fr0sty1223
fr0sty1223
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@themirrortwin said:
Moris were nerfed to pieces. Understandably so, they were unfair to the survivors. But honestly, survivors are favored so much in high levels (SWF or high solo survivors) that when I was an upcoming Killer player, I enjoyed Mori games because it actually created a challenge for these top survivors.
What disturbs me most is that keys were not reworked or nerfed at the same time. Keys only benefit SWF on comms (sometimes screwing any solo survivors which I've seen many times). Additionally, they break the game, requiring teams to get fewer gens completed to gain access. They are unfair to killers in almost the same ways as Moris were unfair to survivors.
Yet, the Devs only vaguely reference a key rework. Its honestly frustrating to the killer player base (and mildly frustrating to solo survivors who get screwed by the key). The Devs acknowledged there was a killer shortage, I suspect that will continue to be a problem.
It’s because keys are the only thing keeping solo queue survivors playing the game. With the devs blatant refusal to give solo queue things like a base kit totem counter, indication if someone is being chased, or just proximity comms, keys become the only bearable way for solo queue survivors to play the game.
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It’s a valid strat when the devs put things like noed and ruin in the game which are perks that basically say: if you try to work as a team for help your fellow survivors you lose the game for it. Maybe if it wasn’t so punishing to actually help your teammates out people would be less inclined to let them die
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@Chocolate_Cosmos said:
I would rather face Sprint boosts, etc. any other exhaustion perk anytime 24/7 rather than this. I see it every single game on at least 2 survivors (usualy 3+) and I am sick of it. The ammout of time I outplay someone on a loop or they made a mistake and just press E to say "haha no" is ridicilous.
I am not saying 100% nerf it but I just want to express it so annoying and "unfair" perk that sets your good play outcome to 0. Yes, it is useless when they are in the open, but other than that, it is extremely powerfull.
"Oh but latency makes it bad", yea? Then why I see it every single game on every single survivor?
I just wanted to express that I am sick of this perk and it is frustraiting and super-unfun to go againts.
Sure we can adress this perk, if camping and tunneling are also addressed. Survivors run perks like this because killer want to only tunnel and camp.
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@Gaffy said:
Then how about we actually make killers get some actual incentive to play more fair to the survivors instead of sweating their A's off trying to actually get pressure early by removing one unlucky person who was found first. Because the only efficient way to make pressure right now is removing someone at 4 gens to guarantee a win. If you've got any suggestions I'd be HAPPY to hear them.
It’s not hard to fix. Increase gen times by 5-10%. Nerf perks like ruin that punish survivors for leaving gens at all ( it’s insane how killers complain about survivors never leaving gens even when their teammate is hooked when they are running ruin which actively punishes survivors for not gen rushing). Add a base kit totem counter that way survivors have another objective that can actually see and keep track of that doesn’t waste a perk slot.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2298472#Comment_2298472
Any suggestions?
for each survivor that dies in a trial increase the speed at which you repair gens by a percent.
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@Gnarly said:
https://forum.deadbydaylight.com/en/discussion/comment/2270137#Comment_2270137
Keys don't need to be in the game then...
When used it's rewarding the survivors for messing up. It's a I WIN move and there is no counter.
Ok a noed rewards bad killers. Keys are fine as long as noed stays the way it is
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@latinfla4 said:
Perks like monstrous shrine which I only used because of a challenge in one of the lores🤣.
For example buff it by having the rescuer gets hindered status by being next to the monstrous shrine hooks.
Any other ideas for perk buffs?
Left behind needs literally anything at all doesn’t matter what it is
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@Steah said:
You can't have it both ways. Do you want to be favoured in the chase aspect or the macro aspect?
Normally as survivors you are suppose to have an advantage in the 4v1, but whenever you get a killer that's really good in the 1v1 the forums are full of people calling for a nerf.
So which one?
The problem is if you make survivors stronger in the 4v1 it won’t matter as long as the gap between solo queue and swf is not closed. Solo queue needs a totem counter to be base kit and not locked behind a perk, they need a little notification next to a players portrait to when someone is being chased, and we need kindred without the killer aura reading to be base kit that way swf and solo queue are a lot more similar. You do these things then you can also buff weak killers as well because we can then actually see where every killers power level stands.
