bm33
bm33
About
- Username
- bm33
- Joined
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Comments
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Tome challenge to drop pallets while in chase, drop from great height, or hide while near killer for a minute (works when you're above/below killer) are all good on that map.
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The "did this match make you want to keep playing?" is kind of pointless when there's no "why/why not?" I answered No multiple times and would've stopped playing but I kept playing to get my 7 matches done so I wouldn't forget - I'm sure others probably did the same.
Also the "was your team evenly matched" is bad because some might have been while others weren't. Would've been nice if instead it was how many of your teammates felt evenly skilled, how many felt more skilled, and how many felt less skilled.
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I wouldn't expect a crossover, if any, for awhile. VHS will want to stand on their own before doing crossovers with other games.
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The codes are only valid for the month that cosmetic is available on Prime. The FAQ is updated each month with the current months cosmetic expiration date.
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Bubba and Twins because never fun and always low BP.
Legion because matches are boring and their power causes performance issues.
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The old maps/graphics. New ones are pretty but the old ones felt more gritty and horror.
Old animations. I miss spinning on the ground as survivor so much.
Killers having unique music being a rarity. I miss hearing the default chase/heartbeat more often.
The old UI. I hate the info going vertical, I way prefer the old across the bottom UI. The portraits, while nice, are too colorful - would way prefer the grey pics they use on the achievements.
Hawkins.
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Because there's a stupid archive challenge to close the hatch.
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I think some think "oh, can't be mad I played so hard. I gave you BPS so you got more points than you would've had I not played the offering." Honestly, when I see BPS or anniversary cakes I figure it's going to be a low scoring/unfun match instead of a nice relaxed high scoring match.
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In one of the previous rifts we had Adam challenges and cosmetics/charms in the rift. It was like they were going to give him his own tome lore and then decided against it when the rift came out but left in the cosmetics/charms/challenges.
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They had said it was early talks. Some questions about it did show up on one of the last surveys. If they still plan on doing it I don't think we'll see it until next year.
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I wish when you're getting killed (sacrifice or mori) you could just skip watching it and head straight to the end game lobby and move on. I know they're short but after so many hours they really aren't fun to watch. Still have in game play out for those still there but let dead person move on quicker.
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Anyone else notice that most of the perks listed for the possible shrine of secrets during this time are also on the graphs for the perk overhaul? ๐
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@Barbarossa2020 said:
Can we have the same option to speed up ecg for idiots standing at the gate?
If all the remaining survivors are in the exit and killer isn't around to down them I think it's fair for EGC to speed up.
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They should make bleed out take 2 minutes max, same max amount of time as being on hook. It will put pressure on both the killer to hook the survivor instead of wasting their time doing nothing laying on the ground and put pressure on the other survivors to go pick up that survivor if it's early in the game and they don't want to be down a player quickly.
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I'm hoping they do something about their perks. I know they are considered universal perks now but for those of us that have them at p3 it'd be nice to have those perks automatically unlock on the bloodwebs.
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Just had a match v Twins where same thing happened. I got pounced by Victor. After removing him while I was healing I stopped to move and my health bar flashed while going down even though I had no status effects on my screen. Killer was running Sloppy Butcher. They were not running any add ons so nothing else could've caused hemorrhage status effect from killer's power.
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If you make edits shortly after you post it will need to be approved by mod. It's part of the forums spam filter.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2971336#Comment_2971336
It (which is how I refer to it) is a fusion of an unknown quantity of both men and women, not one destinctive entity / person, meaning its gender / sex is quite literally impossible to determine.
Also it is referred to as "it" by the DbD achievements - with, fun fact, the only other Killer being referred to in this manner being the Shape, everyone else is labled as "he" or "she".
Demogorgon used to have an achievement that referred to Demo as "it" too ๐
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I'm waiting for them to give more information about what is getting changed both with game mechanics and perks before I start to worry or get excited about the changes. Only thing I know is that they said they are reworking perks and game mechanics that have caused the current meta. The changes could be great, they could be terrible, or they could just be mediocre. Have no clue until we get more information.
