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@SidneysBane1996 said:
I'm excited for her. Killers don't need to be S tier to be fun and valid and do okay, they don't even need to be A tier.
This is why I think tierlists screwed the community up hard, everyone is up their own behinds about "strong Killer this" and "weak Killer that" and "balance for A tier MINIMUM like you can't do anything with a weaker kit. But people main weaker Killers anyway… so what does that really say? That strength doesn't matter as much. Skill does.
Agreed however its not just not just this game every pvp game seriously with this list mind set foolishness. Anything can be good in the right hands if the person who uses the character even if its only a small % and that is more respectable when you play the so call joke character and whop the best character lol.
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@BugReporterOnly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845791#Comment_3845791
A full man SWF yes but a duo or trio can use it if they feel like the randoms they've been getting might struggle so it is still a potential problem.
I dont think 2 or 3 mans will waste their life for a random teammate whos bad at chases and die in 10 seconds to begin with worse if they decide to rage quit and kamikaze on hook or even if they dc and give the bot well the bot sure aint getting it either. But time shall tell, I just get the feeling this perk is gonna be like bloodrush over exaggerating only for it to never be used.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845898#Comment_3845898
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845809#Comment_3845809
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845791#Comment_3845791
If you honestly think SWFs won’t try to stack this perk, then it should be 100% fine if the perk was nerfed so that it can’t be stacked on the same survivor.
Oh ok then but I or my swf wont find use for this garbage perk, there too much better things to use and this perk is sure aint one of them best of luck though.
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OP I have bad news for you, swfs who already know how to loop have no use for this garbage perk its going to be another blood rush geez.
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Wow just seriously wow.
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I think survivors should be able to kill any killer for escaping or the entity itself kills the killer for failing their mission. Only however if all 4 escapes.
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@SidneysBane1996 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3845445#Comment_3845445
I;m not negative over a fun game mode. I'm realistic about how bad the mode has screwed up queues, and I'm worried if it's made permanent it will ruin the game to the point of killing it.
My comments aren't said out of negativity or hatred for the game mode. My comments are out of love for this game and wanting it to not die because some people prefer a game mode that is half of what the actual game is, because they don't want to admit they don't like really hard games and they simply need a break from it.
I criticize stuff I don't like in the game, in the hopes BHVR will look at why I and others are saying this, and prevent the game from suffering for a limited event mode that is slowly growing more people that dislike it over time with each iteration. I don't doubt there will be an even larger group of people who don't like this mode next time, same as with the other modes and events. It's very likely this mode will lose its novelty if made permanent, too, meaning only the people who want easy Killer stomps and simple Survivor gameplay will play it. That's not bad, and would fix queue times, but is that really the experience you want for the game? It's not for me.
You are 100% correct any thing thats killer side ani event, chaos mode, void event amd 2 v 8 ofc they want it to extend but its ok if they like 30mins queues, who are we to stop them?
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@MechWarrior3 said:
Deadhard required skill? 🤭
Yes because you needed to anticipate when the killer might swing else you get downed , its not as if the game automatically does it for you.
Mean while noed is oh the survivors do their objective and gets punished for it with 0 requirements needed from said killer.
I mean then we can say anti-loop and instant down killers take no skill like artist you go to a pallet ( puts ups a bird either injures you for free or even if you run from said pallet which people keep saying her counter is just holding wrong, that is false and you will get hit and go down either way. Knight would be another example but he is nerfed to prevent that pincer bs anymore. I would list more but ill just do artist for now.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844889#Comment_3844889
No? Because the likes of Identity V can have this and it's community gets so hyped when the dodge is used, meanwhile in DBD people cry at the slightest inconvinience. If Survivors kept their S tier options you'd be able to get better killers? Everyone wins? Also Dramturgy is used for distance in the same way as dead hard, so Sidney's statement is also false, it would be fine as it was and I will stand by it. it was once per chase if you gave up on that chase with current map design, you'd let them get the exhaustion back + Vigil is being looked at soon too.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844905#Comment_3844905
It is yes, I just liked seeing it used as a playstyle, the issue is a lot of the low tier killers suffered, but only being able to see it used twice in a game is insane to me. And yeah more activation requirements or the like to earn it possibly.
