fogdonkey
fogdonkey
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@ThiccBudhha said:
His ammo count back to 60 is what I would buff, even if they reverted him. I feel old Trickster was better...
Yeah, the ammo is not enough, often I run out mid chase...
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@jajay119 said:
Doing the gens is the entire point if the game. If survivors are hurt, so only take one more hit to get downed, and are still popping the gens maybe you need to revise your play style rather than ask for changes to the game. Maybe try one of the killers that has instant knockdown like the hillbilly?
I VERY rarely play killer, normally only when I consistently don't get survivor matches for a long time, and I win more matches than I lose (by which I mean I can sacrifice at least one survivor to the entity).
I don't want to solve this problem by switching killers. I want to be able to succeed with whichever killer I choose. I was playing a lot of Trickster recently and I am getting a bit frustrated. I often need to give up chases if they go to some good loops like shack, but then they don't even heal, just go and do gens.
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For example which perks?
This way the gens are flying like crazy
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2445189#Comment_2445189
But where do they say that the killer's perspective was only considered prior to the change? You're using that bit of information to substantiate your point and to disprove mine. If you can't reference any information like that from the devs, then you're simply speculating from what you can see and have no idea whether what the devs told you is true or not.
In your comment just preceding the one I'm quoting, you gave an example of pings which illustrate that events happen in a sequence, and the server is considerate of that. However, what you're not doing is illustrating how the functionality was or was not determined by the server prior tot he change. From the dev update, the only evidence of a change I can find is that the server takes dropping pallets into consideration in the same way it does killer swings. But, even still, there's still a problem with that. A client/server network will always get packets from clients and determine what information will be sent back. In the example you gave, the results would be the same before and after the change, because the dedicated server should function exactly the same.
Personally, I think they added an additional condition to determine when the killer successfully hits near a pallet, and whatever they added prioritizes the survivor over the killer. Because, even before the change, there was a 50/50 chance of getting hit or simply being stunned at pallets. Now I can go an entire play session without ever injuring a survivor at a pallet, but you best believe I am stunned every single time. Even if I hit them while we're both standing on the same side of the pallet - I get stunned, they don't get hit.
Didn't read your whole comment, but it was written in the dev update, that pallet stuns were done on killer side before the recent pallet fix update. After the update it is done from the server's perspective.
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Yeah, Netflix doesn't care if you have 1 sec or 1.5 sec cooldown after shred attack.
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Thanks for the comments and for the advice.
I played spirit many months ago and it seemed to be pretty easy to track survivors. Now however it was a lot harder, I played 2 games, both 4 man iron will. Maybe I just need more practice.
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@C3Tooth said:
For me "Zanshin tactic" should allow Killer to destroy a non-dropped pallet. But only once every 7min(?). Able to break shack pallet make it worth a perk. Most match Killer would able to destroy god 2-3 pallets
Thanks for the creative feedback. I like it. Keeps the game still balanced and makes a weaker perk a bit more interesting.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2441344#Comment_2441344
You're missing the point. Maps and gen speeds make it so basically no killer can handle it. Short of god nurses or spirits.
It's literally 0 about skill at that level.
And what does SBMM have to do with this? SBMM is not creating this unbalance in high ranks, unbalance was already there before SBMM.
Is your problem that the top survivors will face nurse and spirit more often?
Or that the top killers will be matched against the more powerful top survivors?
The solution is not to disable SBMM... SBMM could help to fix these issues by making them more obvious and easier to analyze and address. (Of course only if BHVR wants to fix it, but maybe they don't care about this top 5% of the playerbase.)
Just an example idea how to fix the unbalance: With SBMM the system can predict the outcome of the match. If the matchmaking detects that survivors are more powerful compared to killer, it could make the gens a bit longer to repair and this way make it a bit easier for the killer.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2441311#Comment_2441311
Demo wouldn't be leaving if it was my choice, but he is.
I don't think they should go down the route of outright copying existing killers. I don't want a future chapter and killer to be 'wasted' on replacing Demo.
I think they could add a new killer that is similar to Demo so it fills the same niche, while being different enough to bring something new to existing players.
It wouldn't be fair to have existing players have to buy the same killer again.
