brokedownpalace
brokedownpalace
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/606697#Comment_606697
I can’t help you there since I haven’t seen that.
Well thanks for nothing, Groot!
Jk 😝
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@GrootDude said:
She has a cosmetic without her mask. :P
The one where you can see her mouth/chin? That's a cool one but I meant her whole face. I want to see her beautiful eyes!
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@Zagrid said:
Run DS, problem solved.
Not when you're right next to the hook. Regardless, even if you get DS to work you've still lost a hook phase and DS right at the beginning of the match. Plus the killer is likely to tunnel you. Not really a solution.
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/606542#Comment_606542
Sally?
Also if this is sarcastic I will explain myself by saying 1) survivors would basically choose whether they let doc tp or not do gens for 25 seconds. 2) some maps are just huge and we need killers who can get around so the game is more balanced :)
Sally is The Nurse's name.
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That's just plain rude! Haha. I'd take it as a joke and then drop it for them
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/606641#Comment_606641
Get a spreadsheet, record the data over a few hundred daily rituals.
I agree with this. I don't think there's any pattern. You're annoyed or at the least displeased when you get a daily for the role you don't prefer so you notice it more. And just due to how random chance works, you very well might get 10 survivors or killer rituals in a row.
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@LordGlint said:
OK...
so heres some possible buffs for faces then...
Meg face lets you run for twice as long before needing to stop for a glass of water
Dwight face gives you a +50 in charisma
Claudette face allows you (as cannibal) to heal faster
Jake face allows you to do bird whistles to nearby crows while yelling like an idiot during a chainsaw swing
"Jake face allows you to do bird whistles to nearby crows while yelling like an idiot during a chainsaw swing"
Thank you for making me picture this 😅
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@Raven014 said:
I mean, when a gen gets done within the first 20 seconds of a game every time... it gets frustrating. How am I as a killer supposed to reach that in time? Especially as Trapper, Huntress, or Hag?
Often times I have to play to protect the three nearest me to lock them into a dangerous position. it's 50/50 though, since they still might get it done regardless. Most teams I come into contact though don't even give that option.
So every single game you have multiple survivors with toolboxes with speed increase add ons and Prove Thyself and they're all working on the same gen? Because that's the only way you'd be able to complete a gen in 20 seconds. And that's if they literally spawned next to the gen and didn't even have to walk.
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/605921#Comment_605921
I’m not nerfing anything. He moves much slower than 110% while charging up the shock. A lot of people seem to confuse his speed with charging up the shock with normal Treatment mode speed. It’s more noticeable on the higher rarity shock add-ons.
https://forum.deadbydaylight.com/en/discussion/comment/605941#Comment_605941
It’s only absurd if you’re bad. Your Madness will go up slowly if you’re far away from Doctor. You also can’t use a full giant terror radius build if you bring the Ultra Rare add-on.
https://forum.deadbydaylight.com/en/discussion/comment/605699#Comment_605699
The illusions aren’t useless. Locating Survivors is more useful than you think. Trying to protect a specific area? With the illusions active, you can check other areas without having to worry if a Survivor is hiding nearby because the illusion will point it out and you can run to it. They also gives Doctor a bit of an edge in the end game because he can slug the third Survivor and run right to the last one. Them only appearing at tier 2 if you run an add-on means that in order to completely kill stealth, Doctor needs to run that specific add-on. Those add-ones are basically a worse version of Deerstalker. Otherwise, he has to get lucky and hope that an illusion pops up near him. I heard you can run through the illusions and get them to vanish. They also do not give your exact location away. If you see one, then that means a Survivor is/was in the area. You can also leave the area and the illusion will not follow you until its duration is over.
Giving Doc 115% movement speed while charging up his shock could end up be more annoying and unfun because when you get shocked, it’d almost always guarantee a hit because Doctor is always moving at full speed. You could have Doctors that end up denying any vault or pallet drop at any time and that will piss off a lot of Survivors. At least with Killers like Spirit and Hag you have a chance to loop them. I was thinking that raising the speed while shocking to 105% and increasing the range and shortening the delay would give Survivors a chance to do their precious loops (because Survivor fun is somehow the most important thing ever and is the main factor in how new Killers are designed) and give Doctor a good chance to stun the Survivor. As it is right now Survivors can gain a lot of distance on you and make your shock useless.
"It's only absurd if you're bad" lol that literally makes zero sense. You cannot prevent yourself from going into madness 3 if you're in a constant static field. It's really not THAT slow. You'd scream and then have to snap out of it every minute or so. Goodbye stealth completely. If you run it's even faster. It sounds like an absolutely miserable experience to play against an add on like this and it's pretty obvious the devs would never introduce something so unfun with zero counters.
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This game doesn't need even more skill checks.
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@SnakeSound222 said:
This sounds like it’ll just make him even worse against high rank Survivors.
