chase131119
chase131119
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- Username
- chase131119
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Comments
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@Colton147 said:
Killers have much more "second chance" perks than survivors.
Please start naming.
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Well, I personally believe if a person running something like Unrelenting then the player may be a bit bad. Mainly because they are running a perk where they are expecting they are going to miss attacks, and quite a lot possibly or else it would be a waste of a perk slot.
That or you have no other perk and put together a random build.
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@Bunnie said:
https://forum.deadbydaylight.com/en/discussion/comment/1045919#Comment_1045919
I'm aware you're just talking out your behind. I'm going to assume it's cause you weren't taught to use your big boy words but looping doesn't take over a game. You can't win the game by looping. You can't stop the game's progression by looping. That was an admirable try but no.
I can't win the game by looping? God damn, are you just saying random things now? Looping wastes so much of the killers time = the other survivors are doing generators without a care in the world. Sure, I may die in the end but I won the game for my fellow survivors.
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@Bunnie said:
https://forum.deadbydaylight.com/en/discussion/comment/1045722#Comment_1045722
You dont need slugging to get a 4k. At least i thought you didnt. You need hooks to kill survivors. Thats part of the game. Slugging is something people came up and its usually to take over a game. Whether they want to admit it or not.
Looping is something survivors came up with and and its usually to take over a game. Whether they want to admit it or not.
Survivors should need a perk to loop.
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Luckily it's not bannable! Keep camping to your hearts desire.
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No, there is no in-game crosshair.
Many people do download a crosshair or put a piece of tape or something in the middle of their screen though.
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I really want to know why Whispers was on this list...
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There's like 2 million counters to BBQ lmao
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/123725/change-to-lockers
I'd be down.
What about when the survivor gets hooked they also go into first person screaming whilst the 1st person POV is looking at the hook penetrating their shoulder?
Honestly, this would get annoying and old after a while.
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I personally changed my skillchecks to M4 (a little button on the side of the mouse), was absolutely amazing.
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Looks like a bait post.
1/10
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I want either Wraith, Hillbilly, or Meg.
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Would you mind telling us your rank?
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Stop saying shadow buffs and just accept it's a bug, god damn.
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Hopefully a bug, possibly Doctor's cooldown after shock somehow effected his power. Wouldn't be surprised.
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Yup, all I've been getting is rank 12-13 killers since last rank reset.
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Very fast games as I play survivor... bet the killers are having fun.
Especially with this matchmaking.
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It has literally always been like that.
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@Dehitay said:
Theoretically, you can dodge a shock and then get the unhook. But if he can keep hitting you each time, then yeah, he can stop the unhook. However, with a coordinated team, it's easy enough to get the unhook cause all you have to do is spread out so that not everybody gets shocked. Then whoever didn't get shocked is free to unhook.
Solo queue isn't that coordinated >:(
Thanks for the tip! That's really helpful, not so impossible after all.
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@Cetren said:
Getting shocked has almost always interrupted actions. Intentionally so.
I knew this, used to be a doctor main for a few months. I don't believe that it should be entirely possible to make it impossible to unhook another survivor though.
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@2LuvRias said:
OK so I bought the premium pass for the first tome. I reached level 70 so I got my 1080 Auric cells back. My question is this...
Will the tome pass stay the same? Can I keep using these 1080 Auric cells so that provided I get to level 70 in each one I'll always be able to get the premium pass and its rewards?
Yup!
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You're at rank 8... that speaks for a lot of this post.
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They are heavily reducing grind by adding the archives, each level gives more than a million blood points.
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Only if the killer playing like an absolute ass.
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The totem will survive to late game because gens are going to be done so fast, of course! Totem can be gone in 2 minutes but by that time the game will be over. Lasted until late game!
Devs were right about this. /s
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It's not an exploit, but it was not intended as well.
Looping wasn't intended, but you cannot call that an exploit as well. I believe devs acknowledge it in a game and don't really care. Decent killers shouldn't fall for it.
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Wraith
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I believe it actually has to do with the SWF change. OhTofu made a great video on it.
