fulltonon
fulltonon
About
- Username
- fulltonon
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Big bait.
-
You won't.
-
hi sluzzy.
-
@Seanzu said:
Why is that a few years back survivors were absolutely ######### on for deranking, but killers have always had 'playstyles' that enabled the same behaviour.
Basement bubba, now AFK Pig.
How about everyone just plays the match they queue up for?
Unlike survivors killer que is almost always instant, it enables some weird stance difference against a match.
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2790054#Comment_2790054
The survivor or survivor(s) who get unlucky have a 0% chance of escaping
Seems totally unfair to me
2 survivors are meant to be killed by devs, it's fine.
-
It can be helpful sometime.
-
@lonesomekill said:
https://forum.deadbydaylight.com/en/discussion/comment/2790052#Comment_2790052
Thats the trade off some killers forget. Sure its hard, and a bit ridiculous at times, but with a 30 second max queue time i cant really complain. Thats why i never understood gen rushing. But i dont play survivor so cant comment for them
They literally has nothing to do other than gen rushing.
-
@GuyFawx said:
"You gotta know when to hold em... know when to fold em
know when to walk away and know when to run"
Honestly this game will die if killers dont get some kind of balance pass. Ive suggested before i feel like they need to add a third role where a player can play as the Entity and they can get charges from the killer by attacking and when they do they could hinder the survivors maybe move hooks around or even just scout. The idea is that the entity cant attack but it can patiently watch and lash out buffs or something to help the killer secure kills. I know saying this is definately a bit op but killers are no longer a threat aside from that 1% god nurses and that really hurts this games vibe.
I mean survivor game is pretty much like dying, what other games take 10 minutes to que up...
-
Losing is fine, problem is even with 3K survivors can be toxicest as possible and make killers "lose".
-
There is none, every killers need addons to compete with SWF.
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2789993#Comment_2789993
Simple. There's actual recourse/things that can be done about it
Perks like BT and Decisive can help you get out of being camped. Good team coordination can also end a camp
Perks like Kindred/Kinship/Camaraderie help make your teammates aware of it and buy them more time
None of that applies to camping a jigsaw box, they aren't the same.
Hell, camping hooks is valid. It's not fun for some, but it's valid and you can choose to do it when you need to or if it's your gameplan - go for it. Survivors know what to do about it
So, quite a lot actually.
(This is talking generally, some killers can facecamp and basically you can't save like Bubba but talking generally the above still applies to the majority)
So basically, the ability to camp hooks of up to 4 people is the uniqueness of pig I guess.
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2789970#Comment_2789970
tbh the problem isn't really that the killer can block the box, it's that the killer can 100% guarantee stop someone from doing a box because they can just camp it.
Which again is totally valid under normal circumstances, but the video tape addon is far from normal circumstances. Killers who do this aren't AFK, they're just not playing the game (in my opinion ofc) so being able to push them away won't do anything.
What's the difference to it than camping the hook.
-
Portal is good, the ability to utilize STBFL is also good, and addons are good too.
He is good boy.
-
@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2789948#Comment_2789948
I've ran boil over, flip flop, unbreakable and no mither for several hours now over 4 days, before that had flip flop power struggle unbreakable for testing with it. It's really hook rng dependent on most maps. And then when i wanted to actually get any value I had to waste a few minutes looking for hooks and then calculating the best spots. Again all soloq. The only time I was really guaranteed value was old RPD library and temple of purgation. THe other times i was lucky with hooks spawns or the killer walked past a hook due to not seeing it.
EDIT: To help the killer argument (cause i play both) on one of the swamp maps I had a naïve killer who kept picking me up (soloq) on swamp map forget which one and I literally broke free over and over until all 5 gens were completed. Guess what camped and he had noed lol. I have video if anyone wants me to put it up lol.
It doesn't matter how it works in normal gameplay, problem is always "abuse".
So your experience of it doesn't matter, I know it's nothing for most of times, but the fact people can abuse it to extreme is enough to rework/nerf.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2789962#Comment_2789962
It's reassuring that this isn't the intended behavior, anyway. I've only faced one Blight since I've restarted and he was doing that. If I encounter another one doing the same I'll figure out how to get gameplay recording set up.
If he ACTUALLY rushed 10m and turned and rushed 15m, I'm pretty sure he was cheating/glitching of some sort.
-
@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2789952#Comment_2789952
But Noed is a second chance skill isn't it?
and yet it can be countered.
Well yes, so you meant DH/DS/BT should be like NOED? then agreed I think.
-
@Barbarossa2020 said:
If he had blocked the wrong box he would have looked like a fool.
The box is an objective, and however he chooses to defend it is his business, how is it different from a trap?
I consider that playing the game, he chose the right box and was rewarded for it. If it was wrong he would have lost.