Only the ST related graphics, sounds, etc. need to go. The code stays so BHVR can just create new skins that don't look like something from ST and it can continue working. Existing players don't need to buy it, because they already have that killer, with a legacy Demogorgon skin.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2441240#Comment_2441240
Again. Maps and gen speeds take the skill out of being a killer at the highest levels.
Again. If the killer gets to that point and can't handle it, the killer's rank will fall back and will get easier matches.
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Everyone is talking about hard hard it is for the killer at high levels. But shouldn't SBMM adjust for this, and remove the killer player from this high level if it sees that the killer player can't keep up with this high level gameplay?
Also probably many of you just think that you are a high level killer, but in fact you are just not so good. But it is not a problem, SBMM should just match up you with a bit lower skilled survivors who are also just wannabe high lever players.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2441120#Comment_2441120
If he didn't think about it, he would say "I don't like this idea", but anyone who did will say "one of the worst ideas ever".
This would completely break balance of this game and it would be super easy to get 4k every game even against tournament team, because you will just sacrifice 2 gens and remove all their resources for it. There is not many maps, where you can have long chase only using windows.
I am not sure why you want to defend the person that much, but whatever.
Your reply makes sense, explains why it is a bad idea, why it may not work. My reply to a similar response was: add more pallets.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2441120#Comment_2441120
We don't all need to repeat each other. Enough people have already explained why it's a bad idea.
You have the upvote button for that.
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@Freddy96 said:
https://forum.deadbydaylight.com/en/discussion/comment/2441104#Comment_2441104
If someone would tell you to make all killers 4 m/s speed or to remove all killer's powers would you need to think about it to know it's a really bad idea?
I have no idea on how many hours you spent on this game but your idea is really bad for the game and you don't need a phd in nuclear physic to understand it
I would ask why you want to do it and how do you want to keep the balance of the game.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2441104#Comment_2441104
You just assume he didn't think about it. What if I told you that we did think about it and you just don't like results...
Didn't say anything about why is it a bad idea. And also needs to exaggerate... Instead of "I don't like this idea" must say "one of the worst ideas ever".
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@Freddy96 said:
That is without doubt one of the worst ideas ever seen
Why so negative? Just replying without even thinking about it for a bit. I guess thinking is not easy.
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@landromat said:
I think breakable walls is alternative of killer dropping pallets. they're basicalle predropped pallets
They are similar, but survivors can't go through breakable walls.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2441078#Comment_2441078
I didn't say just no. I said it is bad idea and said way how to balance it.
I don't know about you, but on Saloon I always start by destroying walls in main and shack. It doesn't waste that much time and it helps you win chase in future and this would be exactly same, but stronger.
What if more pallets would be added to the tiles? 2 instead of 1?
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@GoshJosh said:
I’ll clear it up for you: bad idea.
Thanks for the constructive feedback.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2441059#Comment_2441059
Less than if he waits for survivor to do it.
Instead of letting survivor to do 2-3 loops before dropping it, you just drop it and destroy it for him. Result is same, but you wasted way less time.
I would also start everygame by destroying god pallets.
You need to walk to those godpallets, survivors can do gens in the meantime.
And yes, I know that this idea needs more polishing. But instead of just saying "no", try to come up with creative ideas how could this be made possible and viable. With negative attitude it is going to be hard to come up with new ideas and mechanics.
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@Dino7281 said:
Bad. It would work only, if killer wasn't able to destroy those pallets. Problem is there would be no reason to do it then...
By dropping it the killer wastes time
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What if the effect was very weak after cleansing? Like the gen regresses a bit faster after you kick it? It will not work automatically after cleansing, the killer needs to kick it.
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You can practice in real game as well, just accept that it is going to be a 4man escape.
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Does it matter if it is advertised as a chapter or paragraph?
You still get one killer and you can decide if you want to buy it or not.
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The question is also for what price? Would it delay other more important stuff that needs fixing?
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2435924#Comment_2435924
Yes, grind is insane in this game, so some players might think this is good, but 250k is not much and that is for rank 1. I can get that in 3 games using offering.
250k as reward for rank 1 is pathetic and lazy imo. So far only "reward" you get is harder games. If they don't manage to motivate players to improve, there will be lot of players losing on purpose, because it won't matter to them.