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Because the 5 killers before you were not trying to farm and were killing the survivors as quickly as possible. Probably had one that even faked farming just to have easy kills so survivors aren't trusting those that do want to farm.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2970464#Comment_2970464
Weird, I played 8 or so survivor games this morning, no DCing killers but at least 1 DC'd teammate. Yeah, I think it must be Archives.
Until I saw your posts I was going to make my own asking what was up with all the killer DCs. ๐
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I just commented on your other post. Been play solo survivor all day. Only had 2 teammates DC but more than 7 killers have DC'd today. I think it's players on both sides wanting to get challenges done, if they don't think they'll be able to they quit and hope next match they will.
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I've been playing solo survivor all day and I've had a bunch of killers DC today either at start or when 2 gens are left. It isn't even like it's 3 gens popping at once, killers have had couple hooks but definitely get caught up in one chase they shouldn't commit to and then quit. I got the No Mither challenge done my first try because the killer quit after their Devour Hope was cleansed. I've only had 2 teammates DC but more than 7 killers DC (I stopped counting).
I'm guessing players on both sides are probably working on challenges and quitting/giving up if they think they won't get them done.
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Good thing MMR is based on kills/escapes, that challenge definitely won't mess with players MMR.
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I wish there was somewhere you could look to see what the current votes are instead of only right after you vote.
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Only time I look is when they say something that contradicts what I saw them say on a previous post recently and I check to make sure that was them and I'm not mistaken. Like if they make a post saying people shouldn't be greedy for BP and BHVR shouldn't do BP events but then complain about a BP event being 1.5x instead of 2x because they aren't getting enough BP.
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One thing I want to know is what about perks from the Stranger Things chapter? They're generic perks now but I'm hoping those that had p3 those characters will automatically get those perks on the other characters instead of having to go through bloodwebs.
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@Phasmamain said:
Make unhooks 500 points and safe unhooks 1000 points. Could help alleviate this somewhat
This. Safe hook bonus should be more than just unhooking.
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Hit boxes. As survivor there are more times where I get hit where it looks like it definitely shouldn't - like I'm behind a wall or halfway down a drop after a vault - but there are times I think "how did that not hit me" when I'll be in the open and next to the killer.
Most things random teammates do. Many times they aren't doing anything beginning/mid game and leave a teammate to die on first hook or bleed out. Is crouching in a corner doing nothing while no where near the killer really that fun? You're not even getting BP.
Pigs that tunnel out a survivor with trap on their head that isn't touching gens while ignoring the teammates easily getting gens done quickly because they aren't being interrupted.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2968112#Comment_2968112
I wish i could say that, but I can't discuss future plans I'm afraid.
I hope console is involved in those future plans, it's a bummer being left out especially when there's a free cosmetic crossover we don't have option to get.
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@GoodBoyKaru said:
It'd be cooler if it wasn't Feng tbh.
@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/325114/cool-feng-cosmetic
She gets way to many cosmetic and wish it went to someone else
@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/2967997#Comment_2967997
I agree she gets WAY too many cosmetics...while other survivors and Killers have small amounts to nothing
I agree with these. I'm tired of Feng along with the other characters that already have a ton of cosmetic options constantly getting new stuff while other characters get ignored.
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Catching survivors in traps. As survivor hearing Trapper walk into his own traps.
The stun sound when a killer kicks my Blastmine gen.
A good back/forth in a match where both sides do well and score high, doesn't feel so bad if die/survivors escape.
As stealth killer hitting a survivor that's obviously using Spine Chill but is looking the wrong way and I hit them after standing next to them for a few seconds. ๐ I swear that perk gets me more hits than it should.
As survivor getting matched with randoms that work together and try to make sure everyone survives/escapes.
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I have the characters I care to have p3 already there. Knowing that I can just pump BP into my none prestiged characters and they'll get adjusted is good enough for me.
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I'm on console, typing out the perk I'm looking for would take longer than just clicking over to the page it's on.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2965565#Comment_2965565
Who would you want the Survivors to be? I'd need Val, but I can't choose between Earl and Burt. I like them both.