I wonder if its some of these people that cause flywheel effect on idv to nerfed. I am still new to it as I begun the game april 04 2024, and I saw that this took a hard nerf like dead hard did, even the description confesses that it they nerf it once behavior has first change dead hard to no longer give distance -.- I am trying to find videos of old flywheel to see how better distance it have.
Back on topic if killers use a proper skill call patience, dead hard means nothing even before pre 6.1. With current dead hard atm as killer I do not even know why survivors bother bring it , I already have in my mind if I hook you once and your running in a certain way or doing something off with your running from me I know you have it and I just wait till you waste it and boink you, GGs waste of perk slot.
Killers wanna say dead hard takes no skill but what do we say about crutch ED that 90% of bad killers still rides like a pony to this day and time or the pity crutch mechanic call conspicuous actions so that otr and ds cant work when exit gates are powered, to give a undeserved pity kill they other wise do not deserve? Yeah they sure takes skill alright.
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@Royval said:
with all the og game modes coming out on games please consider us to experience old dbd again 🙏 you can even make tweaks to the game as long as I see old autohaven and dead hard I’m alright with it.
I would love me some old haddonfield with old dead hard and iron will yum yum.
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@SuspiciousBrownie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844844#Comment_3844844
Is 92% when charging actually slow though? 8% slower than a survivor isn’t bad at all considering Huntress is 23% slower and is actually literally impossible to land a hatchet at certain loops. And Billy can also cure a lot of loops.
Wow usually we do not see eye to eye but I must agree with you on this one at least she is way slower and punished more hatchet misses indeed
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Op is spot on and anyone that disagree ofc is ignorant. A billy missing means nothing since he can on your ass again and with 90% of the maps now being deadzones and full of damn clutters everyhere to bump your pinky toe you are going to go down no matter how decent you are.
The nurse point is especially true , she is far more punished for missed blinks specially and 2 story map if you know what to do you can really damage her by making her blink to another floor where she has to still recover and reposition herself wasting alot of her time.
Going slighty off topic this is why toilet killer(unknown) and spam machine(singularity) are another set of bane like billy as their power still gives them hits easily and can close distance no matter how hard and far you try to get away from them.
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As someone who runs harden as base kit or calm spirit( i keep switching between the two) I didnt notice much difference but one funny thing if your in madness 3 and keep failing your skill checks you pretty much have infinite scene partner on doc lol.
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No way return to hook Andy does not need no buff if anything it should be a nerf specially those hallucinations should be only 1 spawn not 4
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Yes am sick of being screwed by lockers and even gens by windows in shack, its the most pissing thing. Unless its myers who I expect them all to run braindead tomb piece or legion trying to frenzy slash that is the only two reasons I wanna hop in a locker.
Locker tech works so nice vs legion as they are so use to dodging pallets they seem to dont expect locker jumps, chefs kiss you got head on to give them another doze of stun when they get out off fatigued. Id say bubba too but I cant just cant seem to locker tech that stupid saw.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844108#Comment_3844108
Unknown - I am so mad at you right now. I LOVE his terror radius and now THANKS to you I’ll only hear toilets 🚽 that are clogged 🚽🤣🤣🤣🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️
I apologize but it really made me thought so LOL.
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Jake won it for me at first but all 3 of his perks became rubbish. Jake gave that feeling of a sneaky person who knows to ruin someones day sneaky and quiet
Now iron will and calm spirit is okish not great. Sabo is worthless with the 50+ hooks neck to neck on all maps.
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@Sandt1985 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844084#Comment_3844084
So, you want to be chased, but only under incredibly specific circumstances? You want to be able to be stealthy, but then get mad when the killer focuses on the one survivor they're able to find? You want killers to focus on the unhooker instead of the survivors that got unhooked, but conveniently left out that the unhooked survivors will, more often then not, bodyblock to protect the unhooker, and will then likely get mad when the killer just goes after the body blocker when this happens?
