fr0sty1223
fr0sty1223
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@GodLikeTerror said:
I seriously don't understand this. If you are going to sit there and split up on 3 different gens at the start of the round, and rush gens to try and get out 5 minutes later. Why do survivors complain if the killer decides to tunnel and camp then? Tunneling allows more pressure to get someone out of the game, and camping typically gets people off generators a lot of the times at least 2 of the 3 people trying to sit on gens if not all. I don't understand the mentality behind getting mad at the killer for it when you are the one trying to rush the round. That's why I don't get upset when I play survivor and the killer tunnels and camps, but then again most survivors only play one side, and that's the easiest side where you can mess up nonstop and get away with it, because the game allows you to. Sorry if that was a bit of rant, but like a lot of survivor players literally do not understand this fundamental fact.
Camping and tunneling should be removed from the game though. They are toxic unfun strategies to face and they shouldn’t exist. Now if removing them would weaken a lot of killers then that’s as simple as buffing those weakened killers to make up for it. Toxic and unfun strategies should be replaced with strategies that offer more to play around for both sides and more gameplay to enjoy.
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@Psycho_ said:
Nurse got a nerf already...
Moris got nerfed into the dirt, waiting for more balanced changes to run them again.
Run DS to stop tunneling, its crazy its actually anti tunnel now... or practice looping.
hitboxes are actually fine.. its a latency issue, if people would have ping better than 200. hitboxes are actually really good right now, desync and latency are in all multiplayer games...
get a grip.
First off ds is not anti tunnel. It stalls the tunneler for an extra 5 seconds and that’s it. If it was anti tunnel it would actually help the survivor end the chase instead of prolong it. Nurse got a nerf and is still the best and one of the most hated killers in the game so clearly it wasn’t enough. Hitboxes are not fine otherwise everyone and their mother wouldn’t be complaining about them
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2157937#Comment_2157937
That idea was actually tried on the PTB, twice.
Survivors abused it, twice.
They would stands 50 meters out; it would take the Killer leaving the hook to start a chase (and thus, the struggle meter was slowed). The killer either had to keep camping, seeing 2 people standing around, ready to unhook if he left (and leaving 1 to do gens while the hooked person had a slow meter).
Or he had to chase one, and let the other unhook. Because the Survivors would move away if the Killer started to move (thus making it take longer to start a chase)
So your idea was abused.
No they tried stopping the hook timer if the killer was in a certain radius but never tried it where the hook timer would keep going if he was in a chase. This is brought up again and again that they should try this yet they never do. Hell there are other ideas as well that they refused to try like making it so if a killer is within a certain radius of the hook for more then x amount of time he gets a debuff until he leaves the radius. There are plenty more as well that are constantly brought up on the forums and yet the devs refuse to even test them.
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@Power_Guy said:
Lol. How do you even fix 'camping' and 'slugging' without giving Survivors free, safe unhooks they don't deserve? Or without ending up punishing Killers when camping is a viable strat to win?
Ohhhh, riiight; 99% of 'punish camping!' threads are one of two things:
- Survivors wanting free, safe unhooks they don't deserve. Because it's easier than learning when to unhook and when not too. They just want all the unhooks NOW.
- Survivors wanting Killers punished for breaking their personal rules. These are the types of people who go onto an FPS forum and scream 'Snipers are cheap! The devs should ban all sniper users, because I hate them!' And actually think the devs will agree.
The bottom line is that camping is valid, and camping is needed. You can't 'make camping less valid' without giving Survivors something they can abuse to high hell, or otherwise punish Killers for playing their objective.
you can punish camping with out survivors abusing it the devs just don’t want to because they are killer mains. It’s as simple as making the hook timer either go extremely slow or stop completely if the killer is within a certain radius of the hook unless he is in a chase. Survivors cant abuse this because the killer will chase them and the hook timer will still go down and the radius can be small enough so the hook saves are not safe and the killer can still prevent them.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2157784#Comment_2157784
Again. No one says it isn't a problem. But how do you tell when it's neccesary or not ? You can't. It would wreck legit games where it's the turning point for either side. I also like how you zoomed in and cut out gens, people alive, and any context of the situation. Other then what you want us to believe.
