brokedownpalace
brokedownpalace
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- brokedownpalace
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You can follow Dave and Matt on Twitter. Idk why they don't appear anymore but most likely cause they're busy
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I meant option 5
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Is there any legitimate reason for there not to be a forfeit option in this kind of situation?
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I prefer all the details the updated maps have. Makes it seem like real buildings that have actually been lived in at some point. That makes the environments more haunting. Seeing the same stack of boxes with the sausage link or whatever on the side on every other map is not interesting and takes me right out of the experience.
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4k with 32k bp and he's still complaining. Would probably have come here or gone to reddit if one of you got hatch lol
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@GoodBoyKaru said:
In DBD's EULA, basically the legal mumbo jumbo you agree to when playing DBD, which you can find here:
https://store.steampowered.com/eula/381210_eula_0
There's this section:
https://us.v-cdn.net/6030815/uploads/BMRRBJVF8QSV/image.png
I'd like to point you to this section:
The Game may, from time to time, feature virtual goods. Virtual goods include but are not limited to virtual items (characters, accessories, items such as “character customization”, power-ups), points, credits, tokens and currency (collectively, “Virtual Goods”) for use in the Game.
And also this section:
Virtual Goods have no monetary value, and in no event may you sell, transfer, trade, exchange, give, convert or redeem Virtual Goods for “real” money or other goods or services, including other Virtual Goods, inside or outside the Game except as expressly permitted by this EULA, the BHVR Terms or otherwise permitted in the gameplay.
In lay-man's terms, this means that you cannot get refunded for "characters, accessories, items such as “character customization”, power-ups". The Nightmare is a character, and so no refund can be given.
There's also this section:
BHVR has the absolute right to regulate, discontinue, update, modify or eliminate any Virtual Goods at any time in its sole discretion and BHVR shall have no liability to you or anyone else for these actions.
Which means that they are allowed to change whatever they want with their Virtual Goods (characters, accessories, items such as “character customization”, power-ups) and will not be liable to anyone. You cannot get a refund for this change.
Were you to attempt to make a case out of this, you would fail almost immidiately due to these rules, which you agreed to upon opening Dead By Daylight.
Have a good day.
Look at you with all your "facts" and "figures." 😏
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I mean I'm going to try all the changed killers, but I'm not suddenly going to become a killer main. It'll likely temporarily boost killer levels then they'll go bavk to normal
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Yeah I feel like chunk implies a lot of time but I feel like it'll only be like 3 seconds
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I think the nerf is a bit harsh but I like the three buffs
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2102714#Comment_2102714
+20 pts
and you're old. 🙂
Somewhat 🥲
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@Mr_K said:
It reminds me of an old line.
Turn the page. Wash your hands.
20 pts to whoever gets that reference.
Filburt!
Gimme my pts 🤓
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/2102105#Comment_2102105
Okay my bad, sorry :)
No worries :)
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/2101374#Comment_2101374
Oh, so i hit you, i chase you, and i'm tunnellers?? What are you thinking?
If you read my next comment you'd see I thought Lucky Break worked on unhook because I haven't used it in a long time. The comment that had been up for like an hour and a half before you responded..
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2101625#Comment_2101625
I think i have played 2 or 3 times insidious bubba in 2200 hours. But sure... whatever you say.
Sure... whatever you say.
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@Tsulan said:
I´m not particuarly happy. The devs are adressing insidious camping by buffing BT (nerfing that niche perk hard). While ignoring the reason why survivors have long queues.
Found the Insidious Bubba basement camper.
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"Demo did not need his exhaustion add on changed imo. You could say it is standardisation but then why wasn’t huntress’ changed?"
They didn't show us all the add on changes.
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@goatslinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2101374#Comment_2101374
Perhaps I am misinterpreting this then. I was thinking this activates when you become injured. For example if i'm running a T L wall and I get hit, I vault the wall and i'm gone. Killer has no clue which way I went. So he goes to find someone else, hits them and same thing happens. Is there a requirement that you have to be hooked for it to activate?
Whoops. I haven't used the perk in a long time. You are right and I see what you mean. The change might be a bit problematic tbh
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@goatslinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2101339#Comment_2101339
because 90 seconds is an eternity to be basically undetectable in the game. Especially early game.
They don't turn invisible. You can still see and hear them. Even if they have Iron Will you'll hear them repairing or healing.The killers this affects the most are tunnelers.Edit: thought this worked upon unhook. My b
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Looks like we were right ;)
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@dspaceman20 said:
I like the change. It's going to have amazing synergy with iron will. But your going to have to pair it will a healing perk to be super beneficial.
Or medkits
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@goatslinger said:
I don't think this change goes live. It was way too strong the way they have it planned for the ptb
How?
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Mostly happy! I'm looking forward to it. Super excited for OoO, Open Handed, BT, second hook stage, Coldwind, Nightmare, Demo and Huntress changes.
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Good one.
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Isn't the midchapter PTB usually 3 weeks after the chapter release? Considering the multiple delays recently, I don't think it would be shocking for them to release the PTB a week earlier than expected, especially since the Coldwind Farm and a killer or two change are all it will likely include. The map updates were already delayed once, so they're likely already very close to being done anyway.
They may want to keep things on time for the anniversary.
Edit: they've also been likely working on key and OoO changes for a while now.
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Nobody knows for sure. Bhvr is likely waiting for console certification at this point so they don't want to announce a date and then have to announce a delay if they run into a problem.