I'll be honest, this has "Survivor Rulebook for Killers" written all over it.So what did killers use to do before aura reading exists?
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Vecna = all layers
Onryu= all layers and she actually wins number one as the best chase theme out of all killers for me.
I cant believe it but ill also put SM = layer 1 2 3. I use to like 4 until her rework turn the washing machine part off into just pounding drums which sounds worst
Wesker = all layers
Default = blood trail out of all default chase music( yes one of them is called blood tail
Hag= all layers
siinger = all layers
Pyramid head = all layers
Dredge = even though I hate him = all layers
Artist = same as dredge
The rest not mention is boring and annoying example pinhead and twins theme sounds like annoying flies.
Unknown theme sounds like one of those deep toilets your trying to flush where the water takes forever to go down.
Chucky layer 1 only then after that annoying.
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@Sandt1985 said:
I'm kind of confused by survivors hating killer's aura reading abilities as much as they do. Survivors often say that the most enjoyable part of DBD is the chase. Looping, mindgames, cat and mouse, that sort of thing. Auras reading abilities help killers find survivors and that leads to the chase. Is that not what survivors want?
Plus, aura reading on stealth killers is pretty mush the only time that DBD, a horror game, feels scary. Why would anyone want to remove one of the few times a killer can literally scare a survivor player?
Yes we want chase but it should be your task to properly find the survivors using eyes and ears not via perks, add ons like the good old days
Also aura reads perks and add ons are tunneling abilities. The it's to spread out hooks is flawed statement now as bbq no longer give bonus bp and this was because they reduce the amount of grinding for bp you have to do.
I always see killers who go back to the previous injured first hooked person after hooking another one via bbq or any aura read add on / perks tunneling them out.
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@BasementDweller said:
I might catch some flak from this, but there needs to be a ping limit (either in match or lobby) or let players queue for pings closer to their own.
I third this because fighting games like tekken and what not allow it and its so nice. Imagine trying to use a speed char or a combo that syncs with your rhythm only for it to be thrrown off.
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No because other games do this like fighting games, you can set connection requirments and even passwords. Your idea is the same thought as mine ^^
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@defaultuk said:
players with high ping should play with the same, its bollocks getting hit when ive vaulted a window,landed and still getting hit, why ids this a thing?
Specially if your already 2 feet away after fast vaulting said window.
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Lol the way killers are quick to say no literally just confirms they cant do without crutch aura read . It aint like your aura reading is gonna be fully blocked and the survivor still will have to predict where to hide or killers is coming from and high mobile killer or teleport ones wont even be affected.
Also before anyone say woo crutch, I do not use it. Survivor aura reading cept woo and deja vu are so niche imo they may well be gone along with all killer aura read and add ons.
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@Triplehoo said:
This would be a huge shadow nerf for Distortion, completely killing the perk into oblivion. No
?????? Distortion is nerfed already and is total garbage now its long been killed lol.
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@SidneysBane1996 said:
An uncomfortable DBD truth: Tierlists are incredibly stupid for an assym game, and tell you next to nothing about how good a Killer is. They're meaningless weapon-measuring contests and shouldn't be used for balance. The only people who need DBD Tierlists are people who play comp DBD, everyone else can do just fine without knowing how weak Legion is or how strong Spirit is.
There stupid in any game honestly, sometimes even the so call low tier joke character turns out to be dangerous in the right hands.
Look nurse as s for example I tend to do well even against a good one yet something like a bubba I may go down to faster than a nurse cause juking that saw aint no easy task specially when they have bambi.
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@smurf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843067#Comment_3843067
That grammar comment was so long that I didn't read it until I saw your reply to it. It's a fun read!
Yep lol.
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@Lixadonna said:
Those slugging for the 4Kill are also the ones who QQ about bully and SWF. They don't realize trying so hard to win leads them to the bullies and SWF.