IMO I would just remove camping and tunneling as a stratagy as a whole and then buff killers after to make up for it
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@IWasLeft2Die said:
https://forum.deadbydaylight.com/en/discussion/comment/2157753#Comment_2157753
I mean somewhat. Survivors should easily get a pip if they do gens while killer camps and they escape
They don’t. I have had games where I got 3 gens done plus a hex totem but since the killer never chased me and we couldnt save or heal anyone since he was camping our emblems got screwed and not only did we not pip up but we actually de piped
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@TerminatorGuy said:
We have Silent Hill in the game, and Resident Evil coming soon. Two huge franchises that have made a tremendous impact on the horror genre as we know it. Now in my opinion, Outlast will complete DBD's trinity of most popular horror games. One of the scariest games I've ever played and I believe that Miles and Chris Walker(the most iconic villian) deserve a spot in the Entity's realm. Away from those monsters back at the Murkoff Corp.
What are your thoughts on a potential Outlast Chapter and who would you want to be included?
If they do an outlast chapter they should put in an outfit for the doctor that makes him look like doctor trager. Also I think the evil within would be a great addition to the game as well. Maybe putting in ruvik, Stefano, or the keeper as a killer.
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@IWasLeft2Die said:
What else do you want? There are perks to punish camping, killers emblems get punished for camping, killers BP gets punished for camping, and survivors have a lot of time to do gens to punish a camping killer.
That's like...every category it can be punished.
Problem is it also punished the survivors that escape since their emblems get ######### over because the camping killer refuses to interact with the other players.
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@ILikeBonez said:
https://forum.deadbydaylight.com/en/discussion/comment/2156396#Comment_2156396
Oni is stupid strong with his builds that make it where he never needs to use his power - just infinite tracking essentially. He needs to be changed to more force his use of Demon Dash/Strike instead of just his hax-level blood orb tracking. Anti-bleeding perks should make you not drop blood orbs as well.
Hag is stupid strong on several maps, she needs a change to stop her from spamming 'teleport' button constantly and being able to teleport back to back.
Billy was -eh? He had good map coverage would could be difficult to deal with; same as Nurse.
Nurse's problem is similar to Huntress and other 'aim-based' killers --- it is too easy to perform on PC, too difficult to aim properly on console; which makes crossplay a nightmare. Nurse, imo, should not be able to 360 mid-teleport to change directions with her second blink; she should have a slightly longer post-teleport window to blink a second time and pick a direction going forward in the same path. The 360-direction change makes her incredibly annoying to deal with.
Freddy was butchered the moment he lost his invisibiltiy due to all the crybabies complaining about him - his changes are still kind of meh but better than not being changed. He needs a reworked rework to bring him into a modified version of his older gameplay -- with his friggin' true invisibility brought back and not this laughable excuse of flickering.
Spirit - HAHAAHA. Nerf her inability to mindgame because of her difficulty to read directionally; and/or nerf Stridor so she has an actual counter. She is especially problematic with BBQ's aura reading - but that's another topic for nerfing.
Doctor - the "bug fix" to Calm Spirit no longer keep countering his aura reading really screwed Survivors over and made him ridiculously annoying and strong to go against.
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These killers are by far, the most annoying that I deal with whenever I play on the Survivor-side. All of the other killers - some far more than others - are either decent; or they have glaring flaws that need to be addressed and buffed up.
Wraith was one of those that needed a buff to his abilities.
I agree that wraith needed a buff but this was absolutely the wrong one.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2156445#Comment_2156445
Ah yes, he's super-duper fast, he moves at a whopping 150% speed, which is the same speed as Sprint Burst, Lithe, BL, Adrenaline, and Smash Hit.
If you knew how to play against M1 killers you wouldn't complain about him, you clearly need to learn how to play against him.
Yes those perks have that speed but I don’t run any of those perks since I don’t like those perks. You shouldnt have to run a perk to counter a killer you potentially come across. You should run perks to create a play style that you enjoy. Also I never complained about pre buff wraith as he was actually fun to go against and even when I died to him I wasn’t too upset because it was actually an enjoyable game. Unlike right now where I go against him every game and all he does it run at Mach 50 to get ahead of me, force me to turn around while he uncloaks, and then still get to hit me for free because of the stupid movement speed burst he gets. He needs to be changed.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2156421#Comment_2156421
Wraith without Windstorm was really weak, and WITH Windstorm he was only a bit more viable, but still very worse than the average killer. Do you not know how to play against basic M1 killers?
