cogsturning
cogsturning
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Visionary
Reveals the auras of all generators.
This would make it a potential competitor to Deja Vu.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015554#Comment_4015554
It isn't impossible. Just commit to chases.
this is exactly the one way to lose on this 4 gen setup. i already know where you're going though, you're probably gonna say something like "if you get 2 minute chases on springtrap you need to get better" or something like that. no im just not going to throw on purpose. ill commit if i see that its better to commit and camp likewise.
you can bring whatever you choose? Sounds fair.
- i didnt tell anyone to not bring sprint burst, i do it myself sometimes. that doesnt make the gameplay entertaining nor balanced.
- i said perks and strats. there are plenty more perks that are good at countering the killer strats besides the four you mentioned. there are also strats, bodyblocking being just one of them. you dont need to limit yourself like that.
the bizarre thing is that the survivors from the match didnt type they just moved on. you're complaining on their behalf, interesting.
So many assumptions about what I'm gonna to say lol. I'm just telling you the RNG ain't the reason for this.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015545#Comment_4015545
i wouldve tunneled and camped whether or not the rng was there. im not flexing anything anyway. this post literally just shows how disgustingly unfair rng can still be. it's quite impossible not to camp with this type of rng too in fact unless you go out of your way to hook them outside the setup. but you are free to go on a tangent about how tunneling is bad for the game and all that unproductive talk. there're many perks and strats in this game against these "cheap tactics" so you can choose to adapt to it instead of asking your opponent to play bad too if you want. personally i wouldnt be mad at the killer player for playing the game as intended and using optimal strategies, i would be mad at the devs for allowing such an unfair RNG to exist that basically makes it impossible to win unless the killer is bad or the survivors are a 4 man.
i assume you have nothing to say against the prerun sprint burst abusers who run to shack/main at the first sight of the killer and avoid any real chases? or does that not qualify as "cheap tactics" to you?
It isn't impossible. Just commit to chases.
i assume you have nothing to say against the prerun sprint burst abusers who run to shack/main at the first sight of the killer and avoid any real chases? or does that not qualify as "cheap tactics" to you?
Not sure why you're assuming it because I hate this, but that's just using a perk. You didn't equip a tunnel perk. The perk argument is so exhausting. You want every survivor to bring nerfed OTR, nerfed Tenacity, DS, and Unbreakable to counter a select group of players? Yet you can bring whatever you choose? Sounds fair.
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015529#Comment_4015529
Pretty much.
BHVR has never pretended the PTB was an excellent means of testing changes (so the assertions in this thread from some have been rather surprising). It has significant, and obvious, limitations and is meant to serve a few key purposes, but not an overall reflection of the change. Those problems are unavoidable, especially given how tight BHVR keeps their release schedule. With the anti-tunnel PTB I think they compounded the already existing problems with how they approached it.
It seemed logical to assume data would play a part over or in addition to feelings. If people are weeping but the numbers tell a different story, I'd assume that would be taken into account. But this explains why there's so much crying about certain topics that seem inconsequential to me—those people want their personal hang ups to be noticed. It sucks this means they truly do rely heavily on content creators, being the loudest feedback-givers. I've always assumed it, but the confirmation is depressing.
@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015529#Comment_4015529
This probably means that all the whining about how 'gen regression and haste aren't gonna do anything' before the numbers were even out were also allowed to contribute.
This teaches us to be more extreme in our reactions, and that it's better to just not adapt.
Noted. Being loud is the way.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015536#Comment_4015536
lol you want me to play bad on purpose? i wouldnt count on a killer to not take advantage of this as a survivor. but thanks for your advice.
i want you to tell the next killer you play against with this RNG to not tunnel, i'm sure they'll take your advice.
They didn't DC because of the RNG, and crutching on RNG and cheap tactics is not a flex. Enjoy playing against bots though, if that's what you want.
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Have you tried not tunneling? Might solve your problem.
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015520#Comment_4015520
If BHVR ever said the PTB wasn't a representative sample, then the players would remember that forever, and would constantly complain about PTB-to-live changes not being valid, because the PTB wasn't representative enough.https://forums.bhvr.com/dead-by-daylight/discussion/comment/3656311#Comment_3656311
Oh interesting, so the data is useless. It actually is just crying and screaming from a select few that make things happen.
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@AshFayd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015450#Comment_4015450
Possibly has something to do with the actress hating horror and not wanting to be associated with the genre anymore maybe?
She was in Halloween Ends just a few years ago. As far as I understand, she doesn't watch horror and doesn't get the appeal. It's not like vicious hatred or anything. She just thinks they're scary.
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I want something changed but I don't know what I want.
Most of my survivor matches have killers slugging for the 4k so hatch is a rare sight. Until the devs either make the self-recovery possible or allow for fast bleedouts, it's a mostly suppressed mechanic and thus useless. I also don't like that it's an out for rats. Not just an out, but one that keeps their MMRs low, so they can feel accomplished by an inflated ER while never actually becoming skilled or going up against serious opponents.
