csandman1977
csandman1977
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- csandman1977
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I just feel like the devs made a unique power that has high risk high reward. Using the sonic tonic in chase can backfire tremendously if you are not good at aiming the bottle.
On paper i just think this change is a really good buff
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@MojoTheFabulous said:
However it goes, I just want it to look good. Not been a big fan of the map updates so far. Especially Autohaven.
I happen to love the autohaven reworks.
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Matchmaking by far is the worst thing in this game. I gave up killer for awhile and deranked from rank 10 to rank 17. First game back was paired with 2 purple and 2 red. Got spanked.
I noticing that my games I am either getting 4ks or 0ks. Which averages out to what the devs want but none of the games are fun. This game should have tension. Mostly though you have games you can sit in a corner for 3 gens and still 4k, or games where the whole thing feels hopeless.
I don't want a 4k at 4 or 5 gens every game. Its not fun for anyone. I want games where if I play well I know I have a chance of killing (hell just hooking) a couple people.
Toxicity is only annoying if you let it be. Had a nea tbag me at every pallet and window. It was a long chase but i finally downed her. Hooked her and shook my head no as i refilled my bottles. She died on first hook because despite being rank 8 to my 14, her team was 18, 18 and 20 and were too scared to rescue. I was nowhere near the hook either.
So yeah. Matchmaking on both sides
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1820666#Comment_1820666
pretty sure he's referring to needing to 2 hook someone to mori them with 5 stacks
^^^^ This.
Sorry for not clarifying. I saw it in another thread and thought it was more known. Also, at work so rushing a bit.
@Mandy said:
No afaik the terms to Devour Hope haven't changed so DH shouldn't have changed...the change to Ebony Mori's shouldn't have affected DH in the slightest - I've also not seen any evidence of this either, I have been DH'd mori'd in the last couple of days without being hooked twice though, so not sure if there's a random bug that happened to someone or if we just have an unfounded rumour spreading around.
Thanks for commenting. I guess it's a bug if it even happens. Like i said i haven't played much killer lately.
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@Katie_met said:
People take this game too seriously and it's actually pathetic. If I play the game different to how someone expects me to then I get blamed for it. If this game isn't for you, then accept it. Maybe derank for easier games? I'm assuming by the level of toxicity you're receiving that you're a red rank player.
Doesn't matter. As a killer since crossplay, i never made it out of yellow rank. Play maybe 2 games a day at most, usually survivor.
Tried killer was rank 17. Played as twins, first time since hot fix amd maybe 4th time total. Went against a rank 3, 5, 6, and 17. I managed to kill the one at my level. The other 3 just kept crouch spamming at every window and pallet.
Rank doesnt matter for matchmaking. Survivor que times are almost 5 minutes so they are getting pushed into any killer available.
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I think the problem is that they took a broken item and went to the extreme opposite end of the spectrum. The only point I see now to a mori is it forces a DS use early as after 2nd hook, DS is useless.
I absolutely agree the mori was too strong before. Personally i think a better change would have been to either put a timer on it after unhooking or make everyone need to be hooked once or both.
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1806707#Comment_1806707
They were never comparable you csnt bring a key to counter a mori. You can bring a mori to beat a key because its objectively stronger.
It's not just changing the numbers they want a new animation and possibly a new ability.
Killer get to see items to counter the survivor strategy. Thats just how the game is.
@Bard said:
Nope. They're entirely comparable.
Keys can be (mostly) fixed with a single number change.
The hatch stays open for 30 seconds after being opened by a key right now, allowing the entire team to hop out immediately.
Lower that from 30 to 0, meaning only one person can escape like that, and keys are suddenly a lot more reasonable, since they're incredibly selfish and greedy.
Dont need that. Just stop them from appearing in chests mid game. In my opinion.
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I think they were overnerfed to the point of useless. As a player whom went from killer main to 50/50 survivor to trending toward survivor main, i think the moris were powerful but forced you to adapt a different playstyle. It sucked being morid off first hook but i always took saw it as a challenge to do as much as possible before the inevitable end. Now they dont change the game at all except for making DS a little less powerful.
Bad change in my opinion. Ebony mori are now not worth the 7k bloodpoints.
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@GoodBoyKaru said:
Now the real question is: Did you win this game?
If you did, then it's not like it helped them much? And if you didn't then you must've ######### up horrifically later on to not win with that much pressure at 4 gens.
The devs are aware that DS lasts too long and they want to change the more abusive side of it to prevent situations like this, btw.
Ok. Lets say all gens are done. Killer does this exact same play. Now 4 escape.
Not saying DS is unfair or bad. But the outcome of the game is irrelevant in this example.
Fact of the matter is, DS is too strong. Combined with all the players possibly having unbreakable, no killer can comfortably wait out an estimated DS timer
Whether killer or survivor, no perk should be able to swing a game this much.