I do know how to play against m1 killers the problem is that wraith doesn’t play like and m1 killer anymore since his so retardly fast now. His speed needs to be reduced.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2156400#Comment_2156400
...they literally gave him an add-on that was considered a must-run to his base-kit. Nothing much about him changed, he's just slightly more viable now.
No he is borderline op now. If the add on was considered must run then that means it was insanely good on him so making it base kit is not a good idea
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2156390#Comment_2156390
Then what is your proposed change to Wraith to not make him like the garbage he was before?
I’m not an expert at balance changes but I would revert the buff he got and make it so when he unlcoaks there is no sound at all so he can surprise survivors. Make him more of a stealth and surprise you killer instead of a killer that is gonna run around super fast and m1 you.
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@glitchboi said:
Bruh the Wraith buff is something all of us have asked for, leave the poor bing bong boi alone, he's finally getting his time to shine.
As I said give him a different buff. The speeds at which killers move should almost ever be touched at all and yet they mad wraith so ridiculously fast that you can almost never get away from him on any map outside of maps like the game, haddonfield, and lerys.
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@Northener1907 said:
Survivors will never stop.
Freddy op, Nurse op, Oni so angry, Hag annoying, Billy annoying and now poor Wraith lol
I have never seen anyone say oni, hag, or billy is op or needs nerfs. Freddy definitely deserved the nerf so don’t complain about him and nurse is just as problematic as wraith if not more because even if you are not in a dead zone you are still going down.
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@WishIcouldmain said:
Is this on all maps?
No. Some maps have enough vaults and palettes that you can actually play around the wraith somewhat but a lot of maps (some examples are: red forest, crotus penn, auto haven, and ormund) have way to many dead zones that wraith is incredibly oppressive. On those same maps you can play against a killers like deathslinger, oni, huntress, and trapper and it won’t feel oppressive because they are not so stupidly fast like wraith is.
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@BananaBlooD95 said:
I've seen many threads about Deathsligner and how unfun or oppressive he is in one vs one. From personal experience playing as him and vs him I've notice that he's far from being as oppressive as people say for a couple of reason.
First let's that about ingame cool-down:
- ADS have a 0.15s Activate/Deactivate delay
- Firing have a 0.5s delay -> that delay is from the moment you click on the attack button to the moment he fire
- Projectile speed is 40m/s aka it take 0.25s for 10m and 0.45 at 18m (max distance)
I think we can agree that most of the time you'll get shot at 10m or more distance wise which mean a delay of 0.15+0.50+0.25= 0.90s from the moment Caleb start aiming or 0.75s delay from the moment he click the attack button.
In addition to this delay the killer has to factor in the lag/latency.
At base minimum the Caleb player have to predict where the survivor is gonna be in 0.75s after he click the attack button + latency which can give enough time for a survivor to drop a pallet or vault a window allowing the survivor to not get downed. Also keep in mind that his hit box is really small.
Now for the other cool-down:
- 0.5s for successful Spear Hit
- 1.5s for missed Spear Hit
- Reload time of 2.75s
- Broken Chain Stun penalty of 4s
Now we may disagree on how strong he is overall but it's quite clear that adding even the tiniest cool-down would add a lot over an entire game.
Personally I wouldn't mind having more cool-down for ADS in exchange for lower firing delay
He also get highly punished for a missed Spear Hit & Broken Chain Stun, more than any other killer. Maybe we could lower these cool-down if his initial ADS take somewhere between 0.5-1.0s.
Deathslinger is literally fine. He is my favorite killer to go up against and provides a very fun round. The literal only issue with him is that his gun will sometimes shoot you through the corner of a wall or other objects. Cleanup his hit boxes and no one will complain.
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@Judgement said:
https://forum.deadbydaylight.com/en/discussion/comment/2152765#Comment_2152765
- None of those are an abuse by any stretch of the imagination.