And I mean, he doesn't even has to "block" it, pig can just camp around the trap and decisively strike people who trying to use the box.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2789883#Comment_2789883
Turning, yes. Not instantaneous 90 degree turns, i.e. zero turning radius. I am not talking about an add-on here. You don't seem to be understanding what I'm describing. Blight bounces and starts running North. He travels straight for 10m, then turns on a dime and travels East for 15m, and lands a hit. No turning radius, no second bounce, just an instantaneous 90 degree turn. If you do understand what I'm describing and your response is just "git gud he's designed like that" I don't know what to tell you. Would you say the same if he could just move freely without flicking or bouncing? Where's the line?
The line is if survivors can counter him, and they can, he is fine.
-
I think it's nowhere like NOED as there is no situation NOED is free kill?
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2789919#Comment_2789919
80% of killers don’t work how???
Just because they has to respect palettes AND has to walk around at pitiful 4.4/4.6 speed, this game is logically not possible to win against any decent survivors.
-
Even with Iron Grasp and Agitation, you weren't able to get hooks as long as survivors are on safe zone.
So no, it was broken, not even OP, just broken.
-
@Akumakaji said:
I am pretty sure that this kinda game play wasn't intended, but player will always come up Werken creative solutions and applications, like crouching Nevins a killer after a pickup or bodyblocking time hook, etc.
That being said even though I think the meme video is kinda funny, it's not a good way to "play" and pretty aweful. Its on the same level as "all in, full seal bully squads": you might laufgh your arse off, but the other side is just wasting their (miserable) time till its finally over.
Pig getting nerfed YET again is a sort of meme and self depreciating joke by now, but what can you do besides asking players politely not to do so?
This could be THE opportunity for us killers to show our greatness and that we stand head and shoulders above petty squabbles and spite... But I guess our bad apples, few or many, will still do what they gotta do in order to ruin a few matches for others. At least it will be over with pretty fast.
I'm pretty sure I can have fun as a survivor against those pigs up to 20 matches, it's unique kek
-
Imagine thinking perk is "trash tier" when it can still get bunch of wiggle out if you are smart enough.
-
@Alionis said:
Alright, I've gone through all the replies since I went off for the night.
From what I gather, almost half of you guys tell me that everything is my fault and I should never go for the unhooked person. Them potentially having DS gives them a free card I have to respect, otherwise I get punished. Fair play doesn't matter.
The other almost half of you tell me to play scummy, that I shouldn't spread out hooks and tunnel DS out of the game quickly, ideally using a meta killer.
The rest agree that it's unfair, but that nothing can be done about it.
I'll leave it at this. I think it's honestly sad that restricting yourself to 2 killers and playing them sweaty seems to be the most common solution, and an accepted one at that. That's not how the game should be.
Thank you guys for the input. Just because I don't agree with most of your solutions, doesn't mean it wasn't appreciated. Another player in a similar situation might read them see them as something that will work for them. I'm just not that person.
I mean, there is a reason why people call this game extremely survivor sided.
80% of killers simply does not work.
-
There is too many of those maps, thanks.
-
@Brokenbones said:
I think the root of the problem isn't that the Pig can block boxes
It's that survivors cannot leave with an active bear-trap on their head. Perhaps this is what needs to be looked at, instead of the addon/playstyle it's being used for
IMO that's the big underlying problem here. I'm not saying nerf pig, I'm saying perhaps problems like this arise because you can be put in situations where you have no recourse - you can't punish the killer for not playing the game by leaving
Here's my solution
Addon and bodyblocking stays
The tape addon has a downside added that survivors can escape while wearing active RBTS.
Boom, sorted - The addon will function exactly the same as it does now by slowing the early game down and it also addresses this problem. If people think it's enough of a reason to be solved I mean.
Definitely not, that is the most unique part of her trap and shouldn't change.
Just remove bodyblocking because that is better if you gonna do that.
-
@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2789569#Comment_2789569
You mean like the killers who couldn't bring perks of their own to counter Boil Over? Or slug?
Forcing slug is like forcing survivors to use hatch escape, it's not a normal gameplay and the reason why it's getting fixed.
-
NOED isn't even busted LOL
-
Survivors are much worse than killers in term of holding the game hostage, lol.
-
I mean, if there is two person with a trap, and gate is powered... just make your choice? one of them can survive.
-
@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2788814#Comment_2788814
Why? This will make the situation very complicate to manage.
When the EGC should start? When a surv dies? Why? This will be a really intense boost for survivors. With 3 survivors still in game an EGC is basically often 2 men escape!
Or maybe the EGC should start when the survs think there is no more hope? The survs then will try to trigger the EGC as soon as possible!
Moreover remember the EGC was introduced in the gay way after the hatch.
Okay, not EGC, instead insta kill.
If there is more than 4 generators and only 3 survivors left, they die.
same goes for 3 gen/2 surv.
-
Hiding is a skill.
-
@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2788746#Comment_2788746
Sure but this is not "stop playing".