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@GamingTroller101 said:
The difficulty of balancing DBD lies within one key factor: the gap between solo queue survivors and SWF groups.
When killer mains argue for increased generator repair time, they focus primarily on the SWF aspect of the game while completely ignoring the solo queue survivors who would be significantly impacted by such as game. There is no generator related balance change that could negatively impact SWF groups without also negatively impacting solo queue survivors. More moderate players argue that SWF should be penalized for being in a group while solo survivors are not. This comes with multiple questions. How would this penalty work with 2 or 3 man SWF groups who match with a solo queue survivor? Furthermore, how would this impact SWF groups who simply want to play with friends and not necessarily play at the most competitive level? These questions clearly indicate that exclusively penalizing SWF groups would be difficult and create more problems at the same time. This difficulty in balancing and numerous debates reveals one important fact: The difference in the performance of SWF groups and solo survivors significantly hinders many potential universal changes to the game.
Therefore, we must look at closing the gap between SWF and solo survivors. What do SWF groups have that solo queue survivors do not? The primary answer is information. SWF groups are able to communicate information much more readily and actively than solo survivors. Examples include but are not limited to the identity of the killer once a single survivor spots the killer, the relative location of the killer, who the killer is chasing/what they are occupied with, and perks that survivors notice the killer has. Once one survivor knows a bit of information, the entire survivor team knows. Well how can we make changes to accommodate either SWF or solo survivors? It is impractical to hinder communication between survivors in a SWF. Any changes here would most likely result in a decline in the player base. Instead, it's more logical to focus changes that positively affect solo survivors while SWF remain unaffected.
One example would be to provide the Kindred effect without the killer aura reveal universally. SWF groups typically are able to precisely communicate where they in relation to other objects on the map such as Killer Shack, main building, or other map specific details. Therefore, having the primary effect of Kindred becoming a universal mechanic will have little to no effect on SWF groups while directly increasing the amount of information that solo survivors will have. Since the primary effect of Kindred would become universal, the secondary effect of Kindred (proximity killer aura reveal) should be enhanced in some form. Even though this change will close the gap between SWF and solo survivors, this is not enough to create a large enough impact to allow for further balance.
As a result, more changes should be implemented. For example, survivor icons should have some indicator revealing if they are being chased or not. This effect would be similar to the Obsession indicator when being chased. With this change, solo survivors will be able to have more information that SWF groups already have.
Another important change should be a screen before the match starts that reveals the perks that other survivors are using after the offering are burnt. This is a feature already implemented into Dead By Daylight Mobile in which all survivors can see all survivor perks, items, and addons while the killer can only see the items and the number of perks and addons. This is something that would greatly assist solo survivors for information such as a survivor running a Head-On build, Chest build, or other perks that other survivors should know about. More importantly, however, is that this has zero effect on 4 man SWF groups and will solely benefit solo queue survivors.
Through changes similar to those mentioned, the gap between SWF and solo survivors will close. Although no number of changes will be able to 100% close the gap between SWF and survivors, these changes are the step in the right direction. However, these changes are obviously flat out buffs to survivors. As a result, it makes sense that further changes to nerf survivors or buff killers are necessary in order to compensate for the additional information solo queue survivors have. However, additional testing is necessary to determine what changes should be made.
A totem counter for survivors without having to run a perk would also be really damn nice as well as a little icon that shows if a survivor is in a chase. Bringing solo queue closer to swf will not only bring the game to a better state but will also show what killers are strong and which ones are weak much more accurately.
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2285875#Comment_2285875
In this instance though, since they make the rules that we follow there's nothing players can say to dispute the fact that tunneling is a part of the game, like it or not.
Not necessarily true. The devs can say tunneling and camping is not against the rules but we as the players don’t have to just accept that. If we did there wouldn’t be constant posts about it on the forums and Reddit and constant begging of the devs to do something. The devs really should be looking for solutions to this problem instead of pretending like everything is fine. A lot of players would be open to having a discussion about how to fix these issues but the devs don’t want to for some reason
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2285833#Comment_2285833
Tunneling is perfectly acceptable since its been stated to be by the dev's multiple times, yet survivors can't get it through their heads. A survivor being on the hook or coming off the hook isn't justification for them not being placed right back on the hook if the survivor team doesn't prevent that, since its a team game.