I lost count on how many times I said this same thing my friend. Like really they treat solo q players like garbage but when a swf or even a non swf but a competent set of survivors give them karma from what they do solo q. They boohoo claiming bullies, survivor op, perk need nerf etch.
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Dear survivors please do not complain about the hook respawn mechanic. With this we will no longer have to slug and can hook you normally. Of course I knew it was a load of,
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@Vishlumbra said:
Camping and Tunneling Are Necessary for Killers to Win
High-level survivors complete generators so efficiently that killers often resort to camping or tunneling to regain control of the game. While criticized as "unfun" tactics, these strategies are sometimes the only way killers can compete against well-coordinated teams.
Balance Favors SWF Teams Over Solo Players
Solo queue survivors frequently struggle compared to coordinated SWFs, who can share information, strategize, and counter killer tactics effectively. Meanwhile, killers have no equivalent teamwork mechanic, leaving them at a significant disadvantage in SWF-heavy matches.
The Game Balances Killers at Their Peak and Survivors at Their Weakest
Balancing is often based on killers performing at their maximum potential and survivors playing solo or with minimal coordination. This makes killers seem disproportionately strong in theory but doesn’t account for real-world factors like survivor coordination in SWF (Survive With Friends) groups, which greatly tips the balance against killers in practice.
The 40% Escape Rate doesn’t mean a 60% Killer Win Rate
Behavior Interactive has stated that survivors escape 40% of the time, but this doesn’t translate to killers winning 60% of matches. For killers, a "win" typically means defeating at least 3 survivors out of 4, which is more challenging than the flat percentage suggests. This discrepancy often leads to misinterpretations about the balance between roles.
Killers bear the responsibility for Game Pacing
Unlike survivors, who can focus on a single objective (generators), killers must simultaneously manage multiple objectives: chasing, hooking, preventing rescues, and patrolling gens. This disparity makes playing killer far more stressful and demanding.
Updates feel reactionary
Many updates are driven by community outcry rather than long-term strategy. Some changes address vocal complaints but lead to new issues or unbalanced mechanics.
To the developers:
Balance should strive to reflect the realities of the game, not merely the desires of those who want an easier survival experience. Making the game easier for survivors risks removing the core challenges and sense of accomplishment that make Dead by Daylight rewarding. A game without tension, stakes, or the potential for failure loses its heart.
Survivors often feel powerless because they are dependent on three teammates whose skill levels or willingness to engage may vary wildly. This isn’t a flaw of killer strength—it’s a natural consequence of teamwork mechanics. On the other side, not all killers are equally powerful or capable of handling high-level survivor play, which further complicates balancing efforts.
Instead of balancing based on extremes—killers at their peak performance or survivors at their lowest—consider practical solutions that acknowledge these nuances. Encourage fair play without over-penalizing strategies like tunneling or slugging, which are often necessary responses to coordinated survivor efficiency. Design changes should reflect what’s feasible and fun for all players while maintaining the core asymmetrical challenge that makes DBD unique.
The goal should be a fair, engaging experience for killers and survivors alike, where skill matters, but the game remains unpredictable and thrilling.
I do not care about the other points but whenever I see that SWF excuse am going to always comment on anything swf. Seriously stop the scape goating, swfs are suffering as much as solo q , can you yall stop thinking coms=free wins. Do you ever think that possibly too all 4 persons in a swf =are new people who just got the game? Reality check both swf and solo q is doing the same role=survivor. SWFS groups are broken up and people move on to other games because swfs too are tired of every good survivor perk and mechanics gutted.
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When is the mode going to be over so that normal queues for killer be back ? Garbage failure mode like every event has been since anniversary.
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Nope discord already exists and everyone so far already said what I also would say why it more harm than good.
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@Vishlumbra said:
it's not very fun to have nothing going on for 4 minutes in a game where matches last 10 minutes normally on average. Or even less if you're being slugged to death from the start.