To get from rank 20 to rank 1 in month time is lot of time with knowing that it will be wasted on next reset back to rank 20. Sorry, but 250k is not worth it, not even close.
It's not like those games will be easy, because of SBMM you will have to tryhard a lot to get there.
I would change duration from one month to same as Rift (70 days), so there is more time to climb and more time to prepare better reward. Charms, Skins or just something you can show off.
And show players their ratings, or just create something as symbol about your rank.
If they would show only symbol and not actual number, it will be harder to track how system works and abuse it.
If I can see my ratings, I can easily create goals what I want to achieve next. Like get all my killers to Platinum, or above rating 2000. You wouldn't even need rewards with it. It would also help me compare results on my killers or with other players.
When you show players their ratings, they will have always have something to do, because they have actual feedback and are motivated more to improve, when it is not just based on feeling.
I have maxed every killer I wanted and have every perk, so I just can't give less [BAD WORD] about extra BP.
It is not much, but these rewards are not meant to solve the grind.
Removing grind is important and needs to be addressed directly, not by some random rewards. For start they could remove perk tiers.
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No, because they will create a clone fake Demogorgon who will have the same power, but will not look like Demogorgon. Demogorgon will be a special legacy skin for it.
* My opinions and speculations.
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Not survivor skins, because I don't play them. I don't have many perks for them and I don't want to grind to get all the survivor perks for them.
Demo: maybe, I will see later.
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@TacitusKilgore said:
Sadly it has been confirmed the devs will not be creating a replacement killer or a replacement map. Demogorgon will become an entirely unique and exclusive killer.
Where was it confirmed?
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2434175#Comment_2434175
thanks but you are not in a position to talk for the devs, it was not directed at you soooo yeah.
They won't answer, so at least I answered what they would most likely say.
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2433982#Comment_2433982
ok....can you tell use WHY you cant give us more information? who is preventing this? do you guys have intel on future plans from Netflix or so that you are not allowed to share or what?
Because you don't need to know about it and it won't change the result: you can't buy Stranger things stuff after November 17.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2433774#Comment_2433774
Nothing about your initial post implied it was just a prediction. It can easily be mistaken for fact.
You have 10000 comments, but act like you are here for the first time. Everybody writes just their opinions here, claiming whatever they want. I had no links or citations to official sites, so it is obvious, that what I say may not be correct or valid.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2433444#Comment_2433444
please don't spread misinformation, we have given out all the information on the FAQ post https://forum.deadbydaylight.com/en/kb/game-info
I just wrote down my opinion on what will happen after the November deadline.
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@ScottJund said:
Because it is nearly impossible for an automated system to detect player skill in this game.
It is impossible to fly in the sky.
Just because you don't know how to do it, it doesn't mean it is nearly impossible.
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@NerfedFreddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2433444#Comment_2433444
Why will they do it? It's a waste of time. If you want demo and st chapter - buy it now. For new players that will join dbd after deadline it's whatever they won't be having any memories or feelings about that chapter. perks will be available in bloodweb as general perks. Map should be reskinned for sure
It will not bring a lot of money, but the costs for creating it are also very very low. Almost just creating three new skins and sounds. All the programming, testing, etc is done.
They will announce this later, because first they want everyone to buy Demo because of FOMO (fear of missing out). And if someone didn't buy it, they will still be able to buy the clone version.
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@Mandy said:
I'll answer as much as I can!
1 - I believe they will be generic
2 - can't answer about that I'm afraid, only what's explained in the FAQ https://forum.deadbydaylight.com/en/kb/game-info
3 - The offerings will be retired yes
4 - There's no word right now on replacement maps
5 - I don't believe the addon names will change
6 - I will try to get an answer on that for you
7 - Not 100% sure on that, I believe they just will be grey'd out and non selectable but they would still be visible
8 - I don't have an answer on that one, will try to find out
I've tried to answer as much as I can, most things are covered under the FAQ.
Just clone the whole Stranger things chapter, change the skins and music and release it as an original chapter. Problem solved. Those who already own stranger things can get it for free.
Same with the map: change the textures, remove some very stranger things specific stuff and now you have a new map with the same layout.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2433527#Comment_2433527
But that's the thing. The money from that new killer is going to make a lot less money because if the new killer has the same power as demo why the ######### would they buy the new killer. Stranger things probably brought the most people in if not then it's close so loads of people will already own demo resulting in lacking of purchase of the new killer. If they did that it would just be a massive ######### your money to all who own demo
It will not bring a lot of money, but the costs for creating it are also very low. Almost just creating three new skins and sounds. All the programming, testing, etc is done.