- Killers are weak and those are legitimate ways to secure some semblance of progress, if done correctly.
- NOED exists. So does DS Locker, Borrowed Time, God Loops, etc.
- Survivors aren’t meant to win every single game.
- This has absolutely nothing to do with an instantaneous win for multiple members of the team at once, which is occurring far FAR too often because key spawn rates are bugged and the hatch is heavily unfair on all sides - for Killers and for Survivors.
- it is abuse when camping and tunneling are the only strategies used by killers along with the fact that every killer runs NOED
- killers are not nearly as weak as everyone thinks they are it is just swfs that make killer seem weak
- DS, borrowed time, and god loops don’t allow the survivor to escape when they don’t deserve unlike NOED which will give bad killers free kills when they didn’t earn it. Keys do give survivors unearned escapes but if NOED exists in its current form the keys should stay the same too since they are the survivor counterpart of NOED
- killers aren’t meant to win every game either
- NOED gives free undeserved kills to bad killers so keys should do the same for survivors. As I said you don’t give one side something unfair and leave the other side helpless
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@Canas said:
I'm not joking when I'm saying that every second match I've had these past couple of weeks featured a survivor finding a key just to open the hatch with it. These screwed up spawn-rates are literally breaking the game in favor of survivors.
There needs to be a fix immediately along with a proper rework to this broken mechanic. You've done it to moris, now do it with keys.
Why should we stop abusing keys when killers refuse to stop abusing tunneling, camping, and NOED. If one side gets to abuse stuff the other side should too
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@Jane_Is_Mega_Thicc said:
Personally, I LOVE facing him, he is a very balanced killer and personally he is challenging to face if the killer knows how to play him well, which is what I like. He can be counters by three ways, Dodging his gun the best you can, or staying behind high walls, or throwing pallets early if he right up to you trying to shoot you at a loop. To all you desthslinger mains out there tell me your most salty experience by a survivor when getting a 4K with him.
I love facing him too but I do fell like his hit boxes can be wonky at times. Other than that he is probably my favorite killer to face
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@deangzb said:
It's just a stupid mechanic.
I just had a game where a Claudette brought a key and I immediatly focused her and after 6 overall hooks and 1 killed survivor I had her killed in the basement. 4 gens were left. Then someone sneaked down there to retrieve the key so I notice Dwight with a Key this time so I focus him down. I let him bleed on the ground to look for the last remaining survivor. I managed to find him about 10 seconds before Dwight bleeds out and hit him once. He rans away and Dwight dies. The hatch spawns right next to me and I close it. In the meantime Ace took Dwights Key and began looping me around a really strong pallet. Eventually I had to break it and he runs towards the closed hatch and opens it with the key and escapes.
I don't want to discuss how stupid the hatch mechanic overall is or how broken keys are but this mechanic to REOPEN it, is just completly stupid.
As long as killers can camp and tunnel as well as run things like noed then keys and reopening hatch need to exist. You can’t give one side toxic mechanics and not the other side
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2117360#Comment_2117360
you can counter tunneling you can counter facecamping.
you can't counter someone jumping in a hatch with a key
No you can’t counter tunneling and camping. If the killer wants someone dead they will die and there is nothing they can do to stop it and it ######### over the other 3 players even if they escape since the killer refused to interact with them their emblems get ######### and they depip/derank.
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@Luciferr_2nd said:
Killer is literally unplayable right now for me, i just made a post about this just earlier this week.
I have just had two matches today where three survivors got out with a key at 1 gen left in my face and the key wasnt even brought into the trial! No plunderers they just found it!
Its ridiculous i always dodge key lobbies but doesnt matter any more because they regularly find one anyway.
Anyway just a rant carry on, i know the devs already know about keys but i just cant wait for the nerf. It should just be a one survivor gets out situation, and it doesnt start EGC because that would still help the survivors.
Killers also have free toxic strategies they abuse as well so it’s pretty fair in all honesty. As long as face camping and tunneling is in the game then keys shouldn’t ever get touched because it is completely unfair to remove one sides free wins and toxic strategies will keeping the others sides.