I really do not understand why everyone reffers to slugging as the best end-all strategy. If you are slugged at the start and NOBODY helps you, you do not have unbreakable and your whole team gets slugged, is a skill / attitude / playstyle issue.
There are options every step of the way, why everyone is so focused on nerfing a strategy?
Just as easily I could say that flashlighs, DS, Sabotaging and a long list of etc, are not fun and toxic strategies.
Yet it still dont fully disable the killer to play the game, it only stop them for a brief second and all those things have counters like lightborn, not tunneling at all if worry on ds or otr,paying attention etch. Heck aurvivors cant even body block s killer in a corner yet a killer can by sinple not hitting them.
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Are you serious? So killer should get awarded free hooks for their already atricious playstayle no. If you dont want to pick up someone after you down them wasting their time, then they have a right to crawl away and waste your time.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843070#Comment_3843070
I am right there with you. I will happily dc against wesker. Legion pushes it for sure. I wasn't around for legions release but I really do not like legion at all.
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843057#Comment_3843057
If I see you in my lobby, I'll just farm with ya 😉
Please don't.
Just tunnel me. That way I can find another match, hopefully against someone who is fun to play against.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843059#Comment_3843059
…I'll resort to the old reliable:
Well then if so people shouldnt chastis their teamates who dc on a killer they dont like too even if you do not mind the killer, specially skull mechant mains I still refuse to play against that disgusting washing machine. I just want her deleted completely.
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@HerInfernalMajesty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843195#Comment_3843195
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843046#Comment_3843046
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843027#Comment_3843027
Can we PLEASE stop talking about Wesker!!!
https://us.v-cdn.net/6030815/uploads/T61VLVKXZUX2/img-8578.gif
Right? I love him compare to far more annoying killers like that crazy cat sounding spirit or that annoying pesky voodoo doll.
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@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843017#Comment_3843017
If we're in the habit of complaining about grammar, I hope you have no complains to me checking yours? Ignore the quote line above, that's a forums error that copied over from Notepad and I can't seem to fix, sadly ^
"I can only assume that you have made this post as a troll?."
"You have" can be shortened to "you've" for each of reading, and there's no need to put a full stop following your question mark. A question mark ends a sentence, so there's no need to then re-end it.
"Ignoring the fact that the English grammer in this hurts my brain,…"
Everyone in this thread is speaking English; there's no need to clarify that the grammar specifically is English. Also, grammar*.
"…you basicly want to removed every part of his power and turn him into an m1 killer…"
Firstly, basically*. Secondly, "remove" not "removed" - "you basically want to remove…". Minor point, too, but the M for M1 should be capitalised.
"…that can go stealth…"
The phrasing of "that can go stealth" is clunky - either go for "enter stealth" or "become stealthed", and instead of "can" the conditional "could" works better with the phrasing when using "that": "that could enter stealth".
Moreover, though, as the Wraith is a killer (a character and person, not a thing) the "that" is also not the best fit - you'll want to use "who", so while your "can" could be correct ("who can enter stealth/who can become stealthed") the "could" is still the best fit, IMO."…but then never have a benefit to that because of the insane debuff from uncloaking?"
This is missing a conditional clause, which was present in the last phrase (even when using "can"). "But then would never have a benefit" would work better.
Following this, you've got 2 line spacing, which can work if you're consistent, but in general you'll want to stick to just the one, particularly on these forums. Smaller line spacing can be accessed using shift + enter, so the double space is gramatically incorrect also. You can see what that looks like above.
"My assumption is that you have been destroyed by a good wraith player and just want him out of the game because entitled...."
Now this starts off promising (though again "you have" can be shortened to "you've" for easier reading, especially as these forums aren't generally hugely academic so contractions are allowed and oftne used, case in point), but you stumble near the end. The "just" is unnecessary to get your point across, though not hugely harmful to the sentence. There are, however, missing words between "because" and "entitled" - perhaps a "you're" wouldn't go amiss? "Because you're entitled" flows much better, but you've got some options here.