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I hate situations mid game where one or two people are on death hook and the rest of the survivors haven't been hooked yet. Getting the first survivor out of the game is a huge move in the killer's favor so IMO any survivor who has a hook state to spare should try to take a hit and distract the killer. Even if you end up going down fairly quickly, saving one survivor from being killed can completely turn the game around (or prevent the killer from turning the game around).
Sometimes you'll end up slugged and the killer will continue to tunnel that survivor anyway, so it doesn't always work. But in many/most situations I think it's best to try.
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Is there anywhere in game to find this out? Why is some counterplay so hidden?
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2099860#Comment_2099860
Then the Wraith was hacking or the survivors he was hitting were just not running away or something.
I'm not sure of the exact numbers, but I'm pretty sure when killers are carrying survivors they move at around 96% speed, and survivors (while running) move at 100% speed.
According to the wiki killers move at 92% speed when carrying so, yeah.. no way a survivor is getting hit running in a straight line without hacks.
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Congrats, you wasted your own time.
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/2096400#Comment_2096400
It is clearly an ingame exploit via altered key-spawn values so I intend to report any survivor who escapes via keys they found from chests.
And literally nothing will happen except reports for actual problems will have to compete with your fake reports.
Also I'm pretty sure abusing the report function is against the rules lol.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2096404#Comment_2096404
If you can't bring an argument, just don't reply, please.
My argument is this is an unnecessary change. I shortened it to no.
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No.
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Key abuse lol.
Keys obviously need to be reworked/nerfed but using them as they've been meant to be used for the past few years is not "abuse."
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2092694#Comment_2092694
The new change will be funny the day it hits.
I can't wait for solo queue when a bunch of people who never read notes or anything anywhere just die on hook not expecting it.
You don't instantly die if you miss a skill check, you lose a bit of time on the hook
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@Seanzu said:
Remember, survivor problems are fixed immediately, or something.
Lol oh yeah I forgot
@GoodBoyKaru said:
Meanwhile I got hit during the Head On animation before getting stunned.
This game is amazing.
- Head On description changed to: "When performing a rushed action to leave a Locker, stun the Killer 3 seconds later."
@Seraphor said:
They're worse than that. When I Head On, nothing happens, then the killer drags me out of the locker, but the doors stay closed so I just get pulled through the doors.
Wow I've yet to see that, that's something special lol
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2092897#Comment_2092897
So you think you should be able to combine Head On with Sprint Burst or Lithe?
Yes I think the stun should be 15 seconds, too
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In this topic nobody knows about the existence of cooldowns lol
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I cry because it's cathartic. It's good to release all that pent up emotion
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@Xzan said:
Everytime i search a chest in hope for a medkit I get this piece of scrap.
Or a yellow flashlight 🥲
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@Mr_K said:
Not as broken as Green Keys.
Is it cause those are literally broken? Did I get the joke?! 🤓
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I'm glad I decided to invest a bunch of time and BP into him. :)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2088855#Comment_2088855
I tend to commit yeah, I've rarely gotten hits though.
I think what is happening is the hits are just because of lag, but the stun part is because of whatever the bug is.
I say this because often what happens is I swing, and they stun me but instead of getting stunned I go "thunk" and hit the wood. My connection is pretty good however.
I play survivor though and yes, I have absolutely been hit through pallets a couple times. I think it's the same as the lag hits we used to get; except now the pallets are bugged so that happens but normally they would have eaten a stun AND hit you before.
"But it looks so off" yeah because it was that sorta weird lag nonsense the game has always had; it just looks worse because something is bugged with the pallet stuns themselves. They are like, displacing the killer instead of stunning them; but the game still acts like it's a normal trade encounter.
It happens at about the average frequency of that same thing before, so I am fairly sure I am accurate with this.
Yeah I think you're 100% correct on that. I like the way you put it all together man
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No u
@[Deleted User] said:
I've seen so many clips of this happening online; but ngl I've not had it happen to me as killer even once yet, and it only happened one time to me as survivor; since the update launched.
Still, should be fixed soon, unlike flashlights working outside the killer FOV this will probably be fixed in mid patch.
Jw but do you try to get hits through pallets? I think every time I wasn't stunned it was when I was swinging at the survivor.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2088803#Comment_2088803
I had that happen once to me as killer. It was weird. I swung, the hit should have connected but didn't, the survivor dropped a pallet on me after the fact, and then suddenly they took damage and I went through a weapon wipe animation after going halfway through a missed lunge animation?
Lol that's like three plot twists in a row
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@OniWantsYourMacaroni said:
At least it's not desync i guess 🤷♂️
But we'll probably have to wait for next week for the patch.
Idk what to do as killer in those situations. I feel bad for the survivors but at the same time it's not my fault and I've got challenges to complete
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@Zixology said:
Yep. Especially since there's a survivor challenge out now to get killer stuns. AND because I can't use Spirit Fury anymore!
For that challenge I just used Head On and DS.
The first couple of days I thought killers were just hardcore respecting pallets because of Smash Hit lol
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I love the look of both characters. Cool lore, too.
I really like all of their perks to varying degrees. Not because they're very strong, but they are unique and fun. I particularly like No Way Out, Starstruck, Smash Hit and Fast Track. Lots of potential for making builds.
The Trickster is fun to use but IMO he needs buffs. He's one of the weaker killers, but I can't say for sure any killer is definitely THE weakest or THE best. He's not a full on disaster like some people like to say but I think the devs should have worked on him more before release.
Overall maybe 6 or 7 out of 10 for the chapter.
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Once or twice. Don't use it often though.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2087433#Comment_2087433
Yeah I equipped it after a few matches with no obsession and so far in 62 games recorded I used decisive 39 times
KIllers really want to get you out of the game lol
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I'm pretty sure none.