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@Rivyn said:
A perk entirely in the survivors hands on whether it activates or not, yet it's the killer who 'has no skill.' Funny stuff.
Do bones.
Do bones is not a valid argument when we still have no bone counters for solo survivors and the bones can spawn is extremely hidden spots. Take my last game for example: the entire game I cleansed 4 totems and did 3 gens on my own since my teammates were potatos and kept getting downed but of those 4 totems none of them were NOED and at the egc after I opened the exit gate I get downed and hooked while my 3 teammates escaped. I did almost all the work that game yet still died for it because noed exists not to mention I also de piped that game after doing 3 gens 4 totems and saving my teammates numerous times. I hope you know understand why every survivor player is sick of this damn perk and it needs to be adressed
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@RenTheCat said:
I spent an entire match setting traps around 3 gens only for the three survivors remaining to just escape through the hatch with a key. They didn't even touch a single one of those gens even though they still had to repair 1 more to open the gates.
Why is it even a thing that 75% of a team is able to escape without having to complete the objective, open the gates and go through them? All you have to do is find a key in the 9999 chests that appear all over the map or bring it yourself and that's it, you won.
It's hilarious how if the killer camps and secures a kill he will still derank, but a survivor who did nothing and used the hatch will never get a -1 because just surviving makes your score fine.
At the very least make it so you have to hold the hatch for 20 seconds like in the gates. If the survivor with the key finds the hatch first there is literally no way to stop them, you can't grab them, you can't close it if they are standing on it, you're just completly powerless.
There are perks against camping, perks against tunneling, perks against slugging, but not a single perk against the hatch.
And don't say "kill 'em before the hatch shows up" because the killer is punished if he doesn't make the match last long. If you immediatly kill everyone in the first few minutes you derank, you barely get any bloodpoints, you spent 1 hour searching for match and loading the map only for the game to last 2 minutes, etc.
The fact that a killer has to be afraid of a key is so pathetic. Just give survivors a gun and let them kill the killer too.
Survivors escaping through the hatch is like killers face camping and tunneling: it won’t be fixed because the devs think it’s fine. The devs flat out approve of abused toxic strategies and there is very little we can do about it.
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@Quake said:
Title.
It is ridiculous to me to even mention that such a GAME BREAKING bug is not top priority right now and hasn't been fixed yet.
Doomfist and his 1000 bugs would like to have a word with you. If you think blizzard fixes their games boy do I have some news for you.
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@Skaty said:
I’ve just come from a match and for absolutely no reason they were just clicking the flash light at me body blocking doing whatever they could to piss me off. If that doesn’t put people off being killer I have no idea what will. I’m still learning and it’s quite disheartening for me. I wasn’t toxic and the match had literally just started.
I know I shouldn’t let it bother me but I feel so frustrated now so much I loaded into another match and didn’t do anything.
Any tips on how to not rage 😂😂😂🤷🏻♀️😪
I can tell you why survivors do this: there are so many perks and killers people are sick and tired of seeing since everyone and their mother runs them. If BHVR actually took the time to balance this game so every game wasn’t against a spirit/nurse/wraith with bbq, noed, blood warden, pop, discordance, and ruin then people would definitely be a lot less toxic since there would be a lot more variety in the game.
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@itsPina said:
That and Haddonfield. Like ######### am I supposed to do as wraith against 900 god pallets and 900 windows?
What are survivors supposed to do on other maps that don’t have those things? Survivors has no ways to end chases. Only killers can choose to end a chase since things like scratch marks exists and the fact that every killer is faster then survivors by a decent margin
If survivors has ways to actually end chases themselves and killers were only slightly faster then survivors instead of how fast they are now then yeah those maps could be reworked but as it stands these are some of the only maps that survivors and especially solo survivors have a decent chance one since they allow you to end chases instead of praying the killer gives up.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2073263#Comment_2073263
I can literally quote you saying, in other posts, that playing Spirit and Nurse are toxic.
In the conversation I was pointing out that spirit and nurse are considered toxic by a lot of survivors and that’s why some dc if they see they are against them. You really just like to twist my words huh
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2073216#Comment_2073216
Yeah i know, its just interesting to see how their thought process works.