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Man I thought it'd be over, ran the killer for 5 gens but team couldnt even save against a camping trapper. Ranks >:(
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1002974#Comment_1002974
Should have seen the DBD Discord when the ruin nerf was announced. Oh dear.
Oh my... it was terrible. Chat was on slowmode for one or two full days.
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I was a survivor main for my first two devotions, 50/50 player for the next two.
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This gave me a good chuckle.
I believe another issue is that we still do not have shirtless myers.
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The reveal mechanic is broken in general. Sometimes you will go "how did I reveal him?" and other times be like "how am I not revealing him?"
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It's the entitys world, they bend reality and I'm sure the entity can possibly even bend physics if it so chose to. Your reasoning is insignificant.
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The reveal system is just busted in general. You can be right on his ass and you can't reveal him, it's annoying.
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Where you get under the survivor as they're being hooked.
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I enjoy seeing these salty end game posts... keep posting them! Don't listen to the haters.
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@Accullla said:
Well, no offence, but by the sound of it noone really did much in this round. It makes sense that everyone de-pipped, including the survivors. If you ranked up from this kind of game everyone would be at rank 1..
You shouldn't depip then, allow them to black pip.
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I wonder what Huntress' new addon will look like since she doesn't meet the addon requirement as well.
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If they ever got rid of Billy's one hit chainsaw, god damn... I'd quit.
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@grayon444 said:
https://forum.deadbydaylight.com/en/discussion/comment/986019#Comment_986019
Why would you bring an item in the first place if you want to survive and don't get away with that item?I know that they increase odds of survival but they should be kept by the survivors.You got out of the match alive, why should you be punished because you got out of the trial successfully?
Killers lose their items that helps them get a 4k. Why should killers lose their items?
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@Chordyceps said:
https://forum.deadbydaylight.com/en/discussion/comment/988971#Comment_988971
Well let's take exhibit D for example. I'm 7 ranks away from ranks 2s, and 9 ranks away from the rank 18. Let's assume this lobby was a SWF. Whether it was the ranks 2s hosting, or the rank 18, I shouldn't be getting matched up with either of them regardless.
I did say that those screenshots did show bad matchmaking, but it's only extends by 1 rank. The rank 18 is meaningless, due to SWF.
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@Chordyceps said:
https://forum.deadbydaylight.com/en/discussion/comment/988940#Comment_988940
Beats me, not like I have any way of knowing that,
Then you have no idea of knowing if the matchmaking is really busted or not, thus the screenshot means nothing. The only screenshots showing "bad matchmaking" are some of the green rank screenshots, which somewhat expands the 6 rank interval by 1 rank.
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@Chordyceps said:
https://forum.deadbydaylight.com/en/discussion/comment/988925#Comment_988925
I don't think 18 is withing 6 ranks of 9.
Well were they in a SWF?
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Absolutely not, survivors have enough items as it is. Survivors shouldn't even be able to keep items at the end of the match. Killers lose their add-ons no matter what.
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Honestly, increasing skillchecks would DECREASE gen times. A survivor like me can consistantly hit great skillchecks, thus increasing gen speed. You'd be helping me out by equipping ruin if it affected how many skillchecks you got.
Making skillchecks smaller helps with great skill checks as well. I find when unnerving presence is run, it helps me instead of hurting me.
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@TunnelVision said:
I'm a potato and as such i struggle hitting good skill checks. Can we please remove skill checks altogether and just let me tap the action button once for the gen to be complete? Potato's need to have fun too :(
No? Get good, skillchecks aren't hard in the slightest.
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You obviously have no knowledge about this game and lack the ability to care about the other side. You are obviously a survivor main that lacks compassion for the killer side of the game. Stop talking and save your breath.
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I'm pretty sure they've added a lot more challenges compared to tome 1. That will decrease the grind immensely, more challenges = more shards.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/974504#Comment_974504
They're not official patch notes, just leaked ones. From a source that is generally fairly reliable, but all the same, we shouldn't be drawing any conclusions from them until the official patch notes get released. Which should be within the next few hours.
I thought they were leaked patch notes since I saw nothing in the patch notes tab. I guess I'll just wait until the PTB or mid-chapter comes out.