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Look at it like this. The more games it takes ti complete each challenge, the less useless grind games at the end to complete the rift.
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I actually love playing as them. Victor is a blast. But like others have stated, getting stuck in the ground and having to hope someone comes along and squashes you just so you can try again is irritating. Not to mention one of her perks dont work. Very glad i didnt spend money on them.
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I think that many people would refuse to buy it with the track record we have now.
I for one would love a new game as this one is pretty much borked coding wise.
They would need to release it for free though i think to have any shot at maintaining the playerbase
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Azarovs is the easiest first hit very consistently. Wherever you spawn just walk straight and you will find at least 1 survivor within 15 seconds. Unless you spawn in the middle.
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I agree with the OP. I mean, killers can see my aura while i teabag waiting for him to get to me so i can ggez out of the game. And then i learn the doors blocked and now im dead.
Stupid perk!
#allkillerperksarebad
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Lets just clarify. The racism isnt in DbD. The racist comments were from a player of the game. There is nothing in this game that is racist. The devs will ban people for that behavior.
'Racism in DbD' implies that there is something in this game that is racist.
People are stupid. No argument from anyone about that.
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Devour hope. Best perk in the game!
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@valvarez4 said:
That”s because they can”t improve killers more, they have 70% of kill rate yet. Also the only counterplay against some killers/addons/campers is genrushing.
70% is still 2 kills per game.
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It would actually make more sense for the survivors to be more evil so to speak. Considering im always told this isn't a team game, but 4 people who choose to help each other or not.
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@JesseJH28 said:
I think there's a big miscommunication over the topic. I believe people are more upset over the fact that it allows some players who actually are racist to throw Claudette's face on simply because she's black. It doesn't matter if Leatherface himself isn't a racist, the issue lies within whoever's controlling him while wearing Claudette's face with ill intentions. Having that feature in this game allows those types of people to celebrate it differently from those who just see it as another cosmetic.
It's like this: maybe sweet, sweet Dwight himself would never teabag and click his flashlight at you; however, when controlled by someone else he gives that person the opportunity to use what he's capable of (in this case, crouching and using a flashlight) to teabag and repeatedly click his flashlight just to annoy you.
Does that make sense?
Then the issue isn't leatherface, but the intentions of the human playing him.
For example, white guy in his ford f250 diesel intentionally decides to run over a black kid. If we assume racism is the motive, do we boycott ford?
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Bubba is the worst most hateful character in all of history. He makes hitler look like a girlscout.
I mean, he's got solo much discrimination going on, i can't believe the developers keep him in the game. I mean...
He can wear Claudette's face so he obviously must hate black people.
He can wear Jakes face so that means he hates Asians.
He can wear Meg's face so obviously he is sexist.
Now with his granny cosmetic he is ageist.
And let's not forget he can wear Dwight's face so he's obviously....well that's ok since there is no whitism. Dwightism?
I will argue everyone has a right to believe whatever they want but jeezus some people need to look at places where real brutality exist. Real racism. Maybe then they can see that a fictional character in a video game replacing it's regular pixel colors with different particular color pixels is so far down on the offense list to be near non existant.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1754627#Comment_1754627
As far as I know, yes. Check the [wiki] out, for example; all killers have a standardized lunge range. T3 Myers is the only base speed killer I know of with a different lunge.
I agree it would be kind of cool if different killers had different lunges, but it's definitely easier for both sides that they're the same. That way neither killer will feel completely lost when playing as/against different killers. As is you're much more easily able to get the timing down without maining a given killer.
I get that. I understand why the devs want equality with each killer. Just saying it would be cool to have little differences like that.
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@[Deleted User] said:
Looks like a ping / connection issue :) You probably already know this given your smiley, but for others' benefit, Freddy's lunge is normal. It just looks really long because he's a small guy with a short weapon and he needs to have the same lunge speed / distance as all of the other killers, including the tall killers with bigger weapons.
Does he really though? Im all for adjust lunges and speeds to match height and weapons. Give pyramid head and oni longer swings at the cost of reduced attack speed and/or movement speed.
I guess making everything generic is the easy way out but killers are all different and may not hurt for them all to feel a little different.
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1751559#Comment_1751559
Uhm yeah, to make you see that the negative behavior spreaded with your discussion could be just saved for yourself instead of showing other new players how entitled can be the current ones, and things like this what makes this community unfriendly and disgusting. With your extra comment making fun of mine you just clearly show it up.
The point of the post was not to encourage bad play or even brag about it. Im trying to discourage intentionally disrespectful behavior. Im not the best with words especially when rushed between matches. I explain myself further if you read on into the thread.