First off i don’t think anything that guy said is toxic except slugging but only when the killer slugs all 4 survivors and then leaves them to bleed out without hooking. Also that guy is a known troll so please don’t listen to him. All he does is go on to discussion and get angry at people before trying to blame them for everything he said.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2073148#Comment_2073148
Absolutely. There are lots of in game counters to both, if the Survivors can't figure them out after 10 straight matches that's on them. Also rank is meaningless, it's more a sign of how often you play, not how well you play
So is it fair that the other 3 survivors also depip because they are not allowed to get their benevolent emblem or evader emblem since the killer refuses to interact with them? The pip/rank system needs to be reworked or camping/tunneling needs to go and personally I don’t care which one happens but one needs to.
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@PsyQuil77 said:
1st, I'm on Plague. 2nd, it's recently prestiged so only 2 perk slots. NO adons and NO offering. Just a mentality I've seen on some (not even the majority) of survivors. That whole "I'll DC to screw the Killer out of the BPs" mentality.
I'm not even tunneling them. I make sure to hook 1+ before I down them again. (Although that's hard to do against a group of all same characters/skins, but I try).
From my experience, there's no such thing as toxic killer/survivor/perk. It's the PLAYER that is toxic, not the mechanics (except of course for the bugs, lol)
Yeah I really don’t know why they are dcing then cause you really aren’t using anything that would be seen as toxic.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2073010#Comment_2073010
Nurse has counter-play in the form of using Line of Sight to make her blinks inaccurate. Spirit has counter play in the form of being a slower speed than normal killers and that she still has to deal with the environment when she uses her power(meaning use windows and drop pallets when warranted). Just because you aren't using the right strategies doesn't mean they dont have counter-play.
And yet not only will every survivor main disagree here but most killer main will as well. Sorry to say but you are in the minority here and a vast majority of people disagree with you
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2073010#Comment_2073010
What's the counterplay to a SWF squad?
......oh yeah
The counterplay is to play nurse and spirit. There is a reason even the killer main think they are overturned and toxic killers. Go watch any streamer that main killer and they will say the same thing.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2072899#Comment_2072899
That's because the nurse is good and should be rewarded for being good. Killers being good at the game isn't toxic, one side being better than you isnt a problem, it should encourage you to get better in return.
The issue is nurse and spirit offer almost no counterplay. There is a difference between rewarding someone for being good and making it almost impossible to lose if you are good.
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Explain to me how it’s not toxic to only play killers that offer no counterplay to the survivors. You are just a salty killer mains that wants to think all survivors are evil because it fits your agenda of ruining the game for the other side. It is legitimately true that nurse and spirit are toxic weather you want to except that or not especially considering most killer main agree that those killers are toxic.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2072847#Comment_2072847
There are no killers/perks in the video game that are toxic. Period.
My god that's the most nonsensical thinking I've ever seen.
People not LIKING something doesn't make it toxic.
Not true actually. Nurse is extremely toxic because if the nurse player knows what they are doing there is no counterplay and the same can be said for spirit not to mention those two killers along with bubba are played so often that no one wants to play against them anymore.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2072847#Comment_2072847
It's literally against the rules.
It doesn't matter how you are playing.
I’m just explaining why they do it. I know a lot of survivors will dc if the killer is running pop, bbq, or discordance for example since a majority of survivors hate those perks. I’m not saying it’s ok to dc on pickup because it definitely isn’t, I’m just explaining why some survivors do it.
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What killer are you playing and what perks are you using? Certain perks/killers are seen as incredibly toxic and unfun to play against so people will dc against them if they get downed.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2072467#Comment_2072467
Yeah survivors aren't taking the killer out of the game because that isn't their job! Taking one survivor out of the game makes the killers game easier and their end goal is to take every survivor out of the game. Survivors goal is to escape the trial so me getting you out of the trial isn't a problem....Survivors have counter-play to stop killers from tunneling and camping, stop acting like they don't.
The issue is not so much the killer forcibly taking a survivor out of the game, it’s the fact that all 4 survivors get their ranks and pips screwed over because the killer doesn’t want to interact with any of the except the guy he is camping/tunneling. Camping and tunneling would probably not be cared about nearly as much if the ranking/pip system was reworked but the devs don’t want to see to do that either.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2072449#Comment_2072449
How are they toxic when its just the killer playing the game? When survivors play the game its no problem at all but for killers to do the same its inherently bad.