Burt was in all the Tremors movies so I'd go with him BUT they'd definitely need to go with Val or Earl since they were the ones people think of when they think of Tremors. Between those to I'd go with Earl since he was in both 1&2 and have Val and Burt be the legendary cosmetics.
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Mandy has already said it isn't cosmetic/charm.
I think it's going to be the way you "show off" your prestige on the character. Like if you didn't prestige you have the current way we see our prestige - the circle with number - but if you did prestige that character it will look like the iri 1 grade with the number you've prestiged before change. It's something that you get to show off that you prestiged early without being cosmetic/charm. I also wouldn't be surprised if there was some BP/Shard reward too.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2965557#Comment_2965557
Lol Jaws and Tremors are my favs, but not sure how either of those would work in practice. Would be hilarious if they could, though.
Tremors could do Tremors 1&2 combo. Have them be Graboids majority of the time that get alerted to sound in the map. Special power can turn into Shrieker for short time that sees auras.
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Jaws. Tremors. Serial Mom.
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Because going to the same map multiple times in a row is boring and they don't have anything in place to look at the last realm the 5 players went to and send them to a realm they didn't just go to.
Only other time I burn a map offering is if I have a challenge like "fall from great height in chase" - I'm not risking getting sent to Shelter Woods.
Put great heights on all maps and make it so I'm not going to same realm over and over. Once those 2 things are done they can definitely remove map offerings.
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It doesn't need additional effects, it's the risk you take choosing it in your load out. If you run Enduring or Spirit Fury v survivors that don't drop pallets/try to stun you there isn't some additional effect. The perks are there for killers that need help countering specific survivor plays that the killer has a difficult time with, they don't need additional effects.
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How do you know they're console and not fellow PC player using Epic instead of Steam?
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Since the reward isn't going to be cosmetics I'm not going to bother prestiging anyone. I'm sure they have a cool reward for those that do but I already prestiged the characters I'd care to get a reward for. I'd rather get BP into my other characters without prestiging and keep the event items/offerings I've hoarded over the years.
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None because it won't be available on console. Pretty lame they are only releasing it on Steam and not all platforms.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2959079#Comment_2959079
Are there hatch ones these days?
Last two tomes level 4 - tome 9 was for survivor to escape through hatch using Alert and tome 10 Killer had to close hatch 2 times.
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Any hatch ones are worse. If they stop putting the hatch ones in then Blood Debt will definitely be the worst, especially when playing against Pyramid Head that is caging instead of hooking players.
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GoodBoyKaru - you got out recap out faster than BHVR, they should hire you. ๐
https://twitter.com/DeadByBHVR/status/1526970920845418498?t=amZoXRVh45bRnEKIv6yQVw&s=19 -
@Mandy said:
The distinct P3 reward will be given to those who've reached P3 prior to the update going live...they must have actually reached P3 on their character/s prior. Whilst yes we are taking consideration into those who've not P3'd and got all perks (as explained in the blog post here: https://news.deadbydaylight.com/en/news/Prestige_Progression ) that is separate to the "distinct reward".
The reward is not going to be a cosmetic item - it's not the return of Legacy, I want to manage players expectations around that right now. As soon as I can go into details about what players will receive, I will be more than happy to, but just want to confirm that this will not be a clothing/charm item.
I'm guessing it not being clothing/charm is because of the licensed characters?
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I can't wait to see the "my killer is prestige 1 and I was matched against prestige 10 survivors" complaints. ๐
I think the majority of changes to prestige are good. I think showing off what prestige you are us unnecessary but I know there are players who want to show off something since grade levels were hidden. I would rather end game screen show something useful like survivor portraits not some meaningless info like grade or prestige levels.
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@Peanits said:
As you've mentioned, you could just as easily not down them if you want to let them escape. If you insist on 'establishing dominance', getting close enough to down them and choosing not to still sends the same message.
If slugging for 4k does the slug automatically get mori'd once the other survivor is found/killed? No more escaping through hatch because you lucked out with it opening next to you because killer left you alone on ground? Or last chance to escape thanks to Adrenaline popping you up when killer closes hatch?
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I'm gonna miss killers carrying me around to hatch. It's like one of the few things in this game where players have a nice moment.