@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1751758#Comment_1751758
Maybe, just maybe, the players should just not get triggered for someone else repeatedly pressing a button since is not something that requires any change because doesn't affect gameplay, there are more important features which require the change such as bad perks like OoO or trash maps.
I wasn't triggered. And i agree with you about OoO
@nina1121 said:
Imagine playing game getting so mad over tbag just to come to forum and make whole ass thread about it 😂 if we all make threads about things that happens to us in game this forum would explode
Again. Wasn't mad. But isn't the point of forums to discuss game experiences?
I go out of my way to play fair and not ruin other players' experiences. But as i stated above, there was no point in Tbagging at that point other than being intentionally disrespectful. Maybe, just maybe that player will have learned something about respectful gameplay.
I wouldn't have made this post if the Devs would just implement post game chat for all.
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That I get more jumpscares playing killer from survivors popping out of nowhere than i do playing survivor.
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Was this comment needed? Exactly, no
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@ALostPuppy said:
Did that t-bag get to you so much that you had to make an entire post on the forums because you couldn't flame him in the post-game chat for tbagging you? That's actually hilarious
@darktrix said:
1) High probability they will never see this.
2) They probably forgot your name two minutes after the match.
3) Stop being a delicate flower just because someone taps a button a few times.
@Flaming_Sponge said:
What’s wrong with tbagging? I played a trapper that camped yesterday,they slugged for the 4K but I got hatch when I pallet stunned a Caudette out of his grasp I tbagged. They slugged me because they had noed and I got out with hatch. I don’t get why people hate tbagging so much if you tunnel them for tbagging then you will tunnel then and that’s what they want. They want to run the entire game! So when someone tbags just don’t pay attention to it.
You mistake me. I wasn't mad. There was a time that something like that would have really gotten under my skin. I have learned to not take the game so seriously.
That being said, i was playing Billy who i hate. Made a bunch of stupid plays, chainsawing when i shouldn't have. By all rights they should have all escaped. I was clearly outmatched and struggling. The survivor who Tbagged me, was one of the 2 previous hooks i managed. With another killer it would have been a different game and that survivor more than likely wouldn't have lasted as long as she did.
From my perspective, she knew i was struggling. She knew the game was over. She purposely decided to be disrespectful without the skill to back it up.
I face camped to return the favor.
The point of this post was not to flame. Or brag. I couldn't explain my actions after the game so i came here. As a general rule i don't camp. Not even to secure a kill at the end of the game. I don't purposely tunnel. Don't slug very often. I go out of my way to play respectfully.
I know the odds are against me that she will see this post. Just thought I would explain myself just in case.
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@Bootlegmoth said:
2 hooks and they'd done one gen? Tbh that's not bad going as killer, dont see need to facecamp. Maybe if they popped last gen and no kills then yeah, set up camp
Mistyped. I gen left. Editing OP
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If everyone is hooked the game ends
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@Tactless_Ninja said:
Coming this Tuesday of February the 18th....
The Slasher
Dlc costs $7.99
13 will be mentioned nowhere.
Or.....
Coming this Tuesday the 18th of February
New killer - The Slasher
New Cost $13.00
Including a 'free' hockey mask charm!
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@ALostPuppy said:
Every killer released has been easy to use. Some definitely have higher skill caps, but there isn't a single killer in this game that I would consider to be not noob-friendly or difficult to pick up.
Also why would you want a killer to become even MORE simple? You do that and the killer becomes very stale very fast. I want to actually play a killer that I don't learn everything about in the first hour of playing them.
Nurse would like a word. She is the only killer absolutely reliant on her power.
@Wesker said:
https://forum.deadbydaylight.com/en/discussion/comment/1749115#Comment_1749115
The Blight is easy to use?
Yes in terms of he acts the same as every other killer. His power has a big ceiling but a noob can get a kill without using his power.
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Huntress' main issue is maps. Midwich is horrible for her IMO. All killers have maps they are handicapped on. Just so happens huntress gets hurt more than other killers on bad maps
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@Almo said:
I recommend "brother". It's the term we use internally.
Thats so boring lol
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@Almo said:
All of the data I have on Pig indicate she is in the top third of Killers for performance.
Not just the pick/kill data you guys released, but looking at the forums. It doesn't seem like many complain about going against her. Some complain that she is weak, but i think it's more that she is deceptively difficult to learn.
I play a decent amount of pig, and don't think I have had anyone DC on me. If so it was few and far between.
I think she needs an add on pass since almost all of her add ons are bad to ok-ish at best. But other than that I think she is among the best balanced of all the killers.
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I remember as a kid going into my local video rental store and looking in the horror section at the different movie case covers. I was too young to rent them so they fascinated me.
I remember seeing the picture on one of the cases that looked a lot like the 'baby' in this game. I can't remember the name of the movie as i never saw it. I did look some up and found these pictures
Ghoulies
The gate
Both of these resemble the 'child' twin. As far as the Gate goes, I did see this one and IIRC they were demons from hell.
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I would thing deception, quick and quiet, dance with me, and head on or lithe.
Fake one locker, quick and quiet into a vault or into another locker. Really depends on the situation though
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Just want to congratulate you for your immaculate taste in killers
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Yanni
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Lori. She's the only character i dont have to level 40. Got ds and sole survivor from the shrine and refuse to unlock OoO.
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Unless you are an avid forum user then you would never know regression is stopped while gens are blocked.
Im all for not spoon feeding every little bit of info, but that is something that should be in the descriptions.
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Since last hot fix, maps are brighter on xbox at least. I used to have to turn the brightness up and whitewash everything on yamaoka and swamp just to see anything. Now its much better
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@B_Random said:
If I see another person complain about "UnDyInG + rUiN"
I'm going to slap a #########.
Because it's not broken, Undying and Ruin was made to go hand and hand, Undying is a defense perk for ruin and other hex perks. That's it's entire point. There's still a 50/50 chance Undying can be taken out first, so stop complaining about Undying and Ruin.
@goatslinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1737600#Comment_1737600
Guess you need to get your slapping hand ready because undying/ruin is extremely broken.
Not complaining about the combo but the amount of rng in this game is absolutely rediculous.
I play solo. I cleanse totems. Had a game where the killer was able to keep pushing people off gens on azarovs. I cleansed 4 glowing totems and never got ruin. I never saw a dull totem to cleanse. It was frustrating but i blame my team not those perks.
As far as ops question, haddonfield is the most bs thing added to this game. Followed by rng keys in chests.
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@JesseJH28 said:
It's killing me how many people aren't getting it lol
Those outside the US may not be paying attention. Hell those in the US may not be paying attention.
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Its thing from addams family
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1731830#Comment_1731830
https://forum.deadbydaylight.com/en/discussion/comment/1732077#Comment_1732077
Here's my reasoning for it, then. I just simply find out-maneuvering the killer and hiding more rewarding and fun than being chased. Sure, getting a window tech, dumb tech, and several stuns is satisfying, and hearing 3 gens pop as you're on the hook is amazing, but to me it's even funnier watching a killer walk past me several times, only to realise where I am and I'll either sprint away to a loop, or hit them with head on. Either works.
I might be in the minority here when I say that I'm also able to loop pretty well. I know many people who lmuse stealth aren't good in chases, but I'd like to think I can at least hold my own most of the time. So it's not just that I'm bad at being chased so I rely on stealth, it's that I find stealth a lot more fun.
It's just personal preference, is all.
Im not great in chases so I do try to go stealthy early game. But if I see someone on death hook being chased I will jump in front of killer to take aggro.
I think many assume that stealthy means immersed all game and nothing else. But I find theres a good balance. I can do gens and bones while better players run the killer. If things start getting dicey I can be a fresh set of hook states for the killer to deal with.
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Ive been questioning the leave match button since i started. All it does it make people think its ok to dc.
Legit reasons to DC do exist. But for me, anytime I have had to i either just went afk or for bigger things i just shut the whole system down.
Leaving that button is like putting a wallet with money on the side of the road with an id in it. Its wrong to steal but give many people the temptation to do so and they will.
Removing the button wont have an effect on legit dcs, but could actually lessen the rage quits when it takes longer to reboot the game then finishing the match
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@Demogordon_Ramsay said:
Being able to see what Perks your allies are bringing.
A search mechanic for the menus.
An FoV slider.
A shirtless Myers cosmetic.
Actual in-game graphics settings other than "Low Med High Ultra" which do little more than affect how many shadows are in your game.
Colorblind mode.
Bringing back the "switch to Survivor/Killer" button.
A dark outline for skill checks so they're easy to see in brightly-lit areas.
Dark skill check background would be awesome.
Make grabs a different button than attack.
Have the tractors actually remove the stupid corn.
Gain survival points by how long you are alive in the match. Up to 10 minutes. Up to 4000. Then the other 4000 for escaping.
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I feel like that every time i turn the game on
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Dough-Not Escape - One bite and you'll be hooked forever!
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From what i understand, they could bring in jason as he appears in every movie after the 2nd one without using the name Jason or his mother, without permission from the original creator. It would end up being like Ghostface with an original character under the mask or the guy from the 5th movie that was a jason wannabe.
I just think with such an iconic character they would want to get all the details. Otherwise it wouldnt really be Jason.
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Ibe had better luck with blight than oni on console. Dont know if that helps
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They would have to do the comic versions. Which would be fine. Negan with a governor legendary skin for killer would be good for me.
Eugene for survivor. He would actually be able to fix a generator and early eugene is scared enough to run away