Survivors are not forcibly taking the killer out of the game with 0 counterplay. Not to mention camping and tunneling screw the game over for 4 people since the three people that escaped probably won’t pip up and most likley will pip down since the killer won’t interact with them causing their emblems to get screwed
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2072259#Comment_2072259
So you repeatedly report people for behavior the mods and devs have repeatedly stated isn't reportable behavior? Why do you want to waste the time of the employees of BHVR?
I do the same thing because these strategies are insanely toxic and unfun and deserve to be removed. Maybe if the devs see all these people being reported for this they will actually do something about tunneling and camping
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@Moxie said:
https://forum.deadbydaylight.com/en/discussion/comment/2069789#Comment_2069789
DS is still in the game. If you refuse to take the anti-tunneling perk after it's nerf...Were you just abusing it? 🤔
I have never used ds at all as I just don’t like the perk tbh. The issue with that is even if you have ds the killer can still tunnel you out of the game as ds will only buy you a few seconds and not actually allow you to escape a chase with the killer
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@[Deleted User] said:
I doubt it but I can tell you this, if DBD did get wiped off the market I don't think a lot of players would be sad to see it go after the way the past 4 years have been. We're dealing with semi-infinites in 2021 lmfao and somehow this is meant to be acceptable map-design.
How would any survivor actually escape a chase of semi-infinities were removed? It’s already extremely hard to get away from the killer as is.
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@xEzekanarioX said:
Are we going to keep ignoring that killer is unplayable besides using nurse/spirit?
First off how dare you not think my boy pyramid head is playable. That is indeed a problem that only 2 killers are viable and I agree that needs to be looked at. This post is just talking about these two problems since they are honestly the only things keeping me from fully enjoying this game. As a rank 3 killer I understand completely that it is frustrating not being able to play anything but spirit and nurse but I can still play Freddy, pyramid head, deathslinger, and trapper and have a ton of fun still.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2070613#Comment_2070613
It takes someone out of the game yeah but they can just load into another one. Its like the concept of losing 1 match is so bad.
It’s bad when it forces you to derank/depip and you had literally no way to prevent it. Your rank gets ######### over and you get kicked out of a game with 0 choice in the matter just because someone decided a they want to be a piece of ######### one game. It’s just poor desgin and needs to be fixed.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2070462#Comment_2070462
Survivors hate it cause they dont get to escape but doing everything the killers hates is fair game.
I don’t think that’s fair game at all actually but the difference between camping/tunneling and things that survivors do that killers hate is that camping and tunneling literally take someone out of the game and tells them “you are not going to play today”. Survivors are not making the killer unable to play the game which is the difference here. Now I do 100% think that there is stuff on the survivor side that needs to be addressed but camping and tunneling is by far the most pressing matter.
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@[Deleted User] said:
Problem to whom? BHVR have stated many times over the years that these are strategies and part of the game, non-reportable, etc etc
They can say that all they want but when nearly every single survivor main absolutely hates it something needs to be done
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@Reinami said:
I want to see your definition of camping or tunneling. Can you provide a video of what you see as camping or tunneling? And please include like, the whole match, so i can see the context around it.
I am convinced that, aside from literal face camping, survivors are complaining about killers camping when the best play in that given moment, is to camp.
So I don’t have video as I play on Xbox but camping to me is literal face camping, the killer is standing staring at me not moving till I die. Hard tunneling to me is when a killer only goes after 1 person the whole match and will refuse to go after any other survivor even if they run past them doing gens, opening the exit gate etc.
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@Tsulan said:
Well, the current issue of killers getting their first hook when 3 gens are completed is being ignored. So killers resort to the only thing that's left.
Solve gen speed and the other issue will decrease.
Gen speeds aren’t even that big of an issue. I’m a rank 3 killer and I rarely have issue with patrolling gens and stoping genrushing. People blow genrushing way out of proportion but I will agree it can be really stupid if it’s a 4 man swf running brand new part and prove thyself. Personally I think brand new part should just be removed