They will announce this later, because first they want everyone to buy Demo because of FOMO (fear of missing out). And if someone didn't buy it, they will still be able to buy the clone version.
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2433460#Comment_2433460
The map is actually surprisingly accurate in several locations. They would have to redesign some key rooms. I really hope they do, but I will miss the Stranger Things atmosphere.
Yeah, they need to remove those things and replace with something different so it is not "officially" Hawkins, but still has the same layout.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2433502#Comment_2433502
I can understand you're hopeful, but please don't go spreading this around as if it's true.
False hope is quite possibly the cruelest thing you can inflict on someone.
I am pretty sure this will happen, because it is easy for them to do. They just need a little time to do it and will announce it later. Probably they announce it when they also created a "copy fake Demo" and the two survivors.
These are just my opinions of course, but that's what this forum is for, right?
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2433444#Comment_2433444
I highly doubt that. There's similar powers and then there are the same powers. BHVR's not gonna make another killer with the exact same power as demogorgon when loads of people already own the killer. The only thing getting re-skinned are perks and maybe survivors. There's not going to be a replacement for the Demogorgon. Why release a killer with the exact same power as another one when loads of players already own that one.
Well... I guess many players don't own it and new players will not be able to own it.
All the code exists, they just create three new skins and release the whole Stranger things chapter as an original chapter. Players who already own Demo could get it for free for example. So they could play using the new killer and also using Demo.
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@Jesya said:
https://forum.deadbydaylight.com/en/discussion/comment/2433444#Comment_2433444
You are stating this as if it is fact... when it isn't. We do not know that BHVR is allowed to reskin other survivors or killer using ST intellectual property.
I am speculating the perks will be treated the same way as Freddy's were before Switch got the license. Generic perk names not associated with any character - but still available on bloodwebs.
If there are some reskin limitations:
They can just add a new original killer which works the exact same way as Demo and survivors with the exact same perks.
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Don't worry, they will just change the textures a bit so it is no longer officially Hawkins. Probably they will announce this later.
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They will create original replacement characters with same abilities and perks. Probably they will announce this after the November deadline.
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/2433444#Comment_2433444
They never said that. They will add the perk as ''New'' perk on the shrine like they did with bill on console before he was added. As far as the Demodog or the maps, they won't be coming back in another form as far as we are aware
Yeah, they didn't tell because it is relatively new that they didn't manage to come to an agreement.
They will announce this replacement later, probably after the November deadline. Most likely they want people to panic and buy Demo ASAP.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2433444#Comment_2433444
Will they, though?
I am pretty sure, because it is easy to do. Everything is already programmed, they just need to create 3 new skins: one original killer skin and two original survivor skins.
For the map they just need to change the textures a bit.
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EVERYBODY CALM DOWN!
They will add an original killer and survivors with the same abilities and perks. Demogorgon, Nancy and Steve will be just special legacy skins for the new original killer and survivors.
The map will exist as a recolor. So the layout will be the same, only the colors and name will change, so that it is not "officially" Hawkins.
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What was the result of the games (how many hooks and sacrifices)?
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2421749#Comment_2421749
how can be one of the most unbalanced games in existence competitive? where also RNG is a main thing, offerings changing the maps, LOL this game has everything to not get called competitive, i do understand what you say about people wanting to win and stuff but this game isnt balanced and is completely terrible for solo q players at that level.
sorry, did i hurt the niche comp dbd scene?.
Poker is also competitive and is RNG.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2415111#Comment_2415111
Clearly you don't read comments I made more than enough valid points also just because software engineers work on something doesn't make it concrete. Again my point still stands MMR and RNG can't work together and haven't.
MMR and RNG can't work...
Just like people will not be able to travel without horses, won't be able to ever fly, won't ever be able to get to space, etc.
Just because you think it is impossible, it can be very easily possible.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2415111#Comment_2415111
You don't need to be an expert or work in the same field as someone to give an opinion on something
Yeah, everyone can tell their opinion, the question is how much it is worth.