Doctor’s shock stun already lasts 2.5 seconds. I don’t think an extra 0.5 seconds and 115% movement speed while charging the shock is worth making the shock thinner. He can work with the same width but a longer range without the nerfs you’re giving him.
You’re just making Madness 2 completely useless. No extra effects at all. Snap Out of It would be just you holding M1. It’d be really boring to go against him. The teleport is not worth making Madness 2 worthless. He wouldn’t be as fun to play as he is currently.
I’ve got some suggestions for Doctor buffs that you might have seen if you’ve looked at any “buff Doctor” threads. These changes would make a Doctor more of threat at high ranks without using add-ons:
- Increase shock therapy range by at least 25%. The current base range is ridiculously small to the point where you won't even want to use it because you'll be in M1 range. Adjust range add-ons to compensate for this buff if necessary.
- Increase movement while charging up the shock to at least 105%. He can lose a lot of distance from just trying to use his shocks.
- Remove or significantly shorten the shock delay. This is just dumb, I really don't understand why it exists in its current state. Is it to give Survivors a good chance to dodge the shock?
- Significantly shorten or remove the transition between switching modes.
- Add the illusionary pallets to his base kit. They would spawn within an unlimited range of the Doctor every 20 seconds (like the current version of the Very Rare Order add-on).
- Have the Order series of add-ons either buff the illusionary pallets somehow (maybe let the Survivor drop them if they’re standing) or do something new instead (like have the illusions perform some kind of action).
- This one is just personal (I'm not even sure if it's true), but the illusions shouldn't spawn on a different floor than the Survivor they're tracking on multi-floored maps like The Game. It's really annoying to check one floor because of the illusion and then find nothing because the Survivor was actually on the other floor.
- New Ultra Rare add-on: Dr. Otto Stamper’s Files. The static field becomes map wide and shock therapy range is increased by 50% but the charge time is slightly increased (10%).
- "New Ultra Rare add-on: Dr. Otto Stamper’s Files. The static field becomes map wide and shock therapy range is increased by 50% but the charge time is slightly increased (10%)."
That's absurd lol.
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I could see giving the Clown a few buffs but rework? Nah, not even close.
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They're taking up two perk slots. That should be pretty powerful.
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It should make gens regress faster when kicked.
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The entitlement is unreal.
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It's like blaming killers for slugging when there's two survivors left. Is it unfun? Sure but often times it's the best strategy because that's how the game was designed.
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@PhantomMask20763 said:
A similar feature was tested in a past PTB and was abused by some players, one survivor kept circling around the hook to slow down the hooked persons timer leaving the other 2 to do gens and the killer being forced to waste time near the hooked person
@Laakeri said:
Similar thing was tested and survivors abused it.
Seems more like poor design than survivors "abusing" a feature being tested. If that's how the game worked then that would be the optimal thing for survivors to do. Of course it's a good thing it doesn't work like that but I'm not sure why everyone is so quick to blame killers or survivors for the devs' doing.
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I love him. Probably gonna main him along with Wraith now.
Snares > pallets. They have so much more versatility.
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The hatch always spawns, my dude.
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@Gorgonia said:
Honestly, I wouldn't mind if they stopped releasing survivors only to release killers and maps. I mean, we have enough survivors in a wide variety. Adding a new survivor with new perks would mean more grinding.
Then killer queues would be never ending. I absolutely want more survivors and perks for them. They can reduce the grind in other ways.
Also I don't understand why people keep forgetting that Ash was released on his own like a month before Ghostface. So a survivor with GF wasn't really necessary.
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@AsmodeusJones said:
Reminder that the average IQ of the DBD community is probably around 105 at best. How much have you wasted your life with this trash game and community?
The average IQ of literally everybody is 100 because IQ tests are specifically set to have an average of 100. Don't claim to be smarter than anyone if you don't know that basic fact.
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Why would it knock off 15%?
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@Blue_Diamond said:
It's a godsend on hag
Love it on her and Myers.
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He sounds like a punk. I wouldn't take it personally.
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@PolarBear said:
Most likely a glitch but would be a pretty good buff and might make it better than bond.
No sorry this is my idea for a buff lol.
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Buck up, buckaroo! 🤡🤓😸💅
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/602293#Comment_602293
Even the Rank 13, who appears to have either been camped or did absolutely nothing all game, got out alive.
Cringe.
https://forum.deadbydaylight.com/en/discussion/comment/602135#Comment_602135
Wow. 10 upvotes. 0 critical thinking. This shows nothing but a salty guy who had a bad game.
Survivors bad, buff killers.
*27 upvotes*
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@Orion said:
Adrenaline, Decisive Strike, Borrowed Time, Lithe, Self-Care...
And you wonder why the killer is slightly pissed? I'm not saying his attitude is OK, but it didn't come out of nowhere.