Also, an elipsis is only three - like this "…" - anything further is unnecessary and looks like the same issue with the question mark above - you're trying to end a sentence which the elipsis has already ended. While they can server many purposes, and don't always end a sentence, in this case the general rules of grammar dictate that it ends that sentence specifically.
Finally, Wraith is a proper noun as it refers to a specific person, place, or thing, so therefore must always be capitalised."I do hope your post was a joke because if it is a serious suggestion then you need to take a break from dbd my dude…"
Very nearly correct, but "dbd" should be "DbD" because it's a shortening of "Dead by Daylight", all of which are capitalised. Also, the "my dude" is a separate clause, so should be separated with a comma "…break from DbD, my dude,…" works much better.
"…because it's very clear your burnt out with dbd…"
You're using "it's" here, which is inconsistent with the rest of your answer. I'm aware I've corrected you not contracting before, but as here you are I'd advise that you pick one or the other - either go for a fully academic writing style, or use contractions constantly. To do otherwise reads poorly.
Also, it's "you're" and not "your". "You're" is a contraction of "you" and "are" - "because it is very clear you are burnt out…" - while "your" dictates that an object, place, person, or other thing belongs to the individual with whom you're speaking to. "Your burnt out" could work if it was instead "your burn out", as "burn" is then used as a noun and not a verb, however that would require further sentence restructing.
Finally, as before, it's "DbD" and not "dbd"."…as of you're complaining about an of killer that is mid tier at best"
I'm not entirely sure what the "of" is supposed to be in either use - this simply isn't grammatically correct, and I'd suggest rewriting using a different word.
The good news? You've successfully used the correct "you're" here - why could you not do this earlier?
As you've contracted "you've" and "it's" above, contract "that is" to "that's" or uncontract the "it's" and "you're". Consistency is key.
Finally, you'll want to end on a full stop (or other related punctuation mark). For example: ".", "!", "?", "…" are all valid ways of ending a sentence.Overall, I give it a 4/10, needs improvements. I'd advise working on your own grammatical standards before complaining about other people's. As the proverb goes, "Good writing is good editing, and vice-versa".
My friend you just turned my most bad day at work into a postive one with this reply. You had me in tears of laugher lol thank you so much!!😄
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@CountOfTheFog said:
I see in interviews with the devs that people want them not only to continue but to also go back and do older characters like Dwight for example.
Does anyone else, while appreciating the talent, wish you could turn them off?
I get so distracted playing as Lara Croft or The Unknown.
I know there's a lot of people who hate Chucky. Maybe the losses wouldn't be so irritating if you weren't literally being laughed at?
Does anyone else get "distracted" for lack of a better word?
I don't mind the little "ha ha" from Freddy or the grunts of The Trapper, but the talking irks me so much.
Yes I would because everytime I get that braindead rat poison annoying pipsqueak with his smart ass mouth I just wanna yank him out my monitor tv, and same with clown and death slinger with their annoying laugh
Wesker and Vecna voicelines is the only 2 I like since both of them makes sense with their character of no nonsense its seriousness business feeling vs clown slinger and chucky just giving annoying cocky stupid laugh and their laugh to me is like taunting and rub it in your face.
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@BlackRose89 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3842316#Comment_3842316
I can't help but compare all this to Overwatch 1 when the game was 6v6. DPS had long queue times bc no one really wanted to play Tank, tank was and still is the least popular role. Survivor is DBD's tank where it is the least popular role and having a mode that doubles the number of survivors you need for a match leads to long queue time for the most popular role. The devs tried to get ppl to play tank in overwatch by offering incentives but nothing really worked. The devs admitted in OW2 that the only solution that seemed to work was switching to 5v5.
So in my opinion, nothing will be enough to make enough people want to play Survivor. I don't think just adding more blood points, adding irl shards or adding a priority queue system is going to fix this problem at all. I feel the only ways you fix this without completely getting rid of the mode is either completely change Survivor as a role to make it look more fun to play, or change 2v8 format and lowing the amount of required survivors needed for a match(2v6 maybe).
