can even pass through walls.
Blight on the other hand, more or less just a killer who has to break palette and play around windows, I think the biggest advantage he has is his innate anti shift+w power, and the punishment for mistake is even worse than nurse tbh.
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@Johnny_XMan said:
It’s funny to me how he is so pressed about one perk, but so many killers already slug till the survivor bleeds out who don’t have Boil Over.
I definitely does, especially when I'm using nurse and has knockdown and third seal.
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It's good, it practically allows you to be hooked 4 times.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2784718#Comment_2784718
Slugging is most definitely NOT holding the game hostage - the game will end, the person will bleed out.
Holding someone hostage in a corner, the killer body blocking a survivor there for example, prior to EGC starting, is holding the game hostage for that person, as the person cannot do anything to progress the game, cannot die for example, cannot do a gen either. Slugging does not fall under that category which is why we specifically have on the game rules that camping, slugging, tunnelling etc are not reportable offences.
Nobody gets banned for slugging anyone.
I think it's about survivors using boil over to guarantee their wiggle out and using exponential/soul guard to stay alive for god knows long, but thanks for clarify.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2784543#Comment_2784543
Yeah but that post is technically right, killswitch is a last option measure to disable things that crash the game, make it unplayable or result in hostage situations. Boil Over on RPD while being extremely lame and abusable doesnt stop the game from being played.
But they just disabled a map with killswitch "cuz rework lul" though...
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2784667#Comment_2784667
I guess but they specifically talk about “high MMR” with twins. I don’t think there is any debate how good nurse is once learned which most at high MMR with her have
Even in high tier, not much of nurse is actually good.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2784714#Comment_2784714
You are wrong, hostage situations are situations where the game will only end by the hostages by a disconect, bleeding out takes more time but the Survivor will die eventually.
BHVR has already said that any situation where the game progresses albeit slowly is not a hostage situation and its not reportable, spin it the way you want, bleeding 4 people is not holding the game hostage and its not reportable.
But recently dev just banned people who body blocked survivors before EGC though, you can keep yelling "you are wrong" but that does mean nothing.
I wonder if you have done something like that yourself, because that is the only real reason I can think of for you keep insisting it as "not reportable"?
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2784706#Comment_2784706
You are wrong, holding the game hostage is a situation when one side cant progress their objective no matter what, like blocking the last remaining Survivors in the one way in room in the Saloon (without downing them) or blocking the last remaining Survivors in The Game corridor.
If someone can bleed its not a hostage situation, if someone can be downed even if he hides out of spite the Killer can still find them, if you trap 3 people and the last one is outside of the room and can finish generators and open a door isnt a hostage situation either.
Hostage situations are only when one side cant progress their objective by any mean and the only solution is to disconect, if the objective can progress its not hostage situation, it may be a childish and petty situation, 2 last Survivors hiding and locker switching is childish but the Killer can still find them and finish the game.
Killer's objective is hooks and not bleeding out though, so yes, you just proven this IS holding the game hostage.
Oh, and also do note that locker situation is exactly what dev said they will consider "holding the game hostage", and calling it otherwise yield nothing for you sadly.