Just because the devs say something dosent make it right
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@humanbeing1704 said:
If a bubba is camping just have the 3 others rush gens
And then everyone will depip because the killer refuses to interact with anyone other then the person he is camping.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2279775#Comment_2279775
How would you propose making the games last longer?
If Killers are being asked to 12-hook every game, matches would need to take 10+ minutes at a minimum.
Slow down gens a bit is the first thing we do. 5-10% slower to start and the numbers can be changed if need be. Also killers like nurse and spirt need changes to prevent them from ending chases and games super quick just based on the nature of their powers. Make hatch only available if there is one survivor left and never any other time that way keys can’t end the game early but also allow keys to instantly open chests. Finally make things like a totem counter base kit so survivors have other objectives then gens to do without having to waste a perk slot for it. That’s just the start, there are many more ways to slow down games while also increasing the quality of games
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2279713#Comment_2279713
If tunneling and camping are to be removed, would you accept to making the games last longer?
Absolutely. I enjoy longer games as long as they are fair to both sides. There is a reason spirt is my least favorite killer in the game: she ends games super quick. Quick games are not fun at all and long games are way better
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2275569#Comment_2275569
Why should it be? Survivors get enough free info for no work as it is. In fact if I had my way they wouldn't even get a HUD. Oversaturation of information between SWF, countless detection perks including the entirely foolproof Spine Chill, free aura reading of anyone downed or hooked - survivors know too much for zero effort. Killers have to equip perks for information like that.
We should get a totem counter since swfs get one as base kit. If killers are to be buffed then the gap between swf and solo survior needs to be bridged
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2275560#Comment_2275560
I forgot that your a newer player.
I’m not a new player bud
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@Zokenay said:
https://forum.deadbydaylight.com/en/discussion/comment/2275197#Comment_2275197
Those things are not even close to the Key my man, camping wastes the Killer's time, while the victim is screwed, so is the killer, all other survivors should just Gen rush him.
As for tunneling, it depends on the survivor tbh, if the survivor is good its the same thing, it will waste the killer's time and give a lot of freedom to the other survivors, theres also perks like Borrowed Time on top of body blocking.
And Noed while annoying can be countered before it even activates, they just added a perk made to find totems easily btw.
Camping screws over everyone since no play will pip up thanks to the killer not interacting with everyone. Also no one is gonna run a perk just to get a totem counter when it should just be base kit.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2275226#Comment_2275226
Can't punish playstyles.
NOED isn't even good.
NOED rewards bad killers and that should be changed. They are gonna have to figure out a way to punish those play styles because more and more players quit everyday because of camping and tunneling.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2275197#Comment_2275197
They already nerfed mori's!
Moris aren’t what I’m talking about
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@FrndlyChnswSalzmn said:
Seriously, every second or third game I have at least one person with a key. Sometimes multiple. They know there is nothing a Killer can do about keys now and they are abusing that fact. Something seriously needs to be done about this lickety-split.
The same can be said about killers camping and tunneling or using noed. You don’t nerf one sides toxic mechanic without nerfing the other sides too
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@GannTM said:
I agree that they need changes but I don’t think it’s possible to disable a character. Even if it was possible, it’s a terrible idea to do that because that’s not fair for the people that like playing those killers.
It’s not fair to every survivor player who is sick on only playing against spirit every game because the devs refuse to nerf her
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@HaunterofShadows said:
Spirit doesn't need a huge nerf she just needs something to give her counterplay and nurse is fine.
Nurse remove the one thing survivors have to get away from killers out of the game. She needs a new power because her blink will never be balanced. The only way spirit gets counterplay with her current kit is if she isn’t allowed to take and perks that tell her where survivors are or the devs buff the stealth stratagey for survivors but they said they will never do that.
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@AngryKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2224827#Comment_2224827
You're being such an hypocrite. So if I don't feel like tryharding and being in 4 places at once I deserve to have the match end in 2 minutes and get tbagged at the gates? Meanwhile you can't loop even if your life depended on it and it's because of the evil camper? You could always try to learn how to loop, use pallets, vaults and hide so the killer won't caught you and camp you.