As killer, I like the dash for hatch, but I usually avoid the best looper in the match, making them the last man standing. So if they get the hatch, at least I feel the person who deserves it got it.
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This has been happening to me consistently. I actually thought it was an intentional part of the update and just a bad idea. I'd love to see it go away.
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@Unimatrix00 said:
I can almost guarantee BHVR is going to have to nerf the quests a bit, unless it wants people bitching about not being able to complete the 15 hooks in the void or the X number of gens completed by crystal. Both are a stupid slog, the crystal is extremely slow at doing a gen and no one else can work on the gen while it's there. I mean, it's nice that it passively completes progress, but at the same time it isn't fast enough to finish the gen before the match ends.
I don't think they will. I got the 15 hook in one session. I'm getting at least the equivalent in each other sesson. You just have to follow people in. Its unsafe as all hell in there.
The survivor one kinda sucks because it's a borderline throw to risk going in there for the crystal and people will do it just for the Quest. People are dying on hook in my killler matches because teammates are in the Void. I'm usually a completionist but I don't want to screw up a match for this.
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Imagine if maps like Thompson House were decorated with Halloween props, flickering jack-o’-lanterns, or a darker tone to capture the eerie spirit.
Very much agree with this. They could easily repeat what they do with the anniversary decorations on lockers and in buildings. Every time I landed at Father Campbell's during the anniversary I ended up gaping at the decor. They could do so much and this is thee horror holiday.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015491#Comment_4015491
you might not care about DCs, i dont really care either because im still maintaining my 60% escape rate regardless. like tunneling is a non issue for me. maybe the difference in our types of matches is MMR? maybe its the times of the matches? im not sure, but its clear that not everyone is playing the same game.
Yeah, I'd imagine the bots are actually very beneficial to ratting. They can take the aggro while you stand behind a rock. But you do seem to care because you always show up to these threads and even made one of your own. It's hard for me to take the arguments of anyone who refers to teammates as "tools" or admits to playing selfishly in good faith, so I assume there's some ulterior motive at play.
This ER of yours seems to go up every time you mention it. I'm looking forward to it being 80%. We're likely in the same or similar brackets for survivor, as hatch doesn't affect MMR, so it keeps you low. That and upper relies on solid teamwork, where everyone must take aggro and body block and run cohesive plays.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015485#Comment_4015485
ok so its gone from people DC because of tunneling. when suggested that people admit they DC for silly reasons and not tunneling or not had a bad run of matches then they are saying this not to look weak and now they say it for the audience. realy? even when the people DCing say why they DC you still refuse to accept it lol. you will make any excuse to not see whats in front of you
I don't care about DCs. Like, at all. This topic is so tedious to me. I don't DC, but I don't think it's really an issue. If a teammate bots out, cool, bots are useful. If multiple people bot out early, many killers are chill and let the one or two humans leave. If they don't, fine. It's such a non-issue to me, but a small group of people love to complain about it. If BHVR really wants to know the reasons, they should do an anonymous survey. That's the best way to get a genuine answer. No identity, no performances—just feedback. But, so far, they seem unbothered.
I don't care what streamers are doing. What's in front of me is a game I play everyday and see almost zero of these supposedly rampant early game dropouts. I can mostly only speak from the killer side, as my survivor matches are less likely to have DCs, but whatever I'm doing as killer seems to not cause these early DCs to occur. What you're seeing isn't what I'm seeing. There has to be some reason for that.
There was also a few day period several months ago where penalties weren't accruing for DCs and you could DC freely. I saw no uptick at all.
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@AGM said:
https://forums.bhvr.com/dead-by-daylight/discussion/458748/krasue-viability
Have you tried possibly forming your own opinions rather than parroting brain dead takes from content creators?
Also, tip for the future, you do yourself no favors by quoting his opinions. He's a… divisive person in the community due to what he complains about and how he complains about things. Very little substance to his stances once you think for a few seconds. If you like his content, by all means, enjoy. But that doesn't make him the arbiter of DbD balance, same as any content creator.
Why think when someone else can just tell you?
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@Neotrax said:
At this date, the game is survivor sided.
Playing as killer against people that know how to play, even if you have 3000 hours and you don't play blight or nurse, is IMPOSSIBLE.
Loops are way too large, and a good survivor will never fall for a mindgame.
At the afternoon i had fun matches, as killer and as survivor.
At the evening and night, you only be matched with people that have no life, play for years and that play together. I lost all my matches as killer, more than 10 in a row, but during the afternoon I was winning every matches.
Listen to the truth : Survivors have too much pallets, too much good connected loop.