This is "playing a different strategy".
The game now is a betrayal game where a survivor think completing the gens is worthles and start hiding in order to wait the other survs to die OR in a competition of stealth and patience with other survivors.
Without the hatch, if you kill a surv with 4 gens the other will spontaneously come to you in order to be butchered.
Yeah, I don't see problem in that anyway.
Let the EGC happen when it happens and kill them right away.
-
@JawsIsTheNextKiller said:
I think if people consider any S-Tier killers the most balanced killers in the game, that highlights a serious balance problem.
It does.
there is a reason people keep yelling killer is miserable, and there is a reason why survivor ques take this long.
-
@Zolfo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/2788205#Comment_2788205
The hatch is necessary for the game itself, not for the killer o the survivors.
Without the hatch every time the game start going wrong the survs will stop playing because they have no more hope.
What will happen if you kill a surv with 4 gens still in game and no hatch?
They are all dead. Therefore many surv will spontaneusly come to you in order to get killed quickly, or start doing gen ignoring you in order to force you to kille them quickly.
Having the hatch and then a little possibility to win the game keep the survivor interested and involved.
I mean survs still stops playing and start hiding in lockers to get hatch.
-
Wait till borrowed time, bait dead hard and finally eat the ######### decisive strike and catch up, kill him, tunnel him out to death.
In other word, just play killers who can ignore DS... killers like blight, clown and nurse.
-
Agreed, you are the prime example.
-
@Mileena_Kahn said:
It’s not fun but the killers here will just tell you “it’s a valid strategy” which is true to an extent. But if the pig is doing it jus to be a jerk there’s nothing you could really do about it. I’ve heard a few rumors here and there that they’re supposed to look at camping but for all I know it could be the Base Kit borrowed time they’re thinking about adding.
I mean if a survivor is on hook and is stage one, why pig leaves them? to give them chance to do kobe or use deliverance?
I don't get how can you call it "jerk" when it's nothing but a countering posibility.
-
What? winning is fun, don't you have fun to get 4 man escape?
I don't get why you get mad at opponent for playing good, really.
-
When I look for pip up, I do.
When I just want to play, I don't care, there is too much opponents who is better to dodge.
-
@Jukenobi said:
Damn, I almost thought a killer main made a positive post for once without complaining. I was wrong.
They really shouldn't be happy right now.
-
@Krimbar said:
https://forum.deadbydaylight.com/en/discussion/comment/2788387#Comment_2788387
Depending on the killer of course, insta downs and info perks
Info perks is good, but killers who can utilize instadowns are generally bad killers.
-
@Krimbar said:
https://forum.deadbydaylight.com/en/discussion/comment/2788372#Comment_2788372
I don't think slow downs are that great since they only ever do anything IF you apply pressure but do nothing on their own.
You can do some pressure with tunneling.
-
@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/2788250#Comment_2788250
Hey Peanits, thank you for the reply!
I understand making it weaker at lower wiggle progress, making it so that you can't immediately run to a ledge and become unhookable just because you have the perk isn't the most fun thing for the game (even if those spots were few and far between).
However, considering how rare it is that a killer will drop from a great height while carrying a survivor unless you specifically force the killer to do so, and the fact that the perk explicitly tells the killer that it's active, I don't think it'll be practical at 33%, and should be made more significant considering that the perk now has counterplay for people throwing themselves at ledges. Boil Over wasn't a reliable perk if you weren't going out of your way to die in a certain spot.
That said, I can see the reasoning behind wanting to start at a safe number, considering the situations Boil Over could cause. I just hope that it'll be tweaked sooner rather than later if it isn't useful. Boil Over was a pretty bad perk for years, and it'd be a shame if the new effect it was given was useless for a while after this.
Again, appreciate the reply, it's always nice to hear the dev's reasoning on things.
"Wiggle out perk" shouldn't be "practical" because that gonna break the game.
-
Strongest perks on killers are usually slowdowns I think?
But it's in same principle, only way of playing as survivor is pretty much staying in gen.
-
I do, at least when I don't use my own brain and just chase around and tunneling without any thinking.
-
@indieeden7 said:
Hope he can't aim
At least he has worse aim than huntress.
-
Wiggling is something they shouldn't try to mess around tbh, and 100% wiggling is still a thing and pretty strong as is.
I mean why do you even need a wiggle progress when the wiggle effect is THIS big.
-
@RakimSockem said:
Hope there's high walls to run around. Otherwise you do nothing but die because there's not much you can do. In terms of being oppressive in chase, he's one of the strongest for very little skill required. Hold W and launch 50 knives and land like 8 (or however little he needs to hit you with)
His maximum knife at baseline is 44, his movement speed while wielding knife is slower than survivors, and both accuracy/projectile speed is not that good either.
-
I think it's a bug and not even a intended mechanics.
Probably better go bug report section.