The problem with camping killers is that everyone in the game depip since the killer refuses to interact with any survivor except the one he is camping
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@NotYourAverageJay said:
This is a hard one but I would say huntress
Both are about the same to me unless the hit boxes are being stupid. I can have a very fun game against both killers unless I am getting hit through walls and around corners by their powers
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@Reinami said:
The thing i'm most looking forward to is to get banned when i play killer because I:
- camped
- tunneled
- slugged
- 4ked
- downed a survivor
- used NOED
- used any perks at all
- Kicked a gen
- Moved at the start of the match.
Or when i play survivor because i:
- Use DS
- Use Dead hard
- Use a flashlight
- Save a teammate
- Use borrowed time
- Do a gen
- Escape with a key
- Use the hatch
- Pallet stun the killer
- And otherwise don't stand still and let the killer hook me.
I’m gonna be honest only really petty players are going to report you for using certain perks, downing survivors, or playing certain killers. What a lot of people are going to report for is camping and tunneling for obvious reasons
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2215120#Comment_2215120
Actually, there are many times where camping and tunneling are valid tactics than can turn a loss into a win.
Just because you don't like it, does not mean they are bad, toxic, or the player is 'skilless'. That's just whining from Survivors who lost to it.
They are never valid tactics. I am a rank 3 killer and have never had to do either of those things yet I can still consistently get 3ks. Unlike most killer players I don’t expect a 4K every match since a normal game should be 2 escapes and 2 deaths.
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@Power_Guy said:
It's a BAD IDEA. Survivors already report for stupid BS like 'He tunneled!" 'He camped!' 'He played Plague!' 'He's a Freddy main!'
Or people who assume someone HAS to be cheating because they, themselves, are clearly undiscovered gods of the game and NO ONE can ever beat THEM!
Imagine if 2-4 Survivors spam that report function on a Killer per match; the Killer would get shafted by the auto-ban system.
I have an idea. Maybe killers should stop camping/tunneling and they won’t be reported. It’s a toxic strat to begin with that doesn’t need to be in the game at all and is not needed to 4K. Killers use these strats to secure a kill because they are so bad they can’t get a kill otherwise.
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@POLBOY said:
yeah, perks that can be deleted from killers at any point of the game should be as strong as possible.
share your thoughts below ;)
Agreed. The only two hex’s people even has issues with are ruin because every killer ruins it and it is boring seeing it every damn game, and NOED because it takes away the high risk part of a hex since in 95% of games all dull totems won’t be cleansed before egc.
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@NotYourAverageJay said:
Plague and doctor
Bubba he is literally billy with less counterplay and is so boring to play both as and against.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2194667#Comment_2194667
Ah yes; everything can be blamed on Killer's camping and tunneling.
Lag? Killers tunneled or camped your modem!
Strong Survivor perks? Because Killers tunnel & camp.
Went to The Game when no one used an offering? Damn those camping & tunneling Killers!
Stepped in a Trapper's bear trap while he was across the map? Clearly he was tunneling you into that trap!
Survivors are really stretching to blame everything on a tactic they just don't want to man up & play around. 😂😂😂
The best way to play around it the devs keep nerfing: stealth. So yeah until they stop nerfing the best counter to it we will continue to complain about it
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@HATCH said:
every time i play killer there is at least one key and one escape i know i can just tunnel or slug or use franklins demis but thats not the problem.İf there are 3 chests in a map like 1 of them has a key.Keys are free escape for even survivor that does nothing all match.And when they escpe bum.Brtual killer+wasted time+maybe add ons + maybe offering its just annoying as hell.U just played a match.U played really good without tunneling or camping.Or maybe you are ttrying to get adept.Than bam.1 escape with a goddamn key.CAN U PLEASE DO SOMETHİNG ABOUT İT?! İM SİCK OF THE KEYS THEY ARE EVERYWHERE.WHİLE PLAYİNG AS SURVİVOR İ FOUND A CHEST İNSİDE THE SHACK.İ OPENED THE CHEST AND BAM!PURPLE KEY.THEN İ GO İN THE BASEMENT.İ OPENED ANOTHER CHEST AND BAM!ANOTHER PİNK KEY! can u please do something about it?Cuz its a bit unfair escaping free and wasteing killers time and addons and thing like that.