Of course you would feel the need to defend him. "I'm not saying it's okay, but what were you doing running perks that are in the game?" LOL
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Ya, I'm not a fan. I only run it when I don't have anything better on that killer. It's incredibly boring to see it game after game after game. It's a pleasant surprise to when a killer isn't running it.
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On topic, unless you love Ash don't buy him. His perks aren't worth it and can be found in the shrine eventually anyway.
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@LordGlint said:
Feel like this is the problem with most survivor DLCs. Ppl get them to buy the perks, rather than the character. While it MAY be true for some killer DLCs as well (most ppl buy Bubba for BBQ), typically ppl who buy a killer...want to play that killer.
Well there's a huge difference in that killers are all different. Without perks, survivors are literally cosmetics. There's also nothing wrong with buying anything because you like perks. For a survivor only DLC the perks are the meat of the content
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For aura perks with a time frame it could reduce their time by 1-3 seconds.
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Maybe they could reduce the range of aura reading. Not by a lot. Like 2m, 4m, 6m for common, uncommon, rare or something. Survivors' could only stack to a total of 6m.
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Good idea. It rewards the killer for using their power well.
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That's not really fair to solo players, though. It's not their fault that someone else DCd so I'm not sure why they should be punished. The killer should just get more BP for DCs.
Also idk who says 2 kills is a win. I'd call that a tie if anything.
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These are some ideas I posted that didn't really get any attention cause they were moved to the wishlist. Or they're just terrible haha
"Let Doctor target a distant gen the way Freddy can. He summons a hallucination of himself that grabs onto the generator and sends bolts of electricity into it, causing it to overcharge. Any survivor working on it or within a certain range is shocked, unable to move for a few seconds and sent instantly into madness 3. They also scream and the Doctor can see their location.
A few add ons are altered to do different things with this power. For instance one doesn't shock survivors but instantly regresses the gen a certain amount (combine that with Overcharge!).
Maybe another add on could allow Doctor to see what his hallucinations see for a couple seconds."
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@NMCKE said:
Personally, I'd like to see dropped pallets get destroyed because it would punish survivors who try the safe route, rather than continuing to loop him.
You mean him being able to shock downed pallets and shatter them? That would be awesome!
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You can't grab someone from the hatch but if you are that close then you can close it WHILE they are jumping in and it will cancel out their escape animation. I'm not sure it works if they open it with the key, though. That's essentially the same thing as a hatch grab except now you have to down them.
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Honestly the fact that there's only one daily is a bit ridiculous. Like it's 20-30k BP on average. I don't understand why we can't get 2 or 3 dailies. It seems like it would be a really simple thing to put into the game.
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Probably sometime this week. He won't come on the weekend.
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But they'd still have to run to it to know that. So either they run to it in a chase and waste time at a fake pallet, giving you time to catch up.. or they waste their time outside of a chase checking pallets instead of doing gens.
And in most situations the need to throw down a pallet is immediate because the killer is right behind you so you won't have time to check and even if you do, it doesn't matter because Freddy is right there.
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@Johnny_XMan said:
@MandyTalk I think it would be good if you guys could consolidate some threads because it is literally the same topic being discussed over and over, and actually nothing really being discussed but people just complaining.
I understand that people don't have to read what they see, but for me I always check the first page because I am normally just glancing at the forums while at work etc. so it's not so much that these are "complaint" threads, but literally like 5-7 of the same topic and sometimes even with the same people.
Yeah I agree with this. The board very quickly becomes flooded 5 topics about NOED, 3 about Nurse, 4 about DS, etc. I think there should be a rant section of the forum and unless your post includes constructive criticism or sincere attempts at solutions then your post should be moved to the rant section.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/599891#Comment_599891
That thread aside, can you really blame people for drawing conclusions from three years and god knows how many patches worth of experience?
If you see it that way, that it's really that bad.. then why do you keep playing? Why keep posting here? I just don't understand. I see so many people say "I'm so done with this game, the devs are ruining it, I'm not playing anymore! ...oh but I'll still come to the forum to 'check in' once in a while" .. which really ends up translating to "I'm going to throw a temper tantrum, not post for a week and then come back to complain every single day." It blows my mind.
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/599356#Comment_599356
Um no? I want viable killers, continuing drama is the last thing I need in my life, but I have no choice because the devs keep appealing to whiny 10 IQ survivor mains. Also us killers are victimized by the devs, for every 1 nice thing killers get, survivors get 2-3 more.
Edited
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I've sent "Reported" as a joke a few times when losing. One killer asked "For what? Being good?" I said "Yes" and we laughed.
Don't take it seriously. You won't be banned if you haven't actually done anything wrong.
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Honestly it's like some of you people legitimately WANT killer nerfs just so you can continue your charade of being victimized by the devs.
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Literally never.
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/594661#Comment_594661
Your reply is utterly despicable and disrespectful. I will not engage in any further discussion with you. Bye.
Ironic, coming from you.
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Don't you ever get sick of complaining?
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The sky is falling!