FFXIV have this issue too dps queues takes forever as no one wants to do tank or healer role especially healer since 98% of the as healer your pressing 1 1 1 1 1 1 1 2 1111 1 3 111 which is your one boring dps button or your 1 to 2 mean cool down 2nd dps spell. Healers use to have have so much more dps buttons. Sadly mechanics from 95% of content hit so low in damage 90% of your kit being over bloated amonts of heals means nothing.
Its so trash how 3 exp healers are this way even tanks have a few dps buttons. You will never see bonus role for dps, only tank or healer. The lastest expansion even had people go on a healer strike and refuse to play it but I still play it haha.
Back on topic imo even when no 2 v 8 and I try killer specially in the early morning queue times are like 10mins+ and 98% it seem on Na east coast its always survivor bp bring giving.
I mean we have to expect this survivor just gets worst with every major update and even swfs are sick of it and move on to other things, people who keep saying swfs are never affected by x y z is just ridiculous and obnoxious.
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@SidneysBane1996 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3842488#Comment_3842488
I genuinely don't understand people who play Twins that way, why wouldn't you just go for fun cool snipes with Victor or something?
Idk but then they wonder why people give them the skull merchant 4 bot treatment.
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Had a twins that did the famous knock out and not hooking people at 5 gens yesterday and this was on solo q so nothing could be done.
Ofc my team and I was disgusted and called them out and they make 1million excuse and pathetic gg ez use expo use soul guard use wglf(the same thing that already got gutted back after 1 week after its buff cause killers wah wah wah get wgood etc( and this is on hawkins the most garbage indoor killer sided map like midwitch so its not as if juking victor was possible.
Am sure they the same pathetic trashcan though who cry swf bully or survivor dc and gave me 4 bots post which occur to me why I and those guys didnt as I wouldnt blame them I guess like me those three dont dc for everything as 45 seconds would not be bad
So help me god if I see that person as survivor or killer cause karma is a ######### all that for 10k points and when you see their steam its all negative comments. Some people really just have no ambition.
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I have something to add to this another reason this stupid finisher mori should be gone today vs this garbage onryu me dwight and david(laura died) david got down put in basement, I had dwight heal me and I manage to get david out of the basement ofc(she waits out bt) downing david again. dwight and I was able to distract just long by taking 2 body block hits enough to possibly have david wiggle off as she was not going to make it to the hook so I assume he was about 90%. Sadly Dwight and I got forced out because we both was injured.
Sadly though david gets MORIED because you know this stupid finisher mori. Now in that instance IF there was no finisher mori either david would get to crawl out the gate or wiggle off if he was picked up again because he came into my stream and said he was 95% wiggled. Like seriously remove it.
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I got auto haven like 10 times today….. like god it was annoying.
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Return ligthburn to wraith easy fix.
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Fixed
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@sinkra said:
Any other survivors feel the same? 1v4 just seems so tedious and frustrating compared to 2v8. In 2v8 there's constant excitement, and you get much cooler abilities. It also never feels like games are over in the first 2 minutes like in 1v4, you're able to make a comeback as survivor. I just wish the devs would make 2v8 permanent because it's like an upgraded version of the game.
No not me I love having my ability to loop and not be double tap by both killers like 2.0 knights.
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@Janet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830411#Comment_3830411
exactly!!! I know as a Survivor main that slugging and camping is for some killer mains a thing to not lose the game .But since the finisher mori update, its out of control. I play almost everyday and almost every killer plays with the same intention . I had a Ghosti yesterday i thought he would give me hatch only to close it infront of me to mori me on the hatch like why? His answer to my question of why hes being to toxic was „its just a game i should relax or take a break“ its ok i don’t care if i die but i start caring when i start to lose interest in playing my fav game because of toxic ppl!!
Ghostfaces and Legions tend to love brining mori offerings the most and tunnel for it hard.