Keys won’t get touched until camping/tunneling get dealt with as well. You don’t get rid of one sides toxic mechanic but keep the others.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2193707#Comment_2193707
Dead Hard is used for more than just killers tunneling and camping.
It is used 24/7 because so many killers want to tunnel and camp. If killers didn’t do it so often then a lot less people would us dh
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@Lord_Tony said:
almost every single game all 4 survivors are using dead hard.
This is just ridiculous when is this perk getting nerfed.
Maybe if every killer didn’t tunnel and camp we wouldn’t need to run 4 second chance perks
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I main plague and she is not trash at all tbh. The only thing I would want done is to have her ultra rare add on that gives you corrupt purge when a gen is completed reworked because it really isn’t that great.
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@NVerde said:
Just thought I'd see how people are finding the Tome so far, and what challenges they are struggling with, perhaps people can share some tips of how to complete them?
I've just got one challenge still to go on Tier I, which is the Dark Devotion one - hit 3 survivors while undetectable using Dark Devotion (can't remember the actual name of it) which I'm doing with The Plague as I haven't unlocked the teachable yet so don't have it on any other killers.
Finding this one quite annoying, as you have to hit the Obsession then hit survivors 3 times pretty soon after, and for some reason the couple of games I've attempted it in, the Obsession has been really elusive.
I found all the survivor challenges pretty easy so far, the only slightly annoying thing is encountering The Plague A LOT more often at the moment (because of people doing the challenges, including me I guess so it's a bit ironic to complain about it).
How's everyone else doing with it so far?
I got done every challenge in the tome that is unlocked so far and am also rank 21 in the rift. Mark my words I will get all of the left for dead stuff on the rift even if I have to pull multiple all nighters to do it.
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@DemonDaddy said:
It's not an issue. Be prepared to counter it or improve your ability to avoid the killer so your not on the hook early game. Killer can only stop one Survivor at a time, so do gens or take the risk.
the devs keep nerfing the ability to avoid the killer and play stealthy because and I quote “it provides an unfun trial for the killer of survivors try to hide too much”
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2185022#Comment_2185022
Well, I found your profile.
You got this game in late January or early February.
You have about 250 hours and you main Survivor. You've killed 62 Survivors, which means it is IMPOSSIBLE for you to be a Rank 1 Killer.
Do not lie about these things.
It'll come back to bite you.
You have the wrong account then but keep trying to lie to push your agenda for not getting things fixed in this game.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2185323#Comment_2185323
They are not 'toxic' just because you don't like them.
They don't need changing just because you don't like them.
You don't get to pick how the opposing side plays.
If you can't accept that the opposing side is trying to win, then PvP games are not for you.
If you can't accept Killers trying to win with LEGITIMATE STRATEGIES, then you will never enjoy DBD. We don't have to stop trying just because you invented a petty rule about 'toxic' gameplay. 🤷
The problem is those strategies force survivors to use the same perks every game and that is poor game design.
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@Nathan13 said:
camping and tunneling are valid tactics that sometimes work very well for the killer. Sorry but nothing's gonna be done to stop them that's why y'all have perks like DS and BT and others.
So because killers want to use toxic strategies we have to use the same 2 perks every game that don’t even effectively counter those strategies. Great game desgin right there.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2183726#Comment_2183726
You play on Xbox, right?
I think I remember you saying that.
Yup
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2183706#Comment_2183706
I said half-decent Survivors.
How many hours do you have?
What perks do you think are OP?
I would say I have around 1000 hours. I don’t think any perk is op and I don’t hate any perk except noed
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@Pulsar said:
If you want to get rid of tunneling, then you need to remove the necessity of it.
The fact of the matter is that you cannot play a clean 12-hook game against a half-decent team.
If you want to remove tunneling, you MUST slow the game down.
That’s not true at all. I’m a rank 2 killer and have 0 problems playing fair and still getting 4k even against swfs. I do agree the game does need to be slowed down a little but it’s not impossible to win while playing fair
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2183681#Comment_2183681
And yet thousands of Players manage to play against it successfully every day. Git'gud.
