fogdonkey
fogdonkey
About
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- fogdonkey
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Comments
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If just every fifth person would switch to killer when the survivor queues are long the problem would be solved.
Devs could give some bloodpoint multiplier (e.g 1.25x) in these cases to encourage playing the side which has few players.
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If I get the a lot of bloodpoints, or I have the most bloodpoints among the survivors.
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@Zesty said:
https://forum.deadbydaylight.com/en/discussion/comment/1911862#Comment_1911862
Give me an example of another perk which counters a killers entire power other than spine chill?
OOO counters trapper
Flashlight counters Hag and Wraith
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Instead of broken, you should be exposed all the time.
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Finally no 360s
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Fully agree, 360s and those weird rotations should have been removed long time ago.
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@gatsby said:
Hot Take: In most games the hitboxes are normal. High ping Killers still get weird hits and the new animations amplify that but in 90% of the games there's no difference.
Here's a three minute video with lots of chase on the new patch showing the hitboxes being normal:
Highlights of the Killer NOT getting hits that would happen if hitboxes were bugged are 0.50, 2:28 and 2:35
What about 1:00? That is pretty damn weird hit.
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If you are both killer/survivor main, then simply play killer if survivor queues are long and play survivor when killer queues are long. Problem solved.
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You need to practice more, stop complaining.
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@Kellie said:
I hope it does comeback, 360's are one of the only skillful things survivors can do to outplay their opponent.
Then probably you are not a good enough survivor yet if you say such things. Learn how to loop and mindgame.
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I am happy that it is not possible to 360 anymore. It looks weird and is unrealistic movement (good luck to 360 in real life). Survivors should use pallets, windows and TLs to loop and mindgame the killer, not some weird glitches in the movement rotation.