As they know exactly what is where at, playing together so they communicate all infos and that they are very strong, it's impossible to win. Your game is like this : hit; pallet, plallet, window, killer shack, you drop the chase, you go to put pressure on another survivor, pallet, pallet, window, pallet, strong loop, T n L, your drop, you go on another one (1 or 2 gens left) and that's the same. Seriously I'm not enjoying my games as killer. That's so unfair that it's survivors who chase the killer…
As survivor I escape easily, and maybe if I'm against a blight we will loose. And I play alone. Imagine with a group, that does gens every second and no one let you have a down ?? How can you slow down the game ? How can you make your perks work if you can't activate them ?
Seriously let me 1 year, I build a team, I train them, and with same parameters that there are now, I will be able to do at least a 3 men escape against every killer but blight and maybe nurse.
Fix your game asap, it's unplayable as killer and way too ez as survivor, put less pallets, delete good combinations of loops. Survivors are not made to be invicible but to be killable. Upgrade maybe anti tunnel perks and that's it. Let us kill people again and please, NERF THOSE ######### SWF AND LET US KNOW THAT WE PLAY AGAINST PEOPLE THAT CAN TALK SO I CAN LEAVE BEFORE THE MATCH START BECAUSE I WANT TO HAVE SOME FUN.
Rank 1 killer, Rank 1 survivor, 3000+ hours in game
Are your killer stats above 60%?
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015477#Comment_4015477
i dont need to ask, they say without me asking. in game, twitch, youtube, tiktok. the excuses these people come out with for DCing is crazy. one guy in pregame lobby just recently said "steve if you scream i will DC". sure enough he DCed. really? tunneling causes people to DC over that? or should we change steves scream so people like that dont have a reason to DC? People online truly dont care. But if you look on forums like these you get a different picture because people dont admit to these things on here. These forums are not a true reflection of what goes on in matches and why people do the things they do.
Streamers, really? The most performative of all players? You don't think they're not DCing for reasons other then they're saying for an audience? And you don't think some of those DCs are inherently preformative?
I've played 206 killler matches in the last 30 days. Out of those, I can recall one start-of-game DC. I was Dredge and the match started with Nightfall. If I had to take a guess, that's likely an accessibility thing, as it's a common complaint with Nightfall. Even if it wasn't, that's the one time. Less than 1%. My other DCs and suicides (and yes, there are a ton of both) are all later game, when it's hopeless. They affect nothing about the outcome and are not for frivolous reasons.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015472#Comment_4015472
i can communicate with people on various platforms….the people that say their reasons wont admit them in places like these forums because they could get a ban for admitting and promoting unsportsmanlike behaviour. but they will be more honest when they dont have a worry of being banned. People who i dont know are way more likely to not give a hoot what people think about them, they are not thinking "i dont want to look weak infront of these random people"
Yes yes, the internet is known for its honesty.
But are you seriously messaging people through different platform apps to ask them why they DCed?
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015466#Comment_4015466
i have already said people have outright said why they DC and its purely because they can. "trapper is boring" is one reason someone gave. really justified in DCing for that reason. the likelihood of being tunneled by a wraith 3 times in a row is very slim so its unrealistic to assume thats the case. blight…yes. ghouls? yes… but 3 of the same low tier killer tunneling the same person out 3 times in a row? come on.
People you don't know, who may just be saying something they don't feel. "I hate this map lol later noobs" is more likely than "sorry strangers, but I'm at my breaking point." People hate looking weak. And something tells me your sample size is rather restrictive. You can only communicate with people on your own platform, and even then, it will be limited to who wants to speak, and who even sticks around to do so.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015402#Comment_4015402
i honestly think you should take the rose tinted glasses off lol. They might have acted differently if they didnt have a run of bad matches but if you think removing tunneling will make people suddenly think "iv had a good run of matches, now i have this map i really dont like….i get DC or i can play it….ok i will play it even though i dont really want to." it wont happen. remove tunneling and people will have something else to complain about like op killers that are not really op or map designs that might be slightly less than perfect.
Its amazing how some people refuse to see how humans generally behave. people as a whole will find an excuse to DC, killers or survivors. saying its because they had a bad few matches before hand is just an excuse, one that people will always find to justify DCing when they dont get what they want. if i could DC as killer and not worry so much about a penalty i most certainly would if i got a super SWF squad even once regardless of how my matches were before hand. or if i got a big open spaced map while i was a stealth killer, if i could get away with DCing i would bypass that match in a heartbeat….makes no sense to endure a bad time if i dont have to. This is why survivors DC. yes it has increased since krasue and ghoul have come about but tunneling has always been a thing.
The theory of people having bad matches which makes them prone to DCing doesnt make sense when people DC at the sight of a very low tier killer that rarely gives people any issues like trapper or wraith or get a map they dont like. DCing against ghoul or krasue or blights due to repeatedly having bad matches, yes i understand that reasoning… but people start to lose all credibility for their reasons when they DC over something they havnt previously had issues with.
The theory of people having bad matches which makes them prone to DCing doesnt make sense when people DC at the sight of a very low tier killer that rarely gives people any issues like trapper or wraith or get a map they dont like.
It's not a theory if you play in parties and have them literally tell you the reason. You also know what happened to them in the ten matches before, so you get further context of where their stress level is at. Maybe my buddy got tunneled by three Wraiths in a row, saw a fourth and just couldn't hang. That's the potential context you're missing.
What is a theory is you seeing someone DC and guessing why they did so without any information.
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Kinda surprised they never did an older Laurie Strode skin.
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How desperately do you want a no-skill S tier?
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015419#Comment_4015419
Because the actual goal here, for some people, is to keep the buffs and eliminate anything that resembles a downside.
There's absolutely a very loud group that demands killer buffs, and we've heard the idea of "just buff killers and we'll stop tunneling. We're only forced to because we aren't strong enough" for years now.
Except, when they do buff killers, it generally comes with "lul, thanks for the buffs. I'm going to keep tunneling anyway." And the cycle continues. This is attempt number, about 476 of this cycle, and the devs still seem surprised Pikachu that people don't stop tunneling and camping whenever the flavor of the month is addressed.
So I suspect that people will actually fight to keep the base kit pop and BBQ effects, and (now that it's demonstrably worked) loudly shout down any downsides in the process.
So if any "changes" do make it through, eventually, it'll be killer buffs (which, the ones we saw on ptb were fully compatible with tunneling. The only thing holding them back were the downsides of not being able to regress after a death). The "anti tunnel" downsides will be about as useful as AFC, if they implement anything at all.
People were tunneling as Krasue immediately even with how overturned she was and people still do so as Nurse and Blight, so yeah, if you can't win with S tier killers without tunneling, the problem might be you. So killers do need updates for sure, but I agree it will stop nothing. It will always be the easiet way to win regardless of the killer. The key is to deincentivize it.
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@Raccoon said:
If BHVR apparently pulled these changes due to Killer outrage, what makes you think you'll ever see them come to live?
I doubt any attitudes are going to shift.
Which is why we have to keep talking about it and not just roll over. Changes don't even have to resemble the ptb ones but some sort of change needs to happen. They need to try again with either adjusted numbers or a new idea.
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"If you don't know what Bioshock is" hit me right in the gut.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015390#Comment_4015390
There was a carrot. Three of them, in fact. Haste, free Pop, and free aura reading on the least hooked survivors.
Also, how would a tool designed to help slugging reduce slugging?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015361#Comment_4015361
They brazenly say "i dont like this map so not going to bother"
But again, they might've acted differently if they had better match quality surrounding that match.
To assume that that is the entirety of it is naive.
Not long ago before they hid map offerings, there was a couple of SWF teams i regularly went against. these teams would DC in loading screen when they saw an offering they didnt like. they could have brought sac wards but their attitude was "why waste an offering slot when we can DC when we see something we dont like". They had the opportunity and they took it. I recently went against one of these teams since then and it was on a map they didnt like….what happened? 2/3 SWF DC instantly. the 3rd SWF player and solo player went next. Now the offerings have been nerfed and hidden the opportunity to DC penalty free has been reduced but not enough to stop them from DCing over something like a map they dont like.
But you're referring to how many players out of the disconnecters?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015377#Comment_4015377
And if the PTB changes went live, I literally would have boycotted playing killer. I wouldn’t have cared how the console players felt about the changes, and I would have refused to “try to adapt” to it.
Proving the same point again: Killers can just stomp their feet and demand BHVR balances more harshly in their favour.
But you're referring to how many players out of the disconnecters?
This is the issue right here. People will hear someone say "I did x because of y" once or twice and now it's their permanent example. Just look here in the forum. Someone says something and you immediately see what they said being used as an indicator of a whole problem. That very thing happened with something I recently said about a friend who often DCs out of frustration at being tunneled. You can guess who used it immediately as an example of why DC penalties are too lenient, but it was missing the context of the tunneling fatigue. This sort of mass discontent doesn't spring out of one small thing. It builds up from repeated incidents.
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@ChillFarmerGuy said:
Yeah....this event isn't killer sided its survivor sided. Gens fly by in two seconds. Survs spam the billion pallets that you cant mind game. I am a p100 chucky main normal match for me is a 9 hook 2-3k game. I cant even get 2 hooks in the event. The haunts dont work at all survivors can teleport across the map with portals and when you enter the void they immediately know you're there because they can hear your heartbeat. Sounds like survivors are having a skill issue and should go play roblox instead of being sweaty try yards in a fun event
So survivors are having a skill issue yet you say you can't get any hooks? I've played about 30 killer matches so far. All have been 4Ks accept for two 2Ks. I've gotten 8 or 9 adepts in the process. The void is a death trap now and survivors are going in there instead of doing gens. I don't know how any killer can possibly be struggling during this event.
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@Dreigonix said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015214#Comment_4015214
I see survivors complain about being bored ALL THE TIME. And like I said, if you play killers other than Nurse, Blight, Ken, and Krasue, it's shocking how often you get into matches where you're comically helpless against how fast the gens fly and how many pallets and second-chance perks survivors have.
I wish I was bored but I'm just dead a whole lot.
I think I played Nurse once or twice when i first started maybe? I've never played as the other three. My KR is about 75% for the last 30 days out of nearly 200 matches. No regression perks either. Idk I'm just not having this problem.
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@OmegaXII said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014553#Comment_4014553
Cosmetics that'll never be used because Skull Merchant is in life imprisonment.
I want Felix's 👀
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@Dreigonix said:
I want the game to be balanced, but not because I think it is or should be a competitive game; it isn't and shouldn't.
I'll let you in a secret: as a killer main, I'm fine losing games if I feel like I'm able to be a threat and provide a tense, nail-biting experience. I want to be able to scare people and make them feel dread— this is why I love stealth killers and trap killers; this is why I think global-condemn Sadako was her best iteration. And when I play survivor, I also want that tension; I want matches where I CAN win if I play well, but I never feel safe.
Unfortunately, with the game balance in such a bad state, survivors are being coddled for their mistakes and allowed to feel safe far too much. (Keep in mind, all a killer is capable of doing is punishing survivors for their mistakes, and perfect-play survivors will beat a perfect-play killer every time.) As a result, the tension is gone, and survivors feel bored and killers feel helpless and non-threatening.
This is in largely the fault of a small number of extremely overpowered killers with a stranglehold on the meta. As I've said elsewhere, the game is balanced around Nurse, Blight, Ken, and one or two others. That's not a lot of killer variety, and they're so overtuned survivors HAVE to sweat their brains out to stand a chance. Fear goes away when the fearsome thing is constant and repetitive, and for having to go up against the same overpowered killers every time, I'm not surprised survivors complain about being bored in matches.
A caveat to that last part, though: It's also the fault of— I'm gonna say it— a certain group of survivors who kinda just want free wins, don't want to have to interact with the killer beyond clipworthy instant-gratification sick dodges and loops, and complain when the game makes them think. This is what got Sadako and Merchant nuked, and it's why BHVR keeps pumping out dashslop while neglecting stealth and trap killers. Of course killers like Blight are as common and overtuned as they are; they're very microplay-intensive and give you a dopamine rush akin to nailing a Call of Duty trickshot.
Regardless, this leaves a lot of killers feeling defanged and useless. When I try to play someone like Trickster or Artist or Ghostface or Sadako or Merchant or Pig, I feel like I'm just being bullied, because the game is balanced around microplay-heavy high-speed hack-'n'-slash killers, and half the roster has been essentially forgotten. And when I play survivor, I don't feel threatened; I feel totally content to just sit on a gen and not worry about what to do if the killer comes by because I'm running Windows and I know where all the safe tiles on the map are.
All this means the game just isn't tense anymore. I want the game to be balanced in service of tension. I want survivors to never feel safe; I want killers to feel like a threat; I want that skin-of-your-teeth escape to feel that much more rewarding for it.
DBD should be a horror game.
survivors feel bored and killers feel helpless and non-threatening.
We must be in alternate realities because this is the opposite of how I feel.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015188#Comment_4015188
just because some suicide doesnt mean the killer gets to go next, the killer has 4 people to kill. getting 20 matches where all 4 survivors go next is pretty hard to find.
killers that afk are the killers that would DC if they could get away with it. killer DC twice then has to play 20 matches where the killer has to wait for either survivors to offer themselves to the killer or wait for the gens to be done. compare that to 1min of survivor going next each match. not even remotely the same, thats how survivors are DCing so much, because they can fly through the DC pens like no tomorrow. so no killers cant do what survivors can do.
Make it so killers can kill themselves in 1min to end the match 20 times and earn more pen free DC and i guarantee more killers will DC over anything like survivors do…. bad map? DC. SWF running circles around the killer? DC.
I disagree. Killers have the power, so they have less problems worth DCing over. A match is never lost for a killler unless they give up or everyone is at an open gate. The amount of matches I've won after doing shamefully bad is staggering. The only common complaint I currently see from killers is pallet quantity, and that isn't game-ruining. I currently have no complaints myself. There simply aren't any unbeatable problems in a killer match. Parties don't scare me. Neither do the maps. Or toolboxes, or flashlight clicks, or taunts. And if I want to ruin their match, I can.
As survivor, I have no such power. The match is often decided in a minute or two. I'm tired of camping, tunneling, and slugging. These are things I can't counter unless I bring (very limited) perks, and I wouldn't know which to bring, because I don’t know which flavor of bs I'd be dealing with that match. I'll bring Unbreakable and end up with a tunneler. I'll bring OTR and get a camper. And even if I bring the right ones, my teammates might not, so it's useless without game-wide changes.
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@ArkInk said:
I agree with the idea that S tier Killers like Blight and Nurse have been too overpowered for far too long and need some adjustments.
I also agree that newly released Killers like Krasue and Kaneki are overtuned to an unfun degree and need readjustments to fall back in line.
I do not consider Wesker anyway near those 4 in power. His Dash ability and infection mechanic keep him manageable yet threatening, and I'd even say he's one of the best balanced killers in the game against experienced and inexperienced teams respectively.
I do not consider Wesker anyway near those 4 in power. His Dash ability and infection mechanic keep him manageable yet threatening, and I'd even say he's one of the best balanced killers in the game against experienced and inexperienced teams respectively.
I've never understood when Wesker gets listed like this. I have more hours with him than anyone and he has one of my most mediocre stats. He's not that crazy. Give him that third dash from 2v8 and then maybe. As is, he's pretty easy to counter if you're not going against a pro.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015181#Comment_4015181
a lot of the time they do admit in post match yes or on stream if they are ttv. killers dont DC as much because matches last longer for them so doing 20 matches to reset the DC pens takes a lot longer. killers cant go next and end the match in like 1 or 2min like survivors can. Killers are forced to play out the match because they get hit with the penalty a lot sooner. if killers could reduce that pen fast like survivors do im pretty sure more killers would DC when they get a map they dont like.
Killers can do exactly what survivors do: give up. I have a ton of suicides in my killer matches. Just got out of one right now where someone did it. I also have killlers who AFK when they're losing, or become friendly. Yet I still see much less of that from killers than I see of survivor suicides, and it's penalty-free.
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@runningguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015166#Comment_4015166
You can make up whatever reasons you want for why people DC but the core reason is goimg to be mass unhappiness. You don't quit something you're happy with.
And that cycles us back to tunneling and slugging, because those are the issues that appear to cause the most discontent amongst the portion of the playerbase that is vocal about the game. If you really, truly care about DCing (and I don't think you truly do) then you should want changes made to tactics like tunneling and slugging.
based on my own experience alone, the vast majority of people DC over the smallest thing. its not tunneling or being slugged, people DC long before it even gets to that point. top reasons for people DCing in my matches are:
- Map they dont like
- killer they dont like
- teammates toxic behaviour
- first time downed
since map offerings have been nerfed and people can no longer DC in loading screen when they see an offering they dont like because they are hidden now, i have noticed a lot more people DCing over maps which are balanced pretty well. These people want survivor sided maps not balanced maps.
People dont like krasue or ghoul so they are the top 2 killers people DC against, however people have been DCing at the sight of a trapper, wraith, huntress, hag, doctor, houndmaster, deathslinger just to name a few…. doesnt matter who the killer is or what tier the killer is, people will DC if they get someone they dont personally want to go against.
there as so many toxic teammates around that will body block, work with the killer, avoid gens, deliberately blow a gen your on. when these people are spotted in a match others are more likely to DC because no one wants to be in a match like that.
many people only enjoy looping and being chased. they can be chased long enough for a gen or 2 to be finshed but the second they are down the fun stops for them. either they dont want to be hooked because its no fun being on the hook or they throw a tantrum because they cant loop the killer all match. either way going down first or even just going down 1 time is enough to make people DC.
All of this happens before a killer has had time to tunnel or slug. im not saying tunneling doesnt contribute to the DCing but the mindset of make people happy so they dont DC will not work unless bhvr provides survivors with
- a map so survivor sided they wont ever want to DC when they get it or a "pick a map" option.
- give survivors a "pick a killer" option so they can hand select what killer they want
- change players behaviours in game
- make the game so survivors cant be downed.
some things can be changed to reduce DCing but at some point people need to accept the game for what it is and need to understand they cant have it exactly the way they want it.
All these people told you this is why they DCed? Because all I ever hear is a whole lot of assumptions.
If this was true, killers should be DCing just as frivolously. Getting juiced? DC. Load into Badham? DC. 3 gens popped with no hooks? DC. Survivors not playing serious? DC. Survivors playing too serious? DC. Mid-chase BMing? DC. Exit gates BMing? DC. Yet killer DCs are much rarer than survivor ones. It's the same playerbase, so why aren't the supposed petty reactions the same? There's this idea that the DCers are doing it all the time. More likely, they're just people who hit their breaking point at that moment. You don't know what happened in the matches before that one. Some are also accidental. I've been booted out before, often at load in—and my teammates probably assumed I didn't like the map. There's also accessibility issues. Sometimes people DC when I'm playing as Spirit or Dredge, probably because of hearing and sight issues, topics that have actually been brought up here before, unlike the post where everyone talked about how they DC if they don't like a map because it never happened.
Griefing is not that common. Working with the killler is something I usually only see if someone is ratting, which means you probably see it a lot more than I do. I've only once had a teammate who worked with the killler from the get-go to actively grief the other three players, and it's because they were tilted about a username. That's one of three matches out of thousands that I recall being griefed for stupid reasons.
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015166#Comment_4015166
Are you a bot or something? You're just ignoring everything and going back to this again. This post is about tunneling and slugging.
That's exactly why I stopped responding. Everything feels very baity and whenever you hit a wall, the subject changes to keep you engaged.
There is certainly a pattern.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015145#Comment_4015145
Do you think survivors should be able to ragequit without penalties, if they don't want to play a game?
Are you a bot or something? You're just ignoring everything and going back to this again. This post is about tunneling and slugging.
I've already expressed my deep indifference to this topic. I don't DC and I also don't care what other people do. Punish them, don't punish them, it doesn't matter to me. This only effects me when multiple opponents DC and now I have to look at the sky why the remaining two unfortunates finish gens.
But if everyone is hungry maybe you should fix the food scarcity issue instead of making the penalty for stealing bread harsher. Killlers don't DC at the rate of survivors, therefore there's an issue amongst survivor players. You can make up whatever reasons you want for why people DC but the core reason is going to be mass unhappiness. You don't quit something you're happy with.
And that cycles us back to tunneling and slugging, because those are the issues that appear to cause the most discontent amongst the portion of the playerbase that is vocal about the game. If you really, truly care about DCing (and I don't think you truly do) then you should want changes made to tactics like tunneling and slugging.
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@I_Cant_Loop said:
I haven’t noticed anything especially killer sided about it. Why do you think this?
I’m sure I’ll get downvoted by the usual folks with no explanation for why they disagree 🙄I've played about 20 killer matches so far. All were 4ks except one 2k. Poor me. I've gotten five adepts. The void is indeed a deathtrap. It takes too long to get into, so I down people trying to enter. People flee there in desperation only to find unsafe pallets and nonexistent vaults. The crystals are mostly useless. Much like fog vials, people panic pop them and just run straight and get downed, and even if they're clever about it, it doesn't last long enough and I'm on them again immediately. All the trouble they go to for it to go on a gen is useless because I just kick it anyway. It's a slaughter field, like every recent event.
I played one survivor match and got tunneled at 5 gens before i could even glance at a gen or interact with the event aspects.
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@Skillfulstone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014549#Comment_4014549
That made me laugh way more than it should've XD
Jinxed myself with that comment. Played one single event match as survivor in a fun Halloween sweater and got tunneled lol
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015118#Comment_4015118
When people say "force survivors to play matches they don't want to play", they are usually claiming that the ragequitting penalties "force" survivors to play matches they don't want to play. That implies they don't think the ragequitting penalties should exist, because they think survivors should be allowed to ragequit without penalties, if they don't want to play a game.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015129#Comment_4015129
Do you ever have proof of your conspiracy theories? What is your proof that the game would have been fine if the phase 2 changes went live? What is your proof that BHVR didn't have a really good reason to revert the phase 2 changes?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4015120#Comment_4015120
There was so much backlash from the PTB, that it literally doesn't matter if the console players tested it themselves. Most people don't even want to bother with the PTB, and instead they would rather watch their favorite streamer play the PTB, or just read about the changes on their favorite social media choice.
Yes, a lot of people made up their minds about the PTB, even though they never played the PTB. That's how this game works.
Do you ever have proof of your conspiracy theories?
My conspiracy theories? You make up reasons for things about evey single topic. Case in point:
Most people don't even want to bother with the PTB, and instead they would rather watch their favorite streamer play the PTB, or just read about the changes on their favorite social media choice.
Vibes again. I watch zero streamers. I have no social media. I can't join the ptb and I want to. But you're just assuming no one wants to try it. This doesn't even sound like a real opinion. You just want to shoo away the limited nature of the ptb like it's no big deal.
And you think there's a secret cult of ragequitters trying to manipulate the penalty system. That is a conspiracy theory. You can't just keep saying NO U about all the things you do.
What is your proof that the game would have been fine if the phase 2 changes went live?
How many times do I have to say that I and almost everyone else whose spoken about this on this forum wanted the changes modified and not just scraped. Find me all these people that wanted them pushed through as is.
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@Unimatrix00 said:
Well, look at how little bloodpoints killer (maybe even survivor) are getting for playing a game? Pretty pathetic low numbers.
These seem pretty good to me? Higher scoring combined with the dowsing rod is giving me decent BP. The survivors are getting normal 20k-30k, which is weird.
Edit: actually I guess they're getting low scores in my matches cause they're dying.
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@ContentCreator said:
Is the loading screen art published anywhere? Or info on the artist?
I love this art so much. I wish there was a print. There's a flag on the DbD store but what are you supposed to do with that?
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014960#Comment_4014960
It's still representative of how launch day would have gone, if the changes had gone live.
The phase 2 revert was announced the first week, because there was a very real threat that the chapter launch would have been a financial disaster if the changes have gone live. There was zero chance that "wait and see" would have stopped a killer boycott, especially because the majority of people wanting the phase 2 changes to happen, play survivor more than killer.
You can't force killers to play the game, and if killers get nerfed too much, then many of them will stop playing. Even though you don't like the way the game is currently, the queue times are still mostly stable. And the only reason why the queues aren't fully stable is because there is a slight killer boycott happening because of the pallet density changes.
And the only reason why the queues aren't fully stable is because there is a slight killer boycott happening because of the pallet density changes.
You have any proof of this or are we going on vibes again?
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I've gotten four adepts in one night haha
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I got the 15 hooks in about as many matches. People are going in the void injured. Sometimes they're panicking and trying to extend the chase. It was easier than I thought it would be.
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Actually had no idea I was subscribed to it. Thanks for the heads up.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014669#Comment_4014669
That would mean admitting that people can know if something needs to be changed, just by seeing it on the PTB, and it's not required to reach live, and it's not required for a larger number of people to try it out.
And if you admit that sometimes changes are so bad that people can figure that out on the PTB, that would mean admitting that it's possible the phase 2 changes were so bad that people could figure that out on the PTB.
It's not a strawman, because this is in response to an argument that was claiming it is absolutely impossible to know if a change is bad on the PTB before it reaches live. That's what happens when people talk in absolutes, and say a thing is ALWAYS true.
Pretty sure just about everything gets adjustments from the ptb. No one expects everything to go live as is. And then it gets adjusted again in a fix. And again, in another fix. But adjusting and nuking aren't the same. You want to talk about whining. The nuclear response was likely because of popular streamers and social media posts that cried endlessly, not because of data.
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@tes said:
I don’t support that massive us vs them that gathered here, but I’m truly curious why some killers/survivors try harding during events. Because they are just bad designed for this and you aren’t usually gonna encounter a good challenge on opposite side
If you are really playing for wins, go to normal mode. Let people do their quests in this halloween, it’s basically a lack of challenge when you sweating against people who aren’t even trying to outplay you
The Masquerade was ruined for me by sweats. I just wanted to goof around and take it in and I got smashed. Maybe I'll try to be a friendly killler this time just to get the Quests done.
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@Abbzy said:
Its just race at this point one side is rushing gens and other is tunneling and not sibgle side is more guiltay its just about who begins has advantage over the other side and other side must do the same in order to catch up and dont loose in few minutes, its like running meta perks and addons instead fun ones because you dont know who you go against if they will just chill or sweat its just chain thats in every game and DBD its not different.
What does that have to do with BMing?
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014407#Comment_4014407
singularity is op only against bad or uncoordinated teams
if you wanna name an OP killer name kaneki not krasue or singularity. and i dont think this killer is top 5 anyway as people learn how to play agaisnt her more like top 10.
singularity is op only against bad or uncoordinated teams
So nearly everyone in soloq and a good chunk of parties too. Fair and balanced lol
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014535#Comment_4014535
The last time survivor complaints hit critical mass, was when the healing times got massively increased. And if you remember correctly, BHVR ended up reverting the healing times for altruistic healing.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014534#Comment_4014534
You can just observe the 6000+ hour streamers, that usually just stomp over the vast majority of their PTB games, that were having severely reduced kill rates.
But really, it's common sense the kill rates would be majorly affected. For reals, do you think killers camp, tunnel, and slug because they are hateful and spiteful towards survivors, or do you think they do these things because they are at severe game disadvantages if they avoid doing these things?
Like seriously, of course the kill rates are going to go way down. The incentives were absolutely terrible. Do you really think nerfed BBQ, that was easily dodged, and often showed 0 survivors, was really going to help killers spread hooks?
Am I stuck in an alternate universe? Does anyone really REALLY think that the phase 2 changes wouldn't have severely lowered the kill rates, if it went live as it was?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4014529#Comment_4014529
Why difference does it really make that it was a few days? You still would have whined and complained if they waited 3 weeks. And if the changes went live, and were reverted shortly afterwards, you would have extra triple whined and complained about that.
Why are you pretending that you would have been fine and accepting of the patch revert, if BHVR took longer before the announcement?
You still would have whined and complained
You're the last person to talk about whining and complaining. A huge chunk of this thread is you hijacking it to whine about one of your personal crusades.
Like, you're really going to tell me that PTB Ghoul, without the bugs, would have been fine to release for a few weeks, so everyone could "wait and see", and try to adapt to him, before making the first non-bug nerf?
Chill on the strawmen. Almost no one wanted the patch to go through without changes. Plenty of people in this very thread are saying they wanted adjustments.