Ok mister genius you tell me how to beat those strats without using stealth and still being able to pip up because your emblems will get ######### over even if you are not the one getting camped because the killer refuses to interact with you and you can’t heal or unhook the guy getting face camped.
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2183650#Comment_2183650
Except every idea to 'fix' it either:
- Easily abused by Survivors for free unhooks
- Removes Killer player agency
- Is a spiteful idea meant to punish Killers
No idea, ever, to 'fix' it has been good in any way. Every single one fits into one of the three areas I listed above.
But you, and other Survivors don't care. You just think you deserve all the unhooks, and so you pretend to care about 'the health of the game' while ignoring how many Killers would leave if you tied their hands because you're throwing a temper tantrum over losing 'unfairly'.
All your comments about the 'health of the game' and 'hurting the game' are pitiful smokescreens for the truth; You want more unhooks. You want to get unhooks when you get to the hook. You don't want Killers winning. You want easier matches.
Guess what? You don't get to decide what's fair. The devs do. And they decided, years ago, that they can't punish camping without Survivors exploiting it. Because Survivors exploited the punishment they tried.
And now Survivors are coming back and suggesting the exact same punishment, like they expect the devs to just let them get away with abusing it again if they scream loud enough.
Guess what else; you know why Survivor queues are so long? Because Killers aren't playing. And you think trying Killer's hands with half-baked, trash punishments will make the game BETTER?
No. No. You are well aware that it will make the game EASIER, for YOU. You could care less about how it affects Killers.
...Up until they all leave, and you're left wondering why the game died, because YOU were having fun with EZ wins due to all the trash mechanics & BS punishments you demanded the Devs add in to make your game easier.
Because when you say 'Camping is unfun' what you really mean is 'Losing is unfun. Please alter the game so I can win'.
Thankfully, the Devs aren't falling for your smokescreen.
Your argument meant to fully insult me for no reason would have worked except for the simple fact that I am a rank 2 killer that never has to use any of those strats and still can get 3-4K in a majority of games.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2183650#Comment_2183650
No, actually they are are not. A distinct vocal minority complains about them endlessly, but every time serious polls are done, the results would surprise you. You just need to git'gud.
There is no getting good when it comes to those strats. The way you beat them is to play stealthy to not get found by the kill but wait the devs keep ######### nerfing stealth because killers kept complaint it wasn’t fun to play against. Go figure the things killers think isn’t fun get nerfed but the things survivors think aren’t fun don’t get touched.
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@Power_Guy said:
Are we going to keep ignoring the fact that the devs have said, repeatedly, that camping, slugging, and tunneling are valid tactics?
🤔🤔🤔🤔🤔
Yes we are because anyone with a brain realizes how stupid that it. Camping, tunneling and slugging are the most complained about and hated thing in this game and has caused more people to quit then anything else. The fact that the devs keep trying to say those are legit strategies is only hurting the game in the long run. Keeping those things in the game only increased toxicity, divides the community even more, and make people hate on the devs an extreme amount. Literally nothing good comes from keeping those things in the game and nothing good comes from the devs continued defense and support of it.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2180038#Comment_2180038
def would have to be the keeper, also if you have a chapter like that, need a nurse skin for one of the characters, she is straight up ICONIC
Keeper would be the best 100% but honestly stefano would be pretty cool as well.
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@Sandt21 said:
Personally, I hope they go the silent hill DBD route and give us, survivors, killers, and maps across the franchise. However, I hope none of it is from RE8. Its too recent, and would feel too much like an advertisement for the new game, when this chapter should be a celebration of what made RE...........well, RE.
I just want wesker in there somewhere. Idc if it’s an outfit, killer, or whatever else but I just want to seem in dbd
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@AnneBonny said:
For me, it's a hard pick between SOMA and Outlast.
the evil within. Sebastian as a survivor with the keeper, ruvik, or stefano as a kill would be awsome.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2178979#Comment_2178979
Tunneling and camping have been already adressed several times. Nurse is only a former shadow of herself. With her bugs, half her blinks don´t work properly. Spirit isn´t overperforming according to the dev stats.
Dosent change the fact that not survivor player likes to play against any of those things just like no killer likes playing against keys. As I said it goes both ways unfortunately and the devs are probably very hesitant to nerf the thing killers hate without touch any